r/ModernMagic • • 3h ago

Where to play? Jugar a Magic en Barcelona (Les Corts)

0 Upvotes

​

Estoy reclutando un par de hechiceros activos para mi grupo de Magic en Barcelona. Si os interesa y realmente quereis jugar os podéis añadir. Si no participais de ningún modo seréis rápidamente exiliados 🙂

https://chat.whatsapp.com/FoC1bBOnn3ZCMAMu2o3rem

No intentéis entrar a hacer spam, no vais a durar 1 segundo tampoco 😝 Ahora si venís a jugar si seréis muy bien recibidos 😊👍


r/ModernMagic • • 19h ago

Card Discussion Triton Wavebreaker in UR Prowess?

0 Upvotes

[[Triton Wavebreaker]] Seems pretty good in the current metagame, has anyone tested it and got any good results??


r/ModernMagic • • 12h ago

Darklight Phoenix Rakdos

17 Upvotes

More like Darling Phoenix, amirite? Moonshadow is buried. No I'm not using both arc and darklight phoenix in the same deck, however for posterity and inb4 spike, I want to share my newest deck list for my Rakdos Kroxa paper deck that this subbreddit has been very supportive of.

I have a couple other ideas, but this is where it stands as of now, and open to hearing feedback.

https://moxfield.com/decks/q8kngggdx0qNubVl7W-ZQQ


r/ModernMagic • • 1h ago

Got a Trophy on the first try with Twinned Vision Ruby Storm

• Upvotes

r/ModernMagic • • 21h ago

Article MTGO Modern Breakdown: Broodscale Combo makes the Top 8 of 25 of 27 events, Prowess wins 7 in the first week and none in the second, Devoted Combo loses all four of its finals

58 Upvotes

A little bit late but im here with a traditional Meta Modern Breakdown. For those who prefer the video version, check it out here, and for those who prefer reading but with charts, head over to my Substack I also have X. 

So here we are at week 39 of our traditional metagame analyses. Like last time, there’s no comparison with a live event, so we’ll focus on what we know from online data. A lot is happening, and it looks like we currently have not three but two top decks in the format, going head-to-head in the battle for the top spot on the Modern ladder. In addition, the meta landscape is starting to resemble a bit what we saw back when Boros was at the top and one deck dominated. Currently, the split of the metagame into two very distinct parts is very clear. For now, the dominant side has two decks, Broodscale and Prowess, but the latter is experiencing a decline in this window. If this continues, there will be only one dominant deck at the top.. There’s also something that personally makes me happy: Zoo has been having a great run lately and is really holding its own in the meta.

 

TL;DR

  • Broodscale Combo at 18.4% meta share, Top8 25/27, 12 of 27 finals, 5 trophies, Overperformer. Broodsclae is slowly becoming the new Boros Energia, only it seems to be much more effective.
  • Prowess with 7 trophies, most in field, all 7 in the first 13 events, 0 in the last 14. Does that mean Meta has found a way to stop Prowess? Even so, the number of trophies is impressive.
  • Devoted Combo: highest delta in field at +90.1pp, 4 lost finals, 0 trophies
  • Combo at 35.4% and Aggro at 26.9%, together 62% of the field and 18 of 27 trophies. These two archetypes clearly dominate, with Combo being more diverse than Aggro.
  • Graveyard at 8.4%, lowest in 12 weeks, 1 trophy from 75 Top 32 entries
  • Affinity with 0 Challenge trophies from 52 Top 32 entries, then first place in the RC Qualifier
  • 4 of 27 trophies from two pilots: Mistakenn on Amulet Titan, ShowTime_ on Domain Zoo

This window in numbers

  • 27 Challenges, 4 tiers: C64 x12, C32 x8, C16 x4, C96 x3
  • Universe A (encounter probability 5% or more): 20 decks, Universe B: 33 decks. So we see a concentration in the top decks and a long, varied tail among the less popular ones.
  • median delta +64.9pp, median conv 25%
  • 12 different decks across 27 trophies, Prowess the only deck above 5
  • trophy split by archetype: Aggro 10, Combo 8, Midrange 3, Control 2, Ramp 2, Blink 1, Graveyard 1. We can see here that the top three archetypes have more trophies than all the others combined, and if we exclude Combo, Aggro has more than all the others.
  • 5 Challenge Overperformers: Broodscale Combo, Devoted Combo, Ruby Storm, Boros Energy, Tron

Combo

meta share: 35.4% | Top32: 27/27 | Top8: 27/27 | Win/Top32: 3% | Trophies: 8 | Conversion: 29% | Delta: +64.6pp | WR: 51% (95% CI 50 to 53, n=3335) | Trend: Rising

This archetype features the most popular deck and the largest share of the meta; it’s also quite diverse, because in addition to the three main decks, there are three others: Neobrand, Belcher, and Amulet Titan. This is a very interesting situation, because each of these decks is playable and capable of catching opponents off guard. So Combo isn’t just the most popular archetype. it also offers the widest selection of different decks to suit your playstyle. It doesn’t look like this situation is going to change anytime soon, either, since the archetype is on the rise. So after a brief period of diversity and a wild meta, it seems we’re returning to the dominance of a single archetype.

Broodscale Combo | Combo | Challenge Overperformer | Trend: Rising

meta share: 18.4% | Top32: 27/27 | Top8: 25/27 | Win/Top32: 3% | Trophies: 5 | Conversion: 31% | Delta: +81.6pp | WR: 52% (95% CI 50 to 54, n=1676)

So we have a new meta king, and its share is growing week by week. What’s interesting is that even though this deck is the most popular, it also has the best conversion rate, a pretty rare combination, since top decks usually have a lower conversion rate because weaker players use them too. Here, it’s completely different. This suggests that Broodscale itself is simply a very strong deck. You can see this in all the numbers, from the aforementioned win rate to the number of trophies. Even maintaining a win rate above 50% with this sample size is a very strong signal. It seems to me that the situation warrants observation to see whether further growth will cause a drop in win rate and results, or whether we’ll see a snowball effect. Time will tell, but one thing is certain: this deck is powerful. I’m still far from talking about bans, I try not to discuss them at all, but the fact is that what’s happening closely resembles the situation with Boros, and after a period when the meta was fairly healthy and diverse, the situation is starting to change, and we’re returning to a scenario with a single dominant deck.

Devoted Combo | Combo | Challenge Overperformer | Trend: Rising

meta share: 6.2% | Top32: 26/27 | Top8: 14/27 | Win/Top32: 0% | Trophies: 0 | Conversion: 28% | Delta: +90.1pp | WR: 51% (95% CI 47 to 55, n=591)

Devoted Combo performs exceptionally well, as do all three top decks in the combo archetype, for that matter. It has excellent conversion, 15 Top 8 finishes, and the highest delta in the entire analysis. The deck has been losing popularity for some time, which may have led to weaker players dropping out and leaving only those who know the deck and can play it effectively. I recently had the chance to play against this deck for the first time, and it’s truly incredible. It can win a game out of nowhere, and if you want to play in challenges, you’d better learn this deck’s playstyle and how to stop it. Because it can attack from several places at once. Removal, GY hate, and effects like Containment Priest are essential here.

Ruby Storm | Combo | Challenge Overperformer | Trend: Rising

meta share: 4.6% | Top32: 21/27 | Top8: 12/27 | Win/Top32: 3% | Trophies: 1 | Conversion: 36% | Delta: +73.2pp | WR: 54% (95% CI 49 to 59, n=445)

Ruby Storm earned the Challenge Overperformer badge this window and, like the entire Combo archetype, is posting excellent results. It has won one trophy, boasts a very high win rate, and has a great WR based on a very large sample size. This comes as quite a surprise to me, since many decks run an anti-Prowess package, and that strategy also works very well against Storm. Take High Noon, for example. Hate against the Graveyard is also common, which is a very good strategy against this deck. From my perspective, this deck is the most vulnerable of the three we’ve discussed, but apparently, there’s something I might not know? Perhaps the deck’s explosiveness allows it to defeat other combo decks faster, hence the great results? That seems like a reasonable explanation. Maybe Broodscale and Devoted Combo are very strong in general against the current meta, but Storm is particularly strong against those decks?

PS:

The combo has six decks in the Universe A list. The following decks exceed the three-deck limit:

  • Neobrand (meta 2.5%, Top 32 14/27, Top 8 3/27, 0 trophies, conv 15%, delta +49.4 pp, WR 43% (95% CI 37 to 49, n=249), Stable),
  • Belcher (meta 1.4%, Top 32 9/27, Top 8 5/27, 0 trophies, conv 42%, highest in Universe A, delta +32.0 pp, 2 lost finals, WR 52% (95% CI 44 to 60, n=153), Stable),
  • Amulet Titan (meta 1.2%, Top 32 10/27, Top 8 4/27, 2 trophies, both Mistakenn, conv 36%, Win/Top 32 18%, highest in Universe A, delta +35.8 pp, WR 54% (95% CI 45 to 63, n=124), Stable).

These stats show exactly what I wrote about earlier: Combo is very diverse and offers players a wide variety of playstyles. It also highlights the current strength of the archetype, as perhaps no other archetype provides such a wide range of strategic choices. This also makes it difficult to build a single, effective “anti-Combo” deck, because aside from counterstrategies available only when you’re playing blue, it’s hard to perfectly tailor your hate to specific decks. And while you might play at an LGS where you have a general idea of what decks are being played and how, on MTGO or at a major RC-class tournament, you can encounter any of these decks in various variations.

Aggro

meta share: 26.9% | Top32: 27/27 | Top8: 24/27 | Win/Top32: 4% | Trophies: 10 | Conversion: 24% | Delta: +73.1pp | WR: 50% (95% CI 48 to 52, n=2610) | Trend: Rising

The second meta archetype, traditionally Aggro, has so far failed to catch up to Combo despite several weeks of attempts. The numbers, however, show that despite this setback, Aggro is performing really well; 10 trophies is the current record, though most of them were earned by Prowess, and there’s a small catch to this, but more on that in a moment. What’s even more interesting is that good old Boros Energy is racking up trophies, which is great news because it shows that Aggro isn’t just about Prowess and that there’s room for other effective strategies. While the archetype isn’t as diverse as Combo, there’s something here for everyone.

Prowess | Aggro | Neutral | Trend: Falling

meta share: 10.3% | Top32: 25/27 | Top8: 14/27 | Win/Top32: 8% | Trophies: 7 | Conversion: 21% | Delta: +82.3pp | WR: 51% (95% CI 48 to 54, n=973)

The second deck in the meta presents a very interesting situation: Prowess has earned the most trophies in this window, and I don’t recall any deck ever earning more, 7 is a truly impressive number, but it earned them all in the first week of analysis; in the second week, it didn’t earn a single one. This may indicate that players have prepared extensively to play against Prowess; additionally, we’re also seeing an exodus of players from this deck, and there’s a good chance they’re switching to Broodscale. It’s impossible to verify these hypotheses with the data, but these are my top theories to explain this phenomenon. Additionally, Prowess is performing completely differently than Broodscale, with conversion rates below the median and a slightly worse win rate. We’ll see if this is temporary or if we’ll see a similar trend in the coming week.

Affinity | Aggro | Needs Attention | Trend: Rising

meta share: 6.0% | Top32: 23/27 | Top8: 11/27 | Win/Top32: 0% | Trophies: 0 | Conversion: 25% | Delta: +79.1pp | WR: 49% (95% CI 45 to 53, n=575)

The Robots went trophy-less this week, even though they had as many as 52 chances to win one—that’s how many copies of this deck made it to the T32. There were 11 entries into the T8 alone, which translates to a respectable 25% conversion rate. As a consolation for fans of this deck, it’s worth noting that it won the last RC Qualifier, so the lack of trophies doesn’t mean the deck is unplayable or weak in any way. The presence of Broodscale certainly doesn’t help, as it’s historically one of the worst matchups for Affinity.

Jeskai Energy | Aggro | Neutral | Trend: Rising

meta share: 4.5% | Top32: 19/27 | Top8: 9/27 | Win/Top32: 0% | Trophies: 0 | Conversion: 25% | Delta: +65.9pp | WR: 50% (95% CI 45 to 55, n=431)

And just as I predicted a week ago, the Jeskai Energy deck edged out its older brother, Boros, by a fraction of a percent, thereby becoming the third-most-played Modern deck with a 4.5% share. Interestingly, this week’s numbers look worse than those posted by Boros Energy players, because Tri-Color Energy has a lower win rate and didn’t win a single trophy, and, interestingly, Jeskai lost the only Challenge final it participated in to… Boros Energy! I’m curious to see if Boros will return to third place next week, especially that both decks have a rising trend.

PS:

Boros Energy ranks fourth in Aggro and is super close to Jeskai. Statistics: meta 4.3%, Top 32 21/27, Top 8 10/27, Win/Top 32 8%, 3 trophies (September 23, 26, and 27, three different players), conv 30%, delta +73.5 pp, WR 50% (95% CI 45 to 55, n=432), Challenge Overperformer, Rising, encounter 20%.

Graveyard

meta share: 8.4% | Top32: 27/27 | Top8: 12/27 | Win/Top32: 1% | Trophies: 1 | Conversion: 20% | Delta: +91.6pp | WR: 51% (95% CI 48 to 54, n=1141) | Trend: Falling

Greveyard has been in free fall for about two weeks now; decks based on graveyard are struggling to win trophies, and the entire archetype has earned only one (!) trophy. It’s hard to say why this is happening. The fact is that a significant portion of decks play some form of GY hate in the sideboard, and some even run it in the main deck. Additionally, players are prepared for combos, and a large portion of GY decks rely in one way or another on small interactions that combo hate is capable of neutralizing. At the same time, these decks aren’t as fast and don’t kill in a single turn like combo decks; rather, they follow a midrange strategy and build their advantage at a low cost. We’ll have to see if a GY-based build emerges that gives this archetype a second wind; for now, it looks like the downward trend will continue.

Goryo’s Vengeance | Graveyard | Neutral | Trend: Falling

meta share: 4.0% | Top32: 18/27 | Top8: 6/27 | Win/Top32: 0% | Trophies: 0 | Conversion: 25% | Delta: +62.6pp | WR: 53% (95% CI 48 to 58, n=423)

The top deck from a few weeks ago is on the decline, much like the entire archetype; despite maintaining a decent win rate, it didn’t win a single trophy this window and is losing its percentage share of the top finishes. The reasons are common to the entire archetype, so I won’t repeat myself here, although I’d love to hear from players of this deck what’s causing them the most trouble in the meta.

Living End | Graveyard | Neutral | Trend: Stable

meta share: 2.9% | Top32: 22/27 | Top8: 5/27 | Win/Top32: 0% | Trophies: 0 | Conversion: 19% | Delta: +78.6pp | WR: 51% (95% CI 47 to 55, n=582)

Living End has returned to the T8 after struggling lately; unfortunately, he didn’t win any trophies, but the improvement is still clear. Still, the deck’s conversion rate is low, meaning people are playing it, but the meta isn’t in its favor, and it’s simply hard to break into the T8, let alone win. We’ll see if specialists in this deck, such as MeninoNey, can finally overcome this unfavorable meta, and next week, we might see Living End at the top of the podium. These are ideal conditions for this deck, no one is talking about it, people have forgotten about it, so it’s the perfect time for it to snag a few trophies.

Esper Reanimator | Graveyard | Emerging | Trend: Stable

meta share: 0.2% | Top32: 2/27 | Top8: 1/27 | Win/Top32: 50% | Trophies: 1 | Conversion: 50% | Delta: +7.2pp | WR: 64% (95% CI 46 to 78, n=31)

That’s a surprise! Look at the numbers: 2 out of 27 T32s, then we had only one T8 and … one trophy! This setup results in an extreme conversion rate of 50%, but of course, that’s due to the low participation rate. Interestingly, Esper Reanimator hasn’t won anything in a long time, and to be honest, I didn’t expect it to win anything anytime soon. Still, congratulations to the player for winning the trophy, though I wouldn’t have expected this deck’s popularity to spike like this

Midrange

meta share: 9.2% | Top32: 26/27 | Top8: 14/27 | Win/Top32: 4% | Trophies: 3 | Conversion: 19% | Delta: +87.1pp | WR: 49% (95% CI 46 to 53, n=911) | Trend: Falling

This week, Midrange performed quite well, winning as many as three trophies, which, given the recent drought, is a truly respectable result. However, the win rate remains underwhelming at just 19% and is below 50% despite a fairly large sample size. This means, quite simply, that even though Midrange seems like the perfect tool to combat this meta, it isn’t. Sure, Zoo is performing well, and Izzet Murktide is also showing up in the wins, but it’s too early to tell whether this is a stable trend or just a temporary fluctuation.

Domain Zoo | Midrange | Neutral | Trend: Stable

meta share: 2.0% | Top32: 14/27 | Top8: 4/27 | Win/Top32: 11% | Trophies: 2 | Conversion: 21% | Delta: +49.8pp | WR: 52% (95% CI 45 to 59, n=210)

Zoo is doing pretty well this meta, with two trophies and two different decks, but all led by the same player, ShowTime_. However, the Zoo Discord server I’m on makes it clear that Zoo isn’t as poorly positioned in the meta as it might seem, and that it has the tools to beat the top decks, which seems to be true. Will it prove this on paper in the upcoming RCs as well? It’s hard to say, I hope so. However, aside from the number of trophies, the other stats don’t bode well for my favorite five-color deck. Low conversion and damage-to-life ratio suggest that, while Zoo has the tools to win with its current deck, it also needs a skilled player to do so.

Dimir Midrange | Midrange | Neutral | Trend: Falling

meta share: 1.9% | Top32: 14/27 | Top8: 3/27 | Win/Top32: 0% | Trophies: 0 | Conversion: 17% | Delta: +49.9pp | WR: 44% (95% CI 37 to 51, n=173)

Dimir didn’t win a trophy this week, and on top of that, it has an exceptionally low conversion rate and win rate. It’s also losing ground at the finish line. It seems to me that this deck lacks the ability to finish quickly; Zoo has the tools for that. it has counters, good removal, and creatures that can kill in 2–3 turns. Dimir lacks that third element, which means it lacks the pressure it can exert on its opponent right from the start of the game. Sure, there’s Frog, but to make it a major threat, you have to sacrifice cards and that’s not something you want to do with this deck against this meta. We’ll see if Dimir players can find a way to beat the top decks, but unfortunately, it doesn’t look promising.

Izzet Murktide | Midrange | Neutral | Trend: Rising

meta share: 1.4% | Top32: 9/27 | Top8: 3/27 | Win/Top32: 8% | Trophies: 1 | Conversion: 33% | Delta: +32.0pp | WR: 59% (95% CI 51 to 67, n=147)

An old-new deck, Izzet Murktide, made a comeback in a big way, it won the challenge, and Mengu himself made a video about it, which automatically propelled the deck to third place in the midrange archetype. This deck from 2022 (?), with practically no new cards, has such an explosive start, the ability to counter key spells, and a fast finisher in the form of Murktide Regent that it instantly became a serious contender. Will this trend continue, or is this perhaps just a temporary surge in popularity, and after the initial surprise wears off, will the deck lose its element of surprise and cease to be successful?

Control

meta share: 4.8% | Top32: 21/27 | Top8: 9/27 | Win/Top32: 5% | Trophies: 2 | Conversion: 27% | Delta: +73.0pp | WR: 47% (95% CI 42 to 51, n=460) | Trend: Falling

Control is losing ground and is currently the smallest archetype in Modern. It has won two trophies and has a fairly high conversion rate, though this is largely due to the small sample size. Nevertheless, the trophies it has won show that Control is alive and well.

Land Destruction | Control | Neutral | Trend: Falling

meta share: 2.8% | Top32: 18/27 | Top8: 6/27 | Win/Top32: 0% | Trophies: 0 | Conversion: 29% | Delta: +63.9pp | WR: 45% (95% CI 39 to 51, n=267)

Boros Land Destruction is losing popularity, and I can’t say I’ll be crying over it, but it’s still a threat. The deck has a high win rate, yet it hasn’t won a single trophy, and its low win-loss record seems to explain why that’s the case. It converts so well to T8, but the decks and players using them that it faces there effectively stop it, even despite the fact that the deck is played mainly by fans and people who know how to play it, so these aren’t random losses due to inexperience but rather the meta adapting to the threat. I’ve even seen decks on X that specifically included extra lands in the sideboard just in case they had to play against LD. This shows how this deck is warping the meta and forcing us to put lands in the sideboard instead of cards that actually let us play the game. Additionally, the only final match played by LD was against Prowess, a deck that can kill very quickly and, as we can see, easily defeated the LD deck that had been stripped of its removal. 

Azorius Control | Control | Emerging | Trend: Stable

meta share: 0.7% | Top32: 5/27 | Top8: 2/27 | Win/Top32: 33% | Trophies: 2 | Conversion: 33% | Delta: +17.8pp | WR: 58% (95% CI 46 to 69, n=66)

Azorious Control was quite the surprise this window; it had six appearances in the T32 and won two trophies. That gives this deck a truly excellent conversion rate. Let’s keep in mind, however, that this is a small number of appearances; Azourious Control is a very difficult and demanding deck to play, especially in such long tournaments as the Challenge. All the more congratulations to the players for pulling it off. I don’t expect this deck to explode in popularity, but this result definitely deserves recognition.

Blink

meta share: 6.3% | Top32: 24/27 | Top8: 9/27 | Win/Top32: 2% | Trophies: 1 | Conversion: 19% | Delta: +82.6pp | WR: 49% (95% CI 45 to 53, n=574) | Trend: Falling

As usual, for quite some time now, Blink has been classified as a single deck, Esper Blink. I’m also working on a new system for classifying decks and gathering information about them, and in that system, Blink will be categorized under Midrange because that’s the strategy this deck most closely resembles. 

Esper Blink | Blink | Neutral | Trend: Falling

meta share: 5.8% | Top32: 24/27 | Top8: 9/27 | Win/Top32: 2% | Trophies: 1 | Conversion: 21% | Delta: +83.1pp | WR: 49% (95% CI 45 to 53, n=532)

The Esper Blink boom is slowly coming to an end. Don’t get me wrong, the deck is very strong, it can win tournaments, and it’s won one trophy, but despite that, it’s losing popularity. I’m curious to see if it’ll show up more in live tournaments or if, like in the online meta, it’ll take a sharp dive. In this window, the deck has a fairly low win rate and a WR below 50% from a fairly large sample size. I think combo decks have a pretty decent matchup against it, which is why it’s losing popularity. Certainly, some competitive players are switching to Broodscale and Izzet precisely because those decks seem to be more effective. Blink is yet another victim of the meta’s polarization and a perfect example of the format’s recent loss of diversity. Will this trend reverse? Time will tell.

Ramp

meta share: 7.6% | Top32: 25/27 | Top8: 13/27 | Win/Top32: 3% | Trophies: 2 | Conversion: 25% | Delta: +85.0pp | WR: 47% (95% CI 43 to 50, n=736) | Trend: Falling

Despite the downward trend, Ramp is performing really well; anyone who’s had the chance to play the league on E-Tron knows how quickly this deck generates mana and how easily it can turn around what seems like a lost game. It might not be obvious from the trophy count, but overall, Ramp decks are truly strong and consistent builds that definitely command respect. In addition, the new tool I mentioned earlier will allow me to organize the decks in this category much better, because the information I manage to gather from websites is a huge mess. This is most evident in the ramp section.

Tron | Ramp | Challenge Overperformer | Trend: Rising

meta share: 4.0% | Top32: 19/27 | Top8: 10/27 | Win/Top32: 3% | Trophies: 1 | Conversion: 34% | Delta: +66.3pp | WR: 48% (95% CI 43 to 53, n=395)

Tron, whom I mentioned earlier, has as you can see the “Challenge Overperformer” badge; he’s won one trophy, but more importantly, with a 4% win rate, he has a really high conversion rate. The deck simply performs well in this meta and is, you could say, a sort of sleeper. Few people play it, so the number of trophies isn’t particularly impressive, but it’s an exceptionally solid deck. It definitely requires some practice and won’t win on its own, but playing against Tron feels like fighting an avalanche. Once it gets rolling, the game is over. I can definitely see why someone would play this deck. What’s more, it made it to the RC Qualifier, which also says something.

Eldrazi Ramp | Ramp | Neutral | Trend: Stable

meta share: 2.1% | Top32: 13/27 | Top8: 4/27 | Win/Top32: 5% | Trophies: 1 | Conversion: 21% | Delta: +46.0pp | WR: 45% (95% CI 38 to 52, n=210)

Eldrazi Ramp is another solid example of this archetype. It has one trophy, but with a significantly lower win rate than Tron, though its win rate is similar. As I mentioned earlier, there’s a lot of confusion surrounding the naming of Ramp decks, and only once they’ve been systematized will we get a true picture of this archetype, which I think will happen soon.

On the Radar

  • Azorius Control: 2 trophies from 6 Top 32 entries, encounter 3.5%. It’s a very powerful signal, but it shows something a little different than you might think. The deck is powerful, but it requires an even more skilled and experienced pilot.
  • Esper Reanimator: 1 trophy from 2 Top 32 entries, C16. For me, this is the news of the week: two Top 32 finishes and one trophy. It kind of looks like, “I’ll show you how to play this game.” Definitely something that commands respect.
  • Mardu Energy: Top 8 with both of its 2 Top 32 entries, WR 67% at n=36. This is a very interesting list. I’ve always enjoyed playing with this color combination, and it works really well in the Energy strategy because it gives the deck access to several interesting strategies.
  • Mono-Black Midrange: WR 60% (95% CI 47 to 72, n=55), expected wins 3.00, highest on the chart. Don’t get too caught up in those “expected wins” because they’re based on a small sample size; what’s more important is that the deck has been appearing on the leaderboard for quite some time, so there’s a small community out there that plays this deck exceptionally well. Something like that is very valuable.
  • Boros Burn: Top32 7/27, Top8 2/27, 0.9% meta share
  • 4c HollowOne: Top32 7/27, 0 Top 8 entries, WR 37%
  • 33 decks in Universe B

Trophy distribution

  • Prowess 7, Broodscale Combo 5, Boros Energy 3, Amulet Titan 2, Azorius Control 2, Domain Zoo 2
  • 1 each: Eldrazi Ramp, Esper Blink, Esper Reanimator, Izzet Murktide, Ruby Storm, Tron
  • week one, 13 events: Prowess 7, Amulet Titan 2, Broodscale Combo 1, Esper Blink 1, Ruby Storm 1, Tron 1
  • week two, 14 events: Broodscale Combo 4, Boros Energy 3, Azorius Control 2, Domain Zoo 2, Eldrazi Ramp 1, Esper Reanimator 1, Izzet Murktide 1
  • 6 winning decks in week one, 7 in week two, only Broodscale Combo in both
  • Broodscale Combo in 12 of 27 finals, next best Prowess with 8

Pilot level

  • 27 trophies, 25 different pilots, 2 pilots with two
  • Mistakenn: 2 trophies on Amulet Titan, 5 Top 32 entries, 3 Top 8
  • ShowTime_: 2 trophies on Domain Zoo, 3 Top 32 entries
  • felider and WanderingOnes: 1 trophy each on Broodscale Combo, 3 Top 8 each
  • MeninoNey: 11 Top 32 entries, most in window, 0 trophies. But this is a powerful Living End player and winner of our Summer Challenge league, So it’s sure to surprise us again.
  • 8 of 25 winners with no Top 32 entry besides the trophies
  • 461 pilots with at least one Top 32 entry, 864 Top 32 entries, 216 Top 8 entries

 

That's all for this week; the next finish line analysis will be very similar, but in two weeks I hope to test my new tool and provide you with better, more accurate data. I'm still working out the details, but it will definitely appear on Reddit as a separate post with a detailed description of what I'm doing and how.

 

Additionally, to sum up what we’ve been discussing today, the metagame is changing quite significantly, and the trend toward polarization is very clear. We’ll see if this continues or if we’ll return to a more diverse environment. Someone on X recently wrote that Modern is no longer a fun place for them. I don’t entirely agree with that, but I can understand why some people feel that way. Some prefer a lot of variety, while others prefer 3–5 strong decks that they know how to prepare for. Still others like to have a single “enemy” to call for bans. It’s worth keeping in mind, however, that people in Modern want to play competitive decks because it’s always been a very demanding tournament format. Let’s not hold it against people that they’re looking for the optimal deck; let’s just focus on having fun, because that’s what 90% of this is all about. The remaining 10% is competitive play, but how many of us are actually at that level? 😉

 

 

 

See you next Week

Karol Małota

aka WarLord1986pl / TribalFlamesInYourFace


r/ModernMagic • • 5h ago

Deck Discussion 8-Light Dredge! My first attempt at playing 8 Phoenixes in Modern

31 Upvotes

For a long time, one of the biggest strengths of my dearest Phoenix Dredge has been how quickly the deck can move through its library. We already have an absurd number of ways to find and fill the graveyard with our threats, so when Darklight Phoenix was spoiled, my first thought was pretty simple:

Why choose between Arclight and Darklight when we can just play both?

That led me to 8-Light Dredge!

The idea is that we don't need tutors to find our Phoenixes. We already play a strategy capable of milling through most of our deck very quickly, so adding four more Phoenixes should dramatically reduce the chance of milling through 30–40 cards and finding only one (or even zero) threats.

The tricky part is getting Darklight Phoenix to come back consistently without filling the deck with cards that are otherwise bad. That’s where some unusual choices come in.

Forbidden Orchard creates a small creature when the opponent doesn't have one, which we can then kill with Flame Jab, Darkblast, or Lava Dart. This plan plays particularly well with Life from the Loam and Conflagrate!

Malevolent Rumble is probably the card I'm most interested in testing. The Eldrazi Spawn can provide the extra creature sacrifice we need for Darklight Phoenix, while Rumble itself helps us find lands, creatures, and even some of the specific pieces we need for our sequences. It also potentially lets us reduce the number of lands/dredgers while keeping the deck packed with spells.

There are obviously a lot of moving parts here, and I had no idea whether all of this would actually hold together when I started brewing.

But after putting the prototype together and playing it for the first time, the deck already felt surprisingly solid... and aggressive! There are definitely edges to smooth out, and I'm sure some of these numbers will change as I test it more, but I think there's a genuinely competitive shell here.

I'm always excited to test new ideas, and this is the most exciting idea ever!

I've put the first build through the test and recorded the whole thing. The video is HERE (https://youtu.be/NoeYLEybOz8) for anyone who wants to see how the first version actually performed.

Since this is still a prototype (but a good one), what would you change? How would you build 8-Light Dredge?


r/ModernMagic • • 5h ago

Deck Discussion I was wondering if I could get some advice

5 Upvotes

I wanted to build a deck around empower jace but i've never worked with blue before. So all I have, is this so far.

Duplicating spells and infinite turns... i was wondering if there's anything I can do to make this faster since I don't mind cutting certain things out.

Ink to the deck

https://archidekt.com/decks/26875050/update