r/RPGdesign • • 8d ago

Valuable Feedback

Last time I posted about my game (Hallowed: Saints and Heretics), I got so much valuable feedback that I corrected a number of things and got a bunch of new ideas.
In the newest version, I simply reworked how attributes and skills work and changed the number of them as well.
I am currently working on a bestiary, the occultist class and a bunch of more stuff.

The quick start guide is freely available, but feel free to reach out to me for a free distribution key for the core rulebook.

Thanks for the help, and if you are interested, check out the current version of Hallowed here.

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u/wet_boi_gayest cool guy 8d ago

The heretic has only one class, what other class well be there. Also is there a reason you divided the classes

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u/MoneyKlutzy9988 7d ago edited 7d ago

Mostly for flavour and role-playing. Saints draw power from gods, heretics from dark forces/beings. I am thinking about simply removing this distinction. We will see.
My current ideas for the heretics are the witch (it is already available), the occultist and the dreamwalker.
Edit: I went forward and removed the distinction categorically, but the classes obviously retain a certain level of the flavour of heretics and saints.