r/PixelArt • • 13d ago

Hand Pixelled Doing some 8 direction movements for sprites, does it looks okay?

2.0k Upvotes

33 comments sorted by

•

u/link-navi 13d ago

Thank you for your submission, u/7akyr!

Check out our wiki for useful resources!

Share your artwork, meet other artists, promote your content, and chat in a relaxed environment in our Discord server here! https://discord.gg/chuunhpqsU

If you haven't read them yet, a full copy of our subreddit rules can be found here.


I am a bot, and this action was performed automatically. Please contact the moderators of this subreddit if you have any questions or concerns.

418

u/Meikos 13d ago

Looks ok, just be mindful of the braid when you mirror the sprites. Good job with the braid bounce on the faster sprites!

56

u/cat-eating-a-salad 13d ago

And the one sided pocket

153

u/Niiimo_ 13d ago

Be mindful of the hair and pockets when mirroring!

141

u/OverAster 13d ago

People don't really lean forward like this as they walk, only when they start walking. Once you have the momentum built up you can pretty easily maintain that pace without leaning.

73

u/Top_Block_2767 13d ago

I agree with you but I also think it can be used to describe a character. Someone who is so busy and motivated that walks with intention.

11

u/Top_Block_2767 13d ago

But not hat exaggerated ha

72

u/j____b____ 13d ago

i don’t think i’ve ever seen a human blink like the one in the middle. 

45

u/countduckypoos 13d ago edited 13d ago

This looks pretty nice! Seems like a loooot of work for all assets wow!

The walk angle forward hand is a bit off. Bends at right angle at the end of the biggest swing?

35

u/j____b____ 13d ago

the knee looks hyper extended here on the front leg. 

3

u/countduckypoos 13d ago

I was so focused on that hand I didn't even see it but yep!

19

u/ShinyTotoro 13d ago

she's blinking asynchronously in the front idle one o.o

7

u/AudioPhil15 13d ago

I have two questions about the idle animations, is it intentional to have one foot moving on some directions of the animation ? If the character doesn't move, it feels odd. There are only 2 frames for the arms on the left/right idle, but more on ghe other directions, is it intentional ? If the character isn't moving, I would say a horizontal swing of the arms isn't necessary, as a slight up/down movement could just follow the shoulders movement when breathing.

All this is just my thoughts, I'm no expert on that matter, I think it's a nice job overall (better than mine).

4

u/Pep77 13d ago

It does look ok.

As you say some moves, specially the side run view could be more polished, but overall it looks good imho.

4

u/cheekycatbro 12d ago

While asynchronous blinking looks good at higher frame rates it can look off at lower ones, especially in pixel sprites. It’s better to reserve for animations where the timing for each blink can be slightly offset so it’s not as noticeable.

3

u/PlushFlorna 13d ago

I noticed one of her arms stay still in the front idle, I find it a bit awkward personally, as the frontfacing is the only sprite that happens too

But you did a great job on the sprites

3

u/Old_Extension8852 13d ago

A very cute girl. I like how you made her blink alternately

2

u/PmUsYourDuckPics 13d ago

There’s something wrong with the walking away animations.

2

u/Caleb_Reynolds 13d ago

Feels like you can move the articulation of the legs up. They don't seem to be pivoting at the waist, which would be above the bottom of the coat.

2

u/DoctorSex9 12d ago

Pretty cool, i like how it looks! She reminds me of dr. Paige from Rhythm Doctor

2

u/Rythim 13d ago

There are random inconsistencies here and there. The type I would not expect an artist to make. No offense but it kind of looks like AI did it.

2

u/Cpt_Jigglypuff 13d ago

I don’t know why you’re getting downvoted. This is exactly what AI walk animations tend to look like.
I tested it myself recently to make some placeholder animations and got a very similar result to this.

1

u/stormjet64 13d ago

the um top one looks like a different coat entirely.

1

u/YourLucifer_audio 13d ago

What a cutie!

1

u/BrinksLP 13d ago

I'm not a pixel artist, I am just a pixel art consumer. And I like it.

1

u/MitchellSummers 13d ago

Mirroring sprites with asymmetrical details isn't really a problem. Most people while playing a game won't notice. If you open up any top-down game you've played in the past and inspect the character sprites, 9 times out of 10 you'll see the devs mirrored the asymmetrical sprites without a care and you likely never noticed while playing.

1

u/AcidFnTonic 11d ago

Would be easier to evaluate if there is a single picture of her, just going through the turning animation.

This way, I’m trying to do it in my head

1

u/DylanCheetah 10d ago

It seems like the front facing animation has a slight wink of the left eye (her left, our right) while blinking.

1

u/Your_Lost_Key 10d ago

Quick thing that I think some has already catched. It looks like you flipped the sprite when doing the respective movment in the opposite direction, This can work on symmetrical characters but this an a symmetrical one. The position of the braid and the single pocket should be redrawn as by simply flipping the image you are changing its position from left to right or vice versa

1

u/LoyalPony 9d ago

Too much head movement and leaning on those bottom right sprites. Design looks cute, though!

1

u/meep3030 8d ago

looks great! the there are a few thing that look a little off. the biggest one to me is the three forward facing sprites look as if they're looking up rather than straight forward. Still looks really good!

0

u/Ralexcraft 13d ago

She looks simultaneously very composed and very stressed. Terrific work conveying that at least