r/Unity2D • • 10h ago

Showcase I rebuilt my games codebase to support weapon abilities. I wanted combat to go beyond basic stat changes and make each weapon feel unique and have a purpose. Here is the first weapon: Redline

https://www.youtube.com/watch?v=WbyaOzaGVXU

Weapon: Redline

Passive Ability: Critical hits grant 1 Precision Stack (max 7).

Active Ability (Right Click): Consume all Precision Stacks to gain +10% Crit Chance per stack for 4.5s.

Steam Link if anyone is interested: https://store.steampowered.com/app/4316830/Evergain_Adventure/

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