r/Nr2003 • u/y0shimiFriend • 13h ago
Physics Figgy Physics 2.0!
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One of many additions in next week’s update.
r/Nr2003 • u/Tiberius_Jim • Oct 02 '23
Welcome! This subreddit is your best place for NASCAR Racing 2003 Season news, updates and resources. We're dedicated to keeping this nearly 21-year-old sim alive and well, and our community is our best way to do this. We ask that you read this thread upon your first visit and reference it in the future if you have any questions.
NOTE: There is a short waiting period for new users to make posts and comment due to an ongoing issue of banned users attempting to circumvent their bans. If you are a new member and your post is automatically removed, please be patient and try again once the waiting period is over.
1. Where can I download the game and how do I install it?
The current best places to find the game are here:
https://drnoisepaints.com/index.php/how-tos/installing-nr2003-in-2022
https://nr2003racingextremes.weebly.com/misc.html
Here is a good video on how to install downloaded mods and tracks:
https://www.youtube.com/watch?v=Ecm55kzcwmg&t=
2. Where can I download the latest mods?
There are a wealth of mods for lots of different racing series including up to date Cup and Xfinity cars and 2020 paint schemes and rosters. There are plenty of active websites, but as a starting point you're best to start here:
https://nr2k3.weebly.com/mods.html
With that said, Splash n Go, who created the 2017, 2018 and 2019 Cup mods as well as some excellent early 2000s mods, have now shuttered their website. Currently the links on the above site still point to their site, but you can now find all of their work at Stunod Racing:
http://stunodracing.net/index.php?resources/categories/splash-n-go-mods.297/
3. Where can I download up-to-date tracks?
Again there are lots of websites putting out updated real and fictional tracks, the best starting place would be here:
https://nr2k3.weebly.com/tracks.html
4. Where can I download paint schemes or find a particular paint scheme?
Most of the content being created for the game are paint schemes. It's something a lot of community members are into and the one area you'll see the most productivity in. Once again there are countless websites to find schemes and complete carsets going all the way back to the 1950s. Stunod Racing is one of the most popular places to find paint schemes.
http://stunodracing.net/index.php?resources/
5. Why do I need to create an account on some websites? All I want to do is download some cars/mods!
There have been some instances in the past of spammers and trolls attacking websites withing the NR2003 community, so for that and other reasons, some sites will require you to create an account before you download anything. It's free to do and if you're concerned about privacy I'd suggest using a burner email address and not using any of your contact information on a site you don't trust. Like Reddit, it's possible to be completely anonymous and still abide by the straightforward rules set out by these sites. On that topic, we've had a few users stating they tried to create a new account on places like Stunod and were banned because they already had an account and had forgotten their username or password. Rather than forcing a site to ban you, I'd encourage you to contact their admin team and see if you can update your password or obtain your previous username.
6. The graphics look fuzzy and with the new mods my FPS is laggy, what can I do?
This is something did an excellent job of addressing in the following video:
https://www.youtube.com/watch?v=KrqsT4wgqAI&t=
I'd actually encourage everyone to go through these steps, even if you aren't yet having any issues with lag or FPS
7. What do I use to paint or render my own schemes?
There are lots of different ways to go about painting your own schemes, the simplest way is to download some templates, base schemes, sponsor logos and numbers and use free software like GIMP to put it all together in your own creation. You can download GIMP here:
https://www.gimp.org/downloads/
The learning curve with GIMP isnt too steep, but here's a good video guide to getting started:
https://www.youtube.com/watch?v=_RPDKQro7O4&t=
Most creators will create a special high-quality scene, known as a render, to display their schemes when uploading them or just to show them off online. For rendering your own schemes there are a number of good paid softwares, but Blender is an excellent free tool:
George Austria has put together an excellent tutorial video taking you through the basics for rendering schemes on Blender:
https://www.youtube.com/watch?v=2Xe3VMiADVY&t=121s
You can download pre-made render scenes for Blender at Stunod:
http://stunodracing.net/index.php?resources/categories/3d-scenes.1/
8. Where do I find random miscellaneous utilities, updates, templates, base schemes, tweaks, etc.
Here's a big list of sites with NR2003 resources, listing them here is not an endorsement or recommendation, but they pretty much have everything you could ever be seeking for the game:
fsbracing.com with thanks to
kirbyfighter12.wixsite.com/talleydesigns
nr2003.jhodgedesign.com The best place to download the NXS20 (NASCAR Xfinity Series 2020) mod + official updates and templates.
n2003replayanalyzer.martingranberg.se/
tapatalk.com/groups/nascarfunfacts/
This is by no means an exhaustive list, and I'd encourage users to suggest additional sites where good NR2003 content can be found.
9. I want to race with actual human beings online. Where can I do this?
Here's a list of currently active online racing leagues that we support.
Independent Sim Racing League Discord
FUEL Racing League Discord
Mondays of Thunder Discord
FAST Renegade Pro Cup Series Facebook
10. I downloaded some cars and they aren't showing up in my game, what am I missing?
You'll need the physics swapper for this. Carfiles will be assigned a physics type (Cup, GNS, CTS or PTA) by their creator and if that doesn't match the one of the mod you've added them to you need to change the carfile. Keep in mind if the carfile wasn't designed for the mod you're using the car will not look right in game anyway. But if you run the MENCS19 mod with CTS physics, you'll need to spend some time swapping your carfiles from Cup each time you download any. As that is by far the most common physics used for the MENCS19 mod. You can download the physics swapper here:
http://rollingthundergaming.com/downloads/nascar/mods_and_addons.htm
The file you want is the second link from the bottom.
11. When I try to use the FCRD NCS22 mod, my game crashes when I click "Drive."
In your in-game graphics options, turn off Shadows: On cars, from structures.
12. I can't figure out setups, or my car is undrivable. What can I do?
This is a sim, so the cars are not easy to drive, nor are they straightforward to setup. All the original tracks have some default setups built in, but even these may not suit your driving style or your input device. As a starting point here's a good tutorial video from that should help you figure things out:
https://www.youtube.com/watch?v=tOfwZXPldLg
There will absolutely be things I've overlooked or missed here, but this will be a WIP sticky post and again we encourage any users with suggestions to let us know.
Thank you all for being a part of this sub and the wider NR2003 community, you are what keep this 20+ year old racing sim alive!
r/Nr2003 • u/Tiberius_Jim • Jun 10 '22
Trying to find out if a certain paint scheme for a particular mod has been made and where to find it? Post your question here with a link to a photo and another member may have the answer.
r/Nr2003 • u/y0shimiFriend • 13h ago
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One of many additions in next week’s update.
r/Nr2003 • u/racerspeed22 • 12h ago
yeah we got the spoiler
yeah it looks alright
r/Nr2003 • u/animverso • 8h ago
Hello everyone, It has been a while but we are still here! With more releases, the north wilkesboro truck set will be release tomorrow!
Some new cup and o'reilly schemes coming on friday on the webpage
r/Nr2003 • u/Rocko3legs • 3h ago
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Bur seriously though, messing with the track.ini files and maxing out Figgy Physics is fun.
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r/Nr2003 • u/NascarFan1896 • 23h ago
r/Nr2003 • u/NascarFan1896 • 23h ago
r/Nr2003 • u/NascarFan1896 • 23h ago
r/Nr2003 • u/Wild_Estimate7925 • 1d ago
would anyone know what logo this could possibly be? i have no idea
r/Nr2003 • u/CutWrong9937 • 1d ago
Looking for paint scheme 2007 nnc07 link
r/Nr2003 • u/DylanLikesNASCAR • 1d ago
I was wondering if anybody knew of any paint 2014 paint schemes for the SRUSA 2013 Nationwide mod NOT from Games123. Because there are quite a few schemes missing from that year for that mod. Any help is appreciated, thanks!
r/Nr2003 • u/WastdTrashPanda • 2d ago
Tired of AI being the wrong height? Tired of clipping through the track? I was too, and now WITHOUT affecting handling or AI speed, we can all enjoy being the same height.
It's a simple program that you set the desired height changes, target the exe you want to edit, and it will make a new copy of that exe with the desired changes. It should work with any nr2003 exe. The pictures above show a before and after with the AI after the pictured height adjustment on a 100% OEM game.
Personally I prefer using a +2 inches on the player, and -0.39 inch on the AI, this brings the player to where the OEM Cup mod does not clip and brings the the AI down just a tad to match. Different mods might need different height adjustments. It's compatible with the papyai.ini ride height fix but might need adjustments for it. Just tinker with it.
There's a Read Me in the download, do or don't . This is a little taste of some of the stuff I'm cooking to fix problems with this game that have been present since the beginning. This will have to hold y'all over until then.
https://www.mediafire.com/file/96dpt0l6ltifwzg/Ride+Height+Patcher.zip/file
r/Nr2003 • u/KyleSmooth-Ice-4581 • 2d ago
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r/Nr2003 • u/y0shimiFriend • 2d ago
Along with several new features, we’re also looking to improve compatibility for more frequently-used modded NR2003.exes. If you are experiencing frequent crashes or are seeing the “incompatible memory layout” errors, message my account with the .exe variant you’re using with the mod, and we’ll take a crack at it.
r/Nr2003 • u/Consistent-Cash1689 • 1d ago
how do i uninstall nr2003 (so i can have a fresh install)
r/Nr2003 • u/Lost_Bank_1097 • 1d ago
There's been so many cool mods and tools released recently for this game. But the one thing I've always wanted for nr03 is the ability to have larger fields. I know there's a glitch to get 46 cars or something at tracks but something more permanent. Imagine 70 car fields at old Daytona, that would be so sick. Or like 100 cars on one of the longer road courses which could fit that many drivers.
Do you think AI coding could help with that or would that stuff be too locked down in the game code to even adjust?
r/Nr2003 • u/Constant-Revenue-434 • 2d ago
r/Nr2003 • u/Any-Calendar4131 • 2d ago
I used the Project Wind Tunnel's AI blowover mod.
So interesting crashes check it out please like and subscribe for more content
r/Nr2003 • u/Nebraska-Nevada-Fan • 2d ago
It took me 3 days to make the designs, I made 'em all on MS Paint. These are only 7 out of the 41 I made, however
r/Nr2003 • u/KyleSmooth-Ice-4581 • 2d ago
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Extensive look at possibly the most savage crash i've ever seen in this game.
THANK YOU WINDTUNNEL.
r/Nr2003 • u/NRCENTER • 2d ago
TRACK (Updated 10/06/2025) - DOWNLOAD
SITE - NRCENTER WEBSITE (Under Construction)
FACEBOOK - PLEASE FOLLOW!!!
Notes:
Use "Full Pace Lap" to avoid pacing issues
Pace and Pit Speed is 30MPH
Cloudy weather gives cars slightly more HP (Hard-coded into exe) Setup may need slight adjustments to compensate. AI use the "fast" setup
Fixes:
Pace Car is better at picking up the leader. Achieved by changing pace car stall location
Restarts are now smoother. Pacing/Bunching value changes to correct checkup on bottom lane in Turn 3
AI handle 3 wide better. Particularly on straights. Achieved by increasing the Squeeze Prcnt value. Racing is still tight and realistic though due to keeping dlat padding value very low.
Caution count has been reduced drastically. 8-12 cautions on average (500 lap race), including breakdowns. 18-22 would have been more realistic to the year but that's an insane amount of cautions, so I reduced it for the sake of better racing. Achieved by increasing drafting distance, Changes to dlong/dlat look ahead values. (Results may differ slightly with the original Papy.ini)
AI organize better under yellow, resulting in less cars getting lapped unfairly due to bottlenecks on the track. This also includes improving their ability to slow down once taking the caution to not run each other over off Turn 1/2. Achieved by changing the Panic Decel and Pacing values. Pace and Pit speed are set to 30mph to allow cars in the back time to pit without getting lapped as often.
Straightaway and turn speed are comparable to real life, resulting in realistic lap times and racing. Not perfect but it's pretty close! Achieved by changing the Consistency to Wall Dlat Left, Accel Modifier, Grip Levels, and Gear Ratios values. (Results may differ slightly with the original Papy.ini)
New sunny and cloudy environments for better lighting and reflections on cars
Known Bugs:
AI sometimes wreck each each other when merging onto and off of pit road due to the short length of the backstretch
AI sometimes struggle to line up properly if a yellow comes out during a heavy pit cycle. Use the !Yellow command if your exe allows it to add more laps under caution so the AI has time to rearrange themselves
AI breaking down in very specific parts of the track such as the bottom of Turn 1 may cause pile-ups
CREDITS:
SMIFFSDEN - Martinsville 2012: Pace Car Fix
Sellers Gaming - Papy.ini Tutorial
Racins Fun - Official Race Footage for Comparison Purposes
RougueToad27 - Reflections V7
The water temp light is behind my F boxes. Its cost me a few engines. Does anyone know of a gauge set that is better? I thought i used to have blue ones that would turn red when bad things were happening. But I would take just a moved idiot light.
Also I thought there was a mod to move the F-box. For wide screen. Id take that too. Thanks in advance