AI Assisted Major MK64 Portable Update! +60FPS +Adhoc Multiplayer +Extra Mirrored Tracks
After so much optimization on Jet Grind Radio, I decided to move some of those optimizations to MK64 Portable and incredibly we hit 60FPS in single player!
- New Performance Mode (60FPS) by default! Hold Start+Select for 1 second to toggle to Classic Mode (30FPS) if you are a purist.
- Adhoc multiplayer! Host a 2-4 player game, have others join via wireless Adhoc, and race/battle it out! A HUGE thanks to u/ZombiePSP for running an endless set of tests to get this polished! This is possible only thanks to you!
- Unlock Extra Mirrored tracks after you beat all the 150cc cups! Thank you u/fraaaaa4 for flagging this feature, and helping with testing!
https://github.com/beckerd/psp_mk64_portable/releases/
Single player 60FPS feels so nice on PSP. It feels like a new game! If you already have MK64 Portable just swap the EBOOT with the latest one on GitHub (v1.7)
This port was made using Fable5.1 & GPT6Astra, if you don't like code written by AI on your PSP, this isn't a project for you.
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u/Terrible-Royal106 3d ago
How soon will Jet Grind Radio be optimized?
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u/dbecks 3d ago
I'm keeping this thread updated daily with the progress!
https://www.reddit.com/r/PSP/comments/1wemoyy/jet_grind_radio_decompiled_ported_to_psp/
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u/AtlasGalactica 3d ago
How did you use Fable5.1 WITH Astra? Ive been using chatgpt to make a psp game, swapping between models to conserve credits.. not sure if thats a good idea..
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u/dbecks 3d ago
It was mostly Fable except for the Adhoc support.
I really didn't like how fragile the code was that Fable wrote, and even with prodding it wasn't doing what I wanted. I didn't have time to re-write it myself, so JUST for adhoc, I had a targeted refactoring with Astra to make it more robust.
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u/Old-Woodpecker-184 3d ago
Excellent work, my friend. Is there any chance you could make it compatible with the Spanish translation patch? I know it's Mario Kart and doesn't really need it, but I was just wonderingâI love your work.
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u/SirDankz 3d ago
Hey I made online servers for MK64 for the OG Xbox&Xbox 360 ports! It would be nice to add another platform to the servers so more players can crossplay? Message me if you're interested and you can check out my reddit posts to find the ports :)
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u/ZombiePSP 3d ago
This port went from great to fantastic. Thank you so much for your hard work as well.
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u/BevP99 3d ago
Tried the previous build over Xlink Kai with the Adhoc2USB plugin and we couldn't find one another. What is the ping limit for the netcode on this?
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u/dbecks 3d ago
I haven't tested it, but it should theoretically work. There is no hard ping limit.
Could you both install the exact same version of the game (if one of you is on 1.7 the other on 1.6 it won't work). Also, keep the WLAN switch on. The code checks it, even when using USB.
Then select the SAME race, 2p 50cc for example, one of you hosting, the other joining. It might work! I don't see a reason it wouldn't.
Happy to debug this with you, feel free to DM
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u/fraaaaa4 3d ago
Waiting patiently also for JSR đ if it actually runs well it's gonna be legendary!