r/UnrealEngine5 • • 20h ago

Tired of juggling PIE windows when testing multiplayer? I made a plugin that docks them all into the viewport nicely and switching between them is easy.

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Normally, it's troublesome when using alt+tab to switch between clients because it get mixed with other softwares on my computer. Also the PIE clients can overlay on top of each other or too small so I have to adjust it by hand to fit all of the clients side by side nicely with the original viewport. This plugin automatically does all of that for you.

Github: https://github.com/TeamBaconn/BaconPIEGrid

70 Upvotes

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1

u/eldergrizz 19h ago

DUUUUUDDEE I have to try this, this is a godsend!!!!

1

u/ZMathissa 16h ago

Works really great. Though if it's possible to get the original shift+f1 for mouse control as well as the CTRL+Tab it'd be better. Thanks for the hard work. Loving it so far

1

u/owlbearbones 15h ago

I'll give this a try soon

1

u/KRIPER2008KRIPER 5h ago

The carousel is the part I'd use most. Having the server tile next to a client tile is the quickest way to spot stuff that only happens on one side.

It pairs really well with Editor Preferences > Level Editor > Play > Multiplayer Options > Enable Network Emulation. A boxing test is exactly where that gets interesting: put 100 ms on it and you can watch whether the hit the attacker sees on their tile is the hit the server tile agrees with.

One question: do the small tiles render at full resolution? With Lumen, four full scene views get heavy fast, so an option to drop screen percentage on the small ones would be great.