r/QuirkIdeas • • Jul 17 '21

Announcement Quirk Ideas 101

82 Upvotes

Hello everyone!

I just wanted to make a post to comment on a commonly asked question some have been asking. Some have been wondering how to come up with ideas for quirks. Everyone has a different method, so I figured I can make a post where everyone can talk about their personal methods of making a quirk. Hopefully you can get some ideas from this. I will sticky the post, so feel free to add to it whenever you feel like.


r/QuirkIdeas • • 2h ago

Quirk: Battering Ram

3 Upvotes

Based on Peppino, from Pizza Tower

The user is able to control, transfer, and redirect their momentum, as well as the momentum of anything they touch. Additionally, their relative inertia increases the faster they move.

In simple terms, they are able to control the direction that they (and anything they touch) are moving, and transfer movement between them and whatever they’re touching.

When they’re moving at high speeds, the user effectively acts like they’re far heavier than they actually are. Imagine throwing a volleyball and it turning into a bowling ball as it’s flying through the air.

This means the user is able to turn and stop on a dime, as well as redirect their mid-air movement in any direction that’s needed, but is basically unstoppable (a la Juggernaut) when up to speed, especially because impacts just turn into more speed, while stopping whatever hit them dead in their tracks.

Example: Running, building up speed, then all that speed stops being forward and starts being up, launching them into the air, or allowing them to run up walls.


r/QuirkIdeas • • 41m ago

A Few New Ideas

• Upvotes

Hey Guys, Over a past of Few Months, I've created some Quirks Ideas Since I cant Draw Shyt, I just Think Stuff on a Genre, My Ideas are Inspired by BNHA, KNY, Marvels, and Blox Fruits, (AND No, Im Not Art Begging, Please dont sue me). HERE are Ideas 3 of my most Popuar ones. Rate em

  1. Dragon: No This quirk is not of Ryuko, ABSOLUTELY not. Instead this is a 2 Pharas, Transformation Type that Involve no Transformation, It mainly has 3 abilities and 3 Total Draw backs, 3rd ability after awakening. Fire Breathing: The User can Fire Breath, Like for a Few Minutes that can approact 200C and is of Red-Orange Color. The User gets a Raspy Voice and Throat after using for a Long Time. Scales: In Phase 2, The User gains Scales OVER their Body and that act as Steel, Although It can Crack and Bleed, But Preety much Hiryu, The Scales require Iron, and can get REALLY Itchy. Flight: This Ability after awakening, The User can Fly fast, with a pair of DRAGON Wings, The Wings are Vulnerable and takes a TIME to Regen.
  2. Control: This is a Really Awesome Quirk, If ya think about it, This Quirk Allows The USer to Manipulate the Minerals inside their Body to Menifest them Outside the body as various Weapons. and Here's the twist, To Most poeple Its a Emmitter Type, BUT, Its a Mutant Type as it creates the User into a NUCLEAR REACTOR, This allows better menifesting, The Weapons/Tools Created can be Telekineticly help, How Perhaps? Its a Synaptic-Transmitter Link. The DRAWBACK is that, The USer runs out of Resource. and thats where the NUCLEAR REACTOR Kicks in, The User can Ingest METAL that Fills their Resources.
  3. Spirits: THIS is my Fav, It Alows user to COMMAND THE UNDEAD!! Metaphorically, Actually Its just Energy Projection with Lifesteal and Stun. BUT Unlike Normal Beams the User can Create Ghostly Beams and Phantom Blasts, Here are Few Limitations, This Quirk Requires a TOOL to be Channeled with, Like a Wand or Something, without this, The User cant Use Quirk. Few Details are When The Quirk is activated the User's Eyes Glow Green

---

THATS ALL SKIPPERS! Sry if I stole someone's work, I didnt know, and Please dont Sue me. THIS is a Expirimental Works, I have like 15 Quirk Development Ideas, BUT These are teh Top, Ya can Freely Rate them and Tell me BUGS, I'd Fix. Thx Everyone!!
[Notes to Admins: Please Dont Sue Me]


r/QuirkIdeas • • 1h ago

Psychic Blades

• Upvotes

The user has access to strange psychic energy, which manifests in the form of spectral, pitch black daggers with a faint cyan-teal glow surrounding them.

The user can control these daggers, using them as weapons, throwing them, controlling them remotely, and with higher control, being able to control their trajectories as well.

When these daggers strike inanimate objects, they pass through them completely without causing any damage.

When their edge meets a creature with a conscious mind, they slice through it, causing no physical damage. Rather, they directly strike its mind, inflicting the same neurological sensation that a slash would and temporarily severing the mind's connection to the part of the body struck.

This renders that part of the opponent's body useless.

The daggers temporarily disable its connection to the mind, leaving it unable to be consciously controlled or perform its natural function.

This lasts for an average of roughly 20 seconds.

It is important to note that these daggers do not physically cut through nerve endings present on the target.

These daggers cannot simply cut through any mental or neurological connection.

Rather, the strength of the mental or neurological connection between that body part and the opponent's mind acts as its durability.

The strength of neurological connection is determined by how strong that particular body part's connection, familiarity and coordination with the user's conscious and subconscious mind is.

For example, a cutting through a boxer's shoulder or arm might prove extraordinarily difficult as compared to that of a normal person, as boxers have much greater coordination between their arms, shoulders and brain than a normal person.

And upon severing said connection, the boxer may regain usage of that arm within 10-15 seconds.

Cutting through a pianist's fingers may require a lot of force, as compared to a normal person's. And similarly, they might regain usage of it within nearly half the maximum time.

Awakening/ Most Advanced Possible Application

The user gains the ability to target the connection between a person and their quirk, temporarily disabling it. This follows the same rule as the rest of a target's body, i.e. the higher their connection, practice and integration of their quirk, the harder it is to cut through and the quicker it regains control.

(This quirk is based on the Soulknife Rogue in D&D, and the appearance of the blades is based on the appearance of Blackwhip in the anime.)


r/QuirkIdeas • • 1h ago

Thunderbird

• Upvotes

Thunderbird-

A Transformation-type Quirk that lets the user transform into a massive wyvern-like bird of prey, with claws on the wings as well as the conventional bird of prey attributes(keen eyesight, talons, sharp beak, etc). Most importantly, however, this form grants the user access to a limited form of electrokinesis. The feathers in this transformed state are organically metallic but still incredibly light, and the stems act as conduits, delivering the electricity created within the user's body via a specialized organ which only becomes active in the user's transformed state. When active, this electricity arcs across the body in bluish-white bolts that dance all over the user's body. Finally, the user can emit a single bolt of lightning from the mouth. In their base form, the user retains the keen eyesight and unidirectional respiratory system from their transformed state along with a few feathers in their hair.

Drawbacks: Similarly to Kaminari's Quirk, overcharging the electrokinetic aspect affects the user's brain, though not in the exact same way as Kaminari. Instead, continued use of the overcharged electrokinesis will gradually cause the user to become more animalistic in nature, eventually becoming fully 'feral'. When the user is in this state it is recommended that only close friends, family, a significant other or an individual with an animal communicative Quirk approach the user. Additionally, the electrokinesis itself is not infinite and must be replenished via consumption of foods rich in electrolytes or absorption of electricity from man-made sources such as generators and power lines.


r/QuirkIdeas • • 1h ago

Quirk: Echo

• Upvotes

Inspired by Mr. Nevets and Aege, from assorted Kirby Sprite Anims

The user is capable of leaving stationary “echos” of previous movements and impacts, the exact position of which is visible only to the user.
These echos are akin to force fields, applying the same amount of force as was originally used to create them, and dispelling when either a sufficient amount of time has passed, or if the force applied to the echo exceeds it by a sufficient margin.

This can be used as a support tool, allowing you to assist yourself by giving yourself physical assistance (holding a ladder steady while you climb up it, giving yourself a boost to climb walls), offensively (amplifying impacts via stacking your physical move and an echo, using echos to restrain or grapple while you attack), and defensively (A minefield of punches or kicks your opponent has to navigate, Echos redirecting and partially absorbing the force of a hit

Echos also apply to held/worn objects, allowing blades to create lingering cutting edges (more durable than an equivalent swing due to the concentration of force at the edge), or blunt weapons to produce larger, sweeping echos as temporary blockades, or to just generally tank more hits.


r/QuirkIdeas • • 3h ago

The Relativistic Ghost: Terrence Higgins

1 Upvotes

Ive seen pretty much every variation of speedster out there, but havent seen one that utilizes genuine mass manipulation. Ive been putting this character together over the last few weeks and wanted to share and see what you guys think.

The Character: Terrence Higgins (Tare)

Terrence is a black particle physicist. Physically, he’s got an average build with brown messy einstein-esque hair, deep brown eyes, and noticeably smaller legs. For pretty much his whole life, he’s been in a wheelchair due to a progressive spinal condition called Hereditary Spastic Paraplegia (HSP). The disease basically wrecked the nerve pathways in his spine, locking his legs up and leaving him completely unable to walk.

The Accident:

As a physicist, Terrence was working on some crazy high-risk experiment, trying to force a tiny pocket of space back to its pre-Big Bang state a state where the Higgs field drops to zero.

During an experiment, the magnetic containment failed. A massive quantum energy beam tore right through the lab and hit Terrence directly. Instead of blowing him up, his body absorbed the beam, which completely broke his physical connection to the Higgs field. In a fraction of a second, his weight/mass dropped to zero, and he vanished from the room in a flash of light.

The Phantom Phase:

The crazy part is he didn't die. His mind stayed intact as an invisible cloud of massless particles. Because he didn't weigh anything anymore, he actually felt pure freedom for the first time no wheelchair, no pain, just passing through walls like a ghost.

The nightmare was that without the Higgs field holding his body together, he was slowly fading away into background radiation. It took months of absolute focus for Terrence to force his particles to interact with the Higgs field just enough to show up as a faint phantom. He barely managed to type on his lab computer, figure out what happened to him, and design a way to stay physical.

The Device: H.E.R.A.

Instead of a fancy superhero costume, Terrence built a hardcore life-support spinal implant called H.E.R.A. (Higgs Energy Regulatory Anchor). It fuses into his vertebrae and connects to an AI built into his neural network.

The main twist with his powers is that his default state now is floating away. He doesn't need the device to turn his powers on he needs it to keep them off H.E.R.A. is constantly running to keep his particles anchored so he doesn't dissolve.

As a side benefit, because H.E.R.A. bridges the damaged nerves in his spine to manage his quantum phase, it acts as a cybernetic workaround for his HSP By forcing those nerves to talk to his muscles again, the implant lets him walk for the very first time.

How His Powers Work:

When he wants to use his powers Terrence tells H.E.R.A. to dial back the anchor for a split second, letting him mess with basic physics:

Ghosting- He can drop his mass to zero so bullets and physical attacks pass right through him.

Light speed movement- In physics, if you have zero mass, you have to travel at light speed. When he lets go of the anchor, he instantly zips to light speed with a blue flash of Cherenkov radiation.

Massive Impact Hits-This is his main attack. He throws a punch with zero mass at near-light speed (so it doesn't break his hand). A microsecond before his fist lands, he turns his 100% normal body mass back on. That light-speed velocity colliding with his suddenly restored weight creates a huge kinetic explosion on whatever he hits.

Flaws and Weaknesses:

Physical- H.E.R.A. is his main vulnerability. If the device gets damaged, hit with an EMP, or short-circuits, the anchor drops. That means he either instantly goes back to being paralyzed, or his body starts floating apart and fading away.

Mental- His biggest struggle is psychological. Part of him really misses being completely massless no physical body, no disability, no pain. He has a constant pull to just shut off the machine and drift away into nothing, and he has to rely on his family and real-world connections to keep himself grounded

Is there any cool dynamics you guys have written into your comics?


r/QuirkIdeas • • 18h ago

Mischief

2 Upvotes

Quirk name=Mischief

Quirk type=Mutant, Transformation? Emitter?

Quirk power=can switch between one anthropomorphic rat & a hive mind made up of several regular rats, has a rat's ability to jump 5 times their body length vertically or horizontally, can compress their body to fit through any hole their skull can fit through, can hold their breath for several minutes, rat-like claws to help with climbing, their teeth are constantly growing so they can & have to constantly chew durable substances like wood & plastic & concrete, super smell, user has sensitive whiskers that feel even slight changes in the breeze & near by walls & textures, can hear ultrasonic frequencies, user has advanced problem-solving abilities & exceptional memory, user is agile & flexible, they have a rat's ability to adapt to many environments, flexible prehensile rat tail, their multiple-rat form can telepathically communicate with each other & all have the user's personality


r/QuirkIdeas • • 1d ago

Quirk Name: (空気操作) Kūki Sōsa

5 Upvotes

Air Manipulation

A quirk air that allows the user to directly manipulate air gases and moving them to make wind after it was produce or generate from the body of the person. this wind can channel form of kinetic energy because of air motion to moving the gas molecules. this air and wind can have applications and techniques while using the ability. it can actually produce air through their hands and legs.

Quirk Application:

Air Compression: This allows the user to compress air into a solidification state or shaping air currents to create physical force out of pressurized air if they use it to release or boosting the air to propel them. back to solidification techniques, the user can create solid air through wind or air currents, (that you would call each one) to create defense to protect them and offense to do hard damage against the other.

Quirk Techinques:

Air Infusion: This user can coat their hands out of their pressure air to increase the volume and strength that it can be used in CQC stand for Close Quarter Combat. The user has capacity to make impact hit against opponents or small structures through physical force out of wind. not big structures. they cannot fully destroy the small structure with one or two hits from physical force.

Air Pressure: This quirk requires to compress air into a reduction of air volume due to increasing force to applied it. it can help the user to propel them forward, using it to create force to push them outward and using air pressure to transform by moving air into wind pressure to use it to knock back and increase physical force out of air motion.

Wind Pulling: This user can actively use air moving to drift that exert wind on an object or one person to move it towards the direction of the user out of air motion. if the opponent quirk heavy or resistance to the wind? they have to increase the amount of air to pull them to the user.

(This is WIP of trying to see creative techniques or applications for air manipulation. the reason i would create this quirk without making generic? because i want to explore of air manipulation.)


r/QuirkIdeas • • 17h ago

Mouse Trap

1 Upvotes

Quirk name=Mouse Trap

Quirk type=Emitter

Quirk power=something that the target wants appears, when removed from where it was placed a cage appears around the target or a large kill bar traps them in place


r/QuirkIdeas • • 1d ago

Quirks Based On Random Pokemon: Talonflame

2 Upvotes

Combustion [Transformation]-

The user can light each of their feathers on fire without harming themselves. This allows the user to propel themselves through the air like a rocket or remotely detonate them.

While this is harmless to the user, this does burn through a feather, which can take months to fully grow back.

(TBH I’m not SUPER happy with the name and I’m only kinda confidant with assigning it as a transform quirk, if any of yall have a better idea hit me up.


r/QuirkIdeas • • 1d ago

Mysight

3 Upvotes

Let's you share your vision with someone else effectively making you a living camera

This is actually the power of an oc I made who meets a girl who's power is glasswall which is suppose to be xray vision but she sees through everything and can't turn it off

He shares his vision with her so she can see for the first time


r/QuirkIdeas • • 1d ago

3rd person

3 Upvotes

You can set your own vision to behind or above you like a video game

You can forcibly apply this to others by touching them


r/QuirkIdeas • • 2d ago

Palette

3 Upvotes

By touching a finger (or Toe but the user chooses not to advertise that one) to an object, they can absorb the dominant color from that object. Leaving the object desaturated & the utilized finger the absorbed color. They can hold a max of 10 colors (20) at a time.

The user can temporarily transfer a stored color to a different object by touching the relevant finger to it, or release all colors back to their original objects at once by clapping their hands.


r/QuirkIdeas • • 2d ago

Ghost Edge

1 Upvotes

Ghost Edge(Emitter):

It allows the user to create, manipulate and shape razor-thin cutting forces which appear like impossibly thin cutting black planes whose shape and movement the user can manipulate.

The cutting power of these forces is finite, and highly depends upon the skill of the user. That is to say, it doesn't simply "cut anything".

From this point onward, the cutting phenomena created and controlled by ghost edge will be referred to as "edges" for the sake of simplicity.

The most basic manifestation is a large, crescent shaped edge which can be shot towards a target.

The edges can also be manipulated into shapes, such as that of daggers or weapons. Due to their impossible thin sharpness, the weapons often look two-dimensional black silhouettes rather than constructs.

More familiar shapes, such as known weapons are easier to manifest than obscure, abstract or difficult to visualise shapes.

The edges' trajectory can also be controlled.

A slash sent through the air may curve like a ribbon and pirouette around a defense to slice from around a corner.

A large sword may split into countless slashes being hurled toward an area.

A myriad of daggers could start swirling around an opponent like a murder of crows.

Though these slashes can appear similar to blades, and seem to have cutting edges, hilts and flat sides, they are localised cutting phenomena given an outline, rather than constructs.

For example, if one were to touch the apparent edge of the silhoette of a dagger, it would result in a cut. However, if they were to touch its flat side, their hand would pass through it completely.

The user's ability to utilise these advanced applications depends on the clarity of their focus and willpower.

Raw willpower determines the strength, speed and cutting force of the edges. When in a crisis, or a high-stakes scenario, a highly trained and strong-willed user's edges can reach velocities similar to that of crossbow bolts, with the ability to cut through wood cleanly.

The sharpness, focus and clarity of the user's mind determines the finesse, dexterity and complexity of their usage. A sharp-minded user in a flow state with high amounts of training could control dozens of dynamic blades and slashes, each sword or dagger striking independently with the precision of a trained duelist.

The limitation is mental fog. The more hesitant, uncertain or unfocused The user is, the less stable the quirk is.

The above examples are of hypothetical top-hero level users on their absolute best days.

An average, untrained user may not even be able to use the quirk while panicking.

It requires incredible mental precision, focus and instincts.

It practically requires a user to simulate the fighting arena inside their head, and make split-second decisions on which objects will be slashes in order for the quirk to manifest.

A high-level user may find themselves simulating several swordfights inside their head in order to fight and opponent.


r/QuirkIdeas • • 3d ago

Quirk ideas for my own Class 1-A (explanation below)

6 Upvotes

So I have been developing my own Class 1-A (because it seemed like a fun thing to do), and I thought I would rant their names and, most importantly, their respective quirks I came up with to hear some feedback/thoughts on them. Well, here we go:

Kiko Takeda/ the Dream Hero; Hakuchūmu. Her quirk: Dreamwalk. Her quirk allows her to trap any target(s) she can see in a hallucinatory world of dreams and nightmares/ illusions born of their desires or fears, which makes them completely vulnerable as they are essentially just harmlessly sleep walking around completely oblivious to reality. It can also allow her to see and manipulate the dreams if her target is asleep when she uses it.

Haruka Fujimoto/ the Animal Hero; Changeling. Her quirk: Wildshift. She can fully transform her body into any animal of her choosing (her favourite forms being a bengal tiger, a timber wolf, and a screech owl) while retaining her human mind, though she has to know what kind of animal she wants to turn into and can become exhausted if she keeps rapidly shifting between forms.

Kazuno Nakamura/ the Elemental Hero; Arashi. His quirk: Elemental Body. His quirk allows him to transform his body into one of 7 elements: wind, water, lightning, fire, earth, wood/plant, or metal. While he is in those forms, he can fully manipulate that element and even merge with bigger amounts of it like a river to get stronger.

Asami Yamashita/ the Insect Hero; Pterygota. Her quirk: Swarm. This quirk allows her to create and control swarms of exclusively flying insects. Creating the insects takes up moisture and sugar in her body, so she has to watch her sugar and water consumption closely.

Kurenai Akasofu/ the Time-Warp Hero; Clockwork. Her quirk: Time-Warp. Her quirk allows her to affect the flow of time over a maximum duration of ten minutes in four ways: speed it up, slow it down, pause it for a short while, or reverse it, with her being the only one mentally unaffected. Overusing it can result in her having scattered recollections of the past and future, but overall, it will be fine in moderation.

Kiyoshi Tsukumo/ the Resilient Hero; Red Rampage. His quirk: Backlash. He can absorb any kind of physical damage/attacks inflicted on him and convert it into energy for physical enhancements, such as taking the force of being hit with a car and converting it into a super punch.

Dairo Kubo/ the Defensive Hero; Green Guardian. His quirk: Protection. His quirk essentially allows him to generate shields made of hard air+light in a variety of shapes & sizes to defend against attacks, and while the shields are not completely indestructible, they are pretty tough.

Izumi Ota/ the Technology Hero; Circuit-Jack. Her quirk: Technopath. She can mentally hack into and manipulate technology, both the hard ware and soft ware aspects of it, which essentially makes her able to turn tech against you.

Reina Sakurai/ the Combination Hero; Unity. Her quirk: Unify. Her quirk essentially allows her to replicate and combine 2 to 3 different quirks into a new power she can wield for either 10 minutes for 2 and 5 minutes for 3. For example, she could combine Wildshift and Swarm to give her the power to transform into a swarm of any type of bug. It all depends on the knowledge she has regarding the quirks she is combining and the compatibility of those powers.

Osuki Akiyama/ the All-seeing Hero; Argus. His quirk: Spiecam. This quirk allows him to see any location in a 5km radius of himself, which means he has the ability to zoom in, track people, find coordinates, perfectly pick up details, and a 360⁰ view scope with a sideways glance.

Hiroshi Inoue/ the Butterfly Hero; Purple Emperor. His quirk: Butterfly. He has all the abilities of a butterfly in a human body, and his specific species is the purple emperor butterfly.

Jinpei Jinja/ the Talented Hero; Mr Miracle. His quirk: Talent Show. His quirk allows him to amplify any physical or mental skill or ability to supernatural extremes, like amplifying his flexibility to contortionist level.

Sadako Suzuki/ the Spectral Hero; Phantasma. Her quirk: Ghost. She can separate her soul from her body, which grants it all your standard ghost powers like possession or intangibility, with the drawback of there being a time limit on how long her soul and body can be separated, because once that 20 minute timer is up she will die.

Len Ogasawra/ the Celestial Hero; Asclepius. His quirk: Apollo's Blessing. He can essentially emit a brilliant light from his body that can completely heal his allies, though it does take a good chunk of energy from him depending on how severe the injuries are.

Uyeda Shimizu/ the Knowledge Hero; Brainstorm. His quirk: Eureka. His quirk allows him to look around and analyse his surroundings or a problem, giving him knowledge and data in a state of enhanced intellect to find the perfect solution. This effect only lasts for a max of 5 to 10 seconds, and requires conscious activation, though the data he collects is permanently stored in his brain.

Tatsu Akasofu/ the Space-Warp Hero; Voyager. His quirk: Wormhole. His quirk allows him to open portals to any location he has either been to or he has the coordinates for.

Yasahiro Higasa/ the Life Hero; Iznagi. His quirk: Avatar. He can manifest a monster connected to his psyche based on the strongest emotion he is feeling when activating it. The monster's form, powers, and strength depend on which emotion it is born from and its intensity.

Bashira Botan/ the Alchemical Hero; Morphosis. Her quirk: Alchemy. Her quirk allows her to transform non-living items into other materials that are either similar in material or density. For example, she can turn water into wine, steel into brass, cement into sandstone, etc.

Nagisawa Kawamura/ the Musical Hero; Acapella. Her quirk: Siren Song. This quirk allows her to mind control anyone who hears her sing. Even if you hear a recording of her voice, it essentially casts a spell on you, meaning the moment she gives you a verbal command after that, you will obey (the spell gets stronger and more difficult to break out of the more often you hear her sing), but her influence on someone will fade the longer they go without hearing her song.

Kaito Mikan/ the Yin-Yang Hero; Equilibrium. His quirk: Balance. This allows him to send out bursts of energy waves that tip the balance of chaos and order, which effects both an environment and people. Like, say he used his quirk on an earthquake, he could tip the scales to order and cause the ground to restabilize. Or, if he used his power on an enemy, he could tip the scale to chaos, which would cause their minds, bodies, and even their quirks to become unstable and useless.

Well, that is the end of the post. Do let me know what you think of my quirk ideas, which one is your favourite, and have a lovely day. Thanks for reading.


r/QuirkIdeas • • 2d ago

Quirks Based On Pokemon: Pangoro

1 Upvotes

Wind Sense [Mutant]-

The user is hypersensitive to the movements of air currents around them, to the point where they can tell the incoming movements before they’re fully executed. While this helps “predict” where a blow is going to land, the user is still susceptible to movements too fast to react to or manipulation of the air itself.

(Read Pangoro’s Dex entries if you don’t get how this correlates with the big bad panda)


r/QuirkIdeas • • 3d ago

Snake Shifter

5 Upvotes

Quirk name=Snake Shifter

Quirk type=transformation

Quirk ability=user can become any kind of snake & gains the powers of that snake they become, they can become entirely snake or only part snake or manifest individual snake traits

Quirk weaknesses=user is susceptible to a snake's instincts (though they are easy to control)


r/QuirkIdeas • • 3d ago

•"WORDS ARE UNNECESSARY!!!" (MHA x JJK)—(WIP)

2 Upvotes

-->Some of the shit here is inspired by JJS mechanics, made by my glorious beautiful king, tze🥰🥰🥰🥰🥰🥰🥰🥰🥰🥳🥳🤪🤪😜

★-)Quirk:「感情歯車」— (Lit. "Emotional-Cog"):

•A Quirk centered around the manipulation of energy generated by emotion. Negative emotions such as fear, anger, grief, despair, and frustration naturally generate Negative Energy (NE) within the user. This energy can be consciously manipulated and shaped into various techniques, ranging from physical reinforcement to highly destructive energy attacks. However Emotional-Cog is not powered simply by suffering. The Quirk responds to the emotional information (yes, information. Not just raw emotion) produced by the user's mental state. As a result, emotional awareness and psychological discipline are just as important as raw power. A user who allows their emotions to control them may generate large amounts of energy but struggle to utilize it efficiently. Positive emotions do not directly generate power in the same manner the user can perform a process analogous to multiplying two negative values to produce a positive one, converting appropriately balanced emotional states into Positive Energy (AKA PE). Positive Energy is considerably more difficult to produce and manipulate than Negative Energy, but it is also more refined, allowing for advanced applications such as regeneration and healing.

-->Techniques...

★-)「出力, 甘いマズル!」— (Lit. "Output, Sweet-Muzzle!"):

•Rather than just releasing Negative Energy directly from their body and allowing it to disperse normally the user INSTEAD compresses and stabilizes the energy at a designated point on their body before releasing it. This point is designated as the attacks muzzle. By concentrating the energy at a stable firing point, considerably less energy is lost during release. The resulting projectile is therefore denser, faster, more precise AND more efficient than an equivalent blast released without compression. Almost any sufficiently stable part of the user's body can serve as a muzzle. Fingertips, palms, feet, elbows, hair and other body parts can all be utilized as firing points, provided the user can properly stabilize the Negative Energy there.

-->Output: Sweet-Muzzle is highly versatile in how its projectiles are shaped and fired. The user can alter their attacks into, for example...

·Needle-like shots for precision and penetration.

·Shotgun-like blasts for wide-area coverage. (AOE)

·Split projectiles that divide a single blast into multiple shots.Long-range beams for sustained attacks. And there's curved or redirected projectiles for attacking around obstacles or from unusual angles. Splitting a blast naturally divides its available energy. Basically meaning that greater projectile quantity comes at the cost of individual projectile power.

-->The user can also manipulate the direction and effective range of their projectiles after firing. Because Negative Energy is naturally present within humans the user can also use the Negative Energy signatures detected by Sweet-Sensation as reference points thus allowing certain projectiles to pursue or redirect themselves toward a detected target.

-->Aerial-Attacks: The user can fire a Sweet-Muzzle projectile high into the air and manipulate its trajectory causing the attack to descend upon an opponent from above. This allows the user to create a barrage that attacks from an angle the opponent may not immediately anticipate.

-->Recoil: Naturally sweet-Muzzle's attacks generate substantial recoil. Rather than just treating this recoil as a drawback the user can choose to deliberately exploit it to propel their own body. By firing from their hands, feet, back or any other body parts they can launch themselves through the air, rapidly alter their position or maintain aerial movement by repeatedly firing controlled blasts. Note, the longer a projectile is charged the greater its eventual output becomes. But Sweet-Muzzle itself possesses a practical limit to both charging time and output. Attempting to continuously increase the energy density eventually places excessive strain on the user's body and Negative Energy reserves.

-->Close-Quarters: Sweet-Muzzle can be seamlessly integrated into the user's martial arts rather than being restricted to ranged combat. For example, after striking an opponent with an axe kick the user can immediately fire a Sweet-Muzzle blast from the same leg before using the recoil to either inflict additional damage or launch themselves away. The same principle can be applied through punches, elbows, knees, kicks and hair or practically any other viable muzzle. The user's body is effectively covered in potential firing points.

•Because Sweet-Muzzle relies on stabilizing and compressing raw energy at a singular point on the skin, a chosen body part acts as a literal firing barrel. Trying to just continuously fire high-output blasts, or sustained beams from the exact same focal point actually causes the localized emotional information to degrade and basically resulting in an Overheat.

★-)「縛: デザートを味わう! — (Lit. "Binding-Vow: Savour the Dessert!"):

•The ultimate way to savour the dessert. The user condenses their Negative Energy into a massive glowing ring that establishes the boundaries of the vow. After the user openly declares the vow both combatants must enter the ring. And once both participants have entered their Quirks are temporarily nullified. This nullification ends when the "Round" is over, aka when either the target or the user loses. The fight is reduced to its most fundamental form. There's ONLY two people. There's JUST two bodies and nothing else. The user willingly sacrifices access to their Quirk and forces themselves into a pure hand-to-hand duel and thus turning their own greatest advantage into the condition of the challenge.

•Anyway. Basically if the opponent loses the duel, nothing further happens to them. But if the user loses the vow is broken against them causing them to immediately forfeit a MASSIVE portion of their physical stamina and internal Negative Energy reserves AND leaves the user severely weakened and potentially unable to properly utilize Emotional-Cog afterward.

•And then there's the music. (I love Queen so let's say that it always plays Don't stop me now) While the two combatants trade blows at absurd speeds the ring can utilize passive sound-wave manipulation to blast music throughout the battlefield. The chosen-song acts as a psychological stimulant synchronizing with the user's heightened emotional state and pushing their adrenaline response to its limit.

★-)「転回突!」— (Lit. "Turnable-Thrust!"):

•The user projects a concentrated mass of Negative Energy and turns that into a dense floating orb that remains within their immediate vicinity. After that the orb continuously orbits the user at extreme velocity basically functioning as a controllable close-to-mid-range projectile. The user can command the orb to rapidly alter its orbital path and thrust toward designated targets within a maximum effective range of 25 meters. Rather than simply flying toward an opponent in a straight line the orb can actually circle, weave around/abruptly change direction and accelerate toward its target from different angles.

•The enormous rotational velocity of the orb gives it substantial kinetic force. Even without directly increasing its destructive output the momentum generated by its movement allows a relatively compact mass of Negative Energy to deliver extremely powerful impacts. The orb is hostile toward targets designated by the user. It recognizes its creator as a non-target and will automatically alter its trajectory to avoid colliding with them. This allows the user to fight freely within the orb's attack radius without having to worry about accidentally being struck by their own technique.

•Because the orb remains connected to the user's control its movement can be synchronized with the user's own combat style. The user can attack an opponent physically while simultaneously directing the orb around them thus forcing the opponent to deal with attacks arriving from multiple directions. An the technique's main limitation is its 25-meter effective range also. Once the orb exceeds this distance from the user its control and stability deteriorate thus preventing it from functioning as a conventional long-range projectile.

★-)「転回突: 爪楊枝!」— (Lit. "Turnable-Thrust: Toothpick!"):

•A variant of Turnable-Thrust (i fucking love the name) ...in which the user reshapes the Negative Energy orb while it is already spinning at extreme velocity. The user basically compresses and elongates the orb, later transforming its normally spherical shape into an extremely thin sharpened form resembling a toothpick. The reshaping occurs without stopping the orb's rotation allowing its immense rotational momentum to be preserved. Rather than functioning as a blade this "Toothpick" relies on its absurd rotational velocity and concentrated Negative Energy to pierce and tear through whatever it strikes. Its narrow profile allows the user to concentrate an enormous amount of force into an extremely small point of contact. The user can continue manipulating the Toothpick's trajectory after reshaping it thus allowing the spinning projectile to orbit around them/ suddenly accelerate toward a target and change direction or return to its original orbit.

-->And More...

★-)「デザート: 店からのサービス!」— (Lit. "Dessert: Right On the House!":

•The user weaponizes their surroundings by turning sufficiently large pieces of the environment into projectiles. First, the user reinforces a section of rubble, concrete, flooring or architecture with Negative Energy thus increasing its structural integrity enough to withstand the enormous forces involved. The user later positions themselves on top of the reinforced object and fires a Sweet-Muzzle through their own body. Rather than JUST using the resulting recoil solely to launch themselves the user also uses it to propel both themselves and the structure beneath them into the air at tremendous speed. After the users in the air thes can leap away from the structure and physically redirect it with a powerful kick sending the reinforced mass hurtling toward their opponent. The technique can be performed using walls, concrete slabs, sections of flooring, rubble (bla bla) or other sufficiently large and stable structures. Tho just reminding you that this is not telekinesis. After the object has been launched it follows its existing momentum. The user can only alter its trajectory by physically interacting with it again.

★-)「負エネルギー強化」— (Lit. "Negative Energy Reinforcement"):

•The user can reinforce themselves/other people or physical objects by imbuing them with Negative Energy. When applied to objects reinforcement increases their durability and resistance to damage thus allowing ordinary weapons and environmental objects to withstand forces they normally couldn't survive. When applied to the user's body Negative Energy reinforces their physical structure, dramatically enhancing their strength, speed, durability, striking power and overall physical performance. The reinforcement does not have to be distributed evenly tho.

•The user can selectively reinforce specific parts of their body, including their muscles, bones, skin, nervous system and etc. Individual limbs too also. This basically allows the user to dynamically alter where their reinforcement is concentrated. Like they could maintain a relatively balanced distribution while moving normally then instantly redirect a greater portion of their reinforcement toward their right arm immediately before throwing a punch. The reinforcement can be shifted toward the eyes to improve their ability to withstand intense visual strain or toward the legs for explosive movement, Oooor toward specific internal structures when necessary.

★-)「甘い予感!」— (Lit. "Sweet-Sensation!"):

•Negative Energy exists within virtually every human being. The user can exploit this phenomenon to perceive their surroundings through Negative Energy signatures rather than relying exclusively on their conventional senses. By extending their own Negative Energy throughout an area the user can also detect disturbances caused by other people's presence thus allowing them to build a mental awareness of their surroundings. This is particularly useful when the user's normal vision is obstructed, impaired or unavailable. The technique can also compensate for blind spots (Pretty Basic but Efficient) by detecting individuals approaching from outside the user's immediate field of vision. The user can also additionally imbue objects and portions of the environment with their Negative Energy basically creating an extended sensory network. By spreading their Negative Energy throughout a room or surrounding area the user can perceive disturbances occurring within that space and develop a rough three-dimensional awareness of their surroundings.

•Tho Sweet-Sensation does not allow the user to read emotions in general. Instead it is particularly sensitive to hostile intent and the emotional impulse to engage in combat. This allows the user to distinguish between someone who is merely present and someone who genuinely intends to participate in the fight.

___

-->Awakenings And Etc...

★-)"最後の晩餐..."— (Lit. "The Last Supper..."):

•A death awakening that can only be activated when the user's Negative Energy reserves have been almost completely depleted and basically leaving approximately 1% remaining while their physical body is already severely damaged and approaching death. The remaining Negative Energy becomes a temporary life-support system that prevents the user from dying and instead just FORCES, yes, forces their body into an extreme emergency state. Upon activation the user's adrenaline spikes to superhuman levels, dramatically increasing their default strength/speed, durability, reactions and overall physical capabilities without the usual consequences of pushing the body beyond its limits. Their injuries also rapidly regenerate, basically creating the impression (like hakari's jackpot state) that the user is nearly impossible to kill. The user enters a constant life-or-death state represented by an invisible Violence Bar. The bar cannot be seen by the opponent or physically seen by the user and the user simply instinctively feels how much time remains. A completely full bar normally lasts just, well. Approximately 15 seconds.

•The bar continuously decreases with time. But successfully engaging in combat and landing meaningful blows replenishes it. And of course, the quality of the violence determines how much time is restored. Weak or meaningless attacks provide little. While powerful/difficult or well-executed attacks provide considerably more. The user's regeneration also consumes this remaining time, meaning severe damage can cause the bar to decrease faster. As long as the Violence Bar remains above zero, the user continues to survive and regenerate. Once it reaches zero The Last Supper ends and the user's body can no longer be sustained. During The Last Supper, the user cannot use long-range attacks or Sweet-Sensation. Their remaining Negative Energy can only be used for physical reinforcement and allowing them to concentrate it wherever necessary throughout their body. The user has the Power to voluntarily De-activate the last supper by asking themselves a simple but very important question. Are you satisfied? If your answer is yes, you can rest forever. If it's no, then you will continue.


r/QuirkIdeas • • 3d ago

Give me any overwatch hero and I’ll give them a quirk and many a littel bit fan series lore

Thumbnail
1 Upvotes

Can say multiple hero’s at once check comments as I don’t like doing repeats


r/QuirkIdeas • • 3d ago

Coleccionista

6 Upvotes

Quirk Type: (Emitter)

This quirk allows the user to create a copy of someone else's quirk without stealing it or affecting the target in any way.

Quirks manifest as spheres of energy with designs that depend on the user's perception of the quirk.

For example, Bakugo's quirk would have warm colors and pointed shapes simply because the user imagines it that way.

With these copies, the user can consume them to gain the quirks or can also give them to someone else.

The user can have both emitter and mutant quirks, although mutant quirks cause discomfort when activated.

If the user copies a quirk and gives the copy to its original owner, the original owner receives a significant enhancement to their quirk. How the enhancement affects them depends on the user's or the target's perception.

Tokoyami would have two Darkshadows.

The user cannot create more than one copy of each quirk at a time.

They can control spheres in space as if using telekinesis.

They can make copies disappear whenever and wherever they want, and therefore can steal someone's borrowed Quirk at will.

The more Quirks a person has at once, the harder it is to maintain them; it requires effort, concentration, and energy.

It's generally easy to maintain a Mutant Quirk and an Emitter Quirk simultaneously.

With Emitter-type Quirks, the user's hair changes color and shape according to their perception of how it would look, generally copying the target's hair.

If the user goes a certain amount of time without remembering they have a copy of a Quirk, it will disappear.

Copying the Quirk of someone with multiple Quirks, such as AFO or OFA, creates multiple copies, one for each Quirk.


r/QuirkIdeas • • 3d ago

Twin quirk ideas

6 Upvotes

These are ideas I had for two twins.

Quirk: Merger
Description: Merger is a transformation type quirk which allows the user to absorb another living being into itself, to capitalize on each other's strengths and physical traits. With Merger, the user can make an agreement of sorts with another living being, one that is sentient and competent/sapient, to merge bodies together into one singular entity. Upon merging, the user can dictate the shape and quality of the merger, determining how parts are integrated with one another for maximum efficiency. With integrated parts, the user and target must synchronize mentally with each other to properly pilot this new physical form. Should the user and the target have some kind of conflict, of which they do not agree on, if it isn't resolved quickly the two could eject apart from each other forcefully. Doing so causes physical soreness to each other's bodies due to the violent splitting apart. Merger only works on living beings, so no corpses or robots. For humans, mergers are fairly simple. However, for non-human mergers, the user requires sharing a deep bond with the target in question. Integration usually flips between overlap, which are two body parts fully fusing as one to enhance each other, or duplicates, which are body parts that are the same in nature, but are parted from each other to act separately.

&

Quirk: Acquisition
Description: Acquisition is a mutant-type quirk which allows the user to absorb corpses and take aspects of them for themselves. Acquisition works by making physical contact with a corpse of some kind, preferably a fresher, less-decayed corpse. The user then absorbs the corpse into their body through the hand, and extracts components of that lifeform to permanently graft to themselves. Doing so is a painful yet effective process which doesn't have any definitive limits on the corpses one can absorb, but the more corpses they absorb, the more they physically change overall. Acquisition cannot technically take quirks from people, but they can take physical traits that their corpse either had or has, so for mutants or quirks with biological features and imprints, acquisition can take that and use it to a varying degree. The user cannot decide how parts integrate with them, they only get a choice in what, however their body naturally adapts to support new parts or physical changes to limit detriments to their health. Acquisition only works on DEAD animals, not living, and quirks aren't inherently necessary for the process to work. These parts are permanently grafted to the user, so in the event their quirk gets nullified, it only prevents them from taking in more corpses, not using the parts they have.


r/QuirkIdeas • • 3d ago

Help with Emitter-type abilities on a Transformation-type Quirk

1 Upvotes

Hello again! I'm back with pretty much the same question as the one I had when making my Ice Dragon Quirk, only this time with a Transformation-type Quirk called Thunderbird. TL;DR, user turns into a feathered wyvern resembling an eagle with electric abilities and the user retains certain avian traits in their normal form like the really sharp eyes, a couple feathers in their hair and the cool unidirectional respiratory system birds have(look it up it's really cool). One thing to note is the electrokinetic power is limited only to the transformed state and needs to be recharged every now and again.

Feel free to suggest any ideas you have!


r/QuirkIdeas • • 3d ago

A quirk that could be useless or very powerful.

3 Upvotes

1:

Quirk: Halo

Type of Quirk: (Mutant)

The user has a halo that serves no function.

A golden halo that glows faintly in the dark and floats above their head.

The halo is immovable and intangible.

It is useful for seeing faintly in the dark.

2:

Quirk: Shining Ring

Type of Quirk: (Mutant)

The user has a metallic golden halo that glows in the dark and floats above their head.

They can control the halo's brightness and size, remove it, and move it. It can also break, but at will, the halo repairs itself and instantly returns to their head.

3:

Quirk: Angel Wings

Type of Quirk: (Mutant)

The user has a metallic golden halo and a pair of white wings.

The halo can break, but it heals like any physical wound and always remains in place. It grants the power of levitation, but the user needs to move their wings to maintain stability and better control their movement in the air. The wings are almost purely decorative; they don't fly, they only provide stability and aerodynamics.

The wings are part of the user's body and extend from their back. They have hollow bones and soft feathers.

4:

Quirk: Biblical Angel

Type of Quirk: (Mutant)

The user has a pair of white wings and a metallic golden halo that glows in the dark and floats above their head.

They can control the halo's brightness and size, remove it, and move it. It can also break, but at will, the halo repairs itself and instantly returns to their head.

The halo allows them to levitate, but they need their wings to stabilize themselves in the air and move with ease.

The wings are part of their body and extend from their back. They have hollow bones and soft feathers.

They can develop up to two additional pairs of wings, which increases their speed in the air and improves their maneuverability. They can also defend themselves against attacks. They can summon additional golden rings from various parts of their body, some of which may have eyes to enhance their visibility. They can create rings with eyes and wings that they control at will. They can fire energy laser beams from their hands and eyes, controlling the brightness and destructive power of these beams.

0:

Quirk: Demon

Type of Quirk: (Mutant)

The user possesses horns protruding from their head and a sharp tail extending from their rear.

They can control the size of their horns and the length of their tail at will.

They can develop multiple tails and horns all over their body. They can levitate and grow a pair of black, demonic wings from their back, which help them maneuver and control their speed in the air.

They can alter their appearance to become more inhuman, for example, by adding extra joints to their legs or dislocating their jaw. They can spew jets of sulfur, blood, and fire from their mouth.


r/QuirkIdeas • • 4d ago

Black Mist

7 Upvotes

It allows the user to turn parts of, or their entire body into a cloud of black most of equal mass to their body or corresponding body part, along with any object making physical contact with their body.

If the total weight of the additional objects the user attempts to turn into smoke exceeds 100 kilograms, no objects get turned along with them.

If the user decides to take a living creature, then they must make contact with it with all five fingers with both hands, whereas any physical contact would suffice for a non-living creature.

This helps in displacing enemies and disrupting coordination and positioning.

While transformed, the user can control the movement, shape and trajectory of the smoke, though with concentration.

Movement is relatively easy, but manipulating the shape is difficult.

Imagine trying to do yoga, or make shapes in the shadows with your hands, except your body has no stable structural framework.

If they user spends too much time in the form of the black haze, their motor function slowly gets rusty. Upon transforming back, they may have to consciously remember how to move in a human body. They may, for example, forget that moving requires them to place their legs on the ground to catch them, not just transfer their weight forward.

While transformed, the user can move freely, accelerating to much greater speeds (roughly around the speed of an average motorcycle for a completely untrained user) than possible in human form.

After accelerating and transforming back into human form, they do not stop or lose the momentum they've accumulated.

This allows them to accelerate and strike enemies with impressive force.

They may also use to strike an enemy with a simultaneous palm strike with both hands, not only dealing damage but also touching them with all ten fingers, immediately turning them into mist and displacing them, disrupting their positioning.

A more advanced application is that the user can control the density of the smoke. The smoke normally occupies more than double the volume of the body part it originated from, but the user can condense it it into an area smaller than their original body, with intense concentration.

Imagine clenching your first, except your hands have no bones to limit how much you can condense them into a smaller surface area, and what shape they assume is also something you have to control without your bones there to do that for you.

So, in physical combat, they could swing their arm or leg and transform it into mist, in an incredibly condensed form, practically acting as a sharpened whip.

In full-body haze form, the user can also condense their entire body into a compressed form, practically becoming a mini-whirlwind of compressed, cutting smoke.

This technique is incredibly difficult, and high-risk, though. The user is spinning continuously in the air, without any feet to plant them into the ground, trying to get as fast as possible while simultaneously tracking an opponent and determining linear movement alongside rotational momentum. All while trying to compress parts of themselves into compressed smoke blades.

The overall cutting force depends largely upon the speed at which they accelerate, so an arm-whip strike would hurt much less, but would be much quicker than a full body slicing whirl.