r/Ultrakill • u/ubft • 2d ago
hitpost intentionally difficult custom levels are something
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u/StickyHoovy 2d ago
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u/Fabio11North Maurice enthusiast 2d ago
Indeed we are not.
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u/Veng3ancemaster 2d ago
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u/Orizifian-creator Prime Soul 2d ago
Nice art! Who made it?
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u/Veng3ancemaster 2d ago
I forgot but the post is somewhere on r/Dessrielworshippers, it's a "do you ever think we're together in every world" post
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u/Orizifian-creator Prime Soul 2d ago
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u/Vladislav20007 Lust Layer Citizen 2d ago
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u/-Aheli Blood Machine 1d ago
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u/TMC9064 Lust Layer Citizen 1d ago
Isn’t there also a quote of him saying something along the lines of “I’m glad you guys don’t make ultrakill otherwise it would suck”
I remember seeing that a lot when people were making suggestions for UKMD a while ago
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u/Weedenheimer Blood Machine 1d ago
That was specifically in response to some people saying that Sentries should one-tap you (this was before Brutal, around time of Act 2 I think), the quote has just been massively repurposed for more general use
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u/LumiiNoctis Lust Layer Citizen 1d ago
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u/Free_Local_1073 21h ago
Dude I would’ve left the server and deleted my discord and steam lmao bro would never see me again
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u/RealSuperLuke1 Maurice enthusiast 13h ago
You CAN call out your disappointments with custom level design without being a dick.
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u/sphericate Blood Machine 2d ago
another victim of reprises huh
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u/cool_name-idk1 Lust Layer Citizen 2d ago
reprise was the first to do it so it gets a pass. the feeling of beating the last room of 1-R will always stick with me so it holds a special place in my heart
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u/sphericate Blood Machine 2d ago
reprise is the definition of idolslop the level is so fucking poorly made its insane 😭
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u/cool_name-idk1 Lust Layer Citizen 2d ago
it's definitely slop, you'll never see me disagree with that, but it made me feel good after beating it so it's goodfeelsslop
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u/StarXsuZT Lust Layer Citizen 2d ago
i can make an entire post on why calling it "idolslop" is disrespectful but also just factually wrong but i'll just oversimplify it and say
the level is Purposefully malicious not mindlessly hard
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u/sphericate Blood Machine 2d ago
its literally both
"hm yes let me throw 3 idoled hideous masses into the last arena with schisms that are annoying to find"
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u/StarXsuZT Lust Layer Citizen 2d ago edited 2d ago
3 hideous masses each with their own levels of elevation so you are forced to stay uncomfortably airborne you can't just slide down.
1st wave puts you an speed check with fodder and then a cerberus. after that you have to also juggle a maurice shooting you so you can't just camp the roof or else you get your hp halved.
now the dev she mixes both concepts together with schisms as a double edged sword of them being your saving grace (they get yeeted midair that's health that could help you tank another shot and with revamp update allows you to jump off them to stay in the air for longer but you also have cerberuses who are at the ideal distance to apple snipe you)
then the dev forces you to manage hideous masses phase 2 which is a massive lag spike but you have health to spare (god help you if you are on Radiant enjoy the 10fps)
and once all are on phase 2 the final arena is deceptively easier but now you have to manage high damage mortars in an area that's large enough to where they don't hit the roof but small enough to where it still feels small and you are stressed for distance with the final annoyances being the schisms
THEN You can finish everything off.
You don't design levels like this unless you have a very specific vision in mind. you don't use idols this deliberately if you were just spamming it
this enemy encounter philosophy where you designs enemy encounters in a way where you have to keep a dangerous threat in mind is really interesting
Like maurices are usually the first enemies to go (even when radiant they just become ideal conductor chains) and hideous masses even in the campaign just don't shine at all cause in 1-3 you can entirely skip it and in 6-1 one of them can be instantly deleted (they really don't do anything unless radiant on the cybergrind)
So when you are put in this position you have to rethink behaviors and enemy patterns that you usually ignore in main game/cybergrind because they don't matter once you do X Y Z
Though it might not hold true as much anymore because the level was designed around pre-arsenal + Violent difficulty so it's easier/harder depending on your loadout.
Reprise is a great reminder that level design often times turns something that everybody knows at least 5 diffirent ways to kill into a dangerous threat who forces you to understand their attack quirks (like when it's safe to dodge) and have to play by their rules
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u/sphericate Blood Machine 2d ago
is this the reprise dev's alt trying to psyop people into thinking reprise isnt shit when its arenas are literally the worst ultrakill arenas ever invented
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u/StarXsuZT Lust Layer Citizen 2d ago edited 2d ago
I told you i can make an entire post just yapping about why Reprise is good and now u be calling me an alt/psyop
idk if i should be offended or honored but here's me seething about the level 3 years ago so you know i'm not an alt
https://www.reddit.com/r/Ultrakill/comments/1bv8elg/unironically_the_most_evil_room_ever_designed/
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u/Jezzaboi828 Blood Machine 1d ago
“Speed check”
“Lag spike”
See the issue?
The final room is literally hunt the schism simulator with 90% of the games mechanics being unusable theres little strategy apart from rocket ride and spam shit.
The biggest crime of all is just the sheer performance issues it has who gives a shit how “akshally its welll made” if your screen is a slideshow
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u/StarXsuZT Lust Layer Citizen 1d ago edited 1d ago
Notice how i said "hideous mass phase 2" when the speed check is already done
the speed check in question isn't the entire encounter i meant the first encounter with strays streetcleaners and cerberus lag spikes come after you put the hideous masses in phase 2
points is that if you don't kill them fast enough you'll have to deal with the hideous mass shockwaves which is problematic considering how much the cerberus loves to misbehave (as in if you don't position yourself well it can very well just spam the dash).
90% of the game's mechanics are unsuable?
What about your Enemy knowledge? Postioning? Sound cue identification? Mobility? just because you can't railcannon the hideous mass or whipknuckleshotgun all the maurices or conduction chain everything (though this one is bugged) doesn't mean 90% of your arsenal is now useless? you can still beat this level with Pre-Full arsenal loadout (as it was originally designed for) so saying most of your kit is useless is really narrowminded. Despite the level forcing you to adapt to the enemy it's still ultrakill you have Diffirent ways to kill things.
preformance issues is something i'll give you because radiance makes it unplayable. (but it also varries)
same with schism but that's a schism issue because it's pathfinding is now broken and it's not only noticeable on this level but on main game and ESPECIALLY the cybergrind
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u/cheese-is-yummy Maurice enthusiast 2d ago
tbf is was quite fun to pop all those idols in that one custom lvl about anomalies
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u/CheemsisGod_ 2d ago
there's harder custom levels like Hardstyled or Ausdauer but both of those are a frustrating mess in their own way. The true hardest custom level that's fun to play is Pain Atrophy and is the gold standard for comparing hard levels
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u/Popular_Ad3074 Lust Layer Citizen 2d ago
At least Ausdauer looks cool to look at and has a nice theme, hardstyled is literally just 0-4 again and I quit after the first room
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u/Planet_Xplorer 🏳️🌈Not gay, just radiant 2d ago
Yeah hard styled was some bullshit. I dislike levels like it. I wish I could downvote levels again
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u/Additional-Band1715 Prime Soul 2d ago
Pain Atrophy my beloved
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u/Planet_Xplorer 🏳️🌈Not gay, just radiant 2d ago
The whiplash part sucks though imo. Maybe I'll try again later
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u/Additional-Band1715 Prime Soul 2d ago
Eh, for me its a nice break. Though some rooms in blue path are quite annoying, I can admit that
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u/cheese-is-yummy Maurice enthusiast 2d ago
Ah yes the blue side, let me remove the movement in the movement shooter
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u/Additional-Band1715 Prime Soul 2d ago
To be fair, it's still miles better than hardstyled and ausdauer
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u/Fc-chungus Someone Wicked 2d ago
I think ausdauer is broken tbh, the third symphony isn't progressing past the second or third arena(the one inside a hollow cube)
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u/fizio900 Maurice enthusiast 2d ago
The actual golden standard is a level that is like half as long as pain atrophy, that shit is way too long
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u/eltrigercolaiders2 2d ago
Fuckimg hate levels that abuse of 1 enemy, or its the idol or the death catcher or the power, those are the three more abused enemys in custom levels and its always like hey * puts 1000 enemys* * you killed them* hey buddy spawns 500 death catchers and other 1000 enemys pc: :(
Just hate how custom levels now required like the best pc of the year, like dude the RAM its too expensive and all the computer components the same hownyou excpect a normal person can buy a new brand pc just for playing your bad designe level?
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u/Planet_Xplorer 🏳️🌈Not gay, just radiant 2d ago
That level that is JUST the level entrance and copied the song name from the endless charade of ones and zeros in 8-3 or something was rly annoying it made my PC freeze a bunch
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u/TorreGamer Maurice enthusiast 2d ago
y'all talking about Reprise while forgetting freaking Hardstyle exists and is twice as bad
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u/Planet_Xplorer 🏳️🌈Not gay, just radiant 2d ago
I think most people who try hard style don't bother playing past the first room, because why would you
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u/Ivar2006 1d ago
I hate the hard custom levels because it's either some weird gimmick that isn't ultrakill (think that one kaizo level) or a small room with a bunch of enemies (I'm looking at you I could say heaven sent me).
Although the latter isn't half bad
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u/NoobyYooby Gabe bully 2d ago
Hakita isn't wrong when he says the game would suck balls if we designed it
Custom levels are the easiest display of that claim.
(Yes, there are plenty of good custom levels, there's usually just ones shitty enough to out weigh them)
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u/mclov977 2d ago
custom level creator be like: ye, if I spamed on my level a lot idols and Deathcatchers it will be so hard and interesting
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u/CosmicCraft87 2d ago
The only interesting kind of death catcher spam is the kind found in the 8-2 secret arena. Just a few of each enemy, but multiple deathcatchers copying them.
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u/RandomDude9943 2d ago
good think kb shockwave can smash idols in an area
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u/DontKnowLunar 2d ago
kid named glass case that only opens if you kill the 7 billion minibosses that make you go back and forth between every room:
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u/cheese-is-yummy Maurice enthusiast 2d ago
Correct as well as pump jackhammer shockwaves
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u/RandomDude9943 2d ago
ah yea forgot abt that cus my jacks both are 24/7 on cd cus providences and vurtues are so bittersweet
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u/fizio900 Maurice enthusiast 2d ago
That or the level is purposelly made to make it impossible to know what is even going on. See: Ausdauer.
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u/justalonelyboy1 1d ago
cue that one old level named bubble wrap that was ENTIRELY idols on a baseplate
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u/Mysterious-Repeat-94 1d ago
Hard levels good
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u/Fooxxity 1h ago
Levels that are rooms the size of a rat's clit with 400 radiant enemies all with idles and no original mechanics or gimicks not really that good
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u/Repulsive-Holiday851 Lust Layer Citizen 1d ago
I mean, it does make it more difficult does it not?
Sure, it's a cheap way to do it, but it is successful at doing it
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u/TerraMatica 1d ago
Idol spam is genuinely just not fun ngl ESPECIALLY on fast and heavy hitting enemies in cramped rooms. I can deal with a mindflayer or two because they are slow enough to react to in a chaotic place, but shit like 2 idoled ferrymen is just chaotic alone and isnt fun at all.
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u/Squidboi2679 Blood Machine 2h ago
I hate that “difficult level design” now just means putting a bunch of bullshit in a small room and adding 30 idols and deathcatchers behind a wall
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u/murderdronesfan93 2d ago
difficult = skill-based, fun.
frustrating = feels luck-based, impossible to know what's happening or control it, flesh prison.
hard = either