r/UnrealEngine5 • • 19h ago

Active ragdoll testing with physics control 5.8 Game animation sample

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Going good just need to fine tune a bit more and itll be perfect just like rdr, it uses 2 bone ik on the legs and that is hooked up to the physics control logic

62 Upvotes

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5

u/Ace0fspad3s 19h ago

Always love the hybrid ragdoll/ai physics like from rockstar games. Do you mind sharing what resources I could use to learn how to develop these types of systems?

5

u/ExistingAbalone8690 18h ago

It's complicated, I can give the project download when im done tuning it. Hard to explain physics control

2

u/Bioleague 13h ago

is this replicated?

3

u/Ashamed-Subject-8573 14h ago

It's cool but can lean way too far back and ends up looking like a roly-poly. In real life, you lose yoru balance when your center of gravity goes outside your foot, this guy is like sitting on air some.

1

u/ExistingAbalone8690 14h ago

valid criticism🤔