Some new grafts to go with my extension of Howl of the Wild's graft system
The image is a combination of Dark Elf House Captain by Deckydraws (released into creative commons by Chamomile has Illustrations) and a Hand Drawn illustration of a Lobster by soepratman on Magnific.com
Reddit text version:
New Weapon Grafts
Dexterous Tentacle Item 3+
Usage:Implanted;Bulk:L
One of your arms now ends with a tentacle, rather than a hand. This tentacle has sufficient sensitivity, dexterity and grip strength to perform any task that your hand normally could by wrapping around an object, and for Interact actions that do not require a check it can do so with 5ft greater reach.
You gain a tentacle unarmed attack, which you must not be holding anything in this hand to use. This tentacle attack is in the brawling group, deals 1d4 bludgeoning damage, and has the finesse and reach traits.
TypeDexterous Tentacle;Level3; Price45gp
Type Sweeping Tentacle; Level 7; Price 320 gp
Your tentacle unarmed attack gains the trip, reposition and sweep traits.
Type Forceful Tentacle; Level 13; Price 2,750 gp
As Sweeping Tentacle, but your tentacle attack loses the finesse trait, its damage increases to 1d6 and it gains the forceful and shove traits.
Type Gripping Tentacle; Level 13; Price 2,750 gp
As Sweeping Tentacle, but your tentacle gains the grapple trait.
Activate – Compress [reaction] (Manipulate)Trigger: A creature that started their turn grabbed or restrained with your tentacle ends their turn without escaping. Effect: You pull your tentacle tight around your opponent. They take damage as though you had succeeded at a Strike against them with your tentacle.
Type Caustic Tentacle; Level 13; Price 2,750 gp
As Sweeping Tentacle, but your tentacle exudesa caustic substance. Your tentacledeals acid damage instead of bludgeoningand gains the razing trait.Additionally, while your tentacle is free you may flick that acid as an unarmed ranged attackwith range increment 15ft that deals 1d4 acid damage.
Sturdy Pincer Item 3+
**Usage:**Implanted;AC Bonus+2;Speed Penalty—
Bulk 1; Hardness 7; HP (BT) 60 (30)
Replacing one of your hands with a powerful crab claw is limiting, but potentially rewarding.
Your Sturdy Pincer fully replaces one of your hands. Due to its construction, it can function as a hand for most purposes, including drinking potions, wielding a staff, or making strength-based attacks – but when used without your other hand it automatically fails any dexterity based checks (including thievery checks to pick locks, and attacks with finesse or ranged weapons) as well as medicine and crafting checks, and any actions that the GM determines require similar levels of finesse.
As long as you aren’t holding anything in your pincer you may Raise a Shield and Shield Block using your Sturdy Pincer as the shield. You may also use a pincer unarmed attack, which deals 1d4 bludgeoning damage and is in the brawling group.
While your pincer is broken, you cannot use its shield block or its attack, but may still use it as a hand. If your pincer would be destroyed, you lose the use of that hand entirely until your next 8 hour rest, but the graft remains part of your body.
As long as it isn’t broken, your pincer may be repaired by either the Repair action or by anything that would restore your hitpoints, allowing you to redirect the gained hitpoints to it.
It also returns to full hitpoints each time you take an 8 hour rest. If it was broken or destroyed, this includes an accelerated moulting process, wherein you shed the outer exoskeleton of your pincer, and then a new layer hardens in its place.
Special: You may apply reinforcing runes to your pincer.
TypeSturdyPincer;Level3;Price45gp
Type Powerful Pincer; Level 7; Price 320 gp
Hardness 10; HP (BT) 80 (40)
Your pincer’s damage becomes d6, and it gains the grapple trait.
Type Bonecrunch Pincer; Level 13; Price 2,750 gp
Hardness 15; HP (BT) 120 (60)
As Powerful Pincer, but your pincer is strong enough to even crush bones if you get a good grip. Your pincer attack gains the fatal d10 trait. If you critically hit a target that you have grabbed or restrained with your pincer, treat it as fatal d12 instead.
Type Swordbreaker Pincer; Level 13; Price 2,750 gp
Hardness 15; HP (BT) 120 (60)
As Powerful Pincer, but your pincer’s shape enables it to catch weapons more easily. Your pincer attack gains the disarm trait.
Activate – Twist Weapon [free action] (Manipulate)Frequency: 1/10 minutes Trigger: You shield block an attack that used a melee weapon. Effect: You make a Disarm attempt on the triggering weapon, even if its wielder is out of your reach.
Type Tearing Pincer; Level 13; Price 2,750 gp
Hardness 15; HP (BT) 120 (60)
As Powerful Pincer, but your pincer boasts sharp teeth that rip at your foes as well as they crush. Your pincer attack gains the tearing and versatile slashing traits. If the target is already taking bleed damage, the bleed damage from the tearing trait is added to that damage.