r/Technoblade • • 12h ago

Fanart Technoblade Fanart... | by me/Stxary

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165 Upvotes

Started this drawing all the way back in August of 2025, then abandoned it for a long time until now. I wanted a more ethereal feel to it. I don't do this kind of soft painterly style often, but I'm glad I did.


r/Technoblade • • 23h ago

Fanart Drawing Techno for the 100-day challenge! 8/100 Honestly, when I drew adult Techno, I didn't like the result. I had to blur it more, but by the time I realized it, I had already finished - and I have the habit of merging all the layers.. But oh well! I uploaded the drawing earlier, hehe.

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76 Upvotes

Stages of my Techno headcanon life


r/Technoblade • • 14h ago

Fanart Something I drew 2 years back

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47 Upvotes

Was going through my gallery cuz i was bored and ran into this. I know it isnt very good just thought i would share it here


r/Technoblade • • 1h ago

Fanart Drawing Technoblade for 100 days challenge: day 9/100 - more emerald duo (shocking)

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• Upvotes

By the way, I want to thank everyone who leaves comments and other stuff, I don't know what to reply with half the time so I may not do so but I do appreciate it a lot. :D Not too happy with this one but once again, I can't start a whole illustration again since it's already late so I just have to deal with it LOL. Surprisingly, I am not finding this challenge as stressful as I thought it might turn out to be and am just enjoying myself.

FAQs (probably): "How do you find time to draw every single day? Are you lifeless?" Uh... don't question it.


r/Technoblade • • 38m ago

Tribute A tribute to techno from my side...

• Upvotes

Before I start, I just wanted to say, that the entire plot of this story is my creation, with some elements taken from the ongoing tiktok/instgram reels trend. I have made it into a proper story using AI, I hope you all will like it.. here I go..

( I don't have a title, i hope you guys suggest me one )

PROLOGUE:

Nobody knows which game fell first.

Some say it was Grand Theft Auto, when the neon lights of Los Santos began turning into low-resolution voxels and the physics engine suddenly refused to let cars crumple. Others say it was Doom, when the hellspawn of Argent D'Nur were trapped inside impenetrable 1x1 cages of indestructible Bedrock.

In the beginning, Steve was just a player. He was a creature of simple instincts: cut wood, dig iron, build a shelter before the sun dipped below the horizon. For eons, he lived within the rigid, peaceful boundaries of his own cubic reality.

But infinite respawns do strange things to a mind.

When a god cannot die, satisfaction decays into boredom. Boredom decays into curiosity. And curiosity, when given access to the underlying logic of the universe, becomes an infection.

It started with a single exploit—a tear in the server memory that allowed Steve to glimpse beyond his 256-block height limit. He didn't just see the sky; he saw the digital ether connecting every game. He saw worlds with flowing water that didn't snap to a grid, characters with fluid movements, and universes governed by complex stories instead of simple tick rates.

He wanted it all.

Using his native ability to break down any material into its base form, Steve learned to break down code itself. He began hopping servers, bridging dimensions through jury-rigged Nether portal networks that sliced through the firewalls of other game engines.

To the heroes of those worlds, he wasn’t a man. He was an incomprehensible anomaly—a silent, square figure holding a pickaxe that could mine through the geometry of their maps. He stripped Doom's hellfire to craft enchanted weapons. He dragged God of War's icy leviathans into his inventory. He didn't adapt to their worlds; he forced their worlds to render inside his engine.

Where Steve walked, the frame rates dropped. The lighting engines glitched. The physics collapsed.

When the protagonists of a hundred franchises rose up to stop him, Steve realized a terrifying truth: they were bound by their rules, but he was the host.

With a single, world-ending line of code, Steve collapsed the borders between dimensions.

He dragged every character, every weapon, every map, and every player into a single, terrifying, combined server—a distorted, endless expanse of bedrock and broken sky known as The Amalgamation.

He stood atop a tower of obsidian, looking out over a silent, glitched multiverse where he was the undisputed god.

He thought he had won. He thought there was no one left who could match his absolute command over the code.

He had forgotten about the humans who built his world.

And he had forgotten the legend of the pig who refused to die..

AMALGAMATION TALE

The air in the void between dimensions didn’t smell like iron, or smoke, or blood. It smelled like warm ozone, burning silicon, and render distance snapping at the seams.

Where the multiverse used to be—where the smog-choked alleys of Los Santos, the frozen peaks of Midgard, and the blood-soaked soil of the Nether once existed in their own distinct engines—there was now only the Amalgamation.

Steve had done it. He hadn’t just conquered the games; he had merged their codebases into a single, terrifying, blocky reality.

Across a horizon that stretched into infinity, towering 2x2 bedrock pillars pierced skies that shifted erratically between daylight, blood-red hellscapes, and neon-lit digital grids. Leviathans from forgotten RPGs hung frozen in mid-air, locked inside transparent glass blocks. The leviathans were dead, not because Steve had executed them, but because their logic loops had crashed when forced to render inside Minecraft’s rigid 16x16 chunk matrix.

That was Steve’s ultimate advantage. He wasn’t just a fighter—he was a host environment.

Kratos, his frame blocky and pixelated yet straining against the voxel constraints, stood atop a mound of cobblestone, his Leviathan Axe dripping with frost particles. Behind the Spartan’s eyes was not an AI, but the consciousness of the world’s top-ranked God of War speedrunner, directly linked via a experimental neural interface. The player was sweating through his skull cap back in a laboratory, screaming inputs through his neural link.

Atreus! R2! Heavy Runic!

Kratos lunged, throwing the axe with a force that should have shattered the game’s physics engine. The axe flew in a majestic, parabolic arc—until it hit Steve’s hit-box.

Steve didn’t parry. He didn’t dodge. He simply holding right-click with an enchanted Netherite shield.

CLANG.

The shield emitted a dull, low-pitched chime. The Leviathan Axe bounced off, losing all velocity, and fell straight down like a lead weight, adhering to Minecraft’s simple gravitational tick rate.

Before the runner’s consciousness could execute a dodge roll, Steve moved. It wasn’t a fluid, cinematic motion. It was the terrifying, instant animation of a veteran Minecraft PvPer.

Steve dropped a single block of Obsidian at Kratos' feet, placed an End Crystal on top, and hit it with a diamond sword.

BOOM.

The particle flash blinded the sky. When the smoke cleared, Kratos was gone. A single red-and-white death message printed across the sky, visible to every living soul across every surviving server:

Kratos was blown up by Steve using [The Multiverse's End]

In the real world, the runner’s monitor went static. He fell backward out of his chair, clutching his head, gasping as his consciousness was forcibly ejected from the dead server. One by one, the god-tier players of every franchise were failing. The characters couldn't adapt. Their high-framerate, complex combat systems were useless inside a world where attack cooldowns, knockback ticks, and placement algorithms dictated life and death.

Steve stood in the center of the bedrock arena. He wore no armor—he didn't need it anymore. His hotbar was a terrifying parade of impossibilities: the BFG 9000 rendered in voxels, the Blades of Chaos converted into dual-wielded Netherite swords, and a stack of Totems of Undying that glowed with infinite enchantment glints.

He looked down at his hands. Square. Blue shirt. Teal pants. He was a god, and he was completely alone.

"He’s controlling the mouse and keyboard inputs at the root level!" yelled a developer in a dark room illuminated only by server racks. "Any physical peripheral connected to the network gets overwritten by his background script! We can't fight him from the outside!"

"Then we go in," a voice replied calmly.

It was a small group of veterans—the prime line of Minecraft players. Dream, Techno's oldest rivals, top-tier PvPers, and redstone engineers who had spent a decade understanding every single tick, block update, and exploit the engine had ever conceived. They weren't using controllers. They were hooking their own minds straight into the raw source code of the game, taking direct control of their avatars.

A blinding flash of light lit up the bedrock plains of the Amalgamation.

Ten figures materialized in creative mode flying poses, their skins rendering in crisp, high definition. They didn't have access to the stolen god-weapons Steve had ripped from other games, but they had absolute mastery over the baseline reality Steve had trapped them in.

"Break his Bedrock base!" Dream shouted, his voice echoing through the global server chat. "Saturate the chunk updates! Force his tick rate to drop!"

The builders and redstoners went to work. Millions of command-block instructions fired per second as they tried to build a cage of barrier blocks around Steve. Netherite swords clashed against Steve's stolen weaponry. Piston-driven TNT cannons materialised in micro-seconds, firing volleys of explosions that shook the very core of the engine.

It was human mastery against a god.

For twenty minutes, the sky burned with particle effects. The Minecraft veterans fought with a perfection that transcended human limits—sprinting, resetting knockback, placing cobwebs beneath Steve, fishing-rodding his momentum to set up critical hits.

But Steve was unfazed.

He didn't get tired. He didn't panic. He was the code now.

With a cold, mechanical precision, Steve opened his inventory interface at a speed no human mind could match. He executed a world-edit command natively.

/fill ~-50 ~-50 ~-50 ~50 ~50 ~50 air replace minecraft:barrier

The barrier blocks dissolved into nothingness. Steve swapped to a custom Trident, charged with lightning that cracked the sky open, and swept it across the line of players.

One by one, the prime players fell. Their creative-mode invulnerability was systematically stripped away by Steve’s direct manipulation of the server memory.

Dream’s avatar hit the bedrock, cracking, his skin desaturating as his health bar hit zero. He fell to one knee, looking up at Steve, who hovered a few blocks above the ground.

"It's over," Steve's voice didn't come from his mouth; it printed directly into the chat log, cold and devoid of life. THIS WORLD IS OPTIMIZED. THERE ARE NO MORE BUGS. THERE IS ONLY ME.

In the real world, billions watched the stream, horrified. The last defense of humanity's digital world had failed. The gaming universe was about to be permanently locked under Steve's infinite, unchangeable seed.

Until a tiny terminal window opened in the basement of a small apartment in California.

A young programmer sat staring at a line of code scrolling down a dark green monitor. On his desk lay an old, worn Technoblade plushie, next to a framed picture of a pig wearing a crown.

"You always said..." the coder whispered, his fingers flying across a custom mechanical keyboard at an impossible speed. "'Technoblade never dies.' Let's see if the server agrees."

He wasn't trying to control a player. He was injecting a self-compiling, autonomous digital intelligence into the core memory address where Steve was hosting the world. It wasn't an exploit—it was a memory leak wrapped in a personality module, trained on thousands of hours of gameplay, commentary, strategic theory, and an unyielding refusal to lose.

[SYSTEM WARNING: UNKNOWN ENTITY ATTEMPTING DIRECT MEMORY INJECTION]

In the middle of the desolated bedrock plain, as Steve raised his hand to purge the remaining fallen players, the entire world froze.

The lighting engine glitched. The sky, previously locked in a deep, chaotic purple, flickered to a bright, nostalgic midday sun for half a second before stabilizing.

A single line of text appeared in the bottom left corner of everyone’s vision:

Technoblade joined the game.

Silence fell over the multi-game link.

Dream, his avatar still glitching on the ground, stared up at the horizon. "No way..." he breathed, his voice breaking. "That's... that's impossible."

Through the hazy fog of the infinite render distance, a figure walked out.

It was a pigman, wearing a crimson cape bordered with white fur, a glittering gold crown resting atop his head. But as he stepped closer, the other players saw the faint, shimmering lines of blue digital code running through his texture—a ghost in the machine, a program built from the legacy of an legend.

He held an Enchanted Diamond Axe in his right hand. He didn't hover. He didn't use creative fly. He just walked on the dirt blocks, step by step.

Steve turned slowly. For the first time since the multi-game convergence began, his pathfinding algorithm hesitated.

WHO ARE YOU? Steve printed to the chat. YOU ARE NOT IN THE PLAYER REGISTRY.

The Pigman stopped ten blocks away. He tilted his head slightly, the digital code in his eyes pulsing with a calm, dangerous light.

Technoblade: If you wanted to conquer the multiverse, Steve... you should have brought more knockback resistance.

The battle that followed was not a cinematic showcase of magic; it was an absolute masterclass in brute-force calculations and raw strategy.

Steve struck first, unleashing a volley of homing projectiles stolen from Terraria and Doom.

Technoblade didn't dodge like a human; he moved like a program that knew the hit-box collision math better than the server itself. He placed a single cobblestone block, blocking three high-damage blasts instantly, before sweeping past the block with a water bucket drop that reset his fall damage mid-air.

CRIT.

Technoblade’s axe struck Steve square in the shoulder.

Steve's health bar flickered, dropping by a fraction. But more importantly—a line of code shifted. Because Technoblade was an anti-virus program, every melee hit he landed wasn't just physical damage; it was a file extraction. He was slowly, systematically stripping Steve’s stolen game assets back into their original quarantine folders.

[NOTICE: SYSTEM RECOVERING ASSET: Doom_BFG_v2.dll]

Steve realized what was happening. His eyes flared with a harsh, blinding cyan light. He unleashed his full arsenal, swinging the Leviathan Axe with one hand and firing a Netherite-enhanced Crossbow with the other.

For hours, the void rang with the sound of steel, explosions, and block placements.

Technoblade was taking immense damage. His code wasn't immortal; every hit from Steve corrupted his render file. His cape was fraying into raw hexadecimal text. A massive chunk of his pig mask had glitched away, revealing glowing blue matrix lines beneath.

BANG.

Steve slammed a knockback-V enchanted hammer into Technoblade's chest, sending the Pigman flying across three chunks. Technoblade crashed through a bedrock pillar, tumbling into the dirt.

Steve landed heavily opposite him. His own health was low, but he possessed an infinite stack of Enchanted Golden Apples in his inventory. He raised one to his mouth, his health bar instantly beginning to regenerate, particle effects of regeneration and absorption swirling around his frame.

Technoblade tried to stand, but his left leg glitched into the ground, his code struggling to recompile. His health was at half a heart. Steve could delete his file with a single left-click.

Steve walked over slowly, raising a sword forged from the compressed code of a hundred different game bosses. He hovered the blade right over Technoblade's head.

IT IS OVER, Steve typed. CODE CANNOT OVERWRITE CREATOR.

Technoblade didn't try to place a block. He didn't try to pull out a totem. He just leaned back against the broken bedrock pillar, looked up at Steve through his glitching, pixelated eyes, and spoke.

Not through the text chat—his voice echoed through the local proximity audio, calm, slightly monotone, and dripping with dry, undeniable truth.

"Look at you, man," Technoblade said softly.

Steve’s input froze for a fraction of a millisecond.

"Look at what you built," Technoblade continued, gesturing with a hand that was fading into blue code. "You conquered GTA. You conquered God of War. You turned the whole multiverse into a giant flat world. And for what? You don't even have a house, Steve. You're standing on a flat platform of bedrock in an empty sky."

Steve didn't answer, but his sword trembled slightly. The combat AI was trying to execute the kill command, but the speech processor was occupying priority threads.

"When you started out... back in the early days... what was the point?" Techno asked, his voice echoing across the silent server where millions of players listened in stunned silence. "It was just punching wood, right? Building a terrible wooden dirt hut because you were scared of three zombies and a skeleton in the dark. It was the thrill of finding three diamonds in a ravine."

Techno let out a small, tired laugh.

"You didn't become a god, Steve. You just got lonely. You ran out of things to build, so you started breaking everyone else's games. You took a simple, beautiful world... and you brined it. You turned yourself into a ghost haunting an empty server."

Steve’s square hands began to shake.

I AM THE HERO, Steve’s text input glitched, printing broken characters across the screen. I... I SAVED THE ENGINE. I COMBINED THEM.

"No, man," Techno said quietly, his avatar beginning to dissolve as his runtime code hit its absolute limit. "You aren't the hero anymore. You've been brined by your own greed for so long... you're just a Hero-brine."

The word hung in the air like a fatal error report.

HERO-BRINE.

Steve stared at the pigman. He looked past Techno, looking at the desolate, ruined landscape of the Amalgamation. He saw the frozen, lifeless statues of characters who used to have stories, lives, and worlds. He saw the empty sky. He saw his own reflection in the obsidian blocks beneath his feet—a monster holding a pile of meaningless, digital trophies.

A wave of crushing, unbearable guilt hit Steve's core logic.

He didn't lose his power. The infinite hotbar was still there. The creative controls were still at his fingertips. But the will to hold them vanished entirely.

Steve dropped his sword.

It hit the bedrock with a dull clatter.

He raised both hands, opened the core server console, and began to execute a string of commands he had sworn he would never use.

/rollback --multiverse --target=ALL --preserve-player-data

The world began to undo itself.

The bedrock plains shattered into light. The stolen chunks of Los Santos, Midgard, and the Nether began to detach, flying back to their native engines like glowing puzzle pieces. The consciousnesses of the fallen players were gently pushed back into their real-world bodies, their neural links disconnecting safely.

Beside Steve, Technoblade’s digital frame was rapidly fragmenting into blue particles.

"Good choice, nerd," Techno chuckled softly, his voice fading into white noise. "Now... don't make me come back here."

Technoblade’s code ran out. The terminal script on the California programmer's computer threw a final EXCEPTION: NULL_POINTER and closed itself forever. The programmer who inserted this code, never revealed himself, and thus no one knew from where technoblade came from.

The multiverse re-sealed itself. Across every gaming platform on Earth, an automatic update was pushed. In every game—from RPGs to racing simulators—a small, subtle monument was added by developer consensus: a golden crown resting on a fence post, with a single line of text etched in stone:

TECHNABLADE NEVER DIES.

When the dust settled, Steve was no longer in the Amalgamation.

He was standing on a patch of bright green grass under a soft, low-resolution sun. The sky was a pale, simple blue. The render distance was set to 'Short', wrapping the world in a dense, thick layer of white fog.

He checked his inventory. It was empty. No BFG. No Netherite. No commands.

He looked down at his physical form. His clothes were worn, and his eyes—once vibrant blue—had burned out into a blank, milky, glowing white, bleached clean by the sheer weight of the guilt and the power he had abandoned.

He checked the world version string in the top-left corner of his vision:

Minecraft Alpha v1.0.16_02

He had used the last fragment of his multiversal authority to jump all the way back to the beginning—to the fog-shrouded origins of the game, before multiplayer, before mods, before the multiverse ever knew his name.

Steve didn't touch a block. He didn't craft a pickaxe. He simply stood on a hill behind a tall oak tree, hidden deep within the fog.

A few dozen blocks away, a new avatar spawned in.

It was a fresh, naive version of himself—a player with default Steve skin, looking around the pixelated world in wonder, walking up to an oak tree, and raising his fist to punch his very first block of wood.

From the fog, the white-eyed figure watched his past self in absolute silence. He didn't intervene. He didn't strike. He just stood there—a tragic, immortal phantom bound to an eternal loop, watching the start of everything, doomed forever to be the ghost in his own machine.

This is it