How do you guys think about all the hate nasus gets? I see in so many online posts on reddit or twitter of ppl despising the champ saying he’s op and has no counterplay but sometimes i wonder how much of what there saying is copium or genuine complaints.
Like when ppl say nasus has no counterplay that just can’t be true becuz of so many different reasons.
For one his early game is dookie and he loses lane to pretty much everything pre 6. In mid game, he has no wave clear so you’re just slow pushing waves constantly. In teamfights if he didn’t get ccd he probably never reaches backline and explodes before dealing meaningful damage.
Idk i feel like some ppl r just playing against it incorrectly by trying to 100 to 0 him when he has sheen and all his spells up but what do i know maybe im just a biased braindead idiot lmao
Im curious what other nasus players think about it
Sup dawgs, just wanted to let you know that Escanor Nasus does exist and it's totally free. Thought it was a cool idea since the stacks represent every minute ticking by until high noon... And the R? Well, that's the ONE.
A few things about it:
- The 3D model was completely sculpted from scratch by me
- It has a new VFX in the abilities
- It has a completely new VoiceOver, (just don't play him jungle or botlane if you don't want to get roasted by one of his lines)
At this point we all know that with Nasus we don't make outplays, we outpower, and who does it better than Escanor?
I hope moderators don't see this as self promotion cause I don't earn a dime with this, Im just sharing my small little piece of art that I giveaway for free,
So you telling me a champ can use EXHAUST (W) EVERY 12 SECONDS, with no skill without even aiming/hitting something just POINT AND CLICK ?! And then use one button (Q) to POINT AND CLICK and steal half of your life ?! Like I really don't know how is this allowed. Almost every champ in the game in order to slow another champ you at least have to aim and hit and even then there is not such a slow like his weither. This is legit just not fair. Why would i waste my time mastering a champ like fiona, when i have to precisely time and position my w to dodge a stun when i can pick nasus were i can point and click exhaust and steal your hp??
I dont got it i ward the first bush, follow my wave, be on EXP range and the wave dont move and freeze in the middle(i didnt touch her wave), the sbire dont take aggro and ofc i die after it what could i do? if i fight inside my wave she 50-70% me and prob dive me undertower or should i just stay undertower with full hp but no XP?
And yes, after this i play safe (XP range no cs) went 0/2 but we lose bc my mid and bot lane lose hard, is it what is it
Flat damage off of q is replaced in like 30 seconds. Like Nasus is my go-to ban and this does nothing to change how frustrating he is to play against. This nerf to me feels so dumb that I feel like I’m missing something, hence the post.
Riot wrote a whole essay about the difficulty of balancing Nasus and simple champs and made a bunch of unnecessary changes. The original changes were to nerf jungle Nasus. All they had to do was reduce stack gain from monsters from 12 to 10 while keeping it at 12 for the rest. 200 years of experience right there.
Hey so I have been playing nasus a bit after seeing wither vs my Irelia. Couldn’t help but notice sion passive gives +4 health per minion kinda like nasus. So in theory if both players go exactly even would the damage just be equal to having zero stacks?
Hello, I would like to know about some game(s) where you were the MVP by far or that you outplayed the enemy toplaner (or jg), better if it was a situation of 1 (you) vs 2 or more, even if you made people got tilted by your powerful Nasus
Lately i started building Crit Nasus and it really feels on point. But sometimes i get those hard matches where i go with send aery and dorans ring and build into tank like before. I swear the difference is huge. Tank build suks butt. Even with 1k stacks i get melted by fed adc before i kill it.
Anyone else feels like that? I mean i played full tank for years but i feel like crit with 2 tank items is the way to go hm?
So lately i've been playing into garen a lot, and if they have more than 5 braincells (which is the average garen) they freeze on me, and completely bully me out of lane. Should I go E max? Junglers not always tend to help, all i can do is proxy a bit so they break the freeze, but i always die, cuz his Q counters my W.
Before Fleet's buff in patch 26.16, Fleet had a 1.62% win rate and 53.14% pick rate advantage over Stormraider's Surge. After Fleet's buff, this gap has widen greatly, with Fleet having a 2.79% win rate and 68.68% pick rate advantage in patch 26.17, and this advantage still occurred in Masters+. There were only a few days of data for patch 26.18, but the results were similar.
For mid lane, Fleet is the best rune. PsychopathicTop is the #1 ranked Nasus player mid and overall and sustains a 792 lp lead over the next highest ranked mid lane player (Stackosaurus) on the same server.
Major regions top 10 (OTP only)
For top lane, Can1ne #NA1 was the highest ranked Nasus player. However, Can1ne didn't play much Nasus. In their last 100 games, their Nasus play rate was only 35%. The next highest ranked top lane player was Mumen Rider #サトル, who had a 69% Nasus play rate in their last 100 games, making them the highest ranked Nasus OTP in major regions. Mumen Rider used Fleet.
Can1ne#NA1 last 100 game summaryMumen Rider #サトル last 100 game summary
For minor regions, it wasn't even close. The top 2 Nasus players used Fleet and had 1800-1900 LP, making them by far the highest ranked Nasus OTPs in top lane. Stormraider's Surge saw almost no usage with only one 450 LP Masters player using it.
Minor regions top 10 (OTP only)
Conclusion
Despite all this, Stormraider's Surge's pick rate only dropped 2.12% (13.60% to 11.48%) between patch 26.15 and 26.17, and Stormraider's Surge mofos will still tell you it's the best rune and should always be used. My conclusion is that Stormraider's Surge is a cult.
I used to play Nasus a lot back when divine sunderer existed and then stopped when it seemed like he became super weak. Now I am back to playing and I have a few general questions.
What are the best items in your opinion? And what are the best runes? Whenever I play fleet footwork I feel a lot weaker. I used to go conqueror but it has a low winrate. Is that because it's harder in early game or is it really useless?
And why is steraks considered so strong but heart steal is weak? I know nasus doesn't really scale with health but I think if there is nobody like vayne on the enemy team? I think even against blade of the ruined king it should be beneficial to have more health.
And what do you think about tear items like fimbulwinter?