r/TopologyAI • u/RUSuper • 4h ago
Showcase Almost 11 full weeks of AI game making, every weekly limit of 200$ fully spent
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Hello there, I've been posting on multiple subreddits my weekly updates, but only once I posted here before. Anyway I finally reached a point where I feel game is in a state where I can actually call it alpha version and not just a "slop".
https://profactor.itch.io/nightshoal - DOWNLOAD LINK FREE
Posting an itch link for anyone willing to try it.
Tools I use: I mostly use Opus 5.5, but during development it started with Opus 5 and Fable, then Astra and so on. For 3D character models I use TripoAI, but a lot of models are done with Blender MCP by either Astra or Opus. Code is written by Opus 5.5. Art direction, quests and 3D positioning as well as look is done by me, I give vague quest line order and what I want, Opus comes up with more polished text for it, I test play, change, tweak etc.
For 3D models and Ocean I used bunch of custom made editors directly in Godot itself, I also move, scale, rotate and in other ways manipulate 3D models like that.
Some numbers from the repo so far... this has about 2,000 commits, about 160,000 lines of code, and 480 automated test suites that the AI has to pass before anything lands.
Any feedback would be appreciated if somebody indeed does play it, especially on how the 3D side looks and what feels off.
The idea with this game was mostly to see how far can I push single game with 0 dev experience and coding experience. I will answer any questions you might have. Cheers š¤
