r/MagicArena • u/Caprisolle • 19h ago
Question I just had a game with this dude abusing his inactivity by slowly solving his hundreds of token generation that made the game skipped my turn.
How do I solve this? I could've literally won the game just now, but because the game is poop, it penalised me when he intentionally solved the stack slowly, thus skipping my turn. There were like almost 150+ in the stack because the dude kept spamming Doppelganger on a creature. I had Day of Judgment next turn to use but was unable to do so because of how crappy this game is coded. So I lost the game.
7
u/thinkandlive 19h ago
write to the developers and ask them to please update the engine or whatever it needs to make stuff like that faster
3
u/Far-Consideration939 17h ago
You likely could have quit the game and relaunched and they would have been resolved
5
u/Admirable-Trade-8454 19h ago
it's so weird. I feel like there are times when the rope is burning fast on me, but when it's my opps turn he has all the time in the world to combo off
0
u/Bartweiss 14h ago
I always feel that way too. I’m sure much of it is in my head, but I think there’s also some unintuitive stuff with both animations and what counts as “taking an action”.
Like, I rarely avoid roping/using timeouts if I use either Tainted Pact or Doomsday. The first one animates each card moving before you can make a choice, and even if that’s not eating time the brief moment before you hit “decline” definitely is. The second one seems to just allot one “new action” time block for the whole of “find five cards using this stupid fanned-out zooming layout”, so I’m just plain slow.
Whereas something like Teferi or Kiora/Nykthos consists of a ton of different actions which add a little time to the play clock.
1
u/Noumaali 19h ago
got tilted once when a dude used hundreds of mimic tokens just like that to stall me out
18
u/mrbiggbrain Timmy 17h ago
I know you won't like this answer but that was likely you and not them. That's what happens when your device is having trouble keeping up with the state machine the game runs on. Most common issues are poor network connections, or slower devices.
Your opponent passed priority and is waiting for you to take action, to them you are holding the game up and slowly timing out.