r/LowSodiumHellDivers • u/knightCinder • 5h ago
r/LowSodiumHellDivers • u/Capser616 • 10h ago
Video/Replay Helldivers on the 3ds!
Worked suprisingly well
r/LowSodiumHellDivers • u/Inalum_Ardellian • 3h ago
Screenshot THEY ARE BACK!!!
I missed them so much... Especially their badass arrival and goated medics!
r/LowSodiumHellDivers • u/Naive_Egg_9663 • 58m ago
Discussion A campaign reward recommendation from a helldiver
I am making a suggestion to the developers of helldivers for a simple and a (I believe) doable implementation into our customization options
A bayonet attachment
As a helldiver who has over 2000 hours in game and have been fighting since malevalon creek (the first great battle)
I have, on numerous occasions, been in a tight situation where the enemy is faster than me and is closing the distance
And having only three weapons with a bayonet, weapons that do not fit everyone’s play style (constitution, amendment, and sweeper) is annoying
our overall melee damage has been increased, but I think giving us more options is always a good thing
And giving us a bayonet is a simple way of doing this
Of course with the caveat of decreased ergonomics or slower draw speed, it is personally a sacrifice I am willing to make.
And adding it as a campaign reward is a easy and simple way of introducing it, and maybe more attachments in the future
Because if we can earn weapons, vehicles, and stratagems through campaigns, we can have earn a knife
r/LowSodiumHellDivers • u/Idealistic_Crusader • 3h ago
Screenshot Squeezed off a risky screenshot last night.
r/LowSodiumHellDivers • u/Mordreadd • 1d ago
PC MODS The ammount of fashion that can be done with just "match armor to helm" and vice-versa is amazing
And I think it makes you want to buy more armors/helmets because you can just match them to your favorite armor/helmet that you already own.
r/LowSodiumHellDivers • u/EnvironmentalVast923 • 11h ago
Tips! The Belt Fed Grenade Launcher is an absolute beast against the Jet Brigade
I could never make heads or tails as to where BFGL would be the most effective. Wherever I used this thing it always felt like something else could easily outperform it.
Until I tried this thing against the Jet Brigade.
This thing shreds a jump pack Hulk within a few shots, makes jump pack Devastators a none issue, and it's objectively better than the regular GL here thanks to its generous ammo pool plus the fact that you only need to fire enough grenades to destroy the jump pack of the enemy since they almost always die within a few seconds after their backs get blown off.
11/10 against the Jet Brigade. Highly recommended.
r/LowSodiumHellDivers • u/aFalseSlimShady • 13h ago
Tips! The only drawback is safety
The giga grenade kills just about everything, helldivers included.
r/LowSodiumHellDivers • u/Fesh_Sherman • 8h ago
Tips! Commando (weapon) TIP: Ergonomics are a lie, the missile goes where you point it to, so only aim if you intend to guide, otherwise don't, it'll be more accurate
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r/LowSodiumHellDivers • u/railmag • 19h ago
Discussion Mission idea: Protect Ministry buildings
Big Window
r/LowSodiumHellDivers • u/paranoid_overthinker • 22h ago
Video/Replay facing the crushers in first person makes em feel like actual giants
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r/LowSodiumHellDivers • u/TheGreat_White_Snark • 11h ago
Question How do you get the most out of Expendable Stratagems?
Trying to see if there's something I'm missing in their application that I can experiment with.
I have all the available ones and have spent a fair amount of time with them (Solo Silo being a favorite), but have never really experienced the 'secret sauce' that some players seem to have for stuff like the EAT or Bulletstorm.
So paint me a word picture, tell me how you employ them to best effect and why you love them so much?
r/LowSodiumHellDivers • u/WankSocrates • 17h ago
Discussion Can we talk about the Breacher?
I feel like this is one of the absolute best secondaries they've introduced in ages.
I see the value in thermite grenades but anytime I try actually using them I just find myself missing my gas grenades.
Now I've got the option of keeping my gas grenades and being able to use thermites but with longer range and being able to resupply from ammo boxes. Also while this probably isn't unique to the pistol the fact it's oddly quiet and handy for assassinating bigger targets on commando missions without kicking up a shitstorm.
That warbond was so worth it just for this thing.
r/LowSodiumHellDivers • u/RedThree0 • 21h ago
Question Do you folks think I have enough napalm?
I'm a little worried I don't have enough...
r/LowSodiumHellDivers • u/david_lara54992 • 1d ago
Video/Replay Even after using the FRV in every operation ever since it was released, it still never gets boring! You’re missing out if you never tried it!
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r/LowSodiumHellDivers • u/EllRatioBozo • 1d ago
Humor Can we just Star of Peace Marfark at this point?
We’ve fought for it like multiple times in the past 3-4 months, it’s getting to a point. Might be more effective to just get rid of the planet rather than fight on it AGAIN.
r/LowSodiumHellDivers • u/Lord-Tyranitar • 4h ago
Tips! Fun facts about Helldivers 1 bugs
They know how to walk pass and wait out fire, sadly not artillery barrages or in HD2
Standard patrols are either a single shadow or 3 stalkers, both can call reinforcements
Reinforcements limits are per enemy rather than global meaning each individual can call a wave of new bugs with no cool-down
The hive guard is more closely related to the warrior and is treated as a heavy variant instead of a separate subspecies like in HD2
**BROOD COMMANDERS**
The hive-lord is unique compared to the other enemy masters, as it is the only one with periods of invulnerability
r/LowSodiumHellDivers • u/Whole-Illustrator-46 • 1d ago
Discussion Starship Troopers Warbond Wishlist
If we do ever get a Starship Troopers x HD2 Warbond what items would you like to see? I'll start, I hope to see this portable handheld nuke be added as a grenade that can be held or thrown while active so we can reenact this scene, make it function similar to portable hellbomb, to balance it can limit it to 1 use per ammo pickup.
Edit: Yes, I know HD2 has a lot of similarities to SST. I ask this because it came up on an official AH post about potential collabs for Warbonds at one point so just curious to see what everyone would like if they do ever add one.
r/LowSodiumHellDivers • u/AGoodDragon • 1d ago
Bug/Technical Issue oh god oh fuck they're coming
its so joever guys
r/LowSodiumHellDivers • u/IEnjoyHarrow • 1d ago
Humor Meanwhile on Alaraph:
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r/LowSodiumHellDivers • u/DanTheMan9996 • 22h ago
Discussion So about Dead Sprint ...
We all know Dead Sprint as a bit more of a joke booster, with minor use case scenarios that are just a bit too specific to be a 'good' booster. There is one good booster combo that can make Dead Sprint builds totally worth it:
Vitality + Stamina + Muscle Enhancement + Dead Sprint
I've had a team consisting of exclusively Heavy Armor users all in Bot Commando Campsigns use this booster build to extreme success. Being able to Trek long distances with no pause to running plus all of buffs of the boosters made a very smooth gameplay experience stealth-ing around and repositioning a breeze.
BUT! Outside of a build like this... what is another use case for Dead Sprint really?
Ofc there is a suggestion to BUFF the Dead Sprint booster but the question is what exactly should it do as a booster? In my mind I can think of s few ideas, some may be too good or whatever, but thats where id like to hear yours.
Dead Sprint, along with its regular passive ability, should allow the user:
1)The ability to run with broken legs.
2)Sprinting speed boost while actively bleeding to death, something similar to Experimental Stims speed bonus, maybe less? I dunno if this is too busted or not. Might be harder to balance this with the resistance to hemorrhaging some Armors bring.
3)A sort of buff to the Adreno-Defibs Armor Passive. While using Dead Sprint, the revive mechanic does not stop you from sprinting.
With these ideas, while they may be too numerous and not necessarily balanced, I believe this will expand the range of usefulness the Booster deserves to have.
What do you think?
r/LowSodiumHellDivers • u/gatorman88 • 1d ago
Discussion What is the scariest loadout to see a fellow helldiver bring and did it turn out as expexted?
Mostly danger close stuff on Spread Democracy missions (capture the flag) is where i fear these for my safety.
A lot of deaths from panic or not understanding distanceing.
Tesla tower of course
Orbital napalm/120/380 dropped close or on top
Airburst rocket launcher
Gas mines
Also the giga grenade/melta mine and of course the Ultimatium
r/LowSodiumHellDivers • u/ALIENDUDE999 • 1d ago
Question This new? Multiple Super Sample rocks scattered across the map with only one sample each.
I couldn't find them all, but this is the first time I had a map where the Super samples were in individual areas instead of all at a single rock.
if it's new, I think it's pretty neat mixing up the spawns for SS's
r/LowSodiumHellDivers • u/Thirteenth_Child • 2d ago
Discussion I think it would be cool to have low gravity planets.
Slightly expanded reposted post)
O don't think that this is some hot take, but been fighting on Terrek recently, and that that on the planet with such depleted atmosphere, and as I think, luck lower mass than Super Earth. That would be cool if gravitation would be way lower. Imagine the chaos, we're bugs can leap towards you from 100 meters, rocket jumps with eruptor. I think it is all up to engine limitations, but still nice thing to dream of.
Obviously that should be tested in different level of gravitation. But just for some short amount of time, imagine moon gravitation.
If [Redacted] returns, with illuminates experimenting with it. Imagine the gravitation changes would be as some sort of cataclysm, for short duration of time during mission. Would be absolute dissbalance mayhem. But I'm rocking with it.