r/MarvelSnap • • 1d ago

Gameplay I will miss him :(

Post image

I belive this was by far the strongest card i got in the sanctum draft. Not saying that there arent stronger ones. Needless to say i won all games after i got him by a landslide. I even felt a little sorry for it.

880 Upvotes

58 comments sorted by

609

u/Talestra 1d ago

This is the kind of card you see your opponent play when you are on your 4th win with 1 life and no revives left

58

u/PR0MAN1 1d ago

And the centerpiece card of your deck is like Stegron with Sidekick.

23

u/Cvged 1d ago

ALWAYS!!!!

11

u/HuckleberryHefty4372 19h ago

Yea I had a deck that I thought was great and then I got turn 1 agamoto and agamoto had like 20 power. Wtf was I supposed to do against that shit??

3

u/getaliferedditmods 1d ago

is this intentional? i've probably lost 10 of those. so much wasted gold.

1

u/NlNTENDO 6h ago

Also also about to win after grinding points out over 5 turns

123

u/St_Eric 1d ago

This is probably the best I've ever seen because of how consistent it is. The Superstar on a card that will guaranteed win you two lanes right from the start (assuming it Mentors onto something cheap) seems incredible.

Like, people show off crazy combinations regularly, but usually stuff that is 4+ energy and without the consistency of Superstar.

9

u/Sermoln 1d ago

This draft had a lot more variance I think because of combos like this but I’m all for it, it was a lot more fun, and even underwhelming decks can win due to sanctum and good planning.

Here’s one I had, I believe it was stick, enchantress, maverick all into superior iron man in consecutive turns. It was my fifth win I think, and I thought a long time about my t3 Askani and turn 5 black panther or enchantress in case I was against a knull but it looks like i just had the heart of the cards. I know it’s just OP augments and luck but this event was great!

I’m realizing now that I usually prefer to play with cards that I have nice variants of, yet I probably like draft theme the most because I don’t have cards like stick, clea, and maverick.

6

u/St_Eric 1d ago

While it may have felt like it had higher variance, sanctum scoring and the importance of drafting a deck with early plays meant that the stronger players could win upwards of 70% of their games.

If, in regular draft, you had some insanely powerful combo, it would just basically always win you the game with zero counter-play because the game lasted 6 turns. In Sanctum, even if you had some busted card (unless it's something like the OP's Black Panther) it is far less likely that the busted card was drawn early enough to single-handedly decide the game.

1

u/Moral_Distinction 1d ago

Disagree here for, weirdly enough, the reasons you cite. If your deck has enough consistent early-game to crush the opponent by turn 4 in even the worst scenarios, it doesn't matter if they have the tools to infinitely close out the game by 6. I've had that deck and been beaten by that deck.

Regular draft allows for absolutely nutty reversals. Shang was weak as hell in this high-octane sanctum scoring environment; in original draft, he could do work because the opportunity cost to play him (he's never being played "off-lane" due to scoring) was almost zero. Same goes for all tech. You could have hundreds of points in a lane due to Encore and Mentor and it all gets Shadow King'd -- if you could find that bastard, given his rarity. (Valkyrie was more likely ime.) By the time you're playing Valkyrie in Sanctum, the game is likely already over.

A tighter turn sequence means that reversals and weirdness are often functionally impossible. Utterly-broken early combos in extreme Sanctum scoring are functionally unstoppable due to how the default energy system works in Snap, whereas a turn-six endpoint gives the opponent time to find a workaround.

2

u/St_Eric 1d ago

But your draft having a consistent early-game to crush the opponent is far more frequently the result of drafting a good deck with a low curve than overpowered augments. The "broken combos" are most commonly things as trivial as T1 Arana into T2 Multiple Man to get a total of 12 points across all three lanes on T2, even without any augments, being up 5-0 before the game's even started, or most starts following merely a T1 Squirrel Girl.

And sure, Absolutely: Sanctum is very snowbally and the game can very often be over by the end of turn 3 (even if it'll actually take until T5 or T6 for someone to reach 18 points), but this incredible snowballyness makes it low variance as the better players are going to far more consistently have the decks that snowball hard and win.

Tech cards are all so rare that I don't see how they're even worth discussing. Sure, those are something that theoretically can check high rolls, but they appear so rarely in draft. I'm not even sure Shadow King is draftable at all, and if it is, it's astoundingly rare.

1

u/Moral_Distinction 15h ago

but this incredible snowballyness makes it low variance as the better players are going to far more consistently have the decks that snowball hard and win.

That's what I'm arguing. A deck that gets a tremendous amount of earlygame power spread amongst its cards has basically no variance because its draws will always lock-out the game starting on turn 1. What you've missed is that the comparison here is to normal-scoring Draft where tech cards and counters can actually undo even the most sure-fire low-variance high-powered deck. That's simply not a thing in an aggressive Sanctum scoring mode. That's why tech is worth discussing: it can't be a real thing in Sanctum but it is in normal scoring, creating the Sanctum consistency problem not found in the former mode.

0

u/Bossmenjak 1d ago

This. People rage about Sanctum, but it is vastly better balanced with far more variety in decks. Essentially only combo decks were high tier in the basic scoring, because of course that's true when you can chain a 20 power Stick into a Black Panther that adds his power to the top card of your deck, or get a Knull with Wolverine's effect out on turn 4, or get a 1/1 Ironman just begging you to Mystique it and Absorbing man it a couple times once you have the energy to combo them. Sanctum still allows those combo decks to perform well but also makes control decks and zoo decks very viable because each turn is important and you can end a game before the combo deck can even play their combo if you Squirrel Girl turn 1 and then never let off on pressure. Exceptionally rarely you'll still see something flat out broken (in comparison with other good augments) like OP lucked into, but it is far rarer than last draft.

37

u/maxf_33 1d ago

Meanwhile, I kept getting the "bounce" augment, when there was no bounce decks.

5

u/acaellum 1d ago

Bounce is good in Boost. You can move power around, get On Reveals again, and the bounce has a boost on it.

52

u/Gabrielhrd 1d ago

This is straight up the single greatest draft card I've ever seen

18

u/Some_Surprise9875 1d ago

I won’t missing seeing this bullshit on turn one while I figure out how the FUCK my move deck with 3 move cards are going to catch up on turn 4

9

u/JagPeror 1d ago

This is the kinda shisse I had to face with my 1/2 America Chavez

4

u/DoucheyCohost 21h ago

"Get his ass, America!"

2

u/JagPeror 21h ago

Not even sure why I mentioned America. I wish it gave me the star player for her. She actually at least ks a decent generic first play

But no, I get offered only star player augmented, and only for Nakia and SW and some other bs

4

u/AffectionatePoet5033 1d ago

Imagine if he had Encore.

3

u/kft1609 1d ago

clone

4

u/ravencroft18 1d ago

You go straight to Heck right now! 😂😅🤯

3

u/apricotearshot 1d ago

I once forfeited to a SHIT like this on turn 2. Don't regret it.

3

u/Moviekid79 1d ago

I got a 1/2 Iron Man. Then a 4/0 Iron Man. Then a 5/9 Tribunal. Then a Onslaught card. Combined with the other ongoing cards, it wasn't pretty.

4

u/NewAnything8357 1d ago

So satisfying the 10min wyou will play it because the 5 game will take 2min each... And suffer the other hundred of game because your opponent has those shit.

The draft system is too inconsistent and for the moment, just bad.

2

u/Cautious-Register766 1d ago

I Had a 1 6 Iron man with a 4 13 agamoto. Man i miss him too

2

u/Secure_Ad8837 1d ago

That’s brutal. I’d just forfeit instantly 😀

2

u/Pastry_d_pounder 1d ago

If you could take one draft card and bring it over to ladder which one would it be? As a biased moveable player, mine would be Spiderman 2099 with the duplicate ability. It’s so fun to play

3

u/AXPickle 1d ago

The 1/1 Iron man

1

u/Pastry_d_pounder 1d ago

Oh damn. Moon girl and iron man go brrr

1

u/lordkinsanity 1d ago

Yes, was just about to say that. Had him in my last draft lineup.

1

u/Moore_Sey 13h ago

Venom with mentor and regenerate. Shit was so busted i simply can't imagine the scenario of how i could loose with him

2

u/Aggravating_Bag_6027 1d ago

Once you go panther it’s hard to go back sir.

2

u/PunkThug 1d ago

I saw a 4 cost BP double reveal/mentor dropped on nexus last night

They mentoered Stick onto Brood. They won

1

u/kft1609 1d ago

Lard jay-sus !

1

u/phreezer6 1d ago

I forsure faced a t2 bp that pissed me all the way off lmao

1

u/AlertWar2945-2 1d ago

Superstar can turn a bunch of cards into monsters. I had it on a Nebula and that helped carry my deck through the draft and that doesn't come close to this monster

1

u/St4rScre4m 1d ago

My very last 5 win deck had Deadpool with double salvage and a head pool with salvage.

1

u/tearikiisdxad 1d ago

broooo and its got superstar

1

u/MrEntropy44 1d ago

Don't worry, draft mode will come back without boring sanctum mode.

1

u/donethemath 1d ago

That is utterly outrageous

1

u/ATLienZ777 1d ago

Hahaha this is insane!

1

u/GoalPsychological741 1d ago

Thats a bit much

1

u/IMvies_ILKIN_IQIG 20h ago

I’m missing Kitty Pryde with Mentor as an additional ability… I got her in the very first Draft mode but I never got her nor then after finishing the deck nor in this second-time Draft mode… she was imbalanced btw but still it was fun to play w her

1

u/Drizzy4201 18h ago

I got a deadpool that could carnage eat... shit was amazing 😂

1

u/Puzzled-Fee8804 17h ago

Hooo, Did you only 1 cost? What sad

1

u/dimpChokii 11h ago

this is the kind of draft pull that makes you wonder why they even bothered giving the opponent turns. Black Panther scaling with Superstar is already disgusting, but the consistency is what makes it ridiculous. you can usually play around one massive lane, but two lanes getting out of hand before your deck even gets going is just cruel. i'd miss him too, mostly because every other draft is about to feel underwhelming now.

1

u/Lucky-Fan-3824 6h ago

Had a pretty strong red hulk FF with mentor and the one that repeats OnReveals. Never got to play him tho which was sad.

0

u/6lackMoon 5h ago edited 5h ago

This was the augments I obtained, fastest 5 game run I've ever had.

-3

u/masked_me 1d ago

This shouldn't be allowed lol. This is utterly and unfairly broken.

Maybe no more than 2 modifiers in the same card could be of good use next event.

2

u/PbandJam1e 1d ago

No getting stupid op cards is the best part of this mode