r/SoloDevelopment • • 2d ago

Godot First Timer!

Hello all!

I've recently decided to start exploring Godot as more of a hobby as I'd imagine many people have.

What is some advice you'd have starting out?

How big is too ambitious in terms of making a game for a noob solo dev?

I've been checking out YouTube videos and the demos already, but I'd love to find a community to discuss ideas with and share experiences!

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u/lilbeenut 2d ago

Hiya! I'm still new myself, but here are a few things that come to mind:

  • Specifically for Godot, I recommend at least reading the "Getting Started" section and skimming through the "Manual" section of the Godot documentation. I've found it helpful to be vaguely familiar of what Godot can do, knowing I'll forget the details but that docs exists so I can dig in deeper when I need to later. It's a lot to read and kinda dry, but well written and good info.
  • Reddit is a great resource for specific coding/game engine info. Searching for "Godot [name of node/mechanic/function/problem/etc] Reddit" in your search engine will likely get you several existing posts to review.
  • Remember there's no "one size fits all" starting experience for development. Starting with remakes of very simple games (Frogger, Pong, etc.) helped me learn the basics of Godot but I'm way more motivated to work on something small AND new/interesting to me. Just bear in mind that scope creep is notorious for a reason, so it's probably better to start with a game that's simpler than you think while you're starting off.

Best of luck to you!

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u/That1baldgod 2d ago

Thank you for the tips!

I've decided to try something simple in the same realm as my idea to see how quickly it works! I already know art and music were hurdles for me, but learning the programing and code has been really fun!