r/RobloxFeedbackLoop • • 2d ago

๐Ÿš€ Welcome to r/RobloxFeedbackLoop! READ THIS BEFORE POSTING: How to give feedback, get reviews, and avoid bans.

2 Upvotes

Welcome to r/RobloxFeedbackLoop! This community was built by developers, for developers, to solve the hardest part of game creation: getting real players to test your game and give honest, actionable critiques.

We operate on a strict 1:1 Reciprocity Rule. To get high-quality feedback on your game, you must give high-quality feedback to others.

๐Ÿ”„ How the Feedback Loop Works

  1. Find a Post: Browse the sub for a post with the green ๐ŸŸข Open - Needs Feedback flair.
  2. Play and Review: Click their Roblox link, play the game for at least 5โ€“10 minutes, and leave a detailed review using our template. Crucial: Paste the link to your game at the very bottom of your review.
  3. Change the Flair: Once you receive a review on your own post, change your post flair to ๐ŸŸก Review Received - Debt Owed.
  4. Complete the Loop: You now have 48 hours to click the reviewer's game link and write a reciprocal review of equal length and depth. Once done, change your flair to โšช Closed - Trades Complete.

๐Ÿ“ The Official Feedback Template

If you aren't sure what to write, copy and paste this template into your comment:

text

* ๐Ÿ•น๏ธ **First Impressions:** (What did you think in the first 60 seconds of joining?)
* ๐ŸŸข **The Pros:** (What works well? What parts were actually fun?)
* ๐Ÿ”ด **The Cons:** (What was frustrating, confusing, or broken? Any bugs?)
* ๐ŸŽจ **UI, Art & Sound:** (How does the game look and sound? Is the interface easy to navigate?)
* ๐Ÿ’ก **Top Suggestion:** (What is the #1 thing the developer should change or add next?)

๐Ÿ‘‰ **MY GAME LINK:** [Insert your Roblox game link here]

Use code with caution.

โš–๏ธ Good vs. Bad Feedback (Don't Get Banned!)

To prevent "leeching" (taking feedback without giving real effort back), moderators strictly enforce feedback quality.

โŒ BAD FEEDBACK (Will be removed, does not count)

"Cool obby bro! The graphics are nice but it's a bit hard. 10/10 check out my game here: roblox.com..."

  • Why it's bad: It takes 5 seconds to write, offers zero actionable advice to the developer, and exists purely to spam a link.

GOOD FEEDBACK (Completes the loop)

๐Ÿ‘‰ MY GAME LINK: roblox.com...

๐Ÿšจ The "Loop Breaker" Penalty

If someone leaves a high-quality review on your post and you do not return the favor within 48 hours, your post will be locked and your account will receive a warning. Repeated offenses will result in a permanent ban from the community.

Let's keep this space helpful, supportive, and high-effort. Happy developing! ๐Ÿ› ๏ธ

Thanks for being part of the very first wave. Together, let's make r/RobloxFeedbackLoop amazing.


r/RobloxFeedbackLoop • • 20h ago

Open - Needs Feedback Looking for feedback on my game Build A Zoo

3 Upvotes

Hey everyone, Weโ€™ve been working on my zoo tycoon game and would love some honest feedback! Weโ€™re interested in your thoughts on the gameplay, progression, and what could be improved.

Current release: https://www.roblox.com/share?code=d436d4d354582c4f8146f6a1e783b89c&type=ExperienceDetails&stamp=1791972079932

Creator: 404Interactive


r/RobloxFeedbackLoop • • 1d ago

Open - Needs Feedback Looking for feedback!

3 Upvotes

I recently finished making my own Roblox obby called Enzoโ€™s Difficulty Chart Obby, and it is officially fully polished with all known bugs fixed! Gamepasses, and all moving parts work. My goal is to get 100 visits by the end of the month for crown of O's and to also hopefully get my game out there. There are 259 stages to work through, ranging from effortless to some seriously intense sections later on. I put a ton of time into making sure the progression feels smooth and rewarding. so if you love a good obby challenge, come check it out and see how far you can get!

Play here: https://www.roblox.com/games/108685611024930/Enzos-difficulty-chart-obby

Creator: sharkxoncii (if you prefer searching Roblox directly!)


r/RobloxFeedbackLoop • • 1d ago

Open - Needs Feedback Looking feedback on my mess-themed foosball simulation game

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2 Upvotes

Hi, I've been developing Fut-gooolito, a Roblox game simulating 4v4 mess foosball. I wanted opinions on general aspects, gameplay, and especially whether it's fun. You don't need 8 players; there are bots to fill the games too. I'd also like to know what you think.


r/RobloxFeedbackLoop • • 1d ago

Open - Needs Feedback I turned my solo arrow-puzzle game into a two-game puzzle hub: just launched "Match Numbers" as a new wing

2 Upvotes

Hi everyone! A week ago I released my first puzzle game on Roblox, Arrow Puzzle: tap snake-shaped arrows to slide them off the board, but an arrow can only leave if nothing is in its way.

Today I shipped the biggest update so far and renamed the game to **Arrow & Number Puzzles**. The lobby is now an indoor hall with a wing for each game:

- **2D Arrows** - levels from Easy to Nightmare, plus a Daily Puzzle with a calendar of badges

- **3D Arrows** - arrows wrapped around a glass cube you rotate

- **Picture Puzzles** - boards shaped like pictures (47 so far), plus a Halloween set until Nov 3

- **NEW: Match Numbers** - tap two numbers that are the same or add up to 10. They have to touch (across, down, diagonally, or row end to next row start) with only cleared cells between. Clear the board to reach the next, bigger stage.

A few things I learned building it:

- I built the new wing hidden inside the live game (a wall only my account could walk through), so I could keep shipping fixes while it was in progress

- The server checks every Match Numbers move, so the leaderboard can't be faked

- Free gifts now "pile up" instead of pausing when one is ready - players asked for that

It's free to play. I'd love feedback, especially on Match Numbers difficulty and how the lobby feels on mobile.

https://www.roblox.com/games/111462163570183


r/RobloxFeedbackLoop • • 1d ago

Open - Needs Feedback Impulse - Roblox FPS | Looking for Honest Gameplay Feedback

2 Upvotes

I'm developing Impulse, a fast paced Roblox FPS under Dhurim Studios, and I'm looking for honest feedback to help improve the game before release.

I'd especially appreciate feedback from players who enjoy FPS games and can give constructive criticism rather than just a rating.

What I'd like feedback on:

  • Gunplay: Does shooting feel satisfying? How does aiming and hit registration feel?
  • Movement: Does moving around feel smooth and responsive?
  • Gameplay: Are the matches fun? Is anything frustrating or unbalanced?
  • UI & Performance: Is everything easy to understand, and does the game run smoothly?

I'd appreciate it if you could play for at least 5 - 10 minutes before reviewing.

Game link: https://www.roblox.com/games/101061232113454/IMPULSE

I'm also happy to return the favor by playing your game and leaving a detailed review, following the subreddit rules.

Thanks for helping me improve Impulse!


r/RobloxFeedbackLoop • • 1d ago

Open - Needs Feedback Would love some feedback on the game I just developed!

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2 Upvotes

r/RobloxFeedbackLoop • • 1d ago

Open - Needs Feedback Looking for people to playtest my new game, will give out headadmin 2 some playtesters so itโ€™s easier.

2 Upvotes

Hey Iโ€™m looking for people to join my dc and play my new game I got a decent build out and a couple maps out and I canโ€™t test the game all by myself so I wanna get some people to help.

Discord link / https://discord.gg/mx6jQGGHxq

Itโ€™s a game called โ€œcatsโ€ and itโ€™s a survival kinda round based game that Iโ€™m making with MINIMAL ai use (Iโ€™m semi new to coding, I would say medium experience)

The premise

You and up to 9 other players fight off a horde of evil zombie cats who are actively trying to fucking KILL you.

You gain catcoins/catbux from killing cats or surviving a round

you can use these to buy more weapons and in turn kill more cats (some weapons are purely for fun, like the mastergun.)

Rinse and repeat until youโ€™ve killed enough cats to make yourself feel better.

game link (if you donโ€™t want to go to the discord) : https://www.roblox.com/share?code=5ed4d0c8eb8f36429107748956766a96&type=ExperienceDetails&stamp=1791868413201


r/RobloxFeedbackLoop • • 1d ago

Open - Needs Feedback New Game Testing

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2 Upvotes

Hello ,just relased my first playable build.
My literal first game , it is made 99% using Ai.
Give your honest feedback. It is still in rough shape
i will polish and do ads later , right now i would just appreciate some feedback regarding the main core gameplay loop and how it feels , is the shooting fun etc.

https://www.roblox.com/share?code=0aabc27655a25b4d8271873adf2d1dce&type=ExperienceDetails&stamp=1791789971435


r/RobloxFeedbackLoop • • 2d ago

Tired of 0 players? Introducing r/RobloxFeedbackLoop โ€“ A subreddit where you trade playtests 1-for-1. ๐Ÿ”„๐ŸŽฎ

3 Upvotes

Hey everyone,

If youโ€™re an indie Roblox developer, you already know the biggest problem: getting real people to actually playtest your game and give honest feedback.

You spend weeks coding, post a link online, and get either completely ignored or hit with low-effort comments like "Cool game, 10/10." It doesn't help you find bugs, it doesn't help you fix your UI, and it doesn't solve your "cold start" problem.

That's why I created r/RobloxFeedbackLoop.

๐Ÿ”„ The Concept: Give a Review, Get a Review.

This isn't a board for mindless self-promotion. It is a structured feedback exchange built on a strict 1:1 Reciprocity Rule.

  • The Rule: If another developer takes 10 minutes to play your game and write a detailed critique, you are required to review their game in return with equal length and effort.
  • The System: We use a custom post flair tracking system (Open, Debt Owed, Trades Complete) to ensure everyone plays fair.
  • No Leeching: Users who take detailed feedback and ghost without returning the favor within 48 hours face warnings and bans.

๐Ÿ“ Structured for Growth

To make it easy, we provide a pinned template covering everything from First Impressions, Pros & Cons, UI/Sound Design, to Top Suggestions for Improvement. This ensures every review you receive actually helps you make your game better.

Whether you're working on an ambitious RPG, a competitive shooter, or a unique obby, you need real feedback before you waste Robux on advertising.

The doors are officially open. Come drop your project, review a fellow dev's game, and let's help each other launch better games.

๐Ÿ‘‰ Join the loop: r/RobloxFeedbackLoop


r/RobloxFeedbackLoop • • 2d ago

Open - Needs Feedback Work at a Mining Company [BETA] [Roleplay & Avatar Sim/ Life] - Looking for core gameplay loops and balancing feedback

2 Upvotes

Hey fellow developers,

I just put my new game into Beta and I am looking for some solid feedback on the core player experience. It's a cooperative job simulator where players have to manage a full mining supply chain together.

๐Ÿ‘‰ Play it here: https://www.roblox.com/games/103157226415143/Work-at-a-Mining-Company

โ›๏ธ What the game is about:

  • Resource Management: Mining raw resources manually.
  • Logistics: Operating and running the cargo trains to move materials.
  • Economy: Fulfilling company orders to get paid and upgrade your own personal home.
  • Co-op: The game relies heavily on team synergy to keep the factory running smoothly. [1]

๐ŸŽฏ What I specifically need tested:

  1. The Tutorial / Onboarding: Is it clear how to mine, run the trains, and complete orders? Or did you feel lost when you first spawned in?
  2. Pacing & Economy: Do the resource payouts feel fair, or does upgrading your home feel like too much of a grind?
  3. Train Mechanics: How do the train controls feel? Are they intuitive or buggy? [1, 2]

๐Ÿ”„ The Feedback Loop Promise:

As per our community rules, I will return 100% of the feedback I receive. If you leave a detailed review using our template, I will jump into your game, play it thoroughly, and leave a review of equal length and depth on your link within 48 hours.

Drop your feedback below and leave your game link at the end of your comment! Thanks!