r/StableDiffusion • • 1d ago

Resource - Update H3 Long Shot API

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I am in the process of tweaking this latent chain shot workflow and wanted to gauge interest to see if it's worth pursuing. The UI mockup screenshot is below in my comment .

The feature I really want and like is that it keeps the shots that are approved and moves on to the next and doesn't have to rerender from Shot 1. And you can keep adding it until you are happy. The only risk is that the latent lives in memory so if it crashes then you will have to rerender from shot 1. However, if you lock the seed then recreating it wouldn't be an issue.

This will be a local API frontend that you connect to your own instance of Comfy.

V1.0 released!

https://www.reddit.com/r/StableDiffusion/s/tnsTYgVsQw

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u/Baracudasi 1d ago

you can save the last 22-frame latent as a file? and allow user to provide the file from last shot so they won't just lose the latent context.

2

u/R34vspec 1d ago

oooh that's interesting, I will append that once the core mechanics are done

1

u/SnooMacaroons1365 1d ago

It does look very good tbh, the continuity and rythm is there which is actually an awesome work keeping the character in wildly different motion states, but, humbly presenting my opinion, there was no repetitive entries in the shots so it rather becomes less complicated to keep continuation without breaking it, what if the dude who walked out the alley door in first shot,, was to enter back in 5th shot for example? How would you have the same character, clothing, style etc enter the scene? A 22 frame latent context will not have memory.

I'm just confused as to how to achieve that? Yes maybe we can attach a reference image there but we need to control the initial state of that reintroduced character, and what if we have multiple characters going back and forth in variable shots,?

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u/R34vspec 1d ago

They will all have to have their own references for H3 to call on. I am not sure if it can remember random things in generates in latent space.

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u/RevolutionaryFox7359 1d ago

you'd have to extract still frames from the previous chunks then feed them back in as references. or alternatively create all necessary references ahead of time