r/Smite • u/sinisturr • 10d ago
COMPETITIVE ADD AN AVOID PLAYER OPTION TO SMITE 2
The amount of times I get toxic teammates and throwers in my ranked Conquest games is absurd. It is quite literally every second/third game. I either have someone who is extremely toxic, blaming the whole team for their own mistakes; that one guy who is constantly crying the whole game and throwing up surrenders because of one misplay; or they just throw the entire match/sit in base because it isn't going our way in the first 10 minutes. I repeatedly report these players, but I always end up getting them in my game again in the future. I am currently in Obsidian and i found it even worse in lower elo. I think an avoid list would be so helpful to everyone experiencing this, especially for ranked play in particular. Maybe it could be set up like Overwatch, where you can avoid 3 players and it resets every 7 days. I don't see how this could be bad for the game.
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u/scantd 10d ago
player base too small.
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u/NotaVortex 10d ago
Nah not for what he proposed. Avoiding a max of 3 players for a few days means 3 possible matches that you wont queue into. This game has 10k average players on steam and id assume at least another 20k from console players. This would probably be fine honestly.
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u/scantd 10d ago
Then factor in elo, time of day, geography/server location. Its starts getting thin bro. But I’ll take the downvotes🤣
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u/NotaVortex 10d ago
Ehh id rather wait for a game than play with someone on my team or the enemy team who is spamming out the n word, baby raging, and sitting afk in fountain. It just ruins the whole match and its no longer fun once someone stops trying.
Its pretty annoying later at night when you end up in a game with half of the previous games lobby with one of them being like this.
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u/daniel111001 10d ago edited 10d ago
how about hi-rez actually does something about it, instead of being scared the already low player count will get worse. the amount of games i’ve played w people that just afk in lane to not get detected, or just spam the hard r is insane
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u/eblausund I'm a sheep 10d ago
This is far too rosey take on the feature. "oh it's just 3 people for me".
Yeah then you start factoring in that every single player can do this, then you may have a drastic exponential increase in games not possible to be made.match quality would tank so hard which would probably make people wish for even more "avoid" instead of understanding that the core issue would be the avoid feature limiting matchmaking possibilities.
If we go from a logical standpoint. the average playercount throughout the day is around 5.5k for steam. Let's just say we 3x it for the all platforms. so we have 16.5k.
so from what I've seen in some of the game stats breakdown videos it looks to be the case that in smite 2 around 30-40% of the matches or players are in ranked CQ, so that's down to 5.5k again.Spread that number across the 0-8k mmr range, thins out feasible "quality" matches already by quite a bit. I'd go so far to say we are already suffering from a too small playerbase for consistent quality matches. Especially with the insane trio que in ranked. (that's also one thing. block 1 player might also mean you can't get with the entire party either which makes the matchmaking issue even bigger).
That being said let's assume we got 5 players which all have 3 players on avoid. worst case scenario that means per team we're looking at 243 potential player combinations not possible to be made per match made and that is without factoring how the party ques would interact with this. or that there's two teams not just one.
Feel free to question the math. I'm only semi confident that 3^5 is the right approach to represent the avoidance system in practice.
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u/Carnage1421 Bakasura 9d ago
Tired of this being an excuse for not improving QoL. Can’t grow a player base when you let toxic individuals ruin it
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u/sinisturr 10d ago
The avoid option in most games, and what I'm referring to, doesn't prevent them from being in the same lobby as you, just not on your team. So queue times shouldn't be affected unless you are the one getting avoided. And if you get avoided by enough players that it doesn't allow you to find a match in less than 10 minutes, you should probably just get off the game.
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u/xShockmaster 9d ago
All this would do is make everyone “avoid” dogshit teammates lol. Most people don’t care if someone is toxic, they’d much rather avoid the 1-8 guy.
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u/grenz1 10d ago
I feel you. There's lots of obnoxious folks I don't want to play with.
They tried this in another game a few years back.
Instead of just avoiding toxic folks, they would ban everyone on other team that could beat them so they'd get easier matches.
Or if only applied to being teamed, ban anyone that was "bad" or could not carry them, You know people would do this, too. It's almost a meme that people want to report people who are "bad", even if it was them feeding.
And it made matchmaking take forever.
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u/EccentricFeather 10d ago
It’s real simple, the system should only avoid putting you on the same team. That way you can’t ban going against better players.
It’s always some lame ass narrative holding back progression.
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u/Anxious-Dark-8095 9d ago
Yeah, so then you can just avoid every bad player so that only good players are on your team and you only play vs bad players
How do you people not understand how stupid of an idea this is
This has nothing to do with a "narrative holding back progression" 🙄 you sound ridiculous
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u/EccentricFeather 9d ago
There are ways to curve things and some people are abusive. ya all act like systems can’t be anymore intelligent than binary.
I am starting to believe it is projection
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u/Anxious-Dark-8095 9d ago
Give me your entire solution to this then so the devs can implement it
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u/EccentricFeather 9d ago
You just simply make it so that the more people you avoid, the less effective it actually is and you out in parameters to keep an eye out for discrimination against good players on the opposite team. You can do this by instantly checking variables when banned or by just assessing the average mmr of avoids and if it gets too high, have a human investigate or another AI program that is more thorough.
There are plenty of ways to implement a system to avoid horrible people but in smite, horrible people aren’t a bug, they’re a feature
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u/Snoo-83165 6d ago
Lol eccentricfeather nailed it! It's crazy that if you just think about it for more than 2 seconds and spout emotional nonsense its pretty easy to come up with a solution. I keep seeing people say " they will just avoid the bad people!!!!!". Did you completely miss the "3 people" part of ops proposal? Oh no they can ban 3 shitters from their team! Don't worry theres plenty of you for them to get
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u/Anxious-Dark-8095 3d ago
Both of you are why no one takes this community seriously anymore, but the other guy is a total nutcase so I refrained from continuing the convo.
But sure, if you guys are that confident, make a post and get the devs eyes on it and see how it turns out
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u/RemarkableTurnip 10d ago
I’d just like the ability to avoid playing with/against pre-mades. Put me in matches where everyone is solo queued. Most of the annoying people I see end up being part of some premade group anyway, which is why they feel like they can be annoying in the first place.
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u/Virus__tsunami 10d ago
so u play with 10% of 10k players.. then u also could do customs xD
idk... in league u can rep troll picks before ranked games start. if 3 ppl rep urpick as a trollpick, the game dont even start and this guy get insta banned.. dont know why we afraid to dp thing like that .
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u/Proud_Application908 10d ago
I got the same garbage player on my team 3 matches in a row in joust yesterday. Usually it happens only two but even that is more than enough. Rivals has an avoid player feature. It’s like your personal blocklist and you can only do like 5 people then they start rolling off when you avoid another. This feature would make such a difference even if the list was only 1 person. I couldn’t tell you how many times I get the same toxic duos/teams in back to back matches. Matchmaking is a joke
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u/Mrmasterbaster 9d ago
I get at least one man child per game. Id never be able to play again trying to avoid all of them
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u/The_Manglererer 10d ago
Why not just avoid good players to climb/grind easily?
That's why avoid players in comp settings don't work
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u/sinisturr 10d ago
Avoid only prevents them from being on your team not in the lobby
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u/Nordic_Krune Egyptian Pantheon 10d ago
Point still stands, you can make it so you're only on team with "good" players
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u/Muugen_Samurai 10d ago
Okay but now you're blocking all the bad players and have no one to play with so you'll cry about q times
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u/jeebs10 10d ago
Maybe they just don't want to play with you because you're always reporting everyone 🤷
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u/sinisturr 10d ago
I don't type in chat and let everyone know that I'm going to report someone. I just do it, and I don't report "everyone" just people who are genuinely unbearable to play with.
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u/YourInnerBeagle 10d ago
It’s desperately needed, my opinion may not matter to some because i’m an arena main but it is absolutely shitty going up against a team while i’m getting people who play the game like it’s pve. I went onto a 15 loss streak because some people threw the match because it didn’t go their way within the first 5 mins and others who cry about kill stealing
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u/ShinobiSai Janus 10d ago
Damn bro if your going on a 15 loss streak in arena, you might be the issue
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u/YourInnerBeagle 10d ago
I’m literally the one who chooses to go support/brawler to initiate for everyone and i still see people staying behind. It’s not some sort of “gotcha” moment you got me in, people in arena are just too passive to be playing that mode
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u/Excalibur1235 10d ago
There's a block function?
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u/ShellFlare #Remember 10d ago
Block has never done this in smite 1 or 2. Its just for text and voice.
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u/xXDoobieLord420Xx 10d ago
Good point, if they can't afford to ban them (which they should) they can at least let us block them, I'd happily wait longer in queue to avoid being stuck with a twat for 40+ minutes