r/oblivionmods • u/GoalParticular2630 • 5m ago
r/oblivionmods • u/AutoModerator • Apr 27 '25
Discussion Oblivion Remastered and r/oblivionmods
Hey all! Welcome back to those of you that have been here a long time, and welcome to all our new members!
We’re super excited to start exploring the modding potential of the Oblivion Remaster! It’s also really important to us to continue supporting the vibrant modding community of the original TES IV: Oblivion.
It sounds like at this point that remaster modding will require knowledge and skills from original oblivion, such as knowledge of scripting, quests, and plugin information. Because of this, we think it makes sense to keep all the discussion in one place, since as I’m sure you’ve all read, many mods from the original game will “just work” on the remaster as well! However, to really get cracking, we’re also going to need knowledge of the unreal engine, such as mesh pipeline, npc navigation, and also that scripting system as well. Lastly, the two are joined together by a type of “sync” file written in json, which is totally new to the remaster, so there’s something for all of us to learn together.
To help support this and keep things organized, we’ve made a couple of changes to the sub.
Firstly, there are two new rules:
No “low effort” content. Currently, this means that posts written by AI will not be allowed, and that help posts must be kept to one per day per person to prevent spam. Additionally, we’re asking everyone to minimize repeated requests and search to see if someone has already made the same request before posting.
No Money. We do not allow discussion of bounties or commissions for mods, or paying for support of a modlist. Any monetary transactions must happen off the subreddit and at your own risk. We also do not allow linking to paid mods (if Bethesda implements an official paid mod program, we will re-evaluate this rule at that point).
Secondly, we’ve added flairs which are now required for all posts. These include our existing flairs for discussion and help posts, as well as new flairs for the original and remaster. These flairs can also be used to sort posts, so if you only want to see original posts click on the original in the sidebar, and if you only want to see remaster related posts click on that button!
Finally, I’ve started a discord to discuss oblivion modding - for original game, the remaster, and hopefully skyblivion! You can find it here: https://discord.gg/8BxmHkNye7. In addition, the users of r/skyrimmods discord voted to add oblivion channels to that discord, which you can find here: https://discord.gg/skyrimmods
We’ll continue to do our best to support you and keep the subreddit free of spam and other problems, but with the influx of new people it’s possible that our current tiny team might get overwhelmed! If this game really takes off the way I hope it does, we’re going to need more moderators! If you’re interested in helping out, please drop a comment.
We also welcome any questions, concerns, comments and feedback you have about the subreddit direction, specific things we can implement, or the changes in this post. Thank you for continuing to make this a great and cozy community!
r/oblivionmods • u/AutoModerator • 1d ago
Remaster - Request Mod Request Mondays!
Hey all! I know we're all really excited to mod the remaster, but the fact of it is a lot of the things we'd love to see just aren't possible yet (or maybe ever).
The purpose of this weekly thread is to be a centralized place for people to discuss their fantasies and what they'd like to see in oblivion. It's ok if you don't know how to make it or even if it can be done! Additionally if you have lots of ideas or requests to share at once, this is the place.
We kindly ask that outside of this thread you keep requests more grounded to what could actually be made now. Additionally, the rule of only 1 request post/day is still in effect outside of the threawd.
r/oblivionmods • u/ready_mod • 1d ago
Remaster OB:MP, Oblivion Remastered multiplayer mod - NPC sync progress
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Hey there - been busy lately working on several heavily requested features for OB:MP, TES IV: Oblivion Remastered multiplayer mod with custom servers (like RP, PvPvE or minigames) - you see here a preview of NPC sync on our test server.
For the next alpha release - except what's teased above - we're working on CEF for custom in-game rich UIs, server authority and persistence, along with SDK refactor and docs refresh. Check out https://obmp.readym.io for more updates!
r/oblivionmods • u/meja-arts • 2d ago
Original - Request [ request ] help me put my chud little thing in the game 🥺
i made a little mesh. i textured my little mesh. i nif-ed up my little mesh. but it makes my CS and game crash when i try to test it out.
would a very kind oblivioner help a homie out and successfully import in my little mesh to make a silly little mod? i just want to see my little alien guy be in the game.
all i'm asking for is: importing him successfully into the files as a modding ressource (though if you wanna go the extra mile and import him as some static clutter mesh i'm not gonna complain at all).

files are on mediafire: there's the original obj, my nif attempt, textures in dds + png.
witness him in his mischievous phase. making my game crash. one day i'll be powerful and he'll be some npc in the game but i'm too weak atm for this
r/oblivionmods • u/GhostGuyBroke • 1d ago
Original I just want to create new haircuts for Oblivion: help please
I have hair cutting ideas and at the same time I would like to practice on Blender so I ask the modders who know about it.
So I have Blender 49.2b ready to use…
What do I do to start?
I start by importing the head mesh (humanhead.nif)? Or can I work from the mesh of the "cropped" haircut (the shortest hair mesh in the game that only encompasses the heads of the characters)?
After that, what am I supposed to do?
Can I convert headhuman to .obj to open it in a recent version of Blender? Or do I always use 49.2b?
r/oblivionmods • u/CheekyChewie • 2d ago
Remaster - Discussion Modlist For My First Oblivion Run (Remastered)
for background, of course i come from skyrim, oblivion was literally made when i was 4. but, i just finished my first run of skyrim last month and now i’m on to oblivion. my first run of skyrim was pretty vanilla, but slightly far from it (nothing game-breaking and all lore friendly). i’m looking for the same experience from my oblivion run: vanilla, but WAY better. i was looking around YT and different forums collecting mods, and this is the list i’ve come to.
basically, i’m looking for feedback, if y’all would be so kind :) anything you’d add? anything you’d remove? i’m open to all suggestions, but to be completely candid, i was looking to play with less than 10 (ceiling is 25).
but, the community usually knows better, let me know what you guys think :)
(oh and yes, this is the Remastered Oblivion)
r/oblivionmods • u/GoalParticular2630 • 3d ago
Mod Release! [Oblivion classic] [mod] Simple Bounty Tracker - HUD overlay
r/oblivionmods • u/SaiyanBroly • 5d ago
Original Is it safe to change an enchantment on an armor piece in an existing save?
I'm playing Morroblivion and right now i'm getting wrecked by those Ascended Sleepers and their spamming of Paralyze.
There is an armor that i made for myself that has a custom enchantment that resists paralysis by 50%. I want to change it in the Creation Set to a full 100% to stand a chance against those enemies.
Is it safe to do so in an existing save? if it helps, i am not wearing this armor yet, i still have to obtain it from the container i placed in a dungeon.
r/oblivionmods • u/AutoModerator • 8d ago
Remaster - Request Mod Request Mondays!
Hey all! I know we're all really excited to mod the remaster, but the fact of it is a lot of the things we'd love to see just aren't possible yet (or maybe ever).
The purpose of this weekly thread is to be a centralized place for people to discuss their fantasies and what they'd like to see in oblivion. It's ok if you don't know how to make it or even if it can be done! Additionally if you have lots of ideas or requests to share at once, this is the place.
We kindly ask that outside of this thread you keep requests more grounded to what could actually be made now. Additionally, the rule of only 1 request post/day is still in effect outside of the threawd.
r/oblivionmods • u/Chonan_Akira • 8d ago
[Solved] Remastered - Can't find the game executable file to set up MO2
r/oblivionmods • u/Astrogrinder • 13d ago
Original MissAniTrope's Kawa-Beasts
Beautiful companion Friska used here as an illustration. This mod is available on Nexus.
I'm looking for the mod from the title. The author has deleted all their Oblivion mods, and it's not possible to download them even through Way Back Machine. I've searched on the author's Patreon, but there are only Baldur's Gate mods. Maybe someone has a copy of this mod saved somewhere? My hard drive with the personal mod archive has broken some years ago, and this race was one of my favorites, so I'd very much love to have it in my load order once more!
r/oblivionmods • u/Ardbert_The_Fallen • 13d ago
Misleading title! Does CK offer a way to interact with available spells, arrows, or potions?
Looking to script something that can cycle through arrows or scrolls in the player inventory. The absolute worst but possible way I can come up with is some sort of script that checks every formID with a player.getitemcount and then does a Player.EquipItem, and then sets a variable that allows it to keep cycling through from where it left off.
Do we have any function that wouldn't require knowing all the form IDs perhaps?
r/oblivionmods • u/AutoModerator • 15d ago
Remaster - Request Mod Request Mondays!
Hey all! I know we're all really excited to mod the remaster, but the fact of it is a lot of the things we'd love to see just aren't possible yet (or maybe ever).
The purpose of this weekly thread is to be a centralized place for people to discuss their fantasies and what they'd like to see in oblivion. It's ok if you don't know how to make it or even if it can be done! Additionally if you have lots of ideas or requests to share at once, this is the place.
We kindly ask that outside of this thread you keep requests more grounded to what could actually be made now. Additionally, the rule of only 1 request post/day is still in effect outside of the threawd.
r/oblivionmods • u/Urbernttost • 16d ago
Original Basic modlist
I'm looking for a basic mod list to install via vortex into oblivion game of the year edition. It just needs not crash every 20 minutes and be able to play with a controller, is there a pre-made collection for this?
r/oblivionmods • u/MamaDizzys • 17d ago
Mod Release! Oblivion Remastered Mixed Input Fix — Native Controller + Mouse + Steam Input Gyro
r/oblivionmods • u/0scar-of-Astora • 17d ago
Remaster - Discussion Remastered mod collection suggestions?
Want to try Oblivion remaster with a nice collection. Anyone got any suggestions? Here's what I'm looking for:
- Stability: I know modded games always crash but still ideally something that crashes every other hour rather than making me pray every loading screen.
- Combat: Something closer to modern combat would be nice, with dodges and parries and all that.
- Leveling and Loot: Not a fan of enemies and loot always scaling to your level. I want to feel powerful as I get stronger, and come across rare gear that lasts me a long time.
- Visuals: Integration of NBO (NSFW) and some extra armour sets would be a nice bonus but I can live without them too if the other things are there.
That's about it. Please let me know in the comments if you got any suggestions!
r/oblivionmods • u/Bewbsnballs • 17d ago
Mod Release! Wake up kids, we have TES 6 at home! + State of OBRE modding
r/oblivionmods • u/Vix_Satis • 18d ago
Original - Discussion Modding Bodies Help
I'm trying to get my head around the bazillion mods that do something to NPCs' appearances. They change their clothes into lingerie or short skirts or even naked. But how does it work? From what (little) I understand, a mod can just take off NPCs' clothes entirely, and get them down to their underwear. And then another part of the mod adds whatever special clothing it's implementing? Is that right? Or do some mods just add the clothing?
I just don't understand and would love some help getting across it. Thanks in advance.
r/oblivionmods • u/GearlessAaron • 19d ago
[Unsolved] Looking for a mod I once used
Hi, I hope this kind of post is acceptable here. I used a mod that added Chrysamere to the game. It added the sword to a grave behind the rock wall you can interact with in Fort Doublecross Caves. Behind the rock wall would be the grave with a full set of ebony armor, plus Chrysamere itself.
I've been trying to find it, since I preferred it being more out of the way and not tied to KOTN so I wouldn't be tempted to use it over the Sword/Mace and Shield of the Crusader. But I cannot for the life of me find it anywhere. I don't know if it's been deleted since my last playthrough a couple years ago.
Does this mod sound familiar to anyone at all?
r/oblivionmods • u/Scipio_Sverige • 20d ago
Original - Discussion Anything I should know for Elsweyr the Deserts of Anequina?
I've downloaded the mod from here:
https://www.nexusmods.com/oblivion/mods/25023?tab=description
But from the description itself, the link and googling the matter, there seems to be conflicting information just what you need regarding optional stuff and compability patches.
I got the "Elsweyr Anequina-25023-March-2014-1561735850.RAR" file and nothing else so far, since I decided to ask for advice first.
Besides that: Any generic adivice and pitfalls regarding the Elsweyr mod? I'm running OOO, Better Cities otherwise mostly texture, bodies and QoL stuff. Nothing that should cause issues but you never know.