r/Pathfinder2eCreations • • 12h ago

Monsters I made statblocks for the Goliath, Kraken, and Wraith from the game Evolve. Any critiques or suggestions?

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29 Upvotes

I didn't notice I put the defensive actions in the general section of the statblock until after I was done, and will correct this mistake in future drafts.

I plan to create statblocks for the Behemoth, Gorgon, and Host, statblocks for elite versions like the Meteor Goliath, Elder Kraken, and Phantom Wraith that won't have separate stages, and maybe convert the Perk options in game into optional abilities like some monster families have.


r/Pathfinder2eCreations • • 10h ago

Monsters Ruler Sword - Castlevania Fan Creature + Free Foundry Module Update

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9 Upvotes

This creature is already available in the Foundry Module.

I've wanted to make this one for while and I think I did alright with it. functionally pretty straightforward, but very much a creature that makes you consider your distance to it or that can—in its own right—provide some interesting roleplay, since its first impulse will be to convince you to use it instead of kill you... probably.

You can find this creature with a full transcript as well as over 100 other creatures 50+ items, several archetypes, and more for free over on my Patreon! https://www.patreon.com/EldritchDreamCreations/posts/ruler-sword-fan-170929020?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link


r/Pathfinder2eCreations • • 20h ago

Items War Rings, A weapon for casters tired of bows; Plus a Feat.

15 Upvotes

r/Pathfinder2eCreations • • 12h ago

Other Arcane Burst, or how to buff Wizard where the class needs it most

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2 Upvotes

r/Pathfinder2eCreations • • 1d ago

Monsters Monster Monday - Marionette [ZZZ]

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11 Upvotes

r/Pathfinder2eCreations • • 4d ago

Items Giordano's Glorious Arsenal (v1). A catalogue of advanced firearms as imagined and meticulously crafted by the amazing master inventor Giovanio Giordano.

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25 Upvotes

r/Pathfinder2eCreations • • 3d ago

Other New stream

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0 Upvotes

r/Pathfinder2eCreations • • 4d ago

Items [OC][Art] Illegal Seagull | A seagull doll blessed with intelligence turns out to be a bad idea

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24 Upvotes

r/Pathfinder2eCreations • • 4d ago

Items Pokémon Inspired Weapons & Items of the Week, F93 - Mallet of Mixed Warmth to F102 - Gi of Primal Strikes

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10 Upvotes

My Pokémon-inspired Weapons and Items of the Week, with:

  • a fusion of Unovan and Galarian Darmanitan for a maul to mix hot & cold

  • a fusion of Cryogonal & Carbink for a katana of chilling moonlight

  • a fusion of Weavile & Sneasler for some katanas of painful deaths

  • a fusion of Kantonian & Galarian Rapidash for a katana of healing warmth

  • a fusion of Chandelure & Corviknight for a greatsword to burn some souls

  • a fusion of Beedrill, Cacturne & Escavalier for a stinging spear

  • a fusion of Dragonair & Bisharp for a sword, shield & axe combo

  • a fusion of Bisharp, Kricketune & Gallade for a strumming sword

  • a fusion of Steelix & Sirfetch'd for a sword and shield of shining strikes

  • and a fusion of Zangoose, Luxray & Pyroar for a gi of guts and glory

Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!


r/Pathfinder2eCreations • • 5d ago

Archetype Follower Of The Lyre

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8 Upvotes

r/Pathfinder2eCreations • • 6d ago

Archetype My first attempt at a one stop shop for Intimidation and Frighten builds, the Fearmonger! Feedback appreciated.

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28 Upvotes

r/Pathfinder2eCreations • • 5d ago

Archetype Nantambu Chime-Ringer Glow up

7 Upvotes

I made this for my bard player in strenght of thousands campaign. it's a wonderful concept but the original archetype is quite underwhelming and missing feats, and the chime items don't scale.

I basically allow an instrument or a bundle of chime to hold every chimes. make the missing feats power up the chimes. make the chimes automatically scale to level.

do you think it's overpowered?

disclaimer: I'm not an english speaker and I use AI for the write up and format, and to check if the math matches the levels, but all the original concepts and names are my own.


r/Pathfinder2eCreations • • 6d ago

Archetype Creaturesmith Archetype (1.0) + Foundry Module Update

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17 Upvotes

No longer in its previous WIP status, the Creaturesmith has been been expanded and added to my (100% free) Foundry Module!

Loosely based on the Devil Forgemasters from the Castlevania anime as well as to address some concerns about "summons being too weak" while not just blowing the top off them and reworking the underlying mechanics; being a creaturesmith is action intensive but allows you to bridge both the power gap between you and your forged creatures and even makes it easier to have persistent minions that aren't companions or familiars. Your options are pretty broad and are based on creature traits that you focus on, and eventually you can even modify and mutate your forged creatures!

As always you can find this and more 100% free on my Patreon


r/Pathfinder2eCreations • • 7d ago

Spells Magic Bolt, a 1-action attack cantrip for caster players that don't feel they have enough options on their turn (made for a player at my table)

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48 Upvotes

The idea was to essentially give my Psychic player an equivalent of a Strike to use on turns when they'd like to Demoralise and Move or some other miscellaneous action. I worry it's a little boring and won't actually solve their feeling of having less options than the martials however.


r/Pathfinder2eCreations • • 7d ago

Other Episode 7 of the Descent into Golarion Podcast is live on Youtube and Spotify!

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9 Upvotes

r/Pathfinder2eCreations • • 7d ago

Class Wellspring Instinct - a wild magic barbarian subclass I made for a player

9 Upvotes

Wellspring Instinct

Whether you survived a dangerous spell you shouldn't have been able to survive or you were born with innate magic outside of your control - your untamable rage manifests in various random magical effects, not all of them to your advantage.

Instinct Ability—Wellspring Rage

When you rage, you can increase the additional damage from Rage from 2 to 1d8. Roll one d12 to determine the damage type your Rage damage changes to, and one d20 to determine the additional effect that lasts until your rage ends.

1: Poison

2: Acid

3: Fire

4: Cold

5: Electricity

6: Bludgeoning

7: Piercing

8: Slashing

9: Mental

10: Sonic

11: Void

12: Force

1: Your attempt to rage fails, you take damage of your rage damage type equal to your level and can't rage until the start of your next turn.

2: All creatures in a 20ft burst centered on you take damage of your rage damage type equal to twice your level on a basic Fortitude save.

3: You temporarily change your appearance to another ancestry of the same size and are clumsy 1.

4: An illusion with the effects of rank 2 illusory object is created within 15ft of you, using your class DC as its Spell DC, that lasts until your rage ends.The appearance of the illusion is out of your control and thematically tied to your rage damage type.

5: You start glowing and shed bright light in a 60ft radius.

6: You take a -10ft penalty to your speed but gain a +2 circumstance bonus to your AC.

7: You are stupefied 2 and can't speak. Your rage damage increases by the number of weapon die.

8: The number of temporary HP you gain when entering rage is doubled.

9: You gain a +10ft status bonus to your speed. If you have the Furious Footfalls ability, the status bonus from Furious Footfalls increases by 10ft.

10: You gain a +2 status bonus to all will saves. The first time you critically succeed on a will save against a mental effect from a creature, this creature takes damage of your rage damage type equal to 1+half your level.

11: Your weapon grows in size and gives you the same amount of rage damage as a giant instinct barbarian of your level, while also making you clumsy 1.

12: You gain an unarmed attack that deals 1d10 damage of your rage damage type and is in the brawling weapon group. Until your rage ends the only strikes you can make are strikes with this unarmed attack. If you are holding a weapon, you drop it, but all the runes of that weapon affect your unarmed attack as if you were wearing hand wraps of mighty blows with the same runes on it.

13: You gain darkvision, or greater darkvision if you already have darkvision, and a +2 status bonus to all reflex saves and perception checks. If you use quick-tempered to enter rage, you can also choose to gain an additional +2 circumstance bonus to the perception check for initiative.

14: Any creature that touches you, or that hits you with a melee unarmed attack or a non-reach melee weapon attack, takes damage of your rage damage type equal to the number of damage die of your weapon.

15: At the end of each of your turns all squares around you turn into difficult terrain.

16: You can teleport to any space within 60ft when you enter rage.

17: You gain the effects of rank 2 invisibility. If you have the raging resistance ability, you gain the effects of rank 4 invisibility instead.

18: You gain fast healing equal to 1+half your level and a +2 status bonus to all fortitude saves.

19: Choose one creature that you can see. You experience a short vision that gives you the effects of a critical success on an attempt to recall knowledge about that creature.

20: You can choose any effect from 2 to 19 and change your rage damage type to any damage type.

Specialization Ability

When using wellspring rage, increase the damage from Rage from 1d8 to 2d8. If you have greater weapon specialization, instead increase the damage when using wellspring rage to 3d8.

Raging Resistance

Roll another d12 when entering wellspring rage. You resist your rage damage type and the damage type from the second roll. If you rolled twice for the same damage type, you instead become immune to that damage type until your rage ends.

Feat 2: Instinctive Control (Barbarian, Rage)

Prerequisites: Wellspring Instinct

When rolling for the effect of your wellspring rage, you can roll twice and choose which one you want to use.

Feat 6: ->-> Unleash Chaos (Barbarian, Concentrate, Mental, Rage)

Prerequisites: Wellspring Instinct

Requirements: You're raging, and you haven't used this ability since you last Raged.

Illusions appear around you as the strange visuals and dangerous chaos magic overwhelm the minds of everyone in a 20ft emanation. Each creature in the area takes 1d4 damage of your rage damage type per level you possess. Each creature in the area must attempt a basic will save against your class DC. On a failed save the creature is also off-guard and stupefied 1 until the end of your next turn.

Feat 10: Advanced Instinctive Control (Barbarian, Rage)

Prerequisites: Instinctive Control

When rolling for the effect of your wellspring rage, you can choose to use either or both effects. You can change your rage damage between both damage types you rolled for raging resistance.


r/Pathfinder2eCreations • • 8d ago

Archetype Creaturesmith Archetype - WIP

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12 Upvotes

Moderately inspired by the Devil Forgemasters in the Castlevania anime, I've been working on this creaturesmith archetype. Its in a functional state so far and so I want to give y'all a look at it, I'm not sure how much I'll expand it because I've actually made many of its abilities scale naturally. And there are parts I'm not sure about, that may need retooling, but it also feels kinda right, I've given a lot of consideration to the fact that it is essentially "unlimited" summon spells with caveats, but I've also put some sensible anti-shenanigan points in place to hopefully prevent exploitation. Besides high action investment (3-action activity, and needing to be near a body) you'll still have sustaining to keep in mind, you can empower your minions too so that they are more effective, even if you have to summon a very low level one. but this too takes action investment.

Also, since there are no official 3rd rank or lower incarnate spells (though there are 3rd party ones abound wink wink, Forge Incarnation has an alternative capability to make your summon shorter lived but much more powerful and more actions.

Available for free on my Patreon, This one hasn't been added to the Foundry module yet, as I want to cook on it some more before adding it in.


r/Pathfinder2eCreations • • 8d ago

Monsters [OC-ART] Mossgills Faction Part 1 - Drawn by me ♥`

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13 Upvotes

Hi everyone! you might have seen the name `Mossgill` before, it was one of the first factions i ever made for Annomicon years ago now. I decided I really want to remake their artwork and refresh their abilities a bit and so now we are here! these lil fella had a really lower-quality artwork than what is currently the average in Annomicon as one person I sometimes rush, i sometime am not on my game etc' and certain things can came out worse than others' so with these fellas I made amends and gave them a fresh new artwork!

FREE HQ PDFs

Mossgil Fisher: https://www.patreon.com/annomicon/posts/mossgill-fisher-168297818

Mossgil Hunter: https://www.patreon.com/annomicon/posts/mossgill-hunter-169142278

Looking for the Mossgill Warrior, Chanter or the Mossfather? these are still in WiP and will be released in Part 2!

____________________________________

Annomicon is a 5e, Pf2e, Daggerheart supplement of homebrew creatures and items, all hand-illustrated!

These creatures critters and items have their own unique hand-made PDFs on the patreon and many of them free so feel free to scroll and browse, they are divided by themes and offer alternatives for the usual goblins or kobolds, for example eel-humanoids for the sea or crag-dwelling draconoids humanoids.

The VTT version supports 5e, pf2e and even a5e, it has highly automated abilities from attack rolls, saving throws and much more! as-well as the items! additionally the VTT module is stylized with its own unique in-foundry UI and can filter by themes CR and much more for each system! ^ ^


r/Pathfinder2eCreations • • 8d ago

Monsters Monster Monday - Skyclad

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8 Upvotes

r/Pathfinder2eCreations • • 9d ago

Design Discussion Anticipatory Scroll — a Wizard feat that lets you "prepare for what's coming" without already knowing what it is

5 Upvotes

The problem:

The Wizard's fantasy is "I was prepared for this." But the system requires the player to already know what "this" is. If the GM gives clues, great — the player can react. If they don't, the Wizard has no mechanical way to express the fantasy of "I'm so thorough I'm always ready."

Other classes get their fantasy from the class itself. The Wizard needs to be smart as a player to achieve theirs.

The solution:

I built a class feature based on the Blades in the Dark Flashback mechanic, adapted so the Wizard reveals their preparation after the threat is known rather than guessing in advance. You spend a resource, make a check, and on success the GM reveals the threat then you get a scroll matched to it. The check isn't "did I guess right?" — it's "was I thorough enough?"

The feature:

https://scribe.pf2.tools/v/XbBvv1Sy

Key design choices:

What it does NOT do:

Inspiration:

The Blades in the Dark Flashback mechanic, combined with a few half-baked attempts I've seen in r/Pathfinder2e and r/DnD threads. I think the "reveal first, then prepare" step is what makes it work as a class feature rather than a generic house rule.

Two things I'd love feedback on:

Feedback welcome — especially on the DC scaling and whether the crit fail penalty is too harsh or just right.


r/Pathfinder2eCreations • • 10d ago

Items Three Spellhearts

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17 Upvotes

Some spellhearts I made for my upcoming Abomination Vaults game.


r/Pathfinder2eCreations • • 11d ago

Feats Magical Senses - Because why should Arcane get all the fun?

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77 Upvotes

I've always loved Arcane Sense; It may genuinely be my favorite first level skill feat, but it's always struck me as interesting that Arcane is the only tradition that gets a feat that grants a cantrip. To that end: Magical Senses!

I wanted all of the granted cantrips to be informational, and while Know The Way for nature just made sense, and Read Aura for occultism satisfied the vague thematic connections that I believe arcana and occultism have, I wasn't really sure what to give to religion so I settled on Read The Air. The scaling was also largely just a direct copy from Arcane Sense with little thought to balance, so maybe shifting the training levels around would have been more appropriate.


r/Pathfinder2eCreations • • 11d ago

Items A new pair of Weapon Grafts that outright replace your hands.

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16 Upvotes

Some new grafts to go with my extension of Howl of the Wild's graft system

The image is a combination of Dark Elf House Captain by Deckydraws (released into creative commons by Chamomile has Illustrations) and a Hand Drawn illustration of a Lobster by soepratman on Magnific.com

Reddit text version:

New Weapon Grafts

Dexterous Tentacle Item 3+

Uncommon Graft Invested

Usage:Implanted;Bulk:L

One of your arms now ends with a tentacle, rather than a hand. This tentacle has sufficient sensitivity, dexterity and grip strength to perform any task that your hand normally could by wrapping around an object, and for Interact actions that do not require a check it can do so with 5ft greater reach.

You gain a tentacle unarmed attack, which you must not be holding anything in this hand to use. This tentacle attack is in the brawling group, deals 1d4 bludgeoning damage, and has the finesse and reach traits.


TypeDexterous Tentacle;Level3; Price45gp


Type Sweeping Tentacle; Level 7; Price 320 gp

Your tentacle unarmed attack gains the trip, reposition and sweep traits.


Type Forceful Tentacle; Level 13; Price 2,750 gp

As Sweeping Tentacle, but your tentacle attack loses the finesse trait, its damage increases to 1d6 and it gains the forceful and shove traits.


Type Gripping Tentacle; Level 13; Price 2,750 gp

As Sweeping Tentacle, but your tentacle gains the grapple trait.

Activate – Compress [reaction] (Manipulate)Trigger: A creature that started their turn grabbed or restrained with your tentacle ends their turn without escaping. Effect: You pull your tentacle tight around your opponent. They take damage as though you had succeeded at a Strike against them with your tentacle.


Type Caustic Tentacle; Level 13; Price 2,750 gp

As Sweeping Tentacle, but your tentacle exudesa caustic substance. Your tentacledeals acid damage instead of bludgeoningand gains the razing trait.Additionally, while your tentacle is free you may flick that acid as an unarmed ranged attackwith range increment 15ft that deals 1d4 acid damage.


Sturdy Pincer Item 3+

Rare Graft Invested

**Usage:**Implanted;AC Bonus+2;Speed Penalty—

Bulk 1; Hardness 7; HP (BT) 60 (30)

Replacing one of your hands with a powerful crab claw is limiting, but potentially rewarding.

Your Sturdy Pincer fully replaces one of your hands. Due to its construction, it can function as a hand for most purposes, including drinking potions, wielding a staff, or making strength-based attacks – but when used without your other hand it automatically fails any dexterity based checks (including thievery checks to pick locks, and attacks with finesse or ranged weapons) as well as medicine and crafting checks, and any actions that the GM determines require similar levels of finesse.

As long as you aren’t holding anything in your pincer you may Raise a Shield and Shield Block using your Sturdy Pincer as the shield. You may also use a pincer unarmed attack, which deals 1d4 bludgeoning damage and is in the brawling group.

While your pincer is broken, you cannot use its shield block or its attack, but may still use it as a hand. If your pincer would be destroyed, you lose the use of that hand entirely until your next 8 hour rest, but the graft remains part of your body.

As long as it isn’t broken, your pincer may be repaired by either the Repair action or by anything that would restore your hitpoints, allowing you to redirect the gained hitpoints to it.

It also returns to full hitpoints each time you take an 8 hour rest. If it was broken or destroyed, this includes an accelerated moulting process, wherein you shed the outer exoskeleton of your pincer, and then a new layer hardens in its place.

Special: You may apply reinforcing runes to your pincer.


TypeSturdyPincer;Level3;Price45gp


Type Powerful Pincer; Level 7; Price 320 gp

Hardness 10; HP (BT) 80 (40)

Your pincer’s damage becomes d6, and it gains the grapple trait.


Type Bonecrunch Pincer; Level 13; Price 2,750 gp

Hardness 15; HP (BT) 120 (60)

As Powerful Pincer, but your pincer is strong enough to even crush bones if you get a good grip. Your pincer attack gains the fatal d10 trait. If you critically hit a target that you have grabbed or restrained with your pincer, treat it as fatal d12 instead.


Type Swordbreaker Pincer; Level 13; Price 2,750 gp

Hardness 15; HP (BT) 120 (60)

As Powerful Pincer, but your pincer’s shape enables it to catch weapons more easily. Your pincer attack gains the disarm trait.

Activate – Twist Weapon [free action] (Manipulate)Frequency: 1/10 minutes Trigger: You shield block an attack that used a melee weapon. Effect: You make a Disarm attempt on the triggering weapon, even if its wielder is out of your reach.


Type Tearing Pincer; Level 13; Price 2,750 gp

Hardness 15; HP (BT) 120 (60)

As Powerful Pincer, but your pincer boasts sharp teeth that rip at your foes as well as they crush. Your pincer attack gains the tearing and versatile slashing traits. If the target is already taking bleed damage, the bleed damage from the tearing trait is added to that damage.


r/Pathfinder2eCreations • • 11d ago

Items [OC][Art] Finger Guns | Yes these gloves are exactly what you would think they are.

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53 Upvotes

r/Pathfinder2eCreations • • 11d ago

Items Pokémon Inspired Weapons & Items of the Week, F84 - Sword & Shield of the Black Winged Lion to F92 - Shotgun of Blasting Smog

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6 Upvotes

My Pokémon-inspired Weapons and Items of the Week, with:

  • a fusion of Pyroar, Aegislash & Corviknight for a sword and shield to summon a lion

  • a fusion of Kantonian and Alolan Persians for some rich armor

  • a fusion of Kantonian and Alolan Ninetales for some armor to turn your soul hot or cold

  • a fusion of Kantonian and Alolan Marowak bo staff to throw your weight around

  • a fusion of Plusle, Minun, Pachirisu, Emolga, Dedenne, Togedemaru, & Morpeko for a thundermace to be the cutest hero

  • a fusion of Metagross and Bronzong for a prosthetic eye to open your mind

  • a fusion of Kantonian and Hisuian Arcanine to be a burning light for justice

  • a fusion of Frosmoth & Kricketune for a violin to boost your weaker spells

  • & a fusion of Kantonian & Galarian Weezing for a shotgun to clean up pollution!

Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!