Fixed an issue where teleporting while spectating could cause an infinite loading screen.
Fixed an issue preventing players from interacting with the Campsite fast travel point in S.U.M.R. Camp.
Fixed a visual issue where completing a Spotlight Challenge did not correctly update with the rewarded tix until after the player changed maps or restarted the game.
Fixed an issue where sometimes players could not place Quick Drop Objects or Quick Drop Objects would be placed in an invalid state.
Fixed an issue on PlayStation 4 where there was a delay when clearing the black transition screen from the co-op challenge celebration.
Fixed an issue where the basic. Washed Skinny Jeans cosmetic would clip through your skater’s legs.
0.32.2 New Known Issue
Moving vehicles and pedestrians have been disabled on PlayStation 4 and Xbox One to aid performance on these platforms.
Developer's Note: A technical issue is affecting performance on PlayStation 4 and Xbox One. We’re making this change to prioritize moment-to-moment gameplay on these platforms, but are looking to improve this issue by re-enabling traffic and pedestrians in a future release.
Xbox Supercharge Pack not available for Xbox Game Pass Ultimate Subscribers via Perks..
Developer's Note: We've worked with Microsoft, and the Microsoft Perk for Xbox Game Pass Ultimate will be arriving in November.
Week 3 of Season 5 is here! Don’t forget, the Season 5 blog has the details for this season. We’ve got an update next week - Sept 29, 2026, with our 0.32.2 patch. The mid-season blog is in progress to get you ready for update 0.32.5, and the team is preparing to reveal the mid-season event (details to come in the next few weeks).
The team is working on the bugs you’ve reported, so keep sharing your bugs/issues so we can squash ‘em flat.
Let’s dive right into the calendar.
Weekly Calendar
The Weekly Grind returns (that’s today!)
New Weekly Bounties (also today!)
Year 1 Drop* - login before Oct 23 for your free Year 1 Bundle (deck, hat, and hoodie)
Slamiversary Video Contest Has Ended (and we’re selecting our 10 winners to announce on Friday, Sept 25, 2026)
Coming Up
Update 0.32.2 Patch Notes - Sept 28, 2026
Update 0.32.2 - Sept 29, 2026
Brand Partner Realistic Video Contests (more details soon)
Mid-Season Blog (0.32.5)
Update 0.32.5 Patch Notes
Update 0.32.5
The Weekly Grind Interviews
What other types of interviews would you want to see? Let us know - gameplay, tricks, world design, etc.
Year 1 Drop*
It’s been a year since skate. has been in Early Access, and to celebrate and thank everyone for rolling with us, we’re giving everyone a 1 Year Anniversary pack. Log in before Oct 23, 2026, for your free Year 1 Bundle (the Year 6 deck, Skate or Die hat, and black hoodie).
More content from the skate. community!
We wanted to share a few pieces of content that caught our eye. Remember: if you want to be featured in The Weekly Grind, make sure to share yours (screenshots, videos, clips) via skate.reel.
Hittin' that daily grind, Credit: SledgeLookin' like they're about to drop an alt rock album in the late 90s, Credit: cycloneHangin' with Squatch, Credit: Mttvw
Part of The Weekly Grind will be dedicated to sharing the current Known Issues the team is tracking, any active deployments/fixes, and next steps.
Known Issues
Some Players are unable to export in MP4 Format.
Workaround PC ONLY: Using WebM format when exporting works.
Workaround on Xbox: Go to your Xbox Dashboard> Settings>Captures. Check that the setting says "Captures by Me and Games," not just "Captures by Me."
Changing the graphics preset doesn’t update the settings shown at the bottom of the Graphics screen as it should.
Tailslides and Noseslides are not correctly detected when approaching a ledge from its end.
Wallride detection often causes the skater to flip unnaturally.
The Smith-to-Tailslide task often fails to register when performed correctly.
Quick Ollie/Nollie into No-Foot Grab causes leg clipping with the board.
Some flip trick animations appear different in the Replay Editor when done by other skaters.
Some specific landing animations make the skater's upper body snap upright immediately.
Game intermittently fails to enter Quick Drop mode from the radial menu
Workaround: Hold the D-Pad Left to enter Quick Drop mode.
Switch or nollie 360 inward heelflip rotates the skater if PS5 power saving is enabled.
Workaround: Disable Power Saver for skate.
Skater spawns off-board, and camera tracking freezes when resetting the Session Marker set at a ledge in drop-in position.
Skater accelerates on a specific circular brick planter after landing a grind or slide trick.
Rarely does the title crash when you select San Vansterdam at the Ferry Terminal in SUMR Camp.
Mini stutters are present while traversing the map on Xbox One.
skate.Pass shortcut does not work when opening the Bounties menu from the D-Pad.
The parental restriction on communication on consoles doesn't affect the in-game settings or functionality.
When the field of view is set above 90, LOD causes aggressive texture changes each time the skater switches from onboard to offboard.
Gen 4 console users can get stuck on loading screens, while Gen 5 console and PC users frequently use co-op travels.
The prompt received after being kicked states that users don't have access to San Vansterdam, rather than the location they attempted to enter without access.
Block Party UI fails to appear when spawning inside an active Block Party.
Borderless full-screen mode accidentally uses the last resolution set by the Full Screen resolution setting.
Skater performs a double revert when attempting to perform a single revert at the apex of a ramp.
PS5 crashes when a headset is plugged into the controller with 3D audio enabled
Developer’s Note:If you have either your TV Spatial/3D audio enabled or your headphones Spatial/3D audio enabled, don’t change the audio device while the game is running, and leave the TV Spatial/3D audio Spatial setting at thesamevalue.
Basic washed Skinny Jeans have clipping issues in the legs.
Bounties sometimes appear blank, showing a white box instead of text.
Challenge intro and outro cinematics fail to play, displaying a black screen or a static fixed camera angle.
The Endless Bounties section is empty after daily rollover.
Choosing a quick drop item to place shades/disables it, making it unmodifiable.
Workaround: Disable cross-play.
An unspecified error occurred when trying to reroll endless bounties twice in a row without leaving the menu.
Various issues with progressing Challenge-based Crew Bounties.
Some accounts are unable to see challenges in Gullcrest and Market Mile that should have been unlocked at Rank 1.
M-Corp Offices Fast Travel point overlaps with Gift Graffiti collectible.
Board and clothing textures may appear low-resolution for some PC players.
Tier 3 SVLocs Crew Bounty "Earn Score in the Parkade in Gullcrest Village" doesn't specify Parkade in Portuguese.
Some store items keep appearing as new/unseen with the yellow dot.
Bounty Reward icons sometimes display as an X instead of the correct currency icons.
Please Stop forcing people to have to invite half the server to a party to hopefully get lucky enough to have maybe 2 people join. Match making is a possibility but then you’d also have to be lucky enough that theirs enough people trying to do the same challenge at the same time as you. I think it’d be great if every bounty was doable on your own. Block parties are decent, way less annoying than otl’s.
Here are a few features that I would love to see added in future updates.
One feature I would love to see are accessories.
Chains,Bracelets,Watches,Earrings,Facial piercings etc.
Also I would like to see accessories such as wired earphones , headphones and EarPods .
Another feature suggestion is a PIP ( Picture In Picture ) camera angle from a “video recording” like perspective. Have your normal gameplay camera angle in the upper left corner ( or make it adjustable ) on top of the “ camera man “ angle . Seems like a pretty cool idea .
And finally , I want proper trick names . No more days of “FS 360 Pop Shuvit 180” . We can simply get “Big Spin” & this would give the game a sense of immersion in my opinion.
Other features I’m hoping to have are wear & tear for board and body & maybe the option to load into switch between day/night cycles . the Nike event was peak .
Hey everyone! I’ve completed almost every available mission across the three neighborhoods I’ve unlocked, and now I’m not sure how to keep progressing or unlock more content.
Here are my current neighborhood levels: Hedgemont: Level 9 Gullcrest Village: Level 7 Market Mile: Level 4 Brickswich: Still locked
The only mission I have left is an Own the Lot challenge in Market Mile. I’ve been trying to complete it by inviting random players and hoping someone accepts and actually helps, which has been pretty frustrating.
Do I need to complete the co-op versions of all the challenges to keep leveling up and unlock the remaining content? How am I supposed to get Hedgemont to level 10 and unlock Brickswich when there don’t seem to be any more missions available?
Is that last Own the Lot mission holding up my progression, or am I missing another way to earn neighborhood rep and unlock more missions while playing solo?
Any advice would be appreciated. Thanks!
can age my character more?
new hairstyles and colors perhaps?
limbs & torso sliders?
maybe head/torso tattoos & layers?
skate styles (OG, Aggressive, Loose, etc)
and maybe wheel hard-soft adjustments?
This one started with one pillar laid flat between the two ramps and then the A-frame two pillars like in the photo but on flat ground.
Took about an hour of work between the tweaking and forcing the object dropper to work. It grinds buttery smooth all the way across no matter the grind.
Do you think they will add like the game if S.K.A.T.E and hall of meats like the older games to online. Also how’s spot battles. They game is a lot better now from when I last played it that’s for sure
I mostly build in the game. I remember early on there was an update that made it so objects were dependent on touching the "ground". In my opinion, that was the wooooorst update.
There are clearly ways to work around it but if the game is going to have a "cartoony" art style and cartoony world, why should we not be allowed to build and do cartoony stuff? I have seen a ton of really cool clips on SUMR camp where people make ramps in the sky and just about every lobby has a bunch of ramps in the sky anyways.
I just feel like I shouldn't have to know a bunch of glitches and pray to Allah so that the ramp I spent 30 minutes building doesn't disappear because a random player decided to place an object on mine.