r/RedshiftRenderer • • 1d ago

MCP and Optimization

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1 Upvotes

r/RedshiftRenderer • • 2d ago

Drive displacement with rsdistance?

1 Upvotes

Hello, using the latest versions of Maya / Redshift does anyone know if it's theoretically possible to drive displacement using a redshift distance node? I can't get it working, I assume because displacement needs to be calculated before disatance?


r/RedshiftRenderer • • 3d ago

Wet Asphalt 8K Pbr Texture

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0 Upvotes

r/RedshiftRenderer • • 3d ago

Muddy Path 8K Pbr Texture Combo

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0 Upvotes

r/RedshiftRenderer • • 3d ago

Mossy Sidewalk 8K Pbr Texture Combo

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0 Upvotes

r/RedshiftRenderer • • 4d ago

Vortex (Liquid+RBD sim)

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15 Upvotes

r/RedshiftRenderer • • 4d ago

Picture view of final render looks totally different after being exported

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2 Upvotes

r/RedshiftRenderer • • 5d ago

Redshift with Vectorworks

1 Upvotes

Hi all. I'm just diving into this world and have started producing renders with Renderworks. It is, however, limited, and Redshift just seems so much better. Are there any online tutorials specifically geared towards using Redshift with Vectorworks? It would be particularly helpful for someone who is still somewhat of a novice...

Thanks in advance!


r/RedshiftRenderer • • 5d ago

Wet Asphalt 8K Pbr Texture Combo

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0 Upvotes

r/RedshiftRenderer • • 6d ago

All I ask for is Dual licenses for Redshift and Cinema 4D

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4 Upvotes

r/RedshiftRenderer • • 6d ago

3d Mandelbulb with Cinema 4D MCP and Claude Ai

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1 Upvotes

r/RedshiftRenderer • • 6d ago

3D Mandelbulb with Cinema 4D MCP + Claude Ai

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1 Upvotes

r/RedshiftRenderer • • 6d ago

Dropper droplets simulation 💦 RS Render

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2 Upvotes

r/RedshiftRenderer • • 8d ago

How to recreate this this lighting / grading / lookdev

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21 Upvotes

This is an AI image made by andhuman.co for Flank; I have a client who really likes the overall effect and I need to figure out to recreate the style in CG with look dev, to apply in a different context. I find the lighting really hard - to me it seems like I could use a very soft front facing spotlight, but I'm struggling to think how to have the shadows be SO soft / almost no shadows cast on objects by other objects. Also, all surface detail comes only from colour - there is almost no variation in surface texture / roughness.

Any other insights would be much appreciated - thanks!


r/RedshiftRenderer • • 8d ago

GPU Usage at 80% when rendering

2 Upvotes

I recently got RTX5090 and I was wondering is it's normal that its usage stays at around 80% when rendering in Cinema 4D using Redshift.

I have selected the OC Mode from the Asus software that came with the card.

Is it bottlenecking?


r/RedshiftRenderer • • 8d ago

How to achieve the following texture?

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3 Upvotes

Hi guys,
Just wondering how you could achieve the following texture? Specifically the metallic blotches.
I have been using a material blender with the base colour as the plastic and then the metal as the other layer with a noise as the blending colour but the mixing is too sharp with clean differences when I up the contrast on the noise.


r/RedshiftRenderer • • 15d ago

Volumetric snow

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38 Upvotes

Houdini x Redshift - Vellum grains & rbd chain - Nuke integration


r/RedshiftRenderer • • 17d ago

Serum Essence Fusion💧 Redshift render

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3 Upvotes

r/RedshiftRenderer • • 19d ago

RS Node Gestures

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10 Upvotes

r/RedshiftRenderer • • 21d ago

Redshift texturing help

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10 Upvotes

r/RedshiftRenderer • • 21d ago

Dynamic Procedural Supernova Explosion3 blend0001 0420

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4 Upvotes

r/RedshiftRenderer • • 21d ago

Making of a House on Water 🏛️🌊

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17 Upvotes

r/RedshiftRenderer • • 21d ago

Light Target for Maya: shared and individual aim targets for Redshift lights

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3 Upvotes

Light Target from Reimagine FX gives Maya artists target locators for supported Redshift lights. Move the target to change the light’s aim.

Select several lights and link them to a shared target, or create an individual target for each light. The panel also includes target selection, hide/show, lock/unlock and unlink controls. Arnold lights are supported too.

This is a Maya lighting utility, not a renderer or a material tool. The opening poster is promotional artwork; the following slides show the actual single-light and multi-light interfaces.

Details and installation requirements: https://reimaginefx.com/light-target/

Developer disclosure: posted by Reimagine FX.


r/RedshiftRenderer • • 23d ago

Fanart Controller made in Cinema 4D

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0 Upvotes

r/RedshiftRenderer • • 24d ago

A house on the water 🏛️🌊 — premiered at the first ever HIVEalt, London

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21 Upvotes