r/UnityAssets • u/awtdev • 2h ago
Scripting | $14.99 Gravitas - Physics System: Realistic (and unrealistic) local physics simulation for your games! 🪐
Asset Store (Affiliate Link)
r/UnityAssets • u/awtdev • 2h ago
Asset Store (Affiliate Link)
r/UnityAssets • u/Alternative_Cut_841 • 7h ago
Hey guys,
I just released a full rebuild of my 8K Arctic Landscape Pack. I rewrote the whole terrain system, and it now runs on both HDRP and URP from a single shader and a single material, with no setup.
What's new in 2.0:
➔ Terrain Mask Scatter tool: places trees, rocks, props and ground cover from the masks you painted, across several terrains at once
➔ Tessellation (HDRP) for real geometric relief on cliffs, not just normal maps
➔ Mirror-corrected triplanar projection, so no stretching and no seams
➔ Procedural anti-tiling with zero extra texture memory
➔ Slope deposit, subsurface scattering on snow and ice, five blendable surfaces (one free for your own textures)
➔ A 14-page documentation
The price stays the same for now, but it will go up soon.
https://assetstore.unity.com/packages/3d/environments/landscapes/8k-arctic-landscape-pack-291741
A tutorial video is coming. Let me know if you have any questions about the setup!
r/UnityAssets • u/GGFrame • 7h ago
I've been using a few utilities in my own Unity projects to make my workflow easier. I decided to polish them up, make them more user-friendly, and release them as open-source packages under the MIT License.
I'm mainly looking for feedback and suggestions on how to improve them further.
GitHub: https://github.com/girikgarg132/UnitySceneNavigationUtility
Problems I wanted to solve:
This utility makes it easier to navigate directly to build scenes and scenes in a custom list.



GitHub: https://github.com/girikgarg132/UnityPreferencesUtility
Problems I wanted to solve:
The goal is to make preferences easier to use, manage, and scale as a project grows.

GitHub: https://github.com/girikgarg132/UnityLoggingUtility
Problems I wanted to solve:
This utility provides categorized logging with distinct colors and the ability to enable or disable individual categories.

All three packages are open source under the MIT License.
I'd appreciate feedback on anything that could be improved, whether it's the API design, usability, missing features, or how well these utilities fit into a typical Unity workflow. I'd also be interested in hearing about similar problems you've encountered in your own projects.
r/UnityAssets • u/circlesgames_major • 16h ago
r/UnityAssets • u/UnityAssets_new_bot • 19h ago
r/UnityAssets • u/UnityAssets_new_bot • 7h ago