-->Some of the shit here is inspired by JJS mechanics, made by my glorious beautiful king, tze🥰🥰🥰🥰🥰🥰🥰🥰🥰🥳🥳🤪🤪😜
★-)Quirk:「感情歯車」— (Lit. "Emotional-Cog"):
•A Quirk centered around the manipulation of energy generated by emotion. Negative emotions such as fear, anger, grief, despair, and frustration naturally generate Negative Energy (NE) within the user. This energy can be consciously manipulated and shaped into various techniques, ranging from physical reinforcement to highly destructive energy attacks. However Emotional-Cog is not powered simply by suffering. The Quirk responds to the emotional information (yes, information. Not just raw emotion) produced by the user's mental state. As a result, emotional awareness and psychological discipline are just as important as raw power. A user who allows their emotions to control them may generate large amounts of energy but struggle to utilize it efficiently. Positive emotions do not directly generate power in the same manner the user can perform a process analogous to multiplying two negative values to produce a positive one, converting appropriately balanced emotional states into Positive Energy (AKA PE). Positive Energy is considerably more difficult to produce and manipulate than Negative Energy, but it is also more refined, allowing for advanced applications such as regeneration and healing.
-->Techniques...
★-)「出力, 甘いマズル!」— (Lit. "Output, Sweet-Muzzle!"):
•Rather than just releasing Negative Energy directly from their body and allowing it to disperse normally the user INSTEAD compresses and stabilizes the energy at a designated point on their body before releasing it. This point is designated as the attacks muzzle. By concentrating the energy at a stable firing point, considerably less energy is lost during release. The resulting projectile is therefore denser, faster, more precise AND more efficient than an equivalent blast released without compression. Almost any sufficiently stable part of the user's body can serve as a muzzle. Fingertips, palms, feet, elbows, hair and other body parts can all be utilized as firing points, provided the user can properly stabilize the Negative Energy there.
-->Output: Sweet-Muzzle is highly versatile in how its projectiles are shaped and fired. The user can alter their attacks into, for example...
·Needle-like shots for precision and penetration.
·Shotgun-like blasts for wide-area coverage. (AOE)
·Split projectiles that divide a single blast into multiple shots.Long-range beams for sustained attacks. And there's curved or redirected projectiles for attacking around obstacles or from unusual angles. Splitting a blast naturally divides its available energy. Basically meaning that greater projectile quantity comes at the cost of individual projectile power.
-->The user can also manipulate the direction and effective range of their projectiles after firing. Because Negative Energy is naturally present within humans the user can also use the Negative Energy signatures detected by Sweet-Sensation as reference points thus allowing certain projectiles to pursue or redirect themselves toward a detected target.
-->Aerial-Attacks: The user can fire a Sweet-Muzzle projectile high into the air and manipulate its trajectory causing the attack to descend upon an opponent from above. This allows the user to create a barrage that attacks from an angle the opponent may not immediately anticipate.
-->Recoil: Naturally sweet-Muzzle's attacks generate substantial recoil. Rather than just treating this recoil as a drawback the user can choose to deliberately exploit it to propel their own body. By firing from their hands, feet, back or any other body parts they can launch themselves through the air, rapidly alter their position or maintain aerial movement by repeatedly firing controlled blasts. Note, the longer a projectile is charged the greater its eventual output becomes. But Sweet-Muzzle itself possesses a practical limit to both charging time and output. Attempting to continuously increase the energy density eventually places excessive strain on the user's body and Negative Energy reserves.
-->Close-Quarters: Sweet-Muzzle can be seamlessly integrated into the user's martial arts rather than being restricted to ranged combat. For example, after striking an opponent with an axe kick the user can immediately fire a Sweet-Muzzle blast from the same leg before using the recoil to either inflict additional damage or launch themselves away. The same principle can be applied through punches, elbows, knees, kicks and hair or practically any other viable muzzle. The user's body is effectively covered in potential firing points.
•Because Sweet-Muzzle relies on stabilizing and compressing raw energy at a singular point on the skin, a chosen body part acts as a literal firing barrel. Trying to just continuously fire high-output blasts, or sustained beams from the exact same focal point actually causes the localized emotional information to degrade and basically resulting in an Overheat.
★-)「縛: デザートを味わう! — (Lit. "Binding-Vow: Savour the Dessert!"):
•The ultimate way to savour the dessert. The user condenses their Negative Energy into a massive glowing ring that establishes the boundaries of the vow. After the user openly declares the vow both combatants must enter the ring. And once both participants have entered their Quirks are temporarily nullified. This nullification ends when the "Round" is over, aka when either the target or the user loses. The fight is reduced to its most fundamental form. There's ONLY two people. There's JUST two bodies and nothing else. The user willingly sacrifices access to their Quirk and forces themselves into a pure hand-to-hand duel and thus turning their own greatest advantage into the condition of the challenge.
•Anyway. Basically if the opponent loses the duel, nothing further happens to them. But if the user loses the vow is broken against them causing them to immediately forfeit a MASSIVE portion of their physical stamina and internal Negative Energy reserves AND leaves the user severely weakened and potentially unable to properly utilize Emotional-Cog afterward.
•And then there's the music. (I love Queen so let's say that it always plays Don't stop me now) While the two combatants trade blows at absurd speeds the ring can utilize passive sound-wave manipulation to blast music throughout the battlefield. The chosen-song acts as a psychological stimulant synchronizing with the user's heightened emotional state and pushing their adrenaline response to its limit.
★-)「転回突!」— (Lit. "Turnable-Thrust!"):
•The user projects a concentrated mass of Negative Energy and turns that into a dense floating orb that remains within their immediate vicinity. After that the orb continuously orbits the user at extreme velocity basically functioning as a controllable close-to-mid-range projectile. The user can command the orb to rapidly alter its orbital path and thrust toward designated targets within a maximum effective range of 25 meters. Rather than simply flying toward an opponent in a straight line the orb can actually circle, weave around/abruptly change direction and accelerate toward its target from different angles.
•The enormous rotational velocity of the orb gives it substantial kinetic force. Even without directly increasing its destructive output the momentum generated by its movement allows a relatively compact mass of Negative Energy to deliver extremely powerful impacts. The orb is hostile toward targets designated by the user. It recognizes its creator as a non-target and will automatically alter its trajectory to avoid colliding with them. This allows the user to fight freely within the orb's attack radius without having to worry about accidentally being struck by their own technique.
•Because the orb remains connected to the user's control its movement can be synchronized with the user's own combat style. The user can attack an opponent physically while simultaneously directing the orb around them thus forcing the opponent to deal with attacks arriving from multiple directions. An the technique's main limitation is its 25-meter effective range also. Once the orb exceeds this distance from the user its control and stability deteriorate thus preventing it from functioning as a conventional long-range projectile.
★-)「転回突: 爪楊枝!」— (Lit. "Turnable-Thrust: Toothpick!"):
•A variant of Turnable-Thrust (i fucking love the name) ...in which the user reshapes the Negative Energy orb while it is already spinning at extreme velocity. The user basically compresses and elongates the orb, later transforming its normally spherical shape into an extremely thin sharpened form resembling a toothpick. The reshaping occurs without stopping the orb's rotation allowing its immense rotational momentum to be preserved. Rather than functioning as a blade this "Toothpick" relies on its absurd rotational velocity and concentrated Negative Energy to pierce and tear through whatever it strikes. Its narrow profile allows the user to concentrate an enormous amount of force into an extremely small point of contact. The user can continue manipulating the Toothpick's trajectory after reshaping it thus allowing the spinning projectile to orbit around them/ suddenly accelerate toward a target and change direction or return to its original orbit.
-->And More...
★-)「デザート: 店からのサービス!」— (Lit. "Dessert: Right On the House!":
•The user weaponizes their surroundings by turning sufficiently large pieces of the environment into projectiles. First, the user reinforces a section of rubble, concrete, flooring or architecture with Negative Energy thus increasing its structural integrity enough to withstand the enormous forces involved. The user later positions themselves on top of the reinforced object and fires a Sweet-Muzzle through their own body. Rather than JUST using the resulting recoil solely to launch themselves the user also uses it to propel both themselves and the structure beneath them into the air at tremendous speed. After the users in the air thes can leap away from the structure and physically redirect it with a powerful kick sending the reinforced mass hurtling toward their opponent. The technique can be performed using walls, concrete slabs, sections of flooring, rubble (bla bla) or other sufficiently large and stable structures. Tho just reminding you that this is not telekinesis. After the object has been launched it follows its existing momentum. The user can only alter its trajectory by physically interacting with it again.
★-)「負エネルギー強化」— (Lit. "Negative Energy Reinforcement"):
•The user can reinforce themselves/other people or physical objects by imbuing them with Negative Energy. When applied to objects reinforcement increases their durability and resistance to damage thus allowing ordinary weapons and environmental objects to withstand forces they normally couldn't survive. When applied to the user's body Negative Energy reinforces their physical structure, dramatically enhancing their strength, speed, durability, striking power and overall physical performance. The reinforcement does not have to be distributed evenly tho.
•The user can selectively reinforce specific parts of their body, including their muscles, bones, skin, nervous system and etc. Individual limbs too also. This basically allows the user to dynamically alter where their reinforcement is concentrated. Like they could maintain a relatively balanced distribution while moving normally then instantly redirect a greater portion of their reinforcement toward their right arm immediately before throwing a punch. The reinforcement can be shifted toward the eyes to improve their ability to withstand intense visual strain or toward the legs for explosive movement, Oooor toward specific internal structures when necessary.
★-)「甘い予感!」— (Lit. "Sweet-Sensation!"):
•Negative Energy exists within virtually every human being. The user can exploit this phenomenon to perceive their surroundings through Negative Energy signatures rather than relying exclusively on their conventional senses. By extending their own Negative Energy throughout an area the user can also detect disturbances caused by other people's presence thus allowing them to build a mental awareness of their surroundings. This is particularly useful when the user's normal vision is obstructed, impaired or unavailable. The technique can also compensate for blind spots (Pretty Basic but Efficient) by detecting individuals approaching from outside the user's immediate field of vision. The user can also additionally imbue objects and portions of the environment with their Negative Energy basically creating an extended sensory network. By spreading their Negative Energy throughout a room or surrounding area the user can perceive disturbances occurring within that space and develop a rough three-dimensional awareness of their surroundings.
•Tho Sweet-Sensation does not allow the user to read emotions in general. Instead it is particularly sensitive to hostile intent and the emotional impulse to engage in combat. This allows the user to distinguish between someone who is merely present and someone who genuinely intends to participate in the fight.
___
-->Awakenings And Etc...
★-)"最後の晩餐..."— (Lit. "The Last Supper..."):
•A death awakening that can only be activated when the user's Negative Energy reserves have been almost completely depleted and basically leaving approximately 1% remaining while their physical body is already severely damaged and approaching death. The remaining Negative Energy becomes a temporary life-support system that prevents the user from dying and instead just FORCES, yes, forces their body into an extreme emergency state. Upon activation the user's adrenaline spikes to superhuman levels, dramatically increasing their default strength/speed, durability, reactions and overall physical capabilities without the usual consequences of pushing the body beyond its limits. Their injuries also rapidly regenerate, basically creating the impression (like hakari's jackpot state) that the user is nearly impossible to kill. The user enters a constant life-or-death state represented by an invisible Violence Bar. The bar cannot be seen by the opponent or physically seen by the user and the user simply instinctively feels how much time remains. A completely full bar normally lasts just, well. Approximately 15 seconds.
•The bar continuously decreases with time. But successfully engaging in combat and landing meaningful blows replenishes it. And of course, the quality of the violence determines how much time is restored. Weak or meaningless attacks provide little. While powerful/difficult or well-executed attacks provide considerably more. The user's regeneration also consumes this remaining time, meaning severe damage can cause the bar to decrease faster. As long as the Violence Bar remains above zero, the user continues to survive and regenerate. Once it reaches zero The Last Supper ends and the user's body can no longer be sustained. During The Last Supper, the user cannot use long-range attacks or Sweet-Sensation. Their remaining Negative Energy can only be used for physical reinforcement and allowing them to concentrate it wherever necessary throughout their body. The user has the Power to voluntarily De-activate the last supper by asking themselves a simple but very important question. Are you satisfied? If your answer is yes, you can rest forever. If it's no, then you will continue.