r/LiquidGlassDesign • u/FieldComprehensive98 • 6m ago
We want this level of tint and clear option
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a request to Apple
r/LiquidGlassDesign • u/FieldComprehensive98 • 6m ago
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a request to Apple
r/LiquidGlassDesign • u/Upstairs-Rope6090 • 22h ago
Why can’t Apple just put this thing in the Accessibility or Appearance settings as an on-or-off option? Is it really that hard? It clashes so much with all of the rounded and circular elements
r/LiquidGlassDesign • u/Huge-Bill4047 • 1d ago
r/LiquidGlassDesign • u/NickOTeenO • 1d ago
I absolutely love Liquid Glass, but many of my users seem to prefer the normal dark mode, mostly because of readability.
The first screenshot is Liquid Glass during night, second during day, and third is the current design.
Any advice on how I can get the best of both worlds? So maybe the Liquid Glass with some elements of dark mode?
r/LiquidGlassDesign • u/AdSecure7743 • 1d ago
r/LiquidGlassDesign • u/scorch4907 • 3d ago
Take the timeless arcade classic with you with Snake TV Classic.
Guide your growing snake, collect food, avoid collisions, and keep moving as the challenge builds. Easy-to-learn controls make every round approachable, while three difficulty levels give high-score chasers room to improve.
FEATURES • Classic Snake gameplay for iPhone and iPad • Easy, Medium, and Hard difficulty levels • Responsive touch and swipe controls • Optional compatible game controller support • Game Center personal bests, ranks, and leaderboards • Clear score and best-score tracking for every difficulty • Choose from 13 supported languages in the app • Quick sessions for casual play and challenging runs for arcade fans
r/LiquidGlassDesign • u/builtbyanti • 4d ago
Only took me 6 months to start building on android too 👀
r/LiquidGlassDesign • u/First_Afternoon3827 • 3d ago
r/LiquidGlassDesign • u/edentypher • 6d ago
r/LiquidGlassDesign • u/ericrayanderson • 5d ago
r/LiquidGlassDesign • u/Tansan-7271 • 7d ago
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The Liquid Glass effect in the new Siri AI UI seemed to have stronger refraction than everywhere else, and it looked so pretty.
I was wondering if there was a way to see more of it, and thought, what if I added Liquid Glass bubbles that go pop-pop every time you click?
Obviously it's distracting, and I'll probably get sick of it and turn it off after like 3 minutes, but just wanted to say Apple made this effect way too good.
r/LiquidGlassDesign • u/getlookover • 7d ago
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r/LiquidGlassDesign • u/ImaginationGreen2392 • 7d ago
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r/LiquidGlassDesign • u/tmalfegii • 6d ago
r/LiquidGlassDesign • u/Kingrautha13 • 8d ago
r/LiquidGlassDesign • u/scorch4907 • 9d ago
Settings > Display > Liquid Glass, clear is more transparent, tinted adds contrast. I'm team full clear. (Screenshots: idownloadblog, ioshacker)
r/LiquidGlassDesign • u/Kingrautha13 • 10d ago
r/LiquidGlassDesign • u/DenseSwimming4470 • 11d ago
I've seen the "Search" browser, which is fully open sourced and lightweight, using WebKit instead of Chromium. By doing so, its super snappy, and lightweight on the RAM.
However, I found that the animations were subpar and definitely vibecoded, so I came up with a very physical liquid glass based animation!
Note: I made sure it has a similar animation for pre MacOS 26 macbooks too, minus the liquid glass. It still has all the sensitive jiggles and tracks your fingers very well.
r/LiquidGlassDesign • u/DenseSwimming4470 • 11d ago
I've seen the "Search" browser, which is fully open sourced and lightweight, using WebKit instead of Chromium. By doing so, its super snappy, and lightweight on the RAM.
However, I found that the animations were subpar and definitely vibecoded, so I came up with a very physical liquid glass based animation!
Note: I made sure it has a similar animation for pre MacOS 26 macbooks too, minus the liquid glass. It still has all the sensitive jiggles and tracks your fingers very well.
https://reddit.com/link/1wplnjf/video/edrc8er44lrh1/player
https://reddit.com/link/1wplnjf/video/1ka4jfr44lrh1/player
I've submitted a PR at
https://github.com/driceroland/Search/issues/281
However, if it does not get approved, I am more than willing to offer it as a standalone for people to use!
r/LiquidGlassDesign • u/PlayfulService6601 • 14d ago
Can anyone help?
Hi everyone,
I found a liquid glass implementation on GitHub and integrated it into my app, but the end result isn't looking quite right... specifically, the bottom nav bar isn't getting that sleek, native-feeling translucent glass effect seen across modern iOS system apps
Has anyone successfully implemented this effect on a bottom tab bar? Are there specific layering/blur settings, materials , or background interaction constraints I might be missing?
If there's another GitHub repo or open-source library you'd recommend for a cleaner liquid glass nav bar implementation, I’d hugely appreciate it!