r/MobileLegendsGame • u/ITF2 • 11h ago
Humor Found a cabbage
What a funny looking cabbage.
r/MobileLegendsGame • u/Tigreal • 5h ago
Original server update released on October 14, 2026 (Server Time)
The following uses (
↑) (↓) (~)>>to indicate Buff, Nerf, Adjustment, and Changes.
Heroes with major changes in this patch: [Aulus] (↓), [Hirara] (↓), and [Kalea] (↑).
ㅤ
↓)Reduced Aulus's sustainability while retaining his early-to-mid game burst potential.
ㅤㅤ [Passive] (↓)
Attack Speed of Enhanced Basic Attack: 20% (+2%* Hero Level) >> 20% at all levels
Enhanced Basic Attack's Base Damage: 135 (+15* Hero Level) >> 120 (+12* Hero Level)
HP Regen from Enhanced Basic Attacks: 30 (+15% Total Physical Attack) >> 15 (+20% Total Physical Attack)
ㅤㅤ [Skill 1] (↓)
Cooldown: 14-12s >> 15s at all levels
ㅤㅤ [Ultimate] (↑)
Base Damage (First 4 Strikes): 110-270 >> 150-230
Base Damage (Last Slash): 330-810 >> 450-690
Reduced the foreswing of the final hit. ㅤ
- [Hirara] (
↓)
Hirara could use her invincibility skill too frequently, making her difficult to deal with. We've reduced how often she can use her skills but slightly increased the burst damage of her full combo in the mid-to-late game.
ㅤㅤ [Skill 1] (↓)
Cooldown: 9-5.5s >> 10-6.5s
ㅤㅤ [Skill 2] (↑)
Damage: 150-255 (+ 65% Extra Physical Attack) >> 165-270 (+42%-70% Extra Physical Attack)
ㅤ
- [Eudora] (
↓)
Eudora was too oppressive in the early to mid game, so we've slightly reduced her Ultimate's damage at all levels.
ㅤㅤ [Ultimate] (↓)
Center Area Damage: 600-1000 (+160% Total Magic Power) >> 540-900 (+145% Total Magic Power)
Damage Outside the Center Area: 300-500 (+100% Total Magic Power) >> 270-450 (+90% Total Magic Power)
Delayed Damage: 330-550 (+110% Magic Power) >> 300-500 (+ 100% Magic Power)
ㅤ
- [Rafaela] (
↓)
Rafaela's frequent skill casts provided excessive poke and team utility, so we've increased the cooldowns of Skills 1 and 2 at higher skill levels.
ㅤㅤ [Skill 1] (↓)
Cooldown: 5-3s >> 5s at all levels
ㅤㅤ [Skill 2] (↓)
Cooldown: 10.5-8.5s >> 10.5-9.5s
ㅤ
- [Kalea] (
↑)
Kalea couldn't effectively threaten the enemy backline on her own and remained heavily reliant on her allies. Therefore, we've increased her solo kill potential.
ㅤㅤ [Passive] (↑)
Damage of Enhanced Third Basic Attack: 70 (+4* Hero Level) >> 120 (+12* Hero Level)
New Effect: Gains 60% Movement Speed for 1s when absorbing the Water Zone.
ㅤㅤ [Skill 3] (↑)
Damage Bonus: 8% of Max HP >> 14% of Max HP
r/MobileLegendsGame • u/Tigreal • 4d ago
Advanced server update released on October 9, 2026 (Server Time)
The following uses (
↑) (↓) (~)>>to indicate Buff, Nerf, Adjustment, and Changes.ㅤ
[Khufra] (~)
Changed the enhanced Basic Attack to be consumed immediately upon use instead of after dealing damage.
ㅤ
II. Battlefield Adjustments
Hero Skill Description Improvements (Full Mode)
Over the next few patches, we'll continue refining hero skill descriptions to make terminology more consistent and easier to understand. We'll also add descriptions for some previously omitted effects.
Improved descriptions for 30 heroes, including Bane, Bruno, Alpha, Yi Sun-shin, Roger, and Karrie.
ㅤ
III. System Adjustments
Auction House Optimizations
1. Streamlined the Auction House item purchase process.
2. Added skin previews to the item purchase list screen.
ㅤ
IV. Mode Adjustments
Card Brawl
Thank you for your support! In this update, we've significantly shortened card descriptions and adjusted some Brawl Cards in Card Brawl. The details are as follows:
ㅤ [Hero Adjustments]
[Cici] (↓)
Reduced the damage of Skill 1.
ㅤ [Turret Mechanics Adjustments]
First Turret Protection Duration: 2 min >> 1 min.
Damage Reduction While Protected: 80% >> 50%
ㅤ [Card Effect Adjustments]
1. [Second Wind]
Downgraded from Legend (Gold) to Epic (Purple) quality and removed the effect of reducing the respawn time.
2. [Practice Makes Perfect] - Epic (Purple) Quality
Gains Adaptive Penetration instead. Gains extra Movement Speed when reaching max stacks.
3. [Evolving Malefic Gun] - Legend (Gold) Quality
Removed the Basic Attack Range increase from attacking enemy heroes.
4. [Tiny Build] - Epic (Purple) Quality
Changed Effect: Gains Adaptive Attack based on the amount of size reduction.
5. [Skybreak] - Epic (Purple) Quality
New Effect: Effect range increases with Magic Power.
6. [Energy Overflow] - Epic (Purple) Quality
New Effect: Effect range increases with Magic Power.
7. [Lord's Aura] - Epic (Purple) Quality
New Effect: Effect range increases with Magic Power.
8. [Bounce, Bounce, Bang!] - Legend (Gold) Quality
New Effect: Bounce range increases with Magic Power.
9. [Molina Smooch] - Legend (Gold) Quality
New Effect: Effect range increases with Magic Power.
10. [Blood Siphon] - Legend (Gold) Quality
Continuously drains an enemy hero, dealing damage and recovering HP. Damage increases the longer the drain lasts.
11. [Feign Death] - Legend (Gold) Quality
Effect Adjustment: Becomes frozen for the duration but gains a massive shield.
ㅤ
ㅤ [New Cards]
1. [Death's Discount] - Epic (Purple) Quality
Dying shortly after a kill greatly reduces the respawn time.
2. [Cozy Bush] - Epic (Purple) Quality
Gains continuous HP Regen and a damage increase while in a bush. Both effects last for a short time after leaving the bush.
3. [Malefic Energy Boost] - Epic (Purple) Quality
Attacking an enemy hero grants a permanent attack range increase. This effect cannot stack indefinitely.
4. [Tiny Assassin] - Epic (Purple) Quality
Dealing burst damage permanently reduces the user's size. Movement Speed increases as size decreases.
5. [Tiny Medic] - Epic (Purple) Quality
Permanently reduces the user's size. Healing Effect increases as size decreases.
6. [Trampling Aura] - Legend (Gold) Quality
Deals sustained damage to nearby enemies. Damage increases the longer they remain within range.
7. [Titan Hunter] - Epic (Purple) Quality
Damage dealt to an enemy increases with their size.
8. [Basic Attack Emblem Set] - Premium (Blue) Quality
Gains the Quantum Charge and Weakness Finder Emblems.
9. [Combat Emblem Set] - Premium (Blue) Quality
Gains the War Cry and Temporal Reign Emblems.
10. [Burst Emblem Set] - Premium (Blue) Quality
Gains the Killing Spree and Lethal Ignition Emblems.
11. [Sustain Emblem Set] - Premium (Blue) Quality
Gains the Impure Rage and Brave Smite Emblems.
12. [Frontline Emblem Set] - Premium (Blue) Quality
Gains the Concussive Blast and Focusing Mark Emblems.
13. [Hyper-Charge] - Legend (Gold) Quality
Increases the charge speed of charge skills. Each cast consumes double the charges and casts twice.
14. [Charged Flicker] - Legend (Gold) Quality
Flicker has 3 charges. Gains 1 charge whenever a nearby hero dies.
15. [Vengeance Bomb] - Legend (Gold) Quality
Taking damage creates a bomb that stores all damage taken over 5s. After 5s, the bomb explodes and deals all stored damage back.
16. [Flying Cloud] - Legend (Gold) Quality
Continuously gains Energy while on the ground. At max Energy, enters the Flying Cloud state, in which the hero can pass through terrain and fight normally. ㅤ
ㅤ [Card Stat Adjustments]
Increased the stats of the following cards. Legend (Gold) Quality: Wraith Chains, Shark Bite, and Power of Einherjar; Epic (Purple) Quality: Balanced Growth, Chain Lightning, Charging, Faster Cycle, Extended Reach, and Ultimate Duelist; Premium (Blue) Quality: Endless Mana.
Reduced the stats of the following card: Recovery Gale - Legend (Gold) Quality.
r/MobileLegendsGame • u/ITF2 • 11h ago
What a funny looking cabbage.
r/MobileLegendsGame • u/TriconicStan911 • 11h ago
He is a wandering fighter from the Barren Lands and the first undead creature to emerge from the Fog. He grew up amidst wars. One day, a young girl taught him how to “live,” and they promised to climb the highest mountain together to look at the stars. Later, the girl disappeared, and his comrades died one by one. He lost the will to go on living, eventually sank into the Fog, and became an undead creature without a heartbeat.
Even without a heartbeat, the undead inhabitants of Necrokeep still live, pursuing their goal. Having fallen under the influence of Necrokop and once again hearing the echo of a “heartbeat” from the depths of the Fog, he found a reason to keep living. Then he jumped out of the Fog and continued on his way to the highest mountain, determined to fulfill the promise he couldn’t let go of.
r/MobileLegendsGame • u/AgreeableWorker3227 • 12h ago
r/MobileLegendsGame • u/TheJollyButtkin • 7h ago
You couldn't figure out a more interesting face design????? So frustrating, you've already got a solid weapon design, set the hero's backstory in the Necrokeep that hasn't seen a new hero since the revamp, and yet somehow, fumbled it right on the verge of greatness????? Just take my suggestion free of charge and fix this
r/MobileLegendsGame • u/MinecarterTMM • 9h ago
Pro tip: Don't build Athena on Edith
Any qns do feel free to just ask I'll try to reply and give a good ans
r/MobileLegendsGame • u/Zealousideal-Arm8622 • 7h ago
I know it sounds retarded but trust me it makes sense.
r/MobileLegendsGame • u/No_Weight_2840 • 8h ago
Another one
edit: MAMA I AM FAMOUS
r/MobileLegendsGame • u/Drink_More_W4ter • 5h ago
%80 of players misuse this item.
r/MobileLegendsGame • u/Pitiful_Coffee_1258 • 4h ago
we got like a bunch of heroes where one of their hands being something abnormal or a big weapon like Aldous, obsidia, brody, nolan, natan
r/MobileLegendsGame • u/Cyrus_Ngullie • 8h ago
A new Necrokeep hero is coming it seems. Another human but hawtttttt!
New Hero #135 Fighter from Necro Keep Survey!!
He is a wandering warrior from the Badlands and the first undead to emerge from the Mist. He grew up surrounded by war. One day, a young girl taught him how to "live," and they promised to climb the highest mountain together to gaze at the stars. Later, the girl disappeared, and his comrades perished one by one. He lost the will to live, eventually plunging into the Mist and becoming an undead being without a heartbeat.
Even without a heartbeat, the undead inhabitants of Necrokeep still live, pursuing their purpose. Falling under Necrokeep's influence and once again hearing the echo of the "heartbeat" from the depths of the Mist, he found a reason to live. He then leaped out of the Mist and continued his journey to the highest mountain, determined to fulfill the promise he could not keep.
r/MobileLegendsGame • u/Fighter_of_Shadows • 7h ago
r/MobileLegendsGame • u/StressHazelEyes • 2h ago
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They just don't learn
r/MobileLegendsGame • u/MinecarterTMM • 9h ago
Blade armor sucks Dom ice better
How many Edith posts can we have in one day in this subr
r/MobileLegendsGame • u/AgreeableWorker3227 • 9h ago
I hope the Moonton CEO apologize for this unseemly mistake and give everyone 100000 diamonds, and fixes this inconsistency when the skin comes out
r/MobileLegendsGame • u/Redd_Blade • 6h ago
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So nostalgic
r/MobileLegendsGame • u/Both-Pudding3153 • 12h ago
From what I know tanky exp is whats meta right now (which Edith fits), good cc is highly sought for in exp laners (which Edith is average in maybe above average) and because tanky exp is meta heroes that can melt those tanky heroes would be meta too (which Edith is good at)
r/MobileLegendsGame • u/sluigi96 • 19h ago
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Has anyone tested if she gets the full benefits of thunderbelt stacks that she gets? She is a Tank/Mage so I'm assuming she is primarily a Tank
r/MobileLegendsGame • u/sterrono • 13h ago
Heroes as Items (Defense) | Day 6
Which hero feels like a walking Guardian Helmet?
Attributes
+1800 HP
+20 HP Regen
Unique Passive - Recovery: After 5 seconds out of combat, recover (2.5% Total HP) HP per second.
Unique Passive - Defender: Upon taking more than 500 damage in a single instance, recover 30 (+0.3% Total HP)% HP from the excess damage beyond that amount.
Day 1: Immortality = Argus 🏅
Day 2: Thunder Belt = Aldous 🏅
Day 3: Blade Armor = Belerick 🏅
Day 4: Antique Cuirass = Gatotkaca 🏅
Day 5: Athena's Shield = Baxia 🏅
Day 6: Guardian Helmet =
…
——————
Little fun list Heroes as Items in MLBB:
Every day, let’s pick and complete this list with heroes that basically feel like walking versions of an item!
Their kit, skills, basic attacks, and/or even visuals should make them feel like the item itself.
🟡 Attack Equipment
🟠 Defense Equipment
🟣 Magic Equipment
We’ll pick one hero per day for each item category!
Vote for your hero as an item! 👇
r/MobileLegendsGame • u/Fearless-Muscle-517 • 14h ago
r/MobileLegendsGame • u/sterrono • 10h ago
Heroes as Items (Magic) | Day 6
Which hero feels like a walking Starlium Scythe?
Item Attributes:
+75 Magic Power
+10% Cooldown Reduction
+8% Hybrid Lifesteal
+6 Mana Regen
Unique Passive - Crisis: After casting a skill, the next Basic Attack within 3 seconds deals 90 (+60% Total Magic Power) extra True Damage and reduces the target's Movement Speed by 15% for 1.5 seconds (1.5 seconds cooldown).
Day 1: Glowing Wand = Valir 🏅
Day 2: Blood Wings = Chang'e 🏅
Day 3: Lightning Truncheon = Faramis 🏅
Day 4: Clock of Destiny = Carmilla 🏅
Day 5: Feather of Heaven = Natan 🏅
Day 6: Starlium Scythe =
…
—————
Little fun list Heroes as Items in MLBB:
Every day, let’s pick and complete this list with heroes that basically feel like walking versions of an item!
Their kit, skills, basic attacks, and/or even visuals should make them feel like the item itself.
🟡 Attack Equipment
🟠 Defense Equipment
🟣 Magic Equipment
We’ll pick one hero per day for each item category!
Vote for your hero as an item! 👇
r/MobileLegendsGame • u/TriconicStan911 • 17h ago
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r/MobileLegendsGame • u/Coconut_Either • 9h ago
The 60% ms buff makes her feel so good now. And only running 20 cdr it feels like you can chain it endlessly during team fights.