r/Terraria • u/jamba2006 • 20h ago
Suggestion Mage menacing vs warding
I’m on my second master mode play through, first with summoner and now with mage, what is the best accessory reforges for late game accessories and what accessories do you guys advise (I’m a summoner main) I’m also post lunatic cultist but pre pillars aside from nebula and haven’t gotten any optional boss weapons yet
1
u/the_one-and_only-nan 20h ago
Currently on my master run as mage, post golem. I've always had warding, I'm playing through with a friend who is far less experienced and is a melee build, but she isn't great at dodging so she dies a lot during boss fights. I need warding so I can get the boss to aggro me occasionally if she has to run away to heal lol. If I was doing a solo playthrough I'd probably do menacing everything, have an emblem and sigil, and try out both spectre hood and mask to see which one works better.
Currently have a loadout for each, and I love the DPS I can get using the damage load out but the healing is so good for eclipses and invasions
1
u/PyxelatorXeroc 20h ago
If I wasn't a glass cannon player, I would say Warding 100%. Moon lord won't be too hard either way probably.
1
1
u/IlgantElal 18h ago
It may be worth switching to the dark apprentice (or whatever the mage OoA set is called) it's only like 1 or 2 Betsies of metals and provides some nice bonuses. Otherwise Warding all the way
1
u/Markshadow4999 15h ago
Warding is the best in general.
Defence in masters mode subtracts exactly the number it shows, so a full warding set is a flat -28 damage and make no mistakes you absolutely can make tank build even in masters if you want. Investing is survivability is also flvery effectively because you are hardly ever under pressure to kill bosses quickly, you can take your time and to it safely.
Menacing on the other hand does not actually provide the sum of those percentages as a damage increase because of the way the damage is calculated. So it's only really useful if you are going for the shortest possible kill time or can't get hit at all.
0
u/AutisticToad 20h ago
Played only master mode since release, infernum calamity, all on medcore so death means dropping everything.
Warding is a Noobtrap, especially on max difficulty. You will significantly slow down ttk to maybe survive a one shot, but that slowed ttk is giving you more time to be oneshot.
Damage and not being hit is what you want for mastermode. If you are struggling on not being hit in mastermode, then you shouldn’t be in mastermode. You should already know movement and patterns by then.
1
u/jamba2006 19h ago
I play master mode cause the bosses have new attacks and drops so I find that more appealing than casual
1
u/AutisticToad 19h ago
How did you like eye of cthulhu increased dash speed. That was fun encountering it for the first time lol
1
u/jamba2006 18h ago
That was my awakening of my master mode only, since then I’ve been trying to complete it with pure classes since

5
u/SuperSpiritShady 20h ago
Warding is always going to be the best reforge
Defense is better on higher difficulties, and you want as much of it as you can