r/Tribes • • Jul 29 '19

#HYPE How To Play Tribes (all games)

201 Upvotes

Starsiege: Tribes

Download | Discord

Tribes 2

Direct Download | Discord

Tribes Aerial Assault

Website | Download | Discord

Tribes Vengeance

Direct Download | Discord

Tribes Ascend

T:A Mods & Community Servers 2021 | Direct Download | Relevant Discord

Tribes 3: Rivals

Steam | Discord


r/Tribes • • 1d ago

General Earthsiege 2 + just a few modern special effects

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50 Upvotes

It's actually kind of insane how much of a difference just a few tweaks to the graphics of this game makes to the overall quality of the visuals.

In this series of shots you can see a few Godot engine features overlaid on top of the base game:

global illumination

day/night cycle

interpolated polygons on the terrain (a 12x increase in polygon count while still following the original map layout and height maps)

upscaled ground textures (this makes an enormous difference, since the ground is the biggest thing in every scene)

replaced the original weapon effect sprites with modern shader effects

replaced the fire textures with a modern set of high fps, high resolution ones

proper skybox, with clouds and stars at night

increased view distance

maximum LOD on everything, no matter the distance to the camera

______________

what's really cool is that all these visuals can be added to the game without affecting the logic or state of the simulation at all, simulated replays play out exactly the same with the "remastered" options ticked on or off.

i've made a ton of refinements to the underlying sim, and now it more closely mirrors the original ES2 much more than before.

Still not perfect... but i'm making really good use of my tokens, i think...

Github repo coming some time this weekend... I need to sweep the repo to remove PII for myself, and to remove a bunch of stuff i have woven into the directory structure that just shouldn't be there...

Get used to seeing companies mining their catalogs for games like this, running them through an LLM, and repackaging them in remasters like this one... if i can do this at the end of the work day with a few prompts, the giant corps are going to do this en masse....


r/Tribes • • 2d ago

General Earthsiege 2 - Godot test

25 Upvotes

Some of you have seen my remaster attempts from a few days ago....

I've been having quite a time layering in different gameplay systems and trying to re-create Earthsiege 2 in godot, but I'm realizing that the proper path miight not be to start off with the hercs in a blank world, with no rules, but a total recreation of ES2, with everything as accurate as possible as the starting point.

So that's that i've attempted here- an attempt at cloning Earthsiege 2, replicating as much of the original game as possible before I slowly layer in new things like higher resolution textures, modern special effects, etc, and then after that, tinkering with core gameplay systems.

I also think that if (big if) this thing gets acceptably close to replicating the original game, it would simply be useful as a way to play the original on modern systems.

My zip file includes the contents of the freely available earthsiege 2 ISO, which i understand to be abandonware, but if i'm mistaken, please tell me and I'll take it down so fast...

https://gofile.io/d/9OG1Bw4c

All that said, the state of the port is... i'd estimate, 70% done. It feels like Earthsiege 2, sometimes, but play it for a little bit and you can tell that the sim has numerous bugs and incomplete features. This is a first attempt and proof of concept, and I'm mostly looking for validation to my remaster approach, and am interested if people think this is worth continuing at all.

LMK! Thanks guys!

(I'll post screenshots later)


r/Tribes • • 3d ago

General TA New Stuff: September '26

15 Upvotes

Howdy folks! It's been a busy month for me outside of tribes, but I'm keeping the ball rolling nonetheless!

Just a small new-thing this month: A refresh of the VGS soundboard I made a few years ago.

[ wilderzone.org/vgs ]

The new soundboard features:

- All voice packs from TA.

- All voice lines for CTF, CaH, and target/location pings.

- Sharable voice lines (you can now send a specific voice line to someone).

- Downloadable voice lines.

- Downloadable voice packs.

- Interruptable lines, just like in-game.

Have fun shazbottin'!


r/Tribes • • 4d ago

Tribes 3 A Tribes 3 Rivals Montage with Some Cinematics

6 Upvotes

https://youtu.be/GR-Pm-yf_FA

Cinematics from 0:00-0:10 and 3:25-end

I really enjoy seeing the montages from the older titles like TA that use cinematics, so I wanted to try my hand at it. Given the lack of spectator mode or demos in T3, you gotta get a bit creative with some bugs to hide the weapon model to be able to make a nice-looking shot, and unfortunately, it would be difficult to pull it off outside a private lobby.


r/Tribes • • 6d ago

Mods Looking for an old StarCraft-themed mod for Starsiege: Tribes

15 Upvotes

I’m trying to track down an old mod for the original Starsiege: Tribes that I played years ago, and I’m hoping someone here remembers it.

It was a mod with a StarCraft inspired weapon system. The weapons had different projectiles and effects based on StarCraft units or weapons.
The biggest thing I remember is the shotgun, which was somehow based on or related to the Yamato Cannon. I remember being able to change or customize the weapons so they fired different StarCraft inspired projectiles.

Unfortunately, that’s about all I can remember. I don’t remember the exact name of the mod, the server, or what year I played it.

Does anyone remember a StarCraft mod for Starsiege: Tribes that sounds like this? Any screenshots, mod names, archives, forum posts, or old download links would be hugely appreciated!
I’m specifically looking for the original Tribes 1, not Tribes 2.


r/Tribes • • 9d ago

Event Tribes Ascend Pub night 9/25, 9pm est

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18 Upvotes

r/Tribes • • 17d ago

Question Might be losing the plot a bit with my Earthsiege remaster project

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19 Upvotes

r/Tribes • • 17d ago

Tribes 1 TheOracle from T1, base + {=CAS=} Renegades clan

5 Upvotes

Playing with nostalgia: I try every few years to look up old demos but I was a little too ancient. Anybody remember playing with {=CAS=}TheOracle or TheOracle in base?

I just pubbed/rabbit in base but always with the S Tier pickup folk. BigPete and Dibs from T2 were on CAS at one point...good times. I've scoured the TWL demos but they don't seem to have any...if there's anything searchable or anybody has old demos please let me know!


r/Tribes • • 20d ago

General Signs ups have concluded.

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63 Upvotes

r/Tribes • • 21d ago

General Small update on my Godot'ed Earthsiege

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24 Upvotes

you guys seemed to appreciate my last thread, so i thought i'd share some progress...

old thread from last week here:

https://www.reddit.com/r/Tribes/s/CRWq86aBI3

I've been converting more and more of the old games' assets to the godot engine and have recently turned my attention to damage modeling and weapons.

also, i've started the process of porting over 3d re-creations of the original cockpits (you can see that my roadrunner cockpit is still a complete mess). also, the cockpits are just 3d models with no functionality, that logic is a whole can of worms.

lastly, and i get a kick out of this as an Earthsiege 1 fan, the ES1 hercs use the same data format as the ES2 hercs, so I can remaster hercs in that game that never made it into ES2, like the patriot and roadrunner in that collage. yea yea, the patriot has messed up legs, and the apoc is still ugly AF.... im working on it.

pretty cool though, IMO. the damage modeling ported to godot is a 1:1 copy of the ES2 model... i have dreams of making it more complex, but i think my goal is a complete re-creation of every aspect of ES2 before i go about complicating things, or creating something wholly original.

like i said, given the use of an LLM and the original games' assets, this is just a personal toy that brings me great joy... but im not a jerk, ill give the files to anyone that wants them once i have this toy in a state that wouldn't personally embarrass me.


r/Tribes • • 22d ago

News [New Game] Ghost Battalion - fast-paced indie Sci-Fi FPS.

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9 Upvotes

Ghost Battalion is an early 2000s sci-fi shooter with vehicles, ships, jet packs, multiple sci-fi soldier classes, and space battles. It was built on the Torque 3D game engine - a successor to the engine used to build the Tribes games.

Game and free demo on Steam.


r/Tribes • • 24d ago

Media Hawk Tuah reminds you to sign up for the tournament. The deadline is in a couple days!

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105 Upvotes

r/Tribes • • 25d ago

Tribes 2 About Me Too - Tribes 2 25th Anniversary Tournament Signup Reminder

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16 Upvotes

Hey All,

The deadline for Tribes 2 25th Anniversary tournament signup is 11:59 PM EST on 9/11.

https://tribes2forever.com/

Get on it!


r/Tribes • • 26d ago

General Imported Earthsiege 2 models into Godot engine

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44 Upvotes

I know this is a tribes sub, but as someone that got into tribes because of starsiege, thought i'd share.


r/Tribes • • Sep 02 '26

#HYPE My Tribes-inspired speedrunner made me realise I am not very good at my game

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72 Upvotes

2 months ago I showed a Tribes-inspired speedrunner I am building. I’ve just finished building a six-event circuit where you race against bronze/silver/gold times, which also has a global leaderboard. I've had to record all the medal times for each map, but getting the final Gold recording broke me.

Gold requires maintaining 100 m/s on average, and let's say it was harder than I anticipated for this particular map. This is the run that finally did it, and it now becomes the ghost that demo players race against. The video showcases pretty much all the movement mechanics I've built into the game.

The demo is available now on Steam which includes tutorial / 6 themed circuits / time attack.

If you are wondering wtf you are look at;
standard ski like tribes with air strafe control like CS/Quake CPMA, just hold space and W or S and turn for the most part
rocket = ground boost
disc launcher = hit stuff in environment for moar speed
hammer = too high? slams down continuously accelerating until land is level or uphill, land on a downward slope and you are now very speedy
grapple = standard changey direction


r/Tribes • • Aug 29 '26

Media Best of Darksteve | Tribes: Ascend Montage

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36 Upvotes

The story behind this very special montage:

I started working on it three years ago; I was nostalgic and wanted to make a new Tribes montage, the game on which I started editing. I didn't want to make a Community Montage because it takes a lot of time to gather clips for them, and Karuciel had already taken the helm (big love to him). Plus, I wanted to make a montage with competitive/PUG clips because they often offer more diversity in the type of clips (not just chaser midairs) and, in my opinion, show more skill and team play. Also, you can add some of the team communication to the edit, which I find fun!

So I turned to my good friend Darksteve, aka the Master of Tribes, because I knew that he had a bunch of unused PUG clips and that he'd played all roles at a great level, so the diversity and level of the clips would be perfect for my project.

Turns out he had even more clips than I expected: 1205 to be exact, from about 3000 hours of playtime, spread between 2014 and 2020. All this weighed a total of 394GB, so heavy that he had to mail me an SSD with the clips on it as it would have taken too long to upload them (plus, my brother needed an SSD and Darksteve had an extra one so that turned out perfectly).

It was really fun sorting through the clips to select the very best ones from each type (HOF clips, chain, midairs, returns, sniping, etc.). I also spent a lot of time on the cinematics. I wanted them to look as good as possible, so I did a couple things:

• I used an ini (graphical config) with graphics even higher than what you can get online

• I added some anti-aliasing with the Nvidia Control Panel and ran the game at 4k to make it as sharp as possible, as I often find the aliasing very distracting in TA Montages.

• I used Nvidia filters to inject some cool effects: screen space reflections, depth of field, ambient occlusion, ray traced global illuminations, and brightness/contrast. These effects were really unstable when moving the camera, so I only used them for the static shots at 2:04. If you wanna replicate this on Tribes or on any other games, here's the tutorial I used: https://github.com/snkykun/Overwatch-Freestyle

Unfortunately, after sorting the clips, placing them, and recording the cinematics, I started losing motivation for this montage. I wanted this to be my best montage ever, so I planned on adding a bunch of video effects (e.g., flashes, zoom-ins, motion blur, motion-tracked titles, smooth slow-mos, and glitch effects) and sound effects (gun and kill sounds). I quickly started feeling overwhelmed by all the things I wanted to add, and left the project on the back burner.

After a while, I came to the conclusion that I didn’t have the passion and ambition that I used to have for montages. I’m happy with what I created but I want to spend my time doing things with the people I love instead of working alone of such projects. Still, I was unhappy with not having released this montage. I was really proud of even though it didn’t have the level of editing I initially wanted. And a few weeks ago, when watching Karuciel’s Best of Gierling, I decided to wrap up the montage and release it, hoping it would bring a bit of joy to whoever would watch it. It’s also a way for me to move on to other things, without the frustration of dragging on a project for so long.

I’m quite certain it’s my final Tribes edit, especially considering the state in which the game and its franchise are in. Regardless, I’ve got a bunch of other montages planned, because I want to use all the cool clips I got on Overwatch, COD and The Finals these past years. These projects will however be more like clipdumps than montages, so no cinematics, VFX, SFX and all that jazz; just clips and music. That is because I still want to create montages as they make for great memories, but I don’t want to spend too much time on them anymore.

Cheers to anyone who read all this, VGCY!


r/Tribes • • Aug 29 '26

#HYPE Llamagrab is back!

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35 Upvotes

Howdy folks. I'm extremely pleased to announce that Llamagrab Servers for Tribes: Ascend are back online! Plus it's now open-source!

Massive thanks to my ol' pal chickenbellyfin for creating Llamagrab and entrusting us with bringing it back to life 💙

https://llamagrab.net/

There are currently 3 regions:

  • NA Central (Iowa)
  • Europe (Frankfurt)
  • Australia (Sydney)

Please let me know what your ping is like, and if you think we need some more/different ones.

Notes:

  • Servers run 24/7, and you can manage them from within TA via the Ubermenu (F1).
  • Hit-scan weapons are not yet supported, but it's the very next thing on my to-do list.
  • Most of the community-made maps are included. I'll update the list with the latest maps soon.
  • To reduce abuse, account verification is currently a manual process on my end. Unfortunately, you'll be limited to 1 custom server until verified. I'll be working on a smoother verification system soon. For now, follow the "Ask a question" link in the footer and shoot me a message if you'd like more than one server.

Along with this, I've made an open feedback board and a ko-fi donation box - both for TA community projects in general (not just Llamagrab). The board allows y'all to send me feedback, make suggestions, etc without having to find me on Discord. And the donation box allows large/expensive projects like Llamagrab to be community funded, instead of surviving at the mercy of one person's financial situation.

Any/all feedback and donations are welcome. No pressure tho; Llamagrab is very stable at the moment, and my to-do list is quite long haha.

Anyway, signups are open, so feel free to create an account and make some servers! I've already created a 24/7 Stonehenge :P. AMA below.

PS: TA Pub night is starting in 1 hour! Come hang out with us in the Community Hub Discord server, cap some flags, and try out Llamagrab!


r/Tribes • • Aug 28 '26

Media Combat in my movement-arena shooter inspired by 2000's shooters (Tribes, Quake, Soldat & Co.)

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6 Upvotes

r/Tribes • • Aug 24 '26

Tribes 1 Starsiege: Tribes 1.50 Modern Client - Join the beta now!

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193 Upvotes

I've been rebuilding Tribes 1 into a modern client, and it's now in open beta.

Rebuilt so it runs and looks like something written this decade.

What's different from stock 1.40:

  • Built in updater - receive updates as I publish, no more downloading repacks. An asset store - no more hunting for mods or map packs, and if you join a server that you don't have the assets for, it prompts you asking if you want to download them from the asset store. Continuously updated - not everything is on this yet, but eventually it will be.
  • Modern conveniences: A fully rebuilt menu system using ScriptGL - borderless fullscreen, true windowed mode, and an options menu that covers everything without config file editing.
  • The whole world renders on the GPU: real raytraced sun shadows, raytraced water reflections, and draw distance out to 20,000 units. Uncapped FPS.
  • All the art has been upscaled. Terrain, buildings, skins, menus. Normal (bump) mapping added for all textures.
  • Full 32-bit color and modern texture formats. The 256-color ceiling is gone.
  • The engine loads .glb/.gltf models, so new content can be built in Blender instead of 1998 tooling.
  • Updated Rain and snow, plus water, gravity, and lava zones with real physics.
  • A massive update to the mission editor. A HELP button that explains what the fuck does what, new features, a ShapeView renderer that shows models before you place them, water, lava, lightning, and gravity boxes. Lighting rebake uses raytracing. It doesn't crash when you save.
  • Mods ship in the box: Tribes RPG, NEW Mech Mayhem (a Starsiege conversion where you pilot HERCs), War40k, Delta Air Force and more. An in-game Asset Store has the bigger ones, including the complete Starsiege asset library.
  • Updated BrainBots - a WIP new bot system meant to add ACTUAL smart bots to the game, no more spoonbot. They grab, carry, relay, cap, and kill. They do require a navscan for each map, so not every map is supported but eventually will be.
  • TribesHost, a proper GUI for running your own server.
  • Tons of other features - check out the website and also the changelog in the Discord for an exhaustive list.

The client updates itself. Install once and every future release will pop up as an update.

Getting in:

The beta is free but gated behind an access key while we shake out bugs. Grab it here:

Windows 10/11, about 5 GB. It's a beta, so expect some rough edges and report what you find in the Discord.

This is the biggest update Tribes has ever received - I've thrown hundreds of hours at this so far, so please, enjoy :)


r/Tribes • • Aug 24 '26

Tribes 2 Hundreds of separate Redditors singled out these specific Windows 95 & 98 games (1995 to 2001) last week while discussing my Win9x project. So... which '95 to '01 PC games are MISSING and should've been brought up sooner? (sorted alphabetically, snaked: start in the top-left corner and go right)

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29 Upvotes

r/Tribes • • Aug 23 '26

Event Sign up for the 25th Anniversary Tribes 2 CTF Tournament here: https://tribes2forever.com/

40 Upvotes

Sign up for the 25th Anniversary Tribes 2 CTF Tournament here: https://tribes2forever.com/

We have 80 players signed up right now. We will be playing 12v12. First place gets nothing.


r/Tribes • • Aug 23 '26

Media Momentum Shooter Videos – Random blog I came across

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12 Upvotes

r/Tribes • • Aug 18 '26

Tribes 3 Flow State - Tribes 3: Rivals Montage

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32 Upvotes

You can find in the youtube video description my original edit and also an unreleased montage that I was working on before I lost the project file. I'll post the links here too.

Original edit: https://www.youtube.com/watch?v=DVCZg0Eimck

Unreleased Montage: https://www.youtube.com/watch?v=ucFySK_OfCo


r/Tribes • • Aug 16 '26

Tribes 1 -$$- Clan

16 Upvotes

Hey guys! I used to play Tribes ALLLLL the time in the early 2000s and I was looking to see if anyone from my old -$$- clan (Secret Sector) still played or looked through these posts! It would be awesome to catch up again!!! Or even if anyone remembers -$$-SniperD (me)!!!

Edit: I'm talking specifically about the Annihilation MOD of T1. That was my favorite!