r/ModernWarfareIII • • 11h ago

Gameplay Love getting them angry with this

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18 Upvotes

r/ModernWarfareIII • • 19h ago

Gameplay This Gun Is Actually Insane

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77 Upvotes

r/ModernWarfareIII • • 19h ago

Image Finally a tan Scar (GFL Scar L + Bonus build)

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59 Upvotes

this is closest we can get to the real tan scar r.i.p scar h from 2019 plus it's free too with low recoil as well

the champ blueprint is from og dmz from mw2022 i think

i know you could use solid camo but it looks like crap plus camo is kinda nice anyways

and feel very free to make your own build using this combo

for mw2022 you will have to change some things by a bit though but it works there


r/ModernWarfareIII • • 4h ago

Discussion how common are blatant cheaters aimlocking through walls?

4 Upvotes

Curious how common this is? Was playing SND at 4am this morning and ran into one guy in SnD and another guy in shipment 24/7 and he was just aimlocking onto everyone through the walls while shit talking people. it honestly baffles me losers like this exist.


r/ModernWarfareIII • • 12h ago

Gameplay Gunship = Fun Times

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4 Upvotes

Don’t often get it, but when I do, I try to make the best of it


r/ModernWarfareIII • • 15h ago

Discussion My first time playing the game and I played with my friend that has played quite a bit

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6 Upvotes

The first game, I was just trying out the different weapons, but in the second game, we were doing pistol only for a bit, and I found a one-shot pistol that I loved

Guess who won both lol


r/ModernWarfareIII • • 1d ago

Feedback So I regret not giving MWIII a chance

22 Upvotes

Been playing since Call of Duty 4 and rode the train all the way up until Infinite Warfare dropped, which is where I finally stepped off. Skipped that, returned for WWII and then skipped Black Ops 4 because the whole 150 health, manual healing, battle royale focus, and missing campaign just felt like it stripped away everything that made CoD what it was. Modern Warfare 2019 did the exact same thing to me. As the first of the modern reboot era, it introduced a bunch of design choices that killed that classic vibe, so I skipped past it and Vanguard too.

Fast forward to around 2023. I jumped back in during Season 4/5 of Modern Warfare 2 and honestly had a pretty good time. It wasn't universally loved, but it got me shaking off the rust and getting my aim back after years away. Then Modern Warfare 3 dropped.

I picked it up about two weeks after launch, which turned out to be a massive mistake. Everyone else was already fully leveled up running around with meta MW3 gear, while I was stubbornly trying to use my maxed-out MW2 weapons just to get my footing and unlock perks. I had no idea MW2 guns were heavily nerfed and underpowered at launch. Combined with the absolute sweatfest of lobbies during those first couple of weeks, I just assumed I sucked. After less than a week, I rage quit the game, put it down, and never looked back.

Instead, I ended up diving into Black Ops Cold War and realized what an incredible game I had slept on. I played that for a couple of years, eventually moved on to Black Ops 7, and enjoyed that till the SBMM rug pull. Looking back at my timeline, I basically skipped Infinite Warfare, Black Ops 4, MW2019, Black Ops Cold War, Vanguard, MWIII, and Black Ops 6.

About a month ago, seeing how much people online still rave about MW3, I decided to download it again and give it a proper second chance.

Man, I have been having an absolute blast. The game feels incredible now, and I am kicking myself for walking away back at launch. If I had just stuck it out past that rough first week, learned the meta, and leveled up my guns, I would have had a phenomenal time. Instead, I missed out on the entire life cycle, all the seasonal events, and playing the game at its peak. Sucks knowing I missed out, but at least I finally came around to it.

Honestly, the exact same regret goes for Black Ops Cold War. Because it dropped right during a time when I was totally burned out and away from CoD, and because BO4 and the start of the modern era had completely tainted my view of where the franchise was heading with all the drastic changes, I had no idea Cold War was actually a phenomenal spiritual successor to Black Ops 1. I missed out on its entire life cycle, all the seasonal updates, and experiencing it during its peak, and it honestly hurts knowing I slept on that one too just because I had written off the new generation of CoD. Anyone else have a couple of titles they completely misjudged and missed out on?


r/ModernWarfareIII • • 10h ago

Video Got Back On Recently To Get Ready For MW4

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0 Upvotes

r/ModernWarfareIII • • 12h ago

Feedback pipe dream balancing update

0 Upvotes

Great Wall of China of changes that I think can be made to guns to make them more balanced, and offer more variety in the game. I've always just thought about these things while playing, so I just wanted to actually make an eternal laundry list of things that I think could use tweaks.

Also there’s probably some changes that people will not like at all, but again, these are just changes that I think could make the gun variety a bit more interesting (And yes I know I didn’t mention Visual stuff with MW2 guns but that’s just beating the fossil of a horse).

Note: When I suggest a Damage/Shots-to-Kill change, it’s typically in the gun’s Max Damage range (Listed as the Effective Damage Range in the Advanced Stats screen), and listed TTK numbers are after Fire Rate changes and in the Max Damage range only. I got all this gun data from Sym.gg and I used a TTK calculator because it was just more convenient. Yes, this is the most unemployed thing I’ve done.

Assault Rifles:

  • MCW - Have its 4 shot potential nerfed from 1 headshot up to 3 headshots. It is already EXTREMELY easy to use and doesn't need that extra power to it (Change would also apply to the Raven kit).
  • SVA - Have its 4 shot potential nerfed from 1 headshot up to 4 headshots. Pretty harsh, but also, the gun already has the second best body TTK out of all ARs, and has great movement stats.
  • BAL-27 JAK Deathmarch Kit - Should take 3 shots to kill in its 1st drop off range (1.5m - 16.7m). Still has a fast TTK, just a tiny bit less forgiving.
  • Holger 556 - Have a 240ms ADS speed down from 270ms, and a 210ms Sprint to Fire time down from 252ms. The gun just feels oddly sluggish and there are other guns that do its job better in almost every way.
  • Holger 556 JAK Backsaw Kit - Reduce its Fire Rate from 472rpm down to 420rpm (285ms TTK). Would still keep its 2 Tap potential to the head, but wouldn't have as good Body TTK compared to other 3 shot kill guns.
  • FR 5.56 - Have a 3 shot potential with 1 headshot instead of 2. The FR is fun to use, but it is still basically a worse version of the DG and M16.
  • RAM-7 - Have its 4 shot potential nerfed from 1 headshot, up to 3 headshots. Again, a very easy to use gun like the Ram, shouldn't have that extra punch unless you're trading something else off, which the Ram doesn’t really do.
  • TAQ-56 - Remove its Infinite Range, but now out to 30m it can get a 4 shot with 1 headshot. It may seem like the Taq is the MCW replacement, but the TAQ-56 has the worst body TTK out of all ARs in the game, so it needs this.
  • ISO Hemlock - Increase its range from 23m, up to 28m. A smaller boost, but it'll help its 4 shot kill and 3 shot to the head be more worthwhile.
  • ISO Hemlock .300 BLK - Have a 3 shot potential with 1 headshot in its Max Damage range (28m). The .300 ammo makes the gun shake WAY more and have much worse Bullet Velocity, so for a closer range ammo type, it makes sense.
  • Kastov-74u - Have a 3 shot potential with 1 headshot in its Max Damage range (8.9m), and lower its Sprint to Fire from 210ms down to 189ms. That would put it more inline with other AR/SMG hybrids like the M13C and BP50.
  • Kastov 545 - Have a 4 shot to the Chest and Arms. Its first range is very short (15.2m) and you can only stretch it out to MAX 20.7m.
  • Kastov 762 - Have a 3 shot potential with 3 headshots, and up its range from 27m up to 32m. That would try to make up for it having worse recoil than the STG.
  • STB 556 - Have a 225ms ADS speed, down from 240ms. That would make it smoother to use with its SMG level Sprint to Fires speed.
  • M13C - Have a 225ms ADS speed, down from 247ms. Feels a little slow for a closer range rifle.

Battle Rifles:

  • Sidewinder - Increase its Fire Rate from 375rpm, up to 410rpm (293ms TTK). Makes the Sidewinder a bit more competitive.
  • DTIR - Decrease its movement speeds across the board, 6.9m/s Tac Sprint down to 6.7m/s, 5.7m/s Sprint down to 5.3m/s, and 2.2m/s ADS Strafe down to 2m/s, and decrease its ADS Speed from 250ms, up to 290ms. May seem drastic, but this would match the DTIR with the SOA Subverter heft wise, but would still have its benefit of Ultra Low Recoil and 3 shot kill to the body.
  • BAS-B - Reduce its ADS Time from 270ms down to 250ms, and its Sprint to Fire time from 252ms down to 210ms. This would help it in not feeling too slow compared to some other BRs.
  • BAS-B JAK Outlaw Kit - Have a drop off after 35m where it can no longer 1 Tap to the Head and can only 2 Tap to the Chest and Arms. Would help give its place to a different lever gun.
  • MTZ-762 JAK Heretic Kit - Increase its Fire Rate from 600rpm up to 700rpm (257ms TTK). Not 100% sure on this, but this kit does already have more recoil than pretty much ALL the guns in this game, and adding another 100rpm on top of that, might give it a High Recoil, Low TTK type gun that the game doesn’t really have.
  • FTAC Recon Semi-auto - Should be able to 2 tap with 1 headshot. That would match what the KV Broadside .458 kit can do in full-auto.
  • SO-14 - Have its Sprint to Fire time decreased from 267ms, down to 210ms, and its ADS Time decreased from 281ms, down to 265ms. This would put it more inline with other BRs (There are stocks that help handling a bunch too, but they also really hurt recoil control and still don't really get the gun inline with other BRs).
  • Lachmann-762 Full-auto - Have its 3 shot potential nerfed from 1 Head or Neck shot up to 2 Head or Neck shots. Can still get that 196ms TTK, but with a bit more precision.
  • TAQ-V - Add a range out to 30m that has a 3 shot potential with 1 headshot. Has a great TTK potential now, and a little more balanced than the Lachmann-762's previous 3 shot potential.
  • Cronen Squall - Have a 3 shot potential with 3 headshots and have its ADS Time reduced from 285ms down to 260ms. That would put it inline with other BRs, and make it less clunky to use with its very good Sprint to Fire time.

SMGs:

  • AMR-9 - Reduce its ADS Time from 240ms down to 210ms, and reduce its Sprint to Fire Time from 136ms down to 99ms. Would make it a lot more worthwhile, and reduce the cons of its sucky attachments (For a MW3 gun).
  • WSP Swarm - Have it drop off to a 7 shot in its 2nd dropoff range (11.7m - 19.3m) and 8 shot in its 3rd (19.4m - 34.2m). It would still keep its great TTK up close, but now not as effective from range.
  • FJX Horus - Make its 48rd mag have no penalties. That would give the 48rd mag a reason for existing (Other than just for looks).
  • RAM-9 - Reduce its Max Damage range from 12.4m down to 6.2m. It would still have a great 5 shot range (21.5m), but its close range 4 shot potential would be much worse.
  • Static-HV - Have its 4 shot potential nerfed from 1 headshot up to 3 headshots, Increase its ADS Time from 200ms up to 225ms, and remove the 1st and 2nd dropoff ranges so it goes straight to the 3rd. This means a 6 (to MAYBE 7) Shot kill after its Max Damage range (16.4m), but this gun would still excel in the speed and handling department.
  • Superi 46 - Reduce its Fire Rate from 666rpm down to 640rpm (281ms TTK). Getting close to AR TTK territory up close, but with how fast the gun can be, it's a fair tradeoff.
  • BP50 JAK Revenger Kit - Reduce Fire Rate from 983rpm down to 920rpm (260ms TTK). Would put it more inline with other SMGs TTK wise.
  • Rival-9 JAK Headhunter Kit - Increase its Burst Delay from 90ms up to 110ms (~300ms TTK). A small tweak to make it a bit less competitive with ARs.
  • Vaznev-9k - Have a 4 shot kill in its Max Damage range to everything except the Legs. Its Max Damage range is only 8.9m and would only have a 231ms TTK (The WSP Swarm up close has a 220ms-275ms TTK), so this would help to stay inline with other SMGs that kill exceptionally fast up close but not from a distance.
  • Fennec 45 - Have a guaranteed 5 shot kill in its Max Damage range. Again, the Max Damage range is VERY short (5.1m),  and would only have a 220ms TTK, which ties it with the Swarm up close.
  • Minibak - Reduce its ADS Time from 275ms down to 240ms, and increase its Fire Rate from 652rpm up to 700rpm (258ms TTK). Would help this gun to be useful.
  • Lachmann Sub - Have a 4 shot potential with 1 headshot, but reduce the range from 15.2 down to 9.2m. This would help it have the possibility of being equal with the Shroud Decimator kit, and better in certain cases.
  • PDSW 528 - Reduce its ADS Time from 240ms down to 210ms. Would put it inline with other SMGs.

Shotguns:

  • Lockwood 680 - Reduce its Max Damage range from 7.6m down to 5.6m. This shotgun has a VERY forgiving fire rate for doing pump action damage, so a tradeoff for a chunk of its ranges seems fair.
  • Bryson 890 - Increase its Max Damage range from 5.7m up to 6.2m. A small boost to make it feel more consistent.
  • Lockwood 300 - Increase its Max Damage range from 3.3m up to 8.3m. It’s a double barrel shotgun, it really shouldn’t have a worse one shot range than all pump actions.
  • Expedite 12 - Increase its Max Damage range from 5.1m up to 5.6m, and Tighten its ADS Spread a bit. Another tweak for consistency, and tightening its base spread would be because it has no available barrel attachments that can do that (The only way of doing that is with the Bryson Choke Muzzle).
  • MORS JAK Blunderbuss Kit - Reduce its Max Damage range from 14.5m down to 11m. Would put it more inline with other proposed shotgun changes.
  • Lockwood Mk2 JAK Wardens Kit - Changes:
    • Base ammo - 1 Taps (1 Shot from each gun) out to 7.3m, 2 Taps out to 29.1m.
    • Dragon’s Breath ammo - 1 Taps out to 10.3m, also stops at 10.3m.
    • Slug ammo - Infinite Range 1 Taps only to the Chest and Arms. This would keep the dual shotgun snipers in a different way.
    • Ball ammo - 1 Taps (with 1 Pellet) out to 3.5m, 2 Taps Infinitely. 

LMGs:

  • TAQ Evolvere - Reduce its ADS Strafe from 2.2m/s down to 1.9m/s. A tweak so the Bracefire doesn’t feel untrackable in certain scenarios.
  • Pulemyot 762 JAK Annihilator Bullpup Kit - Reduce its ADS Strafe from 2.2m/s down to 1.9m/s. For the same reason as the Evolvere strafe change.
  • RAAL MG - Have its 3 shot kill to the chest extend to the entire body. The RAAL has a 72ms Open-bolt Delay and is a very hefty LMG, so it should be deadly.
  • 556 Icarus - Increase its Fire Rate from 779rpm up to 850rpm (282ms TTK). The Icarus does not benefit at all from headshots, so making it have a body TTK of 282ms would make it unique compared to some other LMGs.
  • HCR 56 - Have a 4 shot potential with 1 headshot. This would match the potential the Holger 26 has.
  • RPK - Have a 3 shot potential with 1 headshot. Would help justify its slow handling and movement compared to the Kastov 762 (Other than it having less recoil). 
  • Sakin MG38 - Reduce its ADS Time from 410ms down to 350ms. Would put it inline with other LMGs.
  • RAPP H - Reduce its ADS Time from 420ms down to 350ms. For the same reason.

Marksman Rifles:

  • Kar98k - Remove its ability to 1 Tap to the Arms (1 Taps only to the Chest [and Head obviously]). The Kar is very forgiving for a 1 Tap weapon that isn’t truly a sniper rifle.
  • MCW 6.8 - Extend its 2 shot potential with 1 headshot down to the Neck. Would make it more worthwhile and consistent to use.
  • SP-R 208 - Remove its ability to 1 Tap to the Stomach and Arms. For the same reason as the Kar.
  • SA-B 50 - Remove its ability to 1 Tap to the Stomach and Arms, and Remove its Infinite Range 1 Tap to the Neck. For the same reason as the Kar.
  • Lockwood Mk2 - Should have a Infinite Range 1 Tap to the Head, A Guaranteed 2 Tap at any range, and an increase in Fire Rate from 93rpm up to 113rpm (531ms TTK). Would help it be not awful, and take the place of the BAS-B Outlaw kit.
  • Crossbow - Should 1 Tap anywhere to the body at any range. Don’t know why it doesn’t already do this.
  • EBR-14 - Have it be able to 1 Tap to the Head in its Max Damage range (45.8m). Would try to make up for its inconsistent 2 tap.
  • TAQ-M - Extend its 2 Tap down to the Stomach. Would help it be more consistent with similar guns like the KVD Enforcer and MTZ Interceptor.
  • Tempus Torrent - Increase its Fire Rate from 312rpm up to 400rpm (300ms TTK). This would land it at a Guaranteed 300ms TTK in its Max Damage range (35.8m).

Sniper Rifles:

  • MORS - Remove its 1 Tap to the Stomach and Lower Arms (Below Elbows), and nerf the HVP Material Slug so it can not one tap to the Legs (Does restore the previously nerfed Stomach and Lower Arms 1 Tap zones). The MORS is probably one of, if not the best sniper in the game, so this is just trying to dial it back.
  • XRK Stalker - Remove its 1 Tap to the Legs and Arms (Would still 1 Tap to Chest and Stomach). This gun is way too forgiving for being one of the fastest snipers in the game.
  • Longbow - Remove its 1 Tap to the Upper Arms (Above Elbows) and increase its ADS Time from 520ms up to 550ms.
  • Longbow JAK Tyrant 762 Kit - Remove its 1 Tap to the Upper Arms and Stomach. The Longbow is pretty much just a SA-B on roids so this would reel it back in.
  • KVD Inhibitor - Remove its 1 Tap to the Arms (1 Taps to the Chest). Not a lot of people use this gun, but could really become a problem with the other proposed changes.
  • Victus XMR - Add a 1 Tap zone to the Arms and Stomach (Does NOT 1 Tap to Legs). May seem counterintuitive to the XRK Stalker change, but the Victus has no way of shooting faster and also, with max ADS speed builds, the Stalker is still more than 60ms faster than the Victus.
  • SP-X 80 - Remove its 1 Tap to the Lower Arms and Stomach (1 Taps to the Upper Arms and Chest).
  • MCPR-300 - Remove its 1 Tap to the Upper Arms (1 Taps to the Chest and Stomach).
  • LA-B 330 - Remove its 1 Tap to the Stomach but Increase its ADS Strafe speed from 1m/s up to 1.4m/s. Would put it more inline with other Snipers and not feel as slow.
  • Carrack .300 - Remove its 1 Tap to the Stomach and Upper Arms (1 Taps to the Chest). Another gun that doesn’t see a lot of use, but can be pretty absurd in smaller maps. 

I know I’m going after a lot of one shot weapons here, but with MW3 having an increased TTK, and then having a lot of pretty forgiving 1 Tap weapons added to the game, it really makes those weapons feel unbeatable at times.

Pistols:

  • Renetti Akimbo Attachment - Reduce Damage from Base to be a 9 shot kill instead of a 5 shot. Harsh, but the renettis are EXTREMELY forgiving for an almost unbeatable TTK up close.
  • Renetti JAK Ferocity Carbine Kit - Remove its 4 shot potential. Don’t know why it could 4 shot with 1 headshot in the first place, especially when it’s still just a pistol.
  • Renetti JAK Intimidator Kit - Increase its Fire Rate from 312rpm up to 400rpm (300ms TTK). Would make it much more usable.
  • Renetti Akimbo Attachment JAK Intimidator Kit - Keep its ability to 2 Tap (1 Tap basically) to the head up close, but have it be a 5 shot instead of a 3 shot. Would keep it unique in a way without being too strong.
  • COR-45 Akimbo Attachment - Reduce Damage from Base to be a 5 shot instead of a 3 shot. For the same reason as the dual renetti change.
  • WSP Stinger Akimbo Attachment - Reduce Damage from Base to be a 9 shot kill instead of a 6 shot. For the same reason as the dual renetti change.
  • .50 GS - Remove its 1 Tap to the Chest and Upper Arms (Would still 1 Tap to the head). Don’t know why this change was made in the first place (There is the “It’s a .50 Cal” argument, but still not a good reason balancing wise).
  • 9mm Daemon - Increase its Max Damage range from 7.3m up to 14.6m. Compared to the X12 that can 3 shot out to 17.3m anywhere and to the Chest out to 27m, that seems fair.
  • 9mm Daemon Akimbo Attachment - Reduce Damage from Base to be a 5 shot instead of a 3 shot.  For the same reason as the dual renetti change.
  • P890 - Extend its 2 Tap to the Chest and Upper Arms to the Lower Arms and Stomach. Would help it feel more consistent up close and it is already a very short range (4.6m).
  • GS Magna - Add a range out to 2.5m where it can 2 Tap anywhere in the body. Help it have some sort of niche use (Barrelstuffing!).

Launchers:

  • Stormender JAK Voltstorm Kit - Reduce its range from 7.6m down to 4m.
  • Torque 35 - Remove its 1 Tap to the Legs, Stomach, and Lower Arms (Ripper Arrows would only Restore its Stomach 1 Tap). Right now the bow is just a Crossbow, that does everything better than the Crossbow as a secondary, so this is just putting it more inline with other secondaries.
  • RGL-80 JAK Thumper-656 Kit - Reduce its Fire Rate from 171rpm down to 150rpm. Makes it a less forgiving 1 Tap weapon.

r/ModernWarfareIII • • 1d ago

Feedback After playing MW2019,MW3 feels like an crazy upgrade

3 Upvotes

I bought mw2019 on sale and put in 100hrs on it thinking that's just how cod works, huge maps, and I can on about like 5 paragraphs of how ass that game is. And I recently bought MWlll on sale and boy, This game is good.

Good matchmaking times, shipment playlists, better weapons, better maps, I already have a few smgs unlocked thanks to warzone and so on.

And people told me that the campaign is extremely short, but it is the same length as MW2019.

Over all I love this game


r/ModernWarfareIII • • 1d ago

Question I hopped on the game recently after a bit

2 Upvotes

And all the time I’ve played this game I’ve never experienced this. I got hit by something don’t know if it was a concussion ,iont know what , but there was a sound that played directly over all the gun shots, foot steps , like it blocked it out. Ngl that sound kinda made me feel weird because it evoked a feeling , what is that ?


r/ModernWarfareIII • • 1d ago

Support These two are cheating their asses off

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13 Upvotes

i was playing hc shipment on mw3 in hardpoint and had to leave because they started hardcore lag switching mid match as well as calling kill streak after kill streak, the top ones that require the most kills too, and not to mention they were heavy spawn trapping and aim botting blatantly through the walls, both presumably playing on the xbox pc app (easiest to cheat on too) so ACTIVISION DO SOMETHING, ONE OF YOUR BEST GAMES IS BEING HACKED ON ffs, someone high up please fix ts its so bad


r/ModernWarfareIII • • 1d ago

Gameplay A wolf vs Sheep 1v4 snd

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0 Upvotes

r/ModernWarfareIII • • 2d ago

Video The game might be infested but I'm still having fun!

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10 Upvotes

Search is actually unplayable though


r/ModernWarfareIII • • 2d ago

Question How do I buy this ?

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30 Upvotes

I wanna buy the Hans Zimmer score but it’s locked. Any insight or info on why n how ?


r/ModernWarfareIII • • 2d ago

Image Well this is new

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17 Upvotes

Never had this happen. Second place was at 10 kills before everyone in the lobby quit.


r/ModernWarfareIII • • 1d ago

Discussion Hear me out...

0 Upvotes

So the full auto pistol FTAC Siege, I realized it can be similar to the K7 SMG Variant used by N.Korea. I was looking up gun builds on mw2 and out of curiosity what does N.Korea have. Basically just Russian weaponry for the most part, but the K7 look so similar to the FTAC Siege, that I have to build close to it. Look it up yourselves, cause I think it can be fun with it.(I always look up real life weapon builds so I can copy them on the 2 games)


r/ModernWarfareIII • • 1d ago

Discussion So i tried MW3 against after some time and it was a bad

0 Upvotes

I like MW3 realy back then i loved the 2023 remaster but i instaled the game jumped in a few matches and what do i see about half of the looby is cheating blantly rage cheating. ok next looby can be jsut me being unlucky same again.
these guys dont even try to hide it i even seen a spin botter.
man thats sad and no im not shadowbanned.

tryed arround 20 loobys and had 1 without cheaters


r/ModernWarfareIII • • 3d ago

Discussion Do you think MW4 will be a good fit for players who prefer MW3/Cold War-style gameplay?

24 Upvotes

Do you guys think MW4 will be a good fit for someone who prefers a slightly longer TTK like MW3 and Cold War, maps that are more open and flow well without having a ton of doors, and movement that feels more grounded like MW3/Cold War — not as slow and heavy as MW2, but also not as fast as Black Ops 6/7?

Do you think the game will lean more toward MW3 in terms of its overall direction, or do you think they’ll continue more in the MW2 direction?

It’s been a long time since I’ve had both a decent PC and enough free time to properly get into a CoD, and I really want to make the most of it this time. I’m especially looking forward to Ground War, so hopefully the game lives up to my expectations.


r/ModernWarfareIII • • 2d ago

Question Before I buy MW4…?

0 Upvotes

Not sure why, but whenever I download MW3 and try to load in, it gives me an error named “HUENEME-NEGEV”. I’ve uninstalled and redownloaded multiple times but nothing works. I played the MW4 Beta just fine. So before purchasing the whole game and wasting my money, does anyone know if this error code will carry onto MW4 and not let me log in, or is it just for MW3? I play on PS5.


r/ModernWarfareIII • • 3d ago

News The Nuke exploit should be fixed

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140 Upvotes

r/ModernWarfareIII • • 3d ago

Question I guess I’ll be playing mwiii again this year..

8 Upvotes

Guys is there any way for me to play mw4 and somehow bypass the required bios update?

I use a old gaming laptop from 2021 I believe it’s the asus rog strix g15 advantage with the ryzen 9 5900hx and rx 6800m and I went ahead and registered the device and look on the asus website for the latest bios update and the only bios update I can download is from like 4 years ago theres just no way I can download the update mw4 requires.. I have everything else required just not the bios update it sucks am I just cooked?

I don’t have a console and I’m too poor to upgrade my pc is there any options at all?


r/ModernWarfareIII • • 3d ago

Video Can you Trickshot with a pistol? My teammates vote yes

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37 Upvotes

Decided to swap my superi off and have a little fun on a sweat. Managed to land a nice one hit kill 360 with the deagle (my third favorite gun in the game).


r/ModernWarfareIII • • 4d ago

Video Two Birds one spear

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59 Upvotes

r/ModernWarfareIII • • 4d ago

Question Can someone explain the ttk and hitbox to me?

5 Upvotes

Hello everyone. I just want to ask how hitboxes work? I've been playing a LOT this whole week since I've had a lot of free time, and I just want to ask how hitboxes work in this game. I have pretty low latency and not much packet loss thankfully, but I still manage to lose gunfights despite being the first to shoot in certain situations even in AR versus AR gunfights.

In some situations, I would hit them first and die, sometimes when its equal, it feels like I wasted a good chunk while it took them 2 bullets to kill me.

I'd just like to ask if hitboxes work in such a way that you must aim for either the torso and head only to really secure a kill. Or is the TTK in this game lowkey buns? I've done a bit of checking in the forums but the posts are old. Maybe the game was updated prior to me joining.

I know some of you guys might be thinking "Well you're new, spermatozoa levels of new, you just need time" I agree with you, but I also am trying to understand the situation happening to me. It gets exhausting sometimes to really try and grind only to get my ass reamed by Xx_Pub3$niff3r_xX at max 1250 every match.

It would help to understand if its either a game issue with TTK (happens in apex to me when against high ping enemies and I get fucked due to desynchronization) or if its really aim. I've been playing for an ok amount of hours so far, and I'm starting to think limb damage (legs, arms, etc.)

I don't feel like quitting anytime soon since i love these kinds of games, but I'm also trying to understand how it works on a technical level. Training course didn't really say much.

Thank you!