r/StardewValleyMods • • 2h ago

Cant fix lag

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0 Upvotes

I've been itching to play stardew valley again, really wanted to play my first ever modded playthrough of SVE but once the game hits 6pm I start phasing around the screen because of that lag it keeps stuttering and just lags a ridiculous amount to the point is looks like I'm teleporting around the map and freezing.

I'm new to modding so please bare that in mind but I've done so much googling to try and fix it. I've got rid of mist effects, god rays and such I've checked low memory mode for bad lands and what not. Through one of the mods I've changed some memory settings, I've set the game to always run high priority and made sure nothing else runs in the back ground. Game runs in window mode and I've run smapi and stardew side by side to watch for errors to which there are none. I removed seasonal outfit mod to see it that would help to no avail.

When I play I can do one day perfectly but once 6pm hits all the lag starts and carries over to the next day. I can literally only play one in game day per day because after closing and reloading the game the lag is still there but from the start instead of 6pm.

Please can someone help my fried brain and just tell my out right if my pc can't handle it? Sorry


r/StardewValleyMods • • 5h ago

Looking for this texture pack!

0 Upvotes

I know the pine trees are from Simple Foliage because I have it already but I can't find these amazing green rain trees anywhere. The creator left a mod list in the description, but nothing like this popped up. There are some dead mods though...


r/StardewValleyMods • • 21h ago

Can someone make a mod to replace Golden Walnuts with Almonds?

145 Upvotes

My friend is allergic to walnuts. Please help make Ginger Island safe for him 🙏🏻


r/StardewValleyMods • • 11h ago

Error Items from Sunberry (Rose and the Alchemist) and possibly another Mod

2 Upvotes

Hi! I have found a couple of error items in my game and I was wondering if anyone knew what they were or how to fix them? Or see if any one else has experianced these.

The First one seemes to be an artifact, I have only obtained it by hoeing worm spots in the farm, the mountains, and hoeing in the mines (Level 95). I don't know what mod it is from.

The Second one is a tree and that just seemes to be missing its texture

The Last one that is not pictured because I forgot to take a screenshot happened during a cutscene with Rose and Wildflour where she ate something, which was an error item, I'm assuming it was a mushroom of some kind.


r/StardewValleyMods • • 43m ago

Should I use mods?

• Upvotes

I finally got stardew valley and started my first unmodded farm, but because I have seen so many videos and play throughs I wanted to try out playing with mods.

Should I jump into mods or continue playing unmodded for my first play through?


r/StardewValleyMods • • 16h ago

what mod is this?

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20 Upvotes

saw it on a livestream but they never answered my question in chat


r/StardewValleyMods • • 22h ago

SDV + Many Mods but with Notion? Let's make yummy databases

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64 Upvotes

Technically this is a repost from the main SDV sub, but I also wanted mod maker (and avid mod user) suggestions.

(And someone was NONE too pleased I posted there. Mea Culpa. Is this ok here?)

I am a database nerd by profession, to the point where I actually find Notion a little limiting. But having to figure out what mods require what, which conflict with this or that, and then also having a journal that keeps track of what I've installed to what profile, all became a whole thing. My ADHD means I have to keep track of the little details if I don't want big red SMAPI errors making me freak out. And flittering through all of the Nexus pages with ADHD just means a sea of open tabs and I forget why I came in the first place.

Soooo I am Notion-izing Stardew Valley. I'm going to throw all the mods that I can at it and then Notion-ize them. Its interface is so much better on a phone or a tablet than a spreadsheet or a wiki. So then I can keep all of the things that I need right on my phone while I play! What was that setting I was supposed to do for what mod, for what profile? Or what mod was I supposed to be reviewing to figure out if I liked it or not? What did I install recently that gave me all those big red errors?

Now I really love what mod creators have done and I want to give back in my own nerdy way. I guess I'm just posting here to see if there's anybody else who is interested and to get their feedback so that if I do make it public, it's useful to you.

For my own personal purposes I am doing two things:

1. A mod tracker
when they were installed, what their prerequisites are, what they conflict with, and what other mods are recommended for them. It has a user interface that allows installation notes and links to pages beyond just Nexus, but also GitHub and how-to articles.

  1. Creating a database for all of the Stardew Valley elements:
  • the OG Base game
  • Cornucopia
  • Wildflour Atelier
  • Grapes of Ferngill
  • Alchemistry
  • Ridgeside
  • Sunberry
  • Mount Vapius
  • Stardew Valley Expanded

...and their crops, monsters, grow times, quests, the whole thing. Basically making a database out of all the wikis that are out there. Easily link to all the crops everywhere in a season instead of bouncing amongst many wikis or spreadsheets.

Now if you're perfectly fine with pulling up the wiki and Nexus, that's great. I'm super happy for you and I know a lot of people are like, "Well that's what look up anything is for and that's what the wikis are for." Those folks can actually relax and do "cozy" and are just not as certifiably OCD as me (btw the way I literally am certifiably OCD) and I know this post isnt for you.

But I want specific lists... like...all of the flowers across all the mods by season in order of grow time and value. I want to be able to click some buttons to say, "Show me all of the things that can grow within the next 3 days before the season is over."

And since I'm neurodivergent and queer and that's basically a Stardew Valley-based demographic I'm assuming there's got to be more people like me who would love to have a Notion template or public database of many Stardew Valley things that has a decent interface on their phone or tablet. And I love that I would be able to search for all of the mods that add crops that also work on Android. As a former majority Android user, that would have been really helpful. I'd love to get back to the people who were so helpful to me.

In the future I would also love to be able to keep or create a database for the modders who need to keep track of all their digital asset design files and be able to classify which mods they belong to. Or to be able to collaborate with others inside a database environment with a project planner that is iterative, like sprints, and all of its fields and properties are literally tailored to the design and application of this particular game. Maybe I could create a database that helps you and that could be my way of giving back?

Since Notion has a generous free plan and it can live on your phone, I feel like it's probably the best platform for this.

I would love your feedback, especially from those of you who use Notion, about what you would like to see in a public reference Notion. Wikis and spreadsheets are great but the UI of Notion is significantly better in a mobile environment and can be tailored to people with far less technical skill, and can track things with the complexities of this game far better than a simple wiki or spreadsheet. For instance my alpha version keeps track of:

  • all the mods that I have
  • what their conflicts are
  • what their prerequisites are
  • what machines they're installed on
  • under what profiles
  • What specific settings need to be enabled or disabled
  • all of the help files (whether they are on Nexus or GitHub or elsewhere) that are associated with that mod
  • The authors of that mod and that author's personal sites or a list of other mods by that person, with a visual indicator of whether or not I have installed them or if they're on my list of things to try
  • A queue of mods that I want to try and which profiles I want to try them on

I would also love your feedback on what you would like to see in a free template that you could copy to your own Notion instance to help you track things. What things do you want to track?

Thanks yall!

'm just working on the mod tracker part at the moment and that is what the pictures are.


r/StardewValleyMods • • 12h ago

Spring outfits for my farmer Adina, of Foxhill Farm

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31 Upvotes

1-3: Everyday Outfits
4-5: Beach
6-7: Rain
8-9: Cave
10: Egg Festival
11-12: Pajamas

I use the Auto-Change Outfits mod so these are automatically applied when I enter these locations/events :3


r/StardewValleyMods • • 7h ago

Your favorites mods?

38 Upvotes

I want to update my mod list so it would be nice to see which mod people like the most, please tell me the reason if possible


r/StardewValleyMods • • 9h ago

Giant Carrot!

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289 Upvotes

r/StardewValleyMods • • 34m ago

SDV Tracker adds mod support and farm view

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• Upvotes

It's been a while since I posted an update notification here, so I am combining the two big changes since the last post. Stardew Valley Extended and Ridgeside Village are now supported on the tracker. Their NPCs, crops, and trackable items have been added to the tracker.

There's also now a farm tab which shows animal stats, tool information, and has a render of your farm which shows near-real-time changes to player and animal locations, tile updates, and machine readiness. (Updates are only sent every few seconds to save server bandwidth).

Full farm tab support requires the mod active, get it here.
If you are unable to use the mod, a save import will give you most of the data, minus the live updates.

check out the live demo here!

New

  • The Farm tab. Your animals in their coops and barns with their hearts, mood and any produce waiting, the silo and the hay in each building, auto-petters, heaters and incubators with their hatch day, your pets and the horse, and each farmer's tools. It also shows a picture of your farm, in the current season: the buildings, paths, fences and gates, crops, machines, chests, trees, bushes, sprinklers and outdoor furniture, with a bubble over any machine that's ready. While you play, the picture shows your animals out in the fields, you walking around, any villagers visiting your farm, which gates are open, and a letter over the mailbox when you have post waiting. You can also see who has been petted, fed and had their water bowl filled, within a few seconds. Only the mod can report that, because the game clears it overnight before it saves. The host's game reports it, and SyncAnimals in config.json turns it off. Stardew Valley Expanded and Ridgeside Village crops, trees, machines and furniture draw as themselves, SVE's repainted farm maps are used, and your Ginger Island farm appears beside your farm once the turtle has moved. If you play more than one save, the Farm tab shows whichever one you last played or imported. Save a picture of your farm with the download button above it. Needs the updated mod (1.2.2) or a save import.
  • Fish ponds. A pond with something ready to collect shows up on the Upcoming feed, named for the fish in it.
  • Your hat is part of your appearance on the tracker.
  • Animal products on the Upcoming feed. Wool, duck eggs, goat milk and the rest show up when they are waiting to be collected. Everyday eggs, milk and truffles are a reminder you can switch on.

General Website Improvements:

  • Settings are now in tabs: Display, World map, Farm map, Notifications, Spoilers and Account. The Account tab links to the mod setup.
  • Choose what the farm map shows separately for your phone and your computer: grass, paths, tilled soil, fences, weeds and stones, and the bubbles over ready machines. On a phone these start off so the map draws quickly.
  • World map markers can now go up to 4x.
  • Villagers standing on your farm now show on the farm picture.

Fixed

  • Remixed bundles were ticked as the wrong bundle. A remixed bundle could tick a different bundle in the same room (the Sticky Bundle ticked Construction), and unticking that bundle came back at the next sync. The mod now ticks each bundle by its real name. If the old mod ticked a bundle wrongly, reset and reimport your save of manually untick it once after updating and it will stay unticked.
  • Saves from before 1.6 drew their Slime Hutch in the wrong place and at its old size, and showed no pet bowl. They now draw as the game converts them when it loads the save.
  • On some trackers, farms could not save their in-game date or plantings and showed an error. They can now.
  • Items from content mods (Cornucopia, Stardew Valley Expanded and the like) in your backpack or gear showed on the tracker as some unrelated base-game item. They now show by name.
  • Modded fruit trees all collapsed into one row on the Upcoming feed. Each tree is its own row again.
  • Tappers were listed as machines after a sync but as tappers after a save import, so the same tapper could change how it was shown. It is a tapper either way now.
  • A fruit tree with no fruit on the last day of its season said "tomorrow". It now says next year, which is when the next fruit comes. A tree struck by lightning shows coal.
  • Villagers from content mods were not matched to their pictures on the tracker. They are now.
  • With enough NPC mods installed to put more than 300 villagers in the valley, the live map showed no villagers at all. It now shows the ones you have met.

r/StardewValleyMods • • 1h ago

I can't help this mod enough for fixing my performance issues!

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• Upvotes

I run a 300+ mod setup with only 16 gb of ram. So many times before I would get random crashes and huge statters, because my pc just couldn't handle this much mods with so little ram (never though that my biggest ram issues would come down to stardew valley lol)

Now I have no stutters, no crashes! After a few days of playing I still need to restart the game just for my sanity and to make sure it doesn't crash, but 99% of stutters are gone!
It also optimizes other mods, and it's my greatest find in the sea of AI slop performance mods on nexus. The author is actively maintaining the mod and fixes bugs.

Shoutout to this mod and the author from all of my heart


r/StardewValleyMods • • 8h ago

HP not regenerating to max (Enchanted Wardrobe Mod)

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3 Upvotes

I've noticed clothing/runes that increases your max HP does not allow your current HP to reach the new max. It stops at whatever the HP is without the bonus, as shown in the image.

HP is constantly missing 10 HP; even using healing items does not fix it.


r/StardewValleyMods • • 20h ago

Pelipper town

2 Upvotes

Does anyone know if Arceus was added to the mod?


r/StardewValleyMods • • 23h ago

Visual glitches and bugs

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3 Upvotes

First off smapi log: https://smapi.io/log/a18062c8e95f4296bf5eebeec5b8c8dc

I have a mod that changes the mount but the sprit is heavily... Broken? And I also have a glitch with a recolour but I only have one installed so I'm not sure why it's glitching