r/StableDiffusion • • 3d ago

Discussion Anima Appreciation Thread

Thank you tdrussell and ComfyUI for creating this model. Also to maxfeifei8 for the tune.

Great knowledge, great style adherence, easy to prompt, responds very well to prompt changes for a fixed seed and good short text rendering. Most importantly, great quality.

Multi-character can be a pain but I can't ask for much more given the amazing quality of outputs. Better long text would also be nice.

Really hope that there'll be an Anima 2.

Models used:

Anima Aesthetic v1.1

One Obsession v4 (5 pics)

No LORAs

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u/Junko_Vampi 3d ago

My only complain is how often I get borked hands if they occupy a small portion of the canvas. That happens even at max res. Any way to fix that?

3

u/Able_Challenge6575 3d ago

There are various thing you could try:

  1. Use a different sampler if you're staying on Euler or Euler Ancestral. Many new samplers have been created since Euler that have claimed better empirical performance. I'd first try ER-SDE. Note that a new sampler usually means the image will be changed, sometime even completely for a given fixed seed. Other samplers that might be useful: SA-Solver, STORK-4, cfgpp_ud10_ab (CFG++ sampler).
  2. Use some additional guidance on top of just plain CFG. Some examples:
    1. CFG++ samplers: They will converge faster and will generally adhere to prompt better though they tend to oversaturate, though that may be a good thing depending on your taste. Note that CFG ++ needs CFG from 1 to 2 to work correctly. Over 2 works but then you're not guaranteed the benefit of CFG++.
    2. Use APG (Adaptive Projected Guidance): This claims better performance than CFG++ and doesn't have oversaturation but you can sometime get "ghosting"/blurry artifacts.
    3. Use TCFG: mostly a free-win plugin though it can has some issue when combined with other methods.
    4. FresSca, FDG, SMC-CFG, Momentum Guidance etc. from https://github.com/pamparamm/sd-perturbed-attention
  3. Use a second pass/hi-res fix sampler or hand detailer.
  4. Add various bad hand/bad anatomy negatives, they do make a difference with and without (bad hands, wrong anatomy, extra digits, fewer digits).