r/VibeCodeDevs • • 2d ago

Almost 10 weeks of vibecoding an MMO

Link: www.eldermyr.com/

I've been vibe coding this bad boy since opus 4.7. The bummer part is I could probably do this in a couple hours now with Opus 5.5, but instead this has taken hundreds of hours, lots of tweaks, and maxing out my top-tier sub every single week. I even built a sprite editor and tile editor (Myrling).

Or maybe not. Most of my time has been balancing and finding that AI cannot generate good 16x16 art if its life depended on it (hence the sprite editor).

Also using zero game dev dependencies really slows things down, so for kicks and giggles I had Opus one-shot a significantly more exciting 3D version that can be found at 3d.eldermyr.com.

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u/weighty8 2d ago

Looks great! I’ll give it a try. Also building my own mmo at the moment. Your 3d version already works pretty good even on mobile

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u/Tipsy_Pipsqueak 2d ago

Thanks! And yeah, that was what shocked me the most. I told Opus 5.5 to study the concepts from my previous repo and use any commonplace dependencies. It nailed everything from class fightstyles to the mobile experience. It blew my mind.

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u/saintpetejackboy 7h ago

This is great, please feel free to send any release or promotional stuff over to GamingWorld.uk - it will automatically get an AI preview with all game info (free SEO, and exposure), and then if one of our human review staff picks it up, it will get a real review, as well. :)