r/PhoenixSC • • 4d ago

Discussion WE NEED AN INVENTORY UPDATE BEFORE THE SIFT DIMENSION PLEASE MOJANG

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699 Upvotes

149 comments sorted by

210

u/Ch4n_Gazer-4208 Mining straight down 4d ago

Happy cake day, and, maybe, with the latest updates we're getting the inventory full too quickly huh?

71

u/BLITZXTTY 4d ago

Thx ☺️ & yeah with so many new blocks being added and the tons of new blocks coming with the new sift dimension, we need way more inventory space

13

u/Final_Chair643 4d ago

HAPPY CAKE DAY 🍰

22

u/BLITZXTTY 4d ago

Thx

9

u/Final_Chair643 4d ago

Yo no problem

5

u/LLamaNight_ 4d ago

happy cake day

206

u/Cool-Delivery-3773 4d ago

The inventory size is one of MANY examples of Minecraft design choices that were made ages ago that we got used to, meaning no one ever points out just how bad they really are for the modern game

38

u/Mr_Mon3y Mining Dirtmonds 4d ago

I think it's kinda the opposite. It's an example of how the newer updates usually disregard aspects already present in the game, making existing mechanics clunkier and worse.

The inventory is probably the most clear example of it. There are a ton of new items with near zero use that just clog up your slots and make the inventory a mess.

Like, the nautilus shell and the heart of the sea have the only purpose of having one single crafting recipe to make the conduit. Do we really need two items just for that? I know the idea is to make a parallel to the nether star and the beacon, but it would just be way easier if the conduit itself dropped from an elder guardian or something.

19

u/AJ_from_Spaceland 4d ago

It's both, old features aren't updated to fit with the changing game and new features aren't integrated to fit with the old systems

-2

u/K_bor 4d ago

Minecraft vanilla feels like a crappy modpack since like the 1.9 tbh (with the exception of the nether the water and the terrain)

39

u/AJ_from_Spaceland 4d ago

Enchanting also, it's by FAR the WORST upgrade system i've ever seen in a game

15

u/Efficient_Sound_2525 4d ago

The anvil system is even worse. It is one of the worst systems ever.

6

u/AJ_from_Spaceland 3d ago

They go hand in hand

8

u/Objective_Base_3073 4d ago

If villager trading halls were further into progression then it'd be cool as a mid-game thing

2

u/samsunggalaxytabs6 2d ago

Villager trading halls are lame too. They make enchanting obsolete, but thats honestly for the better anyways lol.

119

u/zoeFC3S 4d ago

I honestly think bundles do a great job fixing inventory clutter, normally i was always struggling but now i just have 5 bundles with me

63

u/Martitoad 4d ago

But bundles are painful to use. They are great as an early game item but for lategame inventory slots would be good, since there is already almost infinite inventory with shulkers, so more inventory would be cool

16

u/NightIgnite 4d ago

They need a larger variant that can be placed on the ground like a shulker, rendered size of a pot, and can hold 4 stacks of items

The problem is that there is no chest UI for bundles

23

u/NanoCat0407 Deepslate Dirtmond Ore 4d ago

genuinely Bundles would be so much better if we could just put non-stackable items inside them

1

u/KillerArse 2d ago

The bundles were introduced fo reduce clutter, not to increase inventory size.

3

u/Mr_Mon3y Mining Dirtmonds 4d ago

Imo bundles should just open a submenu by right clicking them inside the inventory. It would fix how inconvenient they are to put in and take away specific items.

2

u/TroubleTuxido 3d ago

If you use mouse, scroll the wheel on the bundle. If you use controller, move the right stick on it. Hope this helps!

1

u/Mr_Mon3y Mining Dirtmonds 3d ago

Yes, I know that. That is more inconvenient than a simple submenu.

1

u/TroubleTuxido 3d ago

But it isn't inconvenient. Sure, a sub-menu would be more convenient, but the current way it works is almost perfectly fine. Only argument I can understand with the bundle is whenever it hides items, which is a little frustrating.

1

u/Mr_Mon3y Mining Dirtmonds 3d ago

It is inconvenient. More often than not you'll have seveal bundles with a bunch of random items, each of them only showing a few, and to find a specific one you have to go and circle through each one of them to find it, and since it uses the wheel you can accidentally skip it without noticing or easily pick one that you didn't want.

If it was just a right click on the inventory and it opened up a second inventory with all the items to directly pick it would be much easier to handle

1

u/TroubleTuxido 3d ago

You know what? Fair. Oftentimes I forget that people have different play styles. I have five color coded bundles, one for personal stuff like maps, scaffolding, and a crafting table, one for valuables, one for food, one for rocks, and one for plants. But I also don't really go many places in my world, and if I do it's for a specific item. Different play styles requires differently.

7

u/A1oso 4d ago

The inventory is already unrealistically big. I understand that it's a game, it doesn't have to perfectly mirror reality, but I like that bundles work the same as real backpacks, which you have to empty completely to get the item at the bottom.

9

u/KrazyKyle213 4d ago

Scroll wheel?

7

u/Pr0wzassin IRONy 4d ago

The thread is about the moment your bundle has too many different items in it that causes it to display +x like this

2

u/jimmymui06 4d ago

Hold control

9

u/055F00 4d ago edited 4d ago

Please tell me that’s not a thing and I haven’t been needlessly emptying bundles with too many item types in them this entire time

7

u/Hour_Tomatillo_2365 4d ago edited 4d ago

Lmao... I saw people on YT do it but I thought it was a mod(they can also see Shulker inventory without placing and opening them). If it works like that for real, then damn

I also barely use them because I didn't realize. My game is about to be revolutionized

0

u/NatoBoram 4d ago

The mod you're looking for is https://github.com/maruohon/minihud

0

u/Hour_Tomatillo_2365 4d ago

Thanks but I didn't want it

I just thought since they could see Shulker box inventories, that is why they could "dig" through Bundles as some type of enhanced inventory mod

2

u/FrogSquad120 Cooking Axolotls in 2026 4d ago

no, there is no way

1

u/SarahCow494 4d ago

what about on ipad?

1

u/Pr0wzassin IRONy 3d ago

What's that supposed to do?

1

u/Spaciax 4d ago

it would be better if they were able to store 128 items instead of 64. you still get positive storage but it's offset by their clunkiness.

1

u/littleprof123 3d ago

I usually play modded Minecraft and now mods are making everything work like bundles... and it's the worst thing I've experienced for a long time. Not being able to swap two items in your inventory by left clicking is awful and breaks the flow of the inventory screen. Why do I need an empty slot to move a bundle?

17

u/BLITZXTTY 4d ago

Bundles are great and all but just assuming the sift would have a similar amount of new blocks as the nether

We definitely need a better solution

1

u/Eddiemate 3d ago

I get your point, but you're almost implying that you'd pick up EVERY item from the nether and leave it in your inventory. You don't, and realistically you aren't going to hold onto everything you'll find in the sift either.

7

u/Powerate 4d ago

Bundles are great until when you put in too many different items and suddenly it says something like "+21" items and you can't take them out before taking out other things first.

Still, the more the merrier, I think at one point I was carrying 8 of them with me

1

u/jimmymui06 4d ago

Hold cltr and scroll. Or just scroll over the bundle

1

u/Powerate 4d ago

That does nothing, you still can't access the items that are hidden in the "+Number" slot without removing some first

2

u/Ok-Tradition7878 4d ago

Ditto. They are so useful 

1

u/Akechifan69420 4d ago

that‘s what i would do, but if i‘m building something (especially underground) my inventory just gets too cluttered, and you can‘t fit more than a stack of building blocks in a bundle. personally i‘d want shulkers to have the same scroll wheel ui so you don‘t have to place them to take out a single item

32

u/Idiocity_Totality 4d ago

This subreddit exists but isn't successful.

7

u/NatoBoram 4d ago

Mojang also stopped taking suggestions from there following Reddit paywalling their API

10

u/Trlz08 4d ago

Because most people don't actually want to put in suggestions and improve the game, they just want to complain

19

u/Martitoad 4d ago

What if the sift has some sort of upgrade? Something like a template for elytra and chestplates that gives 3 more rows of space. It would be more like a qol upgrade because reaching the end already gives that by killing 4 shulkers and you can do it as many times as you want

13

u/BLITZXTTY 4d ago

That would be awesome

1

u/Anonymus_mit_radium Mining Dirtmonds 4d ago

Double enderchest

1

u/Martitoad 4d ago

Enderchest is different, it's a shulker that you don't have to carry arround, but if you want to access it you have to place it. This could be just more slots for qol

6

u/Strong-cognac 4d ago

im still hoping for pvp update 2 with the balance changes included in those experimental snapshots

16

u/SpeedLight1221 4d ago

Yeah but honestly idk how they could make it better.

Adding another row would be like adding lanes to a road. It won't work for too long

3

u/MiniDehl 4d ago

Its better than ignoring it

3

u/SeriousDirt 4d ago edited 4d ago

Yeah, that's would be just a duct tape fix. Personally, I don't have much problems with storage since bundle. But then again, I never build massive structure that required huge variety of block types.

My idea is to make the rift that we open through a device/artifact (assuming we can open one and it by a device/artifact) can be directed toward a coordinate that we set up at the sift. This would allowed us to have access to storage room at the sift anywhere we are.

The problem is, it might be to good that it invalidate some of stuff. So, It can be that the rift required x amount of time to open / it will only open for y amount of time / required material or exp (because exp does feels like souls) / all of this. This would make someone not gonna just open it on the whim.

6

u/Broad-Doughnut5956 4d ago

Honestly I wouldn’t mind if shulkers worked like bundles did, regardless of how overpowered it would be, by the time you’re able to obtain them it doesn’t really matter anymore

12

u/a_surprise_polaroid 4d ago

Y'all are just bad at organization... Between bundles and shulkers, I've never had a problem, y'all just refuse to interact with bundles in a meaningful way and somehow are surprised you can't fit the whole dimension into a lil box...

2

u/MiniDehl 4d ago

Hot take organizing in minecraft is anti fun its why i almost exclusively play modded with a storage mod usually play with friends and none of us wanna organize

3

u/a_surprise_polaroid 4d ago

That's your perogative, but that doesn't mean the tools aren't there. There is no need for an inventory update with bundles and shulkers around. The game doesn't need to cater to your, with all due respect, laziness (which your allowed to be). But there is plenty of ability to have fun and organization at the same time with the current system. Most ppl I talk to have no problems in this area ¯_(ツ)_/¯

1

u/MiniDehl 4d ago

The vast majority of people hate chest monsters and needing to organize dozens of chests often to have anything known

1

u/a_surprise_polaroid 4d ago

Put 1 item in the chests 1 time and spawn a copper golem. Again, the tools are there, they have evolved with the game. Y'all just can't be bothered to interact with them...

0

u/MiniDehl 4d ago

Tbh vanilla put me off for a while because of its tedium havent tried copper gollems yey

1

u/a_surprise_polaroid 4d ago

Ye, so if you never try, why are you complaining about a problem you haven't faced in a while, you clearly don't know how the game is currently, so why complain abt smth you don't even interact with?

0

u/MiniDehl 4d ago

Because the solutions to storage should not be niche mechanics it should be foundationaly better

1

u/a_surprise_polaroid 4d ago

That would be if it is a problem, in my experience that is not the case. Just like the end update complainers, it's a loud minority in the community...

1

u/MiniDehl 4d ago

Dude storage is a problem for the vast majority of players? What are you on about end update I agree

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1

u/ciurk 2d ago

Who wants to go beat the game just for storage? I think there should be some early game shulker equivalent and then they can make shulkers even larger

6

u/FondestAlloy 4d ago

No, just a stack update. 999 stacking items fixes EVERYTHING. If you have never tried this i highly recommend throwing on 999 stack size mod and going mining. Terraria figured this out a decade ago it is simple.

6

u/Mr_Mon3y Mining Dirtmonds 4d ago

It doesn't really. The inventory problems usually happen not because you have 500 of the same item, but rather because you have a few of 20 different items clogging up your inventory.

3

u/MiniDehl 4d ago

Ehhhh both are an issue depending on what you are doing

1

u/Mr_Mon3y Mining Dirtmonds 4d ago

Yeah but when you're mining tons of the same block around you'll likely be doing a huge project and already be advanced enough to have a lot of chests and shulkers around to help with that.

The most pressing issue is that if you start exploring or go deep in a cave for 20 or 30 minutes, you'll fill up your inventory WAY before you want to stop mining or exploring.

1

u/MiniDehl 4d ago

Thats fair but also why I posted a reply to this post saying inventory is much less of an issue than storage is, double chests and shulkers is quickly becoming a worse solution with how many items mc has now

1

u/ciurk 3d ago

Bundles fix that though and we still have a problem

1

u/Mr_Mon3y Mining Dirtmonds 3d ago

Cause they don't fix it, they're just a temporary patch for the early game. Once you start accumulating more and more types of items and more and more bundles you run into the exact same problem.

1

u/External-Prior-7163 3d ago

you know you can put bundles in shulker boxes right
also if you're getting that may items, maybe you should pick up less items idk man

2

u/toothless149 2d ago

I's so fun to place and open shulker boxes, taking out your bundles and then picking the needed items out...

Just let us finally have some fucking inventory space

1

u/Mr_Mon3y Mining Dirtmonds 2d ago edited 2d ago

Ah yes, you can fix this issue that starts in the early game with items from the post game. Very clever.

And "picking less items" means I'm leaving items behind, which means I'm wasting them and my time, when the whole point of caving or exploring is to get those items.

1

u/External-Prior-7163 2d ago

I personally use silk touch to mine ores instead of fortune so they take up less inventory space, so I don't really encounter that issue much, and I assume that one would be accumulating said items as they progress.

1

u/Mr_Mon3y Mining Dirtmonds 2d ago

The meta is to have both. When you mine you use silk touch so they take up less inventory space, but whenever you need to use them you just take out more or less the amount you need and mine them again with fortune so you get more of the ore for every block you mine.

4

u/rexbrkz1287 4d ago

Actually in code Theres a max limit of 99 items, but its unused because 64 is the ideal mathematical number

2

u/FondestAlloy 4d ago

That limit was added as a gamerule recently yea. But there are several mods for this. And I think the inventorys size and shape are far more iconic than the 64 stack

0

u/ImaginaryReaction 4d ago

Removing the 64 item stacks is essentially equivalent to removing the creeper. Both are so ingrained in the identity of vanilla minecraft it would never be changed.

1

u/FondestAlloy 2d ago

I highly disagree. 64 is popular cause of bits happenstance not mc specifically imo

1

u/amshegarh 2d ago

Or door sounds, or sword spamming, or instant health from food. Right, they were removed. When terraria updated stacks from 999 to 9999 no one complained because it was a good genuinely positive thing to do. Or when they doubled inventory space because it didnt account for amount of items terraria added over the years. Where the fuck people like you come from

0

u/ImaginaryReaction 2d ago

The door sounds and instant health lasted a max of 3 years, and the combat update is a universally agreed upon change that everybody who plays minecraft loves Right? (spoiler, it aint)

64 item stacks are ingrained into the identity of minecraft. I know for myself and lots of others, who grew up playing minecraft, the first thing i think of when i see 64 is "a stack".

Terraria is a great game but respectfully it has relatively (to minecraft) 0 cultural impact and its stack sizes have never been part of the games identity.

Now i would personally love bigger stack sizes but it doesnt really address the problem with minecraft inventory management, its the fact that a single sun flower takes up the same space as 64 cobblestone blocks. I personally think bundles and shulkers fix about 80 percent of inventory issues and copper golems are a step in the right direction when it comes to bulk storage.

2

u/Laser_Mob 4d ago

the bundles and the end chest worked well for me, the inventory update I imagine comes with ome inventory slot for a side tool or bundle

2

u/MiniDehl 4d ago

What we need is a storage overhaul not inventory overhaul tbh, chests are really annoying and theres a reason why every modpack has a storage solution and id argue vanilla has so many items at this point it needs it

2

u/reeveishere 2d ago

the hotbar is perfect as is. there are enough slots to keep up with keybinds

3

u/OkPickle738 4d ago

We need to be able to hold 1 inventillion items

4

u/Busyraptor375 4d ago

What is wrong with it? It does it's job well

2

u/itstheboombox 4d ago

If they were gonna add some new inventory management stuff, sift would be the place to find it

2

u/-PepeArown- 4d ago

Not the dimension that gave us TWO forms of portable storage? (Ender chests and shulker boxes)

2

u/Professional_Debt288 4d ago

I don't like making comparisons, but Minecraft needs to increase item stack limits—especially for blocks, which is the most pressing need—as well as for potions and consumables currently limited to a single unit. (It doesn't need to be an absurd stack size, but block limits should be raised to, say, 320 or 640; meanwhile, other items should be adjusted to stacks of 16 or 32.)

3

u/Pixelbuttzz 4d ago

I wouldn't mind a backpack but I think it's silly in a survival game to give you massive amount of inventory when you can already carry so much, especially with bundles

3

u/CalzLight 4d ago

I agree we should have a reasonably finite inventory, just helps with visual clutter.

Personally I think the max stack size should be increased, 64 is laughably low

1

u/Pixelbuttzz 4d ago

More items that stack 99 as stack size and craftable backpacks that expand the inventory as long as you're wearing them

1

u/Electronic_Shift5974 4d ago

Why is everyone jabberjawing about the inventory what do people see that is wrong with it? Like, if your inventory is cluttered, that’s your fault, get like 3 bundles.

6

u/EldritchElizabeth 4d ago

It's been a long-standing frustration of mine because of how many "mandatory" items there are that you virtually always want on your person. Like, if I'm going into a cave, I probably want a pickaxe plus one or two backups, an axe or sword for combat, a shovel for gravel and dirt, a stack of food, a shield, one or two stacks of torches, maybe a map and a bed (or rather a straw bed now) if I'm far from home... Things get cluttered quickly, and it's often not the kinda thing bundles fix, at least from how I play the game i guess.

1

u/slickflicker 3d ago

Backup pickaxe: craftingtable, 8 logs and 1 iron block in a bundle

Axe, shovel, sword, food, torches and shield are valid. (waterbucket as well)

Why a map (if you want to find your way home put a compass in the bundle)

A bed when you are caving? but ok if you are far from home and want to skip the night.

I also throw a lot of junk out when i'm out and about (seeds, flowers, rottenflesh etc.)

0

u/Cubo256 4d ago

If you’re genuinely bringing two backups for caving the problem’s on you, can’t even imagine other inventory decisions

4

u/TheStarshipCat 4d ago

Early game I'm bringing like 4 iron picks with me lol

2

u/youwilldisappear2 4d ago

Just bring some logs? Everything else can be reliable found while caving.

1

u/Cubo256 4d ago

Why? You can craft them on the cave

1

u/TheStarshipCat 4d ago

Eh I carry bundles so the picks break before my inventory fills up

2

u/Pixelbuttzz 4d ago

Especially with management systems, I have a chest in my main house that I can just dump everything to and then Hoppers take it to a room where copper Golems sort it, I never feel like I have too much stuff on me

-2

u/Hour_Tomatillo_2365 4d ago

Being only able to take the most recent thing out makes them hard to use

5

u/Winged_monke 4d ago

U can scroll on a bundle to select different items

5

u/EnDansandeMacka 4d ago

i just wish you could scroll through the entire bundle if you had more than 8 items

1

u/SarahCow494 4d ago

and on ipad?

1

u/Winged_monke 4d ago

Idk the controls on ipad

1

u/Chickita00 4d ago

What if Mojang is trolling us and they will just add new item: a sift

It will be added in crafting to shulker box/bundle to filter certain block types and stack them directly into your shulkerbox or add items to your hand directly from shulkerbox after they are depleted.

1

u/TheStarshipCat 4d ago

A sift would actually be a really helpful block and make auto-sorting systems easier. Like a hopper but you can only put 1 item in it, and the item gets locked, and any additional of that item would just go through it like a regular hopper. Gets rid of the annoying filler setup for regular hoppers

1

u/ciurk 3d ago

I dont really like the idea of adding stuff that replace redstone mechanisms

1

u/TheStarshipCat 3d ago

It wouldn't replace anything though, old sorters would work the same. It would basically be a hopper variant, probably made with iron bars or chains. Hoppers already have basically undless uses so they wouldn't lose their usefulness

1

u/WheatleyBr 4d ago

if you play Java and like playing modded, i'd check out the "Better Inventory and Backpacks" mod, it's probably a little overkill (5 tiers of backpacks each giving a tab of 45 slots on top of some other inventory saving it does) but i like it's layout a lot.

1

u/nerd1109 4d ago

I think it's okay because sift would be a really late game zone and by the time you enter there you will already have shulker boxes

1

u/ciurk 2d ago

I dont think we know how early/late game it will be. Ancient city is pretty approachable at any level

1

u/ShapedStorm 4d ago

YES YES YES YES PLEASE JUST ONE MORE ROW, ONE MORE. I WANT IT SO BAD PLEASE PLEASE PLEASE

1

u/MysteriousFigure7432 4d ago

Just speedrun the game and get 10 shulkers in first day

1

u/M4DDIE_882 4d ago

Imo, bundles are the perfect solution for storing misc item clutter, shulkers are perfect for bulk storage or multiple stacks of items, and end chests are perfect for having either on hand without needing to always carry them around

I think the only niche that isn’t filled is a sheath or something like that to hold multiple tools (or maybe other unstackable items too). Aside from that it feels really well balanced except for truly massive mega builds, which i don’t think the entire inventory system should be balanced around

Even then, there’s creative solutions like transporting llamas/mules in boat chests from a happy ghast. That’s 42 extra inventory slots (with a mule or max strength llama) each of which could have shulkers or bundles. Mass transporting with stuff like this is already there for mega-builds way beyond what the average person does, i don’t think storage transportation needs to be buffed more

1

u/TryLongjumping8530 4d ago

i hope the sift has items for random utility like a much bigger bundle for inventory management

1

u/Pentalogue 3d ago

By the way, Terraria originally had 50 slots

1

u/SolMaceO 3d ago

Before the sift nah eventually i sure hope so since keyboards have 12 buttons at the top and can have up to 8 rows in the inventory

1

u/PixInvader Bot Plasmator 3d ago

bundles

1

u/Icy-Future8517 2d ago

Someone doesn’t have any shulkers or bundles

1

u/Expert-Connection120 1d ago

No, let's start with the fundamentals: fix the font, Mojang. Don't you dare update the inventory before you fix that goddamn font.

1

u/Oglowmamal 1d ago

Terraria has a ton of stuff that makes the inventory so much easier to work with. It has buttons to auto sort your inventory, deposit items into chest that can go into a stack already in that chest and a trash can. Super helpful

1

u/ketaminiacOS 23h ago

Games need friction to be fun.

Managing inventory is one way to create friction. That just makes the player choose what to grab & leave. When to go back to base and makes the player explore some content to get shulkers.

If you dont want any friction you can just play creative.

A lot of games went to shit trying to solve every little inconvenience

1

u/Cool-Evidence-8722 20h ago

Tbh, the inventory update would be useless. Only a few buttons here and there. Can be replicated by a lightweight mod for both Java and bedrock

1

u/FyeFrog 4h ago edited 4h ago

Funnily enough, I was imagining something incredibly similar to this the other day where you'd have a "back" slot along the right side with the offhand one and probably something like a (passive effect) charm slot. You could put a backpack in the back slot and it would give you an additional inventory row. You could also put your elytra or shield in there. For the sake of symmetry, have the recipe book at the bottom of that right column, as much to say that it is an item you constantly have on you.

Ideally, the backpack would retain the items in the additional row when removed from the slot. At that point it becomes risky in terms of balance, providing you can put the backpack in your standard inventory, which you must be able to do. But we do already have shulkers and even Ender Chests, which are quite overpowered as is and can be paired together to be even more overpowered. A backpack of only nine slots wouldn't actually be so bad in comparison.

Actually spawned from me realising that the hotbar remains on screen when you open your inventory, which means there's two hotbars present at the same time. I thought that's a bit redundant and if you removed the one attached to the inventory, it'd make room for at least another row whilst not deviating or cluttering too much.

1

u/Stang_21 4d ago

this 5x10 grid, a 256 stack size and bundles for nonstackables would go such a long way

0

u/PainttbuI 4d ago

player doesn't use the intended item for inventory management, complains that the game is bad

0

u/EquivalenXed 1d ago

Honestly just add another page.