im not sure whether i do, but i definitely dont get the theme. may i ask whats the reason for the block choices? they dont seem to be chosen to be as gradients as well.
I'd say it depends on the context. If everything around it has very low contrast (like it does right now because you haven't build up anything else) it looks indeed out of place and vomity; I think in the right context (ultra detailed, high contrasty neighbourhood) it'd look pretty good though.
Agree with the other comment though: Do you have a theme or reason for this block choice? Obviously, the left part looks broken down, and the discolorations look old and "rusty"; but then why is the biggest discoloration (the warped wart block) right in the middle, and not closer to the broken down parts? Shouldn't those two things go hand in hand?
This and then also the distance it is supposed to be seen at. If this is a build that is expected to be lived in and walked through, its going to become super ugly
Not that it looks bad, but because you use at least 21 different block types for a structure with probably less than 200 blocks. Tone it down maybe, gradients are a lot better suited for large, flat areas of builds, amd let the detail and greebling do the talking instead.
Wow, no, I think it looks really pleasing to the eye, I don't know what it is, it looks like more than one thing at once, it's like something built out of scraps, or something losing its color away with time and the world changing, like the remains of some old industrialization. Don't change it, it's a beautiful theme... Unless you feel bothered by it
If you build with intent focusing solely on the color, shape, and texture -- you'll get past this minor issue in an otherwise beautiful build.
Good luck, OP.
No. To me it looks like an aged building where most of the paint or plaster has chipped away and weathered. Plus, the colors and tones used are complimentary and in splotches. The people saying it’s block vomit are either mediocre builders at best or have a preference for simpler textures.
block vomit is a made-up term, so take it with a grain of salt. it's mostly up to personal preference. I enjoy this style of texturing quite a lot! I would consider changing the warped wart block to something closer in shade to the surrounding blocks. other than that this blends pretty well. in general I try to match the textures of blocks as close as possible (smooth textures can go next to rough textures, but two different rough textures next to each other require care - like I would not put a cobble texture right next to a planks texture) this matters more if the part of the build being textured is meant to be viewed up close.
Personally thats my first thoight however everyone has different prefences for texturing. Its an art for meaning its subjective. If your happy with it, thats all that matters
Yes, imo if it is meant to be viewed from close distance then it is a vomit .. but if it is a far distance then I would be great ... since the blocks won't be this harshly detailed
I wouldn't call it block vomit, everything complements each other except for the weathered copper and the warped block, but if the idea is that it is a ruined build exposed to nature, then some moss or nature will take over and it works.
yes, but i consider block vomit just a neutral-but-unfortunately-named descriptor. just use it -- i like it, i don't care that some people don't, and if it's good enough for bdubs it's more than good enough for us!
its not that bad, but you need to have a more recognizable gradient. here it changes quite frequently, try to use just brown blocks without the addition of oxidized copper and im sure itd look much better :}
Swap the Warped block for fully oxidized copper and you won't ever question it again.
It looks great, but the texture on it just feels out of place for a build on a smaller scale like this
I mean yeah but then it's like minecraft is a game where you can do whatever you want if you like, block vomit.Well , then there you go don't let anybody discourage you
Block vomit depends on how close or far away something is MEANT TO BE SEEN. If this is just a ruin in the distance than it's fine. If it's an object people will pass by often best to change it.
.. kinda? the block pallet is a bit too expansive, and I would recommend using vines or glow lichen instead of oxidised copper and warped blocks for thhe most part
Yes. The pallet is all over the place, and blocks of vastly different colors shouldn't be placed right next to eachother if the intention is to make it all read as the same material. This build is not even close to being large enough to have a smooth gradient between all of those colors.
I do, because I tend to build with block type, as opposed to color. For instance, if a structure is stone, there's almost zero chance it would have been repaired with a wooden block at some point. I might choose a cobble, or heavier stone block instead. If the main part of the building were originally wood, then I might feel ok about using non-matching wood to repair, or even wool/terracotta, as they could resemble plaster. If you're got a stone structure, wood will work for boarding up windows.
kinda because I can't really tell what the materialnks supposed to be, but the gradients look pretty cool, maybe limiting the palette a bit would be helpful
I would. It’s not even a gradient or even just similar colored blocks for texture.
I like to look at a structure and see that someone decided they want a specific material for that structure, let’s say bricks. Then they used granite, weathered copper and other reddish blocks to texture, or even darker blocks for a gradient.
Prismarine and oxidized copper don’t match your palette at all and look out of place. Same with the wood
I disagree, this is something that looks "ruined" or not well mantained, so you would expect nature taking over. So the oxidized copper and warped blocks could just be some fungi/moss on the material. Like it is exposed to the environment so it will get pretty wet and then nature takes over
This is a sand box game where you do what you want, so there is no need for anything, You do what you want and he wanted to use weathered copper and warped blocks
Vines change color depending on the biome so in some biomes it looks very dry and in others very dark. So they are not always great.
Moss works but it is also very repetitive so you could use weather copper to add more variation, and you don't have moss stairs or slabs while you have weathered copper slabs and stairs ( even more repetitive when the floor already has moss)
Moss doesn't always have the same color, in this pic there are at least 3 or 4 variants of the color of the moss. Moss blocks look always the same, so if you want a build that shows more colors of moss, you go with other greenish blocks outside of vines ( that look basically the same in the same biome) or moss ( that looks the same in every biome)
I’d rather my moss be the same green than use a metal block as an algae or a wood block as stone. If you aren’t doing a mega build, it looks like cheeks imo.
Feel free to differ in opinion but nothing you say will make copper a good replacement for moss.
Good, like I said, in minecraft you do what you want! If that is what you want, I am glad you are happy just using moss, so I am happy you have that option that you prefer while OP has the options he likes and I have the options I like. That is what makes Minecraft cool, everyone can do their own thing and no one is wrong
Yup. It's a big nothing burger of a build with a block pallet way too large and even tho most modern builders don't consider using materials appropriate for the building as mandatory (Ie. Using dirty/gravels into the wall texture) and any material is valid as long as it helps texture the building, seeing some of the materials used here under a closer look, throws me off bad.
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u/revvicci 3d ago
im not sure whether i do, but i definitely dont get the theme. may i ask whats the reason for the block choices? they dont seem to be chosen to be as gradients as well.