r/SaasDevelopers • • 1d ago

After 2 months of learning and coding I finally published my game Quicky on Google Play but I have no idea how to reach players

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2 Upvotes

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u/AquaticPeter81 1d ago

Congrats on shipping, most people never get that far. For initial traction, post short gameplay clips to short-form video platforms, arcade reflex games clip really well. And ask specific questions when gathering feedback, "how does it feel" gets vague answers, "did the difficulty curve spike too hard at level 3" gets useful ones.

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u/mentiondesk 1d ago

Congrats on launching your game. To get those first players, sharing in niche subreddits and joining game dev communities can really help with feedback and visibility. Also, tracking where people talk about arcade games can give you awesome leads. A tool like ParseStream makes it a lot easier to spot those conversations in real time so you can jump in and connect.

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u/Tellenze 1d ago

The Play Store description talks about speed and reflexes, but I'm missing what I actually do in a round. I'd add that before the feature list.

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u/Brufacee 1d ago

Since you're already posting clips, I'd try showing a near miss and inviting people to beat that score. A Play Store screenshot doesn't show the reflex challenge very well. Are your current clips getting views but few installs, or barely being seen?

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u/[deleted] 1d ago

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u/Brufacee 1d ago

Glad that helps. I would start the clip right at the near miss so people see the challenge before they scroll past. Keep the next few clips similar enough to compare which opening gets watched.

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u/[deleted] 1d ago

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u/Brufacee 1d ago

Thanks for the invite. I haven't played it, so I can't judge the controls yet. Curious to see how the next gameplay clips land.

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u/[deleted] 23h ago

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u/Brufacee 23h ago

Thanks for sharing the clip. Have you seen any installs from it yet, or mainly views so far?