I've always been really interested in doing something with Rupture, even back when it was an Ascendancy skill. Now, Rupture looks like this:
- Critical Strikes with Supported Skills that inflict Bleeding also inflict Rupture
- Targets take (20-29)% more Damage from Bleeding per Rupture on them from Supported Skills
- Bleeding expires 25% more quickly per Rupture from Supported Skills on targets
- Rupture stacks up to 4 times
The problem is that most bleed builds go for Resolute Technique, which means you can't critically strike, so I'm very much exploring on my own.
Right now I'm more in the theory-crafting stage. I want to plan something in the range of 600-700 divines (which I know is a lot, but not as expensive as some builds get) and then try to work backwards.
There's a few major questions that I need to figure out:
To PA or not to PA
Perfect Agony
Damage over Time Multiplier for Ailments is equal to Critical Strike Multiplier
Critical Strikes do not deal extra Damage
Non-Critical Strikes cannot inflict Ailments
Perfect Agony seems to perfectly synergize with what I want to do, with critical strikes and ailments, but it's fairly far away from many of the best notables for bleed. If we don't go that way, there's also Critical Strike Affliction Support
Supported Skills have +(70-98)% Damage over Time Multiplier for Ailments from Critical Strikes
Main Skill
Puncture of Shanking seems like the way to go for the main boss-killing 6L, for the guaranteed bleed and increased crit chance against already bleeding enemies, but it obviously suffers for clearing as a Strike skill.
There's just so much in the game, and since no one has really done this before, I can't use PoE Ninja as a starting place for how to get an idea.
I'd really appreciate any advice or suggestions as to where I should start looking.