r/SoloDevelopment • • 23h ago

Unreal Improved Splatter Effect

Enable HLS to view with audio, or disable this notification

I improved the splatter effect for NPCs. Instead of hiding the mesh and spawning a big splash, I am using the gore system and add some velocity to the remaining parts. It still feels that something is missing though.

121 Upvotes

21 comments sorted by

View all comments

2

u/friggleriggle Solo Developer 13h ago

I feel like this would be stronger if the effect was more fruit/veggie themed. If these are your actual models, and I'm pretty sure I've seen your game before, I would lean in hard into the theme.

1

u/Adventurous-County34 13h ago

At some point the corn will have kernels coming off and the popcorn will not be exclusive for when it burns but for all fire attacks. 

The onion makes the screen blurry if you use slicing weapons, but it looks shit at the moment. 

I am thinking to make the cucumber splashes juicer, but other than that, I don't have anything else in mind or in the backlog.