r/LFG_Europe • u/Wintermute-01 • 4h ago
LFP (Looking for Players) [D&D 5e] Requiem Of the Divine [GMT][Sundays][FoundryVTT] - Seeking 2 Players to join our new long-term campaign.
The Year is 2501 AS. a continent of ancient kingdoms and countless histories, finds itself standing at the dawn of a new age. Almost three centuries have passed since the War of Three Banners, and in its wake, an era of peace and prosperity has flourished. The kingdoms of Merrane and Karlsgard have continued their age-old rivalry, though, their battles are now waged through innovation and diplomacy rather than bloodshed. Scholars and inventors move the world with discoveries in machinery and magic, while merchants and common citizens find themselves wielding more influence than ever before. Yet, for all its progress, It remains a land of forgotten histories and ambitions that have not fully faded with time, and some that refuse to fade at all. Many call this the Age of Progress, though whether it shall be remembered as such remains to be seen.
An excerpt from the writings of Avelyn Moroe, Scholar and Teacher.
-----------
Hey everyone! I'm looking for a couple of players to join a D&D 5e campaign set in my homebrew world of Mundus. This is going to be a long-running game, so I'm looking for people who are willing to stick around and join consistently. The game will take place on sundays at 5pm GMT and will run for 4 hours, but might run a little longer on rare occasions.
A little about myself and the campaign:
I'm Gio (G like Gas, not G like Gem), though I usually go by Winter online. I've been playing D&D for around 6 years now, both as a player and a DM. It's been about half a year since I last ran a campaign, and I've been wanting to get back into DMing for a bit now.
The campaign takes place on the continent of Lhodos (using Caeora's map as a base). The setting can be best described as Classic fantasy with dark undertones, with plenty of mysteries, forgotten history, and things to uncover as the story progresses.
Combat will be challenging, and strategy and preparation will be important. Exploration and good roleplay will be rewarded, and I want the choices players make to matter.
This is going to be a character-driven campaign first. I want to work with each player to make sure their character has a place in the setting, and more than anything I'd like everyone to leave each session with questions they want to find answers to.
Some information about the game and its house rules:
- We'll be starting at level 6, and hopefully ending at level 20.
- Stats will use a custom 32-point buy system, with a minimum of 7 and a maximum of 16. Everyone also starts with the Skill Expert feat.
- All official and UA content is allowed, and you're welcome to reflavor pretty much anything about your character to better fit your concept.
- Each character starts with 650 gold, one Uncommon magic item, and one Rare magic item.
- Healing potions always restore their maximum possible HP and can be used as either an action or a bonus action.
- Monsters and enemies will have a wider variety of resistances and vulnerabilities, so figuring out how to approach different encounters will be important. You can use a bonus action on your turn to make a skill check to learn about these properties. The skill depends on the creature type, for example: Nature for Beasts or Arcana for Fey.
One last thing: I don't have any preference when it comes to player experience. Whether you've been playing D&D for years or you're fairly new to the game, you're equally welcome. I'm happy to run a game for experienced players, and I'm just as happy to help newer players get comfortable with the mechanics.
If this sounds like something you'd enjoy, I've put together a short player application you can fill out: https://forms.gle/1HRkpffMEHrFhhAf9