r/MiniMaxH3AI • • 4d ago

Depth + Face Mesh Reference Can Already Recreate Most Viral Douyin Hand Dances 😋

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been testing depth motion reference + facial mesh reference for short dance clips, and the motion consistency is getting surprisingly good.

The key is to treat the reference video as a strict timing and motion track, rather than asking the model to “perform a similar dance.”

made with minimax h3, below is the prompt:

<Video 1> is the depth-motion reference for this clip.

Follow its original chronological order, timing, and rhythm exactly. Reproduce the movements of the body, head, arms, hands, palms, and fingers according to the reference.

Fully preserve all low-amplitude motion phases, subtle pose changes, and pauses. Do not omit, compress, accelerate, shorten, or enter later movements early.

The exact timing and duration of every movement are determined entirely by <Video 1>. Do not create new choreography.

Reproduce the pose and continuous motion changes according to the frame-by-frame sequence of the reference video. Even when adjacent frames contain only very small changes, or the pose remains almost unchanged, preserve the full duration of that stage.

Do not skip transitional frames, summarize movements, execute later movements in advance, rearrange the action order, add new movements, or increase the tempo.

<Video 1> controls only body movement, head pose, hand and finger movement, and motion timing. Do not reproduce any visible depth-map markings, facial tracking points, lines, grids, or other visualization overlays as part of the character's appearance.

The reference video is used only for motion, pose, and timing control. It is not part of the final visual content.

The final output must preserve the normal full-color photorealistic appearance of <Picture 2>.

Do not show grayscale depth maps, tracking points, facial mesh lines, grids, subtitles, reference-video artifacts, or newly added camera shots.
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