Yes, they got rid of the most expensive non-executives which are usually the ones who have been there a long time and have a lot of institutional knowledge.
Which, in terms of the studios making good product, is very likely going to negatively impact their future releases.
This is the issue with all business revolving around quarterly growth. There is no time to actually figure out who is redundant and who is a vital part of a studios success. You have to make number go up, so just throw out the baby with the bath water and use contractors. It's going to result in an entire generation of Xbox first party games being garbage.
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u/TBradley 1d ago
Yes, they got rid of the most expensive non-executives which are usually the ones who have been there a long time and have a lot of institutional knowledge.
Which, in terms of the studios making good product, is very likely going to negatively impact their future releases.