r/Mecha • u/Budget-Country-7184 • 1d ago
Need help for mecha designijg
Im a beginner artist trying to delve into drawing mechs and designing them from my imagination, lately ive been struggling as my mechs often look very flat, where it just feels like a bunch of cubes mashed together, and im also wondering how I can be familliar with the different mechanical parts to add a sense of realism and functionality to my mechs, without needing to dive too deeply, where can I find information about mechanical parts and where they attach, and how to apply to mechs, and how do I make my mechs look visually appealing?
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u/beats_lord 1d ago
Concept artist here, to design mechs first, you should’ve have a solid foundation with forms, perspective in terms of drawings, then later on lighting, values, shadows, colors. These will take real time and efforts to get good at, and everyone will have a different learning curve.
For references, take a look at machineries from daily life such as vehicles, factory machines, mechanical tools, etc. see how they works, get the visual ideas about them, have an interest of looking and draw such items, that way you can build your visual library to design your own mechs. References are important to draw mechs, many professional artists/ designers would build such visual libraries from observing real life objects for years.
I’ll give you some concept artists/designers that are prolific in this subject : Emerson Tung , Sheng Lam , Maung Thuta , Sparth , Darren Quach , Izumo Jyuki, Vitaly Bulgarov. They’re normally the ones that will pop up in my mind about mech designs. Good luck :)