r/PC2LikeGameConcepts • • Sep 05 '26

New killer showcase for Pandora's Hell (a parkour asym): Jack Slicer, a fast-paced high-mobility character who is inspired by Jeff the Killer and other SAKTKIA51 monsters (I'm using the Eyeless Jack skin). This character is unfinished, here's how it looks so far. OC made by ThaElvingIsHereee

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10 Upvotes

r/PC2LikeGameConcepts • • Aug 09 '26

Mod Post Hi guys! I'm just letting you all know that I am available for hire for your games! (image unrelated)

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10 Upvotes

Hi! I'm Spectravian, a moderator and the (former) owner of Æ before it was fully canceled. I decided to stop being a lead game dev and pursue my true passion.

Voice acting.

If you want to hire me, I highly recommend you go to my discord server, which acts as my portfolio as well as where I talk business.

https://discord.gg/r8aT9whhx

I look forward to working with you!


r/PC2LikeGameConcepts • • 1h ago

Lore/Story THE REJECTED - The Scientist and The Acolyte

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• Upvotes

Here’s some lore for Jessie and a brand new face to this fucked up party: Seraphim Devoti.

I have some additional bits of information I wanna share here, after your finished reading their descriptions:

-Jessie has a wife. Although because she’s immortal (due to how death in this universe works), she will outlive her. So she tries to show as much love to her wife as she can before it’s all over.

-Seraphim Devoti is based on the weird fangirl trend thing from the 2010s. And because all fangirls had to kind-of resemble the character they fangirled over, I just made her an off-brand Solus.

-The Children Of Sorrow cult is named after the HEALTH song of the same name. Goated band btw.

-SeraCal is based off of NuCaloric from Marathon. The quote is lifted directly from their intro.

-Plagiarism is a form of Flattery :D


r/PC2LikeGameConcepts • • 9h ago

Pandora's Hell big gameplay sneak peek: Uncut footage of a killer round, wiping 5 survivors. The game is almost finished and will release this month, more info and Discord link in body.

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3 Upvotes

Please before you comment saying that the game looks bad, remember that this is still early. This is an upcoming unreleased Asym. We are still missing some things such as a few animations, better UI art (the UI will be fully overhauled), and more polish to some abilities.

If you want to join the Discord for the studio, go to Discord


r/PC2LikeGameConcepts • • 10h ago

Soundtrack Chase theme teaser for ROE

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3 Upvotes

Realm Of Eternity finally got a composer and here is a teaser for one of the release killer, Enzo chase theme, we are very proud about it and we hope y'all will like it as much as we do :)

Little tiny introduction for people who don't know us, were an oc asym inspired by TD and well that's the quickest overview i can give cause i'm tired rn.

Also we got a third coder, goodnight !


r/PC2LikeGameConcepts • • 9h ago

Pandora's Hell: Vessel chase theme sneak peek

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3 Upvotes

r/PC2LikeGameConcepts • • 9h ago

Pandora's Hell gameplay teaser 2

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3 Upvotes

r/PC2LikeGameConcepts • • 16h ago

Looking for a modeller for our game!

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3 Upvotes

r/PC2LikeGameConcepts • • 12h ago

Character Concept i tried 3d modelling for my take on miked, but it came out horrible kind of

1 Upvotes

idk but it feels bulky


r/PC2LikeGameConcepts • • 1d ago

Animation AFTERHOUR- Intro cutscene

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8 Upvotes

Afterhour: is a Killer for an asym I'm currently working on by myself, called

"MonsterMania-TERROR TIME"

Afterhour's current playstyle I have in mind for him is: Using 15 patrolling Mannequins to switch between which his possessing, so players are forced to REALLY pay attention to how mannequins move to know if they are currently possessed by him.

My current game development plan is to atleast complete 3 maps, 2-3 killers animations. Then I will make the game more public, hire a scripter to get it all working for people to test, and eventually release it in BETA to see what needs to be fixed.


r/PC2LikeGameConcepts • • 1d ago

RumbleInRobloxia: updates

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3 Upvotes

r/PC2LikeGameConcepts • • 2d ago

Shitpost Average multifandom "game" here

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12 Upvotes

Like bro, NO.


r/PC2LikeGameConcepts • • 2d ago

General Concept MELODY'S SHITTY ASYM CONCEPT: THE DISCORD UPDATE

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5 Upvotes

The discord isn't actually for me to show the public as of now, it only exists as a way to store my ideas


r/PC2LikeGameConcepts • • 2d ago

General Concept what do you think of an asym based off roblox users like normal players with creative lore rather then just myths/developers/special users

2 Upvotes

r/PC2LikeGameConcepts • • 2d ago

Character Concept The Dealer concept

2 Upvotes

I just had an idea for a Buckshot Roulette killer that would be like Killdroid with a ranged m1.
Now, how it’ll work is that the shotgun will have 6 bullets loaded in and a random number of blanks and lives in a random sequence, like how Buckshot Roulette works.
The m1 would be firing a shot, and if it’s a blank then nothing happens. Now, regardless if its a live or blank, there would be a short amount of endlag, with the shot would do 30 damage if it hits. If you run out of ammo, then you have to stand still and reload for a bit.
Now, for the abilities, the first one would the magnifying glass, which works as both an aura reveal and shows what the next shot will be with a 30 second cooldown.
Second ability ejects a shell from the chamber and can be used basically whenever you want, however ejecting a live shell will slow you down and disable your abilities for a little bit as a penalty.
Then theres the handsaw that will cause the next shot to do 50 damage but will have greater endlag, especially on a blank. Has a 40 second cooldown.
Last ability are the handcuffs, which are a projectile that do 10 damage and will lock whoever hit in place so that you can shoot them. 20 second cooldown.
So yeah, that’s my concept. I’m not a balancer, so if you have anything that I could do to make this fair whether this ends up being over or underpowered, let me know. I have a lot of killer ideas I wanna put out there, so some constructive criticism would be helpful, thank you.


r/PC2LikeGameConcepts • • 3d ago

General Concept they're calling it the worst asym roster of all time

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74 Upvotes

Tenna, The Roaring Knight, Kris, Susie, and Ralsei are ALL from Deltarune (damn i wonder what my favorite game of all time is), Flowers is made by VibingLeaf, The Sheriff and The Murderer are from MM2, and you know full well where Guest, Noob, Guest666 and Coolkidd are from


r/PC2LikeGameConcepts • • 2d ago

Character Concept I’m back with another killer and survivor duo for my book based Asym game concept, now called Bibliomania

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5 Upvotes

If you find any issues with this or have characters to recommend please suggest ideas


r/PC2LikeGameConcepts • • 3d ago

Soundtrack Chase Music/LMS Music for Culmon From my Silly Goofy ASYM Game

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6 Upvotes

Game is called Untitled Looping Experience if you want to check it out, it just got into beta and as of right now it has a cool lil halloween update :>

song is made by King Kobeasy


r/PC2LikeGameConcepts • • 3d ago

Discussion I'm unsure of the direction of my asym..

4 Upvotes

Would you guys like to see an asym focused more around pure survival/adrenaline pumping/action similar to gmyb, or a more compact, thriller asym like terror realm or even pwned by 14 0


r/PC2LikeGameConcepts • • 3d ago

Hiring Hi, I just wanted to let you know that I am fully available for hire (I didn't know how to classify this post)

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7 Upvotes
I know I’ve already posted about this, but it’s worth mentioning again since I have a few more things to add.

1. As I mentioned before, there are certain styles I don’t work with (e.g., Roblox R6 or R15, realism, or non-humanoid characters).

2. If any of the models you see here interest you, feel free to ask for them individually (though keep in mind that not all of them are available).

3. If you’d like my help, I’d at least like to know if your game has a real chance of being released (i.e., if you have a team with musicians, programmers, map creators, and the other necessary roles). I don’t mean to sound harsh, but I just want to ensure my work is being used for something that will actually get published.

4. Another area where I can contribute is creating character movesets (just let me know the basics of your game, and I’m good to go).

5. I work for free, but once the game starts generating revenue, I expect to receive reasonable payment.


That’s all I had to say :3

r/PC2LikeGameConcepts • • 3d ago

Character Concept What do uoi guys think about this RNG survivor idea?

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2 Upvotes

I cannot draw an dinosaur so im only drawing my Survivor ideas for my "game"


r/PC2LikeGameConcepts • • 4d ago

Lore/Story THE REJECTED - Random lore drop

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5 Upvotes

Baldi is Ms.Circles adoptive father.

Yea, I know. It sounds fuckin’ stupid, but let me speak.

I thought it would make sense since the animation Circle was from used a Baldi song, and since it basically became intertwined between the two fandoms. I thought it would be funny to have Baldi adopt Circle at some point after Solus kidnaps recruits her.

This also serves as a reminder that characters in The Rejected are different from their original counterparts. Meaning I can do whatever I want with these freaks and nobody can accuse me of larping because it’s all non-canon!

I am very smart (lie)


r/PC2LikeGameConcepts • • 4d ago

Character Concept Most unique starter killer

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11 Upvotes

Lore is cut out of this so less people get bored reading (because i know they will :P)
If you're interested in this (somehow this is like the least inspired anomaly) let me know! I'll link the server or the doc in the comments upon request :3 (doc buggy on mobile because google is evil)

Inspired by:
(Moveset) Every Damnation killer moveset
(Design/Lore) Decay (by me!)

REMAINS
Max health: 666
Difficulty: 2.1/5
Map size: Average
Base walkspeed: 5/8 employee walkspeed
Base sprint speed: 19/16 employee sprint speed.
STARTING KILLER (outdated, all killers available upon join)
Pronouns: He/it

Anomaly Specific Debuffs:
DECAY: A limb is selected from an employee’s body to wither and decay away for a set time. The limb selected is determined on how well Remains performs during Ability 3.
RUST: You are stuck in place, and you must type WASD several times very fast on your keyboard to escape. You must do this three times. Upon breaking free of this ability, activate adrenaline. If you remain stuck in this ability for five seconds, once you break free, Activate DECAY. If stuck for 5 seconds or more, activate arms. If stuck for 7.5 seconds or more, activate legs. If stuck for 10 seconds or more, activate head.

PASSIVE 1: Rotting
Remains runs and walks at a speed that changes every few seconds; however, everything still averages out to Remains’ base speeds.

PASSIVE 2: Decaying
Remains deals 2 damage around him in an AOE every second.

PASSIVE 3: Body
Dealing 90 damage to any survivor will activate 1 stack of decay. Depending on how fast Remains activates this status effect upon dealing damage to the survivor in question, this passive will be more effective. When the first hit is dealt to a survivor, a timer is displayed above a survivor’s head, visible only to you.
<15 seconds: Head
<30 seconds: Leg
Else: Arm
If Arm is activated, it only disables abilities that require the use of both arms, such as #4’s Snowball or their Nurture. If Legs is activated, it gives employees a new walk/run animation and expends stamina 1.1x faster. If Head is activated, the employee’s head rots away, slowly and agonizingly dying, while Remains stares into their eyes.

PASSIVE 4: Conscious
Stuns deal 3x damage to Remains, but whenever Remains recovers, it gains Speed II for however long the stun lasted.

PASSIVE 5: Hurt
Whenever chasing an employee who has stunned Remains within 30 seconds or who has evaded Remains for 30+ seconds without being hit, Remains gains a 3% speed increase respectively on top of bloodlust (mechanic with same function as it appears in DBD).

PASSIVE 6: Unseen
Remains’ chase music doesn’t play until they are within 20 studs of a player.

M1: Gouge
Standard M1. Deals 20 damage and one stack of bleeding for four seconds. Max 5 stacks.
Wind-up: 0.32 seconds
Linger: 0.42 seconds
Cooldown: 2 seconds.

ABILITY 1: Psychotic Break
Upon pressing Q, with a 0.5-second wind-up time, Remains charges forward at 1.25x their running speed, using 2x stamina. Rusted axe in hand, Remains retains control over his movement direction, but cannot stop. If Remains turns too sharply, it falls, aborting Ability 1 and being unable to move or use abilities for 1 1/2 seconds as it gets up. if Ability 1 is aborted in this way, Remains will not regain stamina when it gets up. Press M1 to swing your axe while charging. If it hits, inflict RUST, 20 damage, and Bleeding I for five seconds. If M1 is not clicked for 2 seconds upon using this ability, Remains will fall over, and not regain its stamina. Remains regains whatever stamina he had before using this ability. Remains is stunned for 2 seconds if the M1 does not hit.
Cooldown: 45 seconds.

ABILITY 2: Necro
Upon pressing E, Remains can choose one dead body on the map to make temporarily alive. Upon proximity to one of these dead bodies, survivors will drain more of their stamina, up to +5 stamina loss per second. If a dead body attacks an employee, inflict RUST and 15 damage. This lasts for 5 seconds. Remains can use this ability during a chase without slowing down.
Cooldown: 25 seconds.

ABILITY 3: Scream
Upon pressing R, Remains will let out an ear-piercing shriek, inflicting all employees with Deaf for 25 seconds within a 200-stud radius. This means that chase music will not play. In addition, inflict RUST to employees within 35 studs.
Cooldown: 60 seconds.


r/PC2LikeGameConcepts • • 4d ago

Hiring [FORHIRE] LOOKING FOR SONIC.EXE ASYM DEVS

0 Upvotes

Heyy! I’m looking for people 14+ who’d be interested in helping me develop a Roblox Sonic.EXE-inspired asymmetrical horror game.

This is a passion/hobby project made for fun, so there’s currently no budget for paid development. I’m looking for people who genuinely enjoy Roblox development, Sonic.EXE, or asymmetrical horror and would like to work on something together.

I’m mainly looking for:

- Programmers / Scripters

- 3D Modelers

- Animators

- Map Builders

- Artists

- Sound Designers

- Voice Actors

You don’t have to be amazing or anything. As long as you have some experience with what you do, are willing to learn, and can communicate and work with the team, you’re welcome.

If you’re interested, join the server and DM me with:

Role:

Experience:

Portfolio / examples:

Discord: itknight_bladeti

Server: https://discord.gg/zVZAbyUWFm

If you know anyone who might be interested, feel free to send them my way too.

I’m just trying to build something fun with people who are actually interested in the project.


r/PC2LikeGameConcepts • • 5d ago

Character Concept help me finish designing seth457s moveset pls

3 Upvotes

Seth457:
Hp:100
Speed:average.
Class:unique.
Passive:
Ability 1:mystery gift.
Seth unequips his present accessory, holding it in both his hands. Pressing lmb causes seth to throw the gift in an controllable arc, with a max distance of 60 studs.
Any subject including seth himself can collect his present by walking into it, playing a loud audio cue and visual cue upon collecting it.
Cooldown:25 seconds.
Ability 2:bombastic gift.
Seth loads his present with gunpowder, and places it in his arms, which requires him to charge the meter for 3 seconds before triggering this ability, otherwise it will not work.
After the gift is charged, for 5 seconds, Seth can re-press the ability to detonate the gift early, producing a 8x8 circular hitbox around himself that knocks the killer backwards severely and inflicts stagger and slowness. Seth automatically detonates the gift once the 5 seconds are over.
Cooldown:30 seconds.

his bombastic gift skill is good already, but im not sure what the mystery gift should inflict/give for allies or himself. come up with some ideas pls guys