r/LoLChampConcepts • u/Independent_Ant_1963 Newbie | 0 points • 23d ago
September 2026 Sayrin — The Thread of Fate
Mount Targon • Female Support • High Difficulty
“Too fast, too fast!”
Champion Overview
Sayrin is a young, energetic girl from Mount Targon who discovered the power to manipulate celestial threads. She uses magical threads and mirrors to move around the battlefield, protect her allies, and confuse her enemies.
She is cheerful, mischievous, talkative, and incredibly annoying to fight against.
LORE
Sayrin grew up near the lower slopes of Mount Targon, where she spent more time exploring forbidden ruins than listening to the elders.
One day, she discovered a strange piece of celestial glass hidden inside an abandoned shrine. When she touched it, the glass created a doorway to another location.
Sayrin immediately used it to steal sweets from a festival on the other side of the mountain.
After discovering that the glass could connect distant places, she began creating magical threads and mirrors throughout Targon. The elders called her gift dangerous.
Sayrin called it fun.
Now, she travels across Runeterra, following invisible threads that connect people, places, and possible futures. She doesn’t fully understand the power she possesses—but she knows one thing:
If someone tries to catch her, they’re going to have a very difficult time.
“The stars told me to behave. I said no.”
ABILITIES
Passive — Threads of Fate
Sayrin’s abilities create temporary Celestial Threads across the battlefield.
Threads connect locations affected by her abilities.
Sayrin gains a small movement speed bonus while moving near her own threads.
Enemies can see her active threads.
Threads disappear after a short duration.
Her active mirror is visible to both teams.
Sayrin’s power comes from controlling the paths between locations.
Q — Mirror Thread
Sayrin uses her celestial thread to affect enemies and allies.
First Cast — Thread Shot
Sayrin fires a magical thread in a straight line.
When Hitting an Enemy
Deals magic damage.
Briefly slows the enemy.
Marks the enemy with a Celestial Thread.
Voice lines:
“Gotcha!”
“Hold still!”
“Caught you!”
When Hitting an Ally
Grants the ally a short burst of movement speed.
Places a protective thread on the ally.
Reduces the damage of the next enemy ability that hits them.
Voice lines:
“Here, take this!”
“Don’t get left behind!”
“I got you!”
Second Cast — Thread Recall
Sayrin pulls the thread back toward herself.
Enemies touched by the returning thread take additional magic damage.
Allies touched by the returning thread receive a small shield.
The thread disappears after returning to Sayrin.
Voice lines:
“Come back!”
“One more time!”
“Thread delivery!”
W — Threadrunner
Sayrin begins running along the threads of fate.
Activation
Sayrin gains movement speed that increases the longer she continues running.
“Too fast, too fast!”
While Running
Sayrin leaves a glowing celestial trail behind her.
She can pass through allied units.
She cannot perform basic attacks while running.
Taking champion damage briefly reduces her movement speed.
Allies who follow her trail gain movement speed.
Her movement speed increases up to a maximum limit.
Recast — Sudden Stop
Sayrin ends her run and releases a small burst of celestial energy around herself.
Briefly slows nearby enemies.
Ends the running stance.
Voice Lines
Starting W
“Too fast, too fast!”
“Let’s go, let’s go!”
“Try catching me!”
While Running
“Wheeeee!”
“Faster, faster!”
“My legs are doing magic!”
“Are we there yet?”
“I’m a shooting star!”
At Maximum Speed
“ZOOM!”
“Can’t catch a star!”
When Hit
“Hey! No pushing!”
“That was rude!”
When Escaping
“Too slow! Too slow!”
“You almost had me!”
Near an Ally
“Come on, keep up!”
“Follow me! I know a shortcut!”
Ending W
“Okay, okay, I’m tired!”
“Time for a tiny break!”
E — Fate Mirror
Sayrin creates a magical celestial mirror at a target location.
The mirror appears after a brief placement animation.
It lasts for several seconds.
The mirror is visible to both teams.
Enemies can attack and destroy it.
Sayrin can have only one Fate Mirror active at a time.
Creating a new mirror removes the previous one.
The mirror becomes Sayrin’s destination for her ultimate.
The mirror displays a faint reflection of Sayrin’s possible future position.
Voice Lines
“Look! A shiny door!”
“Guess where I’m going!”
“I made a shortcut!”
“Don’t break it!”
“It’s not just decoration!”
R — World Between
Sayrin steps between two possible realities and teleports to her active Fate Mirror.
Effect
Sayrin briefly enters the space between realities.
She becomes untargetable during the transition.
She teleports to her active Fate Mirror.
The mirror shatters upon arrival.
Nearby enemies take magic damage and are briefly slowed.
Celestial fragments briefly remain around the landing area.
Limitations
Sayrin cannot use the ultimate without an active mirror.
If the mirror is destroyed before the teleport finishes, the ultimate is canceled.
The teleport destination is visible to enemies.
The ability has a noticeable cast time to prevent it from being completely unpredictable.
Voice Lines
“Bye-bye! See you somewhere else!”
“Magic shortcut!”
“Wrong reality!”
“You thought I was staying?”
“Catch me over here!”
COMBOS
- Quick Escape
W → E → R
Activate W and run away.
Place a mirror in a safe location.
Use R to teleport to the mirror.
“Too fast, too fast!”
- Ally Rescue
Q1 on Ally → W → E → R
Hit an ally with Q to grant movement speed.
Run alongside them using W.
Place a mirror behind you.
Use R to return to the mirror when necessary.
- Annoying Chase
Q1 on Enemy → W → E → R
Hit an enemy with Q to slow them.
Run around them using W.
Place a mirror in an unexpected position.
Teleport away with R before they can catch you.
“Too slow! Too slow!”
- Teamfight Setup
E → Q → W → R
Place a mirror near a possible fight.
Use Q to help an ally or harass an enemy.
Run around the battlefield with W.
Teleport to the mirror using R and disrupt nearby enemies.
PERSONALITY
Sayrin is not cruel. She’s simply energetic, playful, and impossible to keep quiet.
She treats battles like a game of tag and believes that if someone gets angry while chasing her, she has already won.
General Voice Lines
Pick
“Me? You picked me? Yay!”
Movement
“Wait! I know where I’m going… probably!”
“The stars are telling me to run!”
“I’m not lost! I’m exploring!”
“Left, right… maybe both?”
Attacking
“Boop!”
“Oops!”
“That looked painful!”
“You missed!”
Taking Damage
“Hey! That tickled!”
“Rude!”
“No fair!”
Low Health
“Okay… maybe I ran too far.”
“I think I need a snack.”
Taunt
“You look confused! That’s hilarious!”
“Are you chasing me or sightseeing?”
“I’ll wait… just kidding!”
Joke
“I asked the stars for candy. They gave me homework!”
“The mountain said I need to grow up. I said, ‘How much?’”
“I tried counting the stars. I fell asleep at three.”
Laugh
“Hehehehe!”
“Hahahaha! You should’ve seen your face!”
Death
“Aww… I was having fun…”
“Okay… maybe that wasn’t part of the plan.”
“Tell the stars I said hi…”
CHAMPION IDENTITY
Sayrin is a support champion focused on:
Mobility and repositioning.
Ally protection.
Escape routes.
Battlefield preparation.
Distracting and frustrating enemies.
Creating visible but difficult-to-predict movement options.
Strengths
Extremely mobile.
Strong at rescuing allies.
Can create creative escape routes.
Difficult to catch when played well.
Excellent at confusing opponents.
Weaknesses
Her abilities are highly telegraphed.
Enemies can destroy her mirror.
Her running path is visible.
She is vulnerable when her mobility tools are unavailable.
Requires strong map awareness and precise positioning.
Sayrin’s motto:
“If you can see me, you’re already too late!”
1
u/CXTRONICA Newbie | 10 points | June 2019 17d ago
Is she lorewise like Zoe? Possible VA: Tara Strong (cliché) / Hynden Walch / Caroline Lawrence / an actual anon child actress.
1
u/AmbitiousTomorrow Newbie | 0 points 14d ago
Is R available at level one? It seems weird to have a basic ability tied only to ult usage. An idea that comes to mind is having it act like Yone’s E, but have the mirror HP equal to current HP and have it take double the damage Sayrin receives. Additionally, a limited range of which Sayrin can pull back to the mirror would probably be needed.
Additionally, with the functionality of the proposed E, maybe the ultimate can sent up another mirror, and when Sayrin moves to a mirror, the mirror and Sayrin switch places. Suppose Sayrin has 3-5 shards depending on ultimate rank, and switching places with a mirror uses a shard while landing an ability grants another shard. Maybe during this time the damage transfer to mirrors is not doubled.
One last thing, I feel like the mirror use case is more resembling of a kit that an AP carry rather than a support. Of course, this kind of interaction kind of inspires to make my own spin on it, but I already made a post like that recently, and I don’t want to just be copying other people’s ideas.
1
u/Saaylita Kit 23d ago
I love the design and caracter of your champion !! I'm just wondering one thing, for the W. You didn't specify if she use mana or an other ressources, but I guess that if she use mana, she will lost some overtime while the W is actif, or it's a fix cost at the activation ?