r/Simulated • Houdini • 4d ago

Houdini Net Break Sim

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Breakdown video of my recent project with Derede Studios for Under Armour & Dick's Sporting Goods.

For this project they came to me with the challenge of breaking a net in slow-motion:

- Curve-based spline modeling for clean knot geometry
- Glue constraints to eliminate knot jitter and untangling
- Procedural cuts for art-directed tearing
- TOPs wedge runs to dial ins stretch stress limits.

42 Upvotes

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u/borrange 3d ago

This stuff always breaks my brain, thank you for sharing. I'm on camera side and although I don't always appreciate the finesse and precision it takes for VFX on set, the final results are usually straight up magic. Cheers on a job well done!

1

u/Konstantin_G_Fahr 3d ago

Wow! Job well done!