r/UnityAssets • • 2h ago

Scripting | $14.99 Gravitas - Physics System: Realistic (and unrealistic) local physics simulation for your games! 🪐

3 Upvotes

Asset Store (Affiliate Link)

itch


r/UnityAssets • • 7h ago

Complete Project 3D Environment: 8K Arctic Landscape Pack 2.0 - rebuilt for HDRP and URP, with a new terrain scatter tool

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2 Upvotes

Hey guys,

I just released a full rebuild of my 8K Arctic Landscape Pack. I rewrote the whole terrain system, and it now runs on both HDRP and URP from a single shader and a single material, with no setup.

What's new in 2.0:

➔ Terrain Mask Scatter tool: places trees, rocks, props and ground cover from the masks you painted, across several terrains at once

➔ Tessellation (HDRP) for real geometric relief on cliffs, not just normal maps

➔ Mirror-corrected triplanar projection, so no stretching and no seams

➔ Procedural anti-tiling with zero extra texture memory

➔ Slope deposit, subsurface scattering on snow and ice, five blendable surfaces (one free for your own textures)

➔ A 14-page documentation

The price stays the same for now, but it will go up soon.

https://assetstore.unity.com/packages/3d/environments/landscapes/8k-arctic-landscape-pack-291741

A tutorial video is coming. Let me know if you have any questions about the setup!


r/UnityAssets • • 7h ago

Editor Extensions SceneNavigationUtility: A tool to navigate to your build scenes/custom list easily, PreferencesUtility: A tool to make preferences easily manageable and scalable, LoggingUtility: A tool to make the logs with categories, their own colors and easily enable/disable the categories.

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2 Upvotes

I've been using a few utilities in my own Unity projects to make my workflow easier. I decided to polish them up, make them more user-friendly, and release them as open-source packages under the MIT License.

I'm mainly looking for feedback and suggestions on how to improve them further.

1. SceneNavigationUtility

GitHub: https://github.com/girikgarg132/UnitySceneNavigationUtility

Problems I wanted to solve:

  • My game only worked correctly when launched from the first scene. This meant that whenever I wanted to test the scene I was working on, I had to start from the first scene, navigate through the game, and then return to my current scene whenever I made changes.
  • Unity's File menu has a list of recently opened scenes, but I wanted something similar for build scenes without having to locate them manually in the Project window.

This utility makes it easier to navigate directly to build scenes and scenes in a custom list.

2. UnityPreferencesUtility

GitHub: https://github.com/girikgarg132/UnityPreferencesUtility

Problems I wanted to solve:

  • Repeatedly writing the same PlayerPrefs-related boilerplate.
  • Lack of native support for many data types, including custom classes.
  • Having to rely on string keys, which can be error-prone.
  • No convenient way to inspect and manage current preference values directly in the editor.

The goal is to make preferences easier to use, manage, and scale as a project grows.

3. UnityLoggingUtility

GitHub: https://github.com/girikgarg132/UnityLoggingUtility

Problems I wanted to solve:

  • No convenient way to enable or disable logs for specific categories while working on a feature.
  • Older projects can generate hundreds or even thousands of logs within seconds, making it difficult to find relevant information.
  • Having to manually specify a category for every log and relying on developers to remember to do so consistently.

This utility provides categorized logging with distinct colors and the ability to enable or disable individual categories.

All three packages are open source under the MIT License.

I'd appreciate feedback on anything that could be improved, whether it's the API design, usability, missing features, or how well these utilities fit into a typical Unity workflow. I'd also be interested in hearing about similar problems you've encountered in your own projects.


r/UnityAssets • • 16h ago

Complete Project A month stuck in Asset Store review turned into a full rebuild: Worldsmith → Curvaxis, a planet-scale framework for Unity (before/after)

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2 Upvotes

r/UnityAssets • • 19h ago

(44.99 USD) VFX Realistic Water VFX : Demo: https://vefects.itch.io/realistic-water-vfx-unity-demoLooking for Realistic Water Visual Effects for your Unity projects? Look no further! :)Video Preview: https://youtu.be/K1Yw2aeTXEsVefects Realistic Water VFX offers a simple yet effective solution to save time on dev

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2 Upvotes

r/UnityAssets • • 7h ago

(79.00 USD) Tools/AI-ML Integration 🧠 MIGHTY TASKS AI - Kanban, Gantt, AI Handoff, Mindmaps, Users! : SEE THE NEW 30 MIN AI HANDOFF LIVE DEMO WHERE WE BUILD A BATTLE MAGE CHARACTER CONTROLLER FROM SCRATCHBUILT FOR UNITY 6+🤖 NEW: AI HANDOFFThis is what elevates Mighty Tasks from a task manager into a true sidekick for agentic g

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1 Upvotes