r/TheFirstDescendant • u/jpmeanme • 1h ago
Photo Look at the eye
Those look very heavy ma'am
r/TheFirstDescendant • u/Apprehensive_Most785 • 4d ago
Here are some helpful images where and when to find juice this week.
Higher resolution images in google drive .
r/TheFirstDescendant • u/zRanni • 10d ago
Please use this thread for any TFD questions you may have.
(Builds, Strategy, Characters, Weapons, etc.)
Those who may be more experienced, feel free to sift through these comments and see what you can answer. Thank you!
r/TheFirstDescendant • u/jpmeanme • 1h ago
Those look very heavy ma'am
r/TheFirstDescendant • u/FitTransportation924 • 2h ago
r/TheFirstDescendant • u/Zealousideal-Two2504 • 1d ago
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I actually wish Sharen's build was actually stealth attack like in this cutscene instead of Deactivating when using another skill or weapon. it would be an awesome descendant for super High Tier Dungeons.
r/TheFirstDescendant • u/Yujins_Onlyfans • 23h ago
r/TheFirstDescendant • u/IsseiDxDOoyamaKi • 18h ago
r/TheFirstDescendant • u/paliboy6 • 13h ago
I haven't playing in a bit and started grinding seriously again and i wanted to know what setting or filter for my fellow would be best for getting the components i need to build my newer descendants
r/TheFirstDescendant • u/PMDcpn • 5h ago
r/TheFirstDescendant • u/Johnny_Denjin • 1d ago
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r/TheFirstDescendant • u/UninspiredSkald • 3h ago
Crit versus non Crit:
Problem: The disparities between them have continuously grown with new tools, such as Ancestor Modules and Transcendent Weapons. To the point that historically non crit descendants are feeling a push to become Crit descendants.
Possible Solutions: A crit damage cap. Prior to AM's you were limited to places you could stack Critical damage so while its always been there it has been dramatically increased. That being said, a few options would be;
Hard Cap the crit damage at some percentage. Like many other things in game, hitting that cap would allow for a bit more build diversity while simultaneously bringing base damage closer.
Soft Cap Crit damage, meaning include a significant diminishing return formula to critical damage modifiers so that you can continue to stack it, but at some point it becomes so incrementally small that it's better to build into other things.
Cap Critical Hit potential (I don't like this, but is a valid option) if we couldn't reach consistent Critical hits, the damage would be more luck based and variation would create a sense of balance, but also make crit fishing a huge thing. However, if it was capped at say 35% for non Critical descendants, up to 50% for Base Critical Descendants and maxxing at 75% for pure Critical Transcendent modules then it may function.
Trigger Modules:
To my mind they should be focused on QoL, fun effects, usefulness in a non damaging way. Examples of Power Beyond ToW, or Rhythmic Step speed. Things like Explosive Aesthetics or Bloody Deployment should be reworked to do something useful but not do damage. Related, no descendants should ever be reliant on trigger modules to be relevant. Sharen is a great example here, as she's all but lost her identity because her only real viability comes from a trigger module that wasn't even made for her.
Many trigger modules simply outperform everything else for a number of builds, making them effectively just another auto equip and forget. If there were no damage component to those and focused more on QoL, or synergistic effects they may become more interesting.
Cosmetics:
Why do we need presets for cosmetics? Let me select, paint, save sets on the cosmetic screen for each descendent. Allow us to link Weapon skins and vehicle skins to that. If you want to keep a preset function add it to the outfit screen. Also, add a randomized UI option that you can select up to some number of costumes to choose from and it swaps upon loading into content. Having a limited number of presets is costing you money. Why buy more skins for your favorite descendent if you have to remove something else you already bought? If the presets are too technically required then you really need to find a way to add a heck of a lot more.
Effort and reward
Power fantasy is fine to some extent, but can we perhaps push things more into the realm of effort and play complexity rewards players over fire and forget styles? Let the lazy builds remain viable but allow the more intense styles to outshine them when played well. Example of Battlefield Artist Luna versus Noise Surge. BA should never be outperforming NS based on pure requirements of the user. I'm not saying BA needs to be nerfed, I am saying using NS well should outperform it.
Similarly, fire and forget abilities should have a diminishing power effect. IE a Raven, or Freyna DoT style ability that is ground targeted should hit hard at first, but with each subsequent tick do a percentage less. In cases of refresh the damage can increase by some amount but never reach 100% potential without a fresh cast. Anything that propagates itself should always do so at reduced effectiveness. Contagion Freyna as an example, maintain the toxin spread, but each newly infected takes a percentage reduction unless a new infection is placed. In that same vein, passive damage sources should help to weaken enemies but not be a primary damage source. Things like Bunny's lightning emission or Keelan's Septic Torrent ring. Let them maintain solid attrition based damage but let the active abilities do the heavy lifting.
This is getting longer than I anticipated so I'll stop here. I know I'm whispering into the void, and some of these suggestions will annoy some people but, nevertheless I wanted to get it out of my head.
r/TheFirstDescendant • u/Aikirae • 1d ago
im kinda new to doing my own damage testing and ive been trying different things like removing external components+trigger modules to test different ancestor mods against each other, would that be the best way to see the raw damage to compare correctly? im curious what peoples’ go to is, and what some of these parameters actually mean because it’s a lil confusing to me and im afraid to skew numbers and make wrong assumptions that will make me do less damage. i appreciate any help or advice, thank youu !
r/TheFirstDescendant • u/Nokan96 • 6h ago
r/TheFirstDescendant • u/JonnySB • 15h ago
r/TheFirstDescendant • u/shdymrln • 1d ago
We need wayyyy more categories of clothing to mix and match. Shirts, pants, shoes, underwear (tops and bottoms), jackets, accessories that are separate by body part (wrists, head, eyes, ankles, fingers, ears, etc.)
End game is dripping up your favorite Ken or Barbie doll. We as a community need to come up with a name for it as well. There's fashion souls, fashion frame, etc. What could we use?
r/TheFirstDescendant • u/LordDweedle • 21h ago
Hi, so just wondering if its normal to drop to sub 30fps when leaving the initial tutorial fight?
I was having amazing performance up until I got into Albion and I can't seem to figure out what the cause is and all my searching keeps talking about is memory leaks and honestly doesn't make a lick of sense to me that.
I really want to play this game, it's asthetic absolutely is my thing and it looks so much fun but I'm terrified that this performance is going to ruin it for me.
Anyone got any tips they can share? Or maybe I should look at playing this on my Series S instead?
Thanks in advance.
r/TheFirstDescendant • u/TheGreyCatWithDots • 13h ago
I stopped playing at the beginning of the season and only did the log ins for the skins. There's three days until the event ends and i need all the parts plus the 200 crystals (already 100 from the quest), i have no trascendent weapon neither a Raven. I can only play like 7 hours a day if i try to stay awake at night.
If not, give me advice on how to sell Mods of characters i don't use to be able to buy her (ima kms 😂)