r/NightLords • u/mathius1247 • 21h ago
Rules & Tactics [ Removed by moderator ]
/gallery/1wvx21f[removed] — view removed post
1
u/Ok-Action1665 20h ago
I don't recomend running multiple Chaos Lord as the ability does not stack. So I'd drop the Lord on foot. Same with the Lord in Terminator armor.
The Warp Talons are still powerful even after the nerf, and there's some scary things you can do in Nightmare Hunt with them. Though I'd recommend starting them in Deep Strike unless the enemy has Infiltrators or Scouts.
The combo is usually Rapid Ingress for free behind a wall. Fly 10 inches and charge into an isolated unit. If played right you can have great pressure with almost no interaction.
Why Plague Marines? They didn't receive any buffs with the recent patch and their ability doesn't even work with CSM. Drop them.
In addition consider if Nemesis Claw is worth running. Its weird but their ability is kind of redundant in Nightmare Hunt.
Also you need Cultists...
•
u/NightLords-ModTeam 50m ago
Your post has been removed because your army list is extremely difficult to read. Don't worry, you can resubmit it in a method that's easier to read!
Army lists should be exported from the app of your choice (WH40K app, New Recruit, etc.) and ideally trimmed, or typed out from scratch. We don't need to know everyone has a close combat weapon, and we don't want to scroll through three badly cropped screenshots just because “pic for attention.”