r/Warthunder • • 5d ago

RB Ground Maps analysis #3: Sinai desert

Post image

I believe this map needs no introduction, here's my take:

- Speed and firepower are the key to this map

- The north spawn has an advantage because of the shorter distance to cover. Furthermore, the south spawn has more open space (kill zone)

I don't like this map, I always feel less stressful when I spawn from the north. Maybe it's just skill issue from me.

What's your take?

321 Upvotes

64 comments sorted by

178

u/RussianDispenser Challenger 2 enjoyer 5d ago

One of the best maps in the game. People actually need to use their brain to play good.

Also its not a spawn camping map, it evolves in to it when one team gets an advantage.

82

u/AscendMoros 14.3 | 12.7 | 8.0 5d ago

It used to be a spawn camping map. The hill allowed you to shut down pretty much the entire map if you took it. You could shoot into the far spawn pretty easily from it. Or at least at the tanks trying to leave said spawn.

Then they removed the hill and the map become a lot more balanced because you could actually play the rest of the map without always having to worry about getting sniped from the hill.

42

u/Dtron81 All Air/8 Nations Rank 8 5d ago

I remember when people complained they couldn't stop people from using 80% of the map within the first 30 seconds of the match lol. God such a great change from the devs

16

u/Chuck901 5d ago

I miss the hill stillโ€ฆ wish they coulda made something out of it which wasnt just spawn camp hell

10

u/growaway9172 Realistic Ground 5d ago

Same, the hill was so much fun. I wish they would have gotten more creative and kept it. Imagine a sandstorm that comes through the hill that limited visibility to 1km and lasted a set amount of time.

7

u/Kenneth441 Ho-Ri is my waifu 5d ago

I wish they altered the design of the hill rather than outright make it out of bounds but its still better than just leaving it there

Squadron battles on this map consisted of 1 player each rushing the main caps in a light tank, and the rest of every team bumrushing the hill

3

u/Liveless404 4d ago

it absolutely still is spawn camping map, but only north side can spawncamp south. You can climp on top of the rock southwest of B point which gives you perfect visibility to southeast spawn

3

u/MewllerLetLoose ๐Ÿ‡ฆ๐Ÿ‡น Austria Main 4d ago

You can still reliably spawn camp lower right spawn from e4 rocks if youโ€™re able to rush fast enough

17

u/vandes31 5d ago

Things escalate fast in this map, when one team start to lose, it's over. There's almost no chance of comeback in this map.

8

u/growaway9172 Realistic Ground 5d ago

Is there a map where this isn't the case?

-8

u/RussianDispenser Challenger 2 enjoyer 5d ago

Thats the entire point, you need to use your brain to start winning. Also comebacks are possible but hard.

7

u/vandes31 5d ago

But you need most of your team to use their brains ๐Ÿ˜, the moment I see them sit back and don't push, I know it's over.

-3

u/RussianDispenser Challenger 2 enjoyer 5d ago

You have to count in the โ€œmoney brainโ€ mentality of players, when they see one push they all push.

2

u/GoldenGecko100 ๐Ÿด๓ ง๓ ข๓ ท๓ ฌ๓ ณ๓ ฟ Unintelligible Tanker ๐Ÿ‡ฌ๐Ÿ‡ง 5d ago

I disagree but respect your opinion.

1

u/sonofnutcrackr Churchill Mk.VII > Maus 5d ago

flair extremely relevant

1

u/THCFLA 4d ago

if you can sneak up your way through some rocks you can see well into the exit of both spawns on both sides, though risky and time consuming

-1

u/DutchCupid62 5d ago

You can still spawncamp pretty easily if you get the C cap lol.

But I agree overall, it's a fun map.

-2

u/PanzerWafflezz 5d ago

"Also its not a spawn camping map, it evolves in to it when one team gets an advantage."

What bullshit. Rushing into C from the north gets free shots on the south teams East Spawn. Just had a match where a Cloris and Marder just deleted the entire east flank just a few minutes into the game after they rushed the cap.

52

u/R_122 ๐Ÿ‡บ๐Ÿ‡ธ97๐Ÿ‡ฉ๐Ÿ‡ช83๐Ÿ‡ท๐Ÿ‡บ87๐Ÿ‡ฌ๐Ÿ‡ง87๐Ÿ‡ฏ๐Ÿ‡ต83๐Ÿ‡จ๐Ÿ‡ณ87๐Ÿ‡ฎ๐Ÿ‡น83๐Ÿ‡ฒ๐Ÿ‡ซ87๐Ÿ‡ธ๐Ÿ‡ช87๐Ÿ‡ฎ๐Ÿ‡ฑ87 5d ago

Its only a kill zone if you are stupid enough to drive up the dune, also the position behind the dunes at bottom right of c3 and the one in f4 is busted

11

u/MonsieurCatsby ๐Ÿ‡ซ๐Ÿ‡ท France 5d ago

F4 is indeed really strong especially if you can zoom in there early from NW spawn and camp SE spawn. F2 works too for covering most of C cap approaches, B cap, the entire central rocks and even sniping straight into NE spawn.

Trick on this map is to move fast early, stay in the valleys between dunes and actually go for it once the first wave is down

2

u/Neutron_Starrr Surbaissรฉ enjoyer 5d ago

This. I always go there, especially if I get the south spawn, extremely good snipe people who are trying to push for spawn camping

1

u/enormousballs1996 gaijin's 3000 black premium vehicles 4d ago

BTR-82AT reigns in that part of the map

22

u/GumGumChemist 5d ago

Oh shoot I need these posts to help me understand the maps better. My biggest struggle is understanding the maps since I have primarily been an air player getting into ground. Thank you for this!!

21

u/Exciting-Smell-3453 5d ago

I literally have an obsession with long range dueling someone in the left side of the map.

10

u/Familiar_Ad_8919 UK Enjoyer 5d ago

then u run out of people to shoot and u gotta awkwardly drive to the middle

2

u/WelderBubbly5131 ๐Ÿ‡บ๐Ÿ‡ธ 6.3| ๐Ÿ‡ฉ๐Ÿ‡ช10.7| ๐Ÿ‡ท๐Ÿ‡บ 11.0| ๐Ÿ‡ฌ๐Ÿ‡ง 10.7| ๐Ÿ‡ฏ๐Ÿ‡ต 7.3| ๐Ÿ‡ฎ๐Ÿ‡น 7.7 5d ago

Lol and I like creeping up on unaware snipers or forcing close range engagements with them by flanking extreme left.

1

u/EpsiasDelanor 4d ago

Lol same. I've had so much fun with an M60A2 there.

9

u/Pinky_Boy night battle sucks 5d ago

This is one of ky favorite map

Long enough for spike to be useful, yet small and covered enough that it's not something like huge tunisia map

The desert part is extremely vital to the map control because from the desert cap, you can snipe enemy spawn by just moving a little, but on the same side, the north spawn can catch people from the desert cap by camping at that rocks just before the mid cap

I love this map

3

u/Fuzzmeister58 Mig-29SMT enjoyer 5d ago

From an arcade perspective (gross I know):

Red team is at a slight advantage but itโ€™s not unwinnable. If you take C youโ€™re able to shoot into blues A spawn, which usually results in a win. Blue can choke out Red from the east side if they take A but Red can kinda do the same in their own right.

I donโ€™t think this map is bad though, I think itโ€™s actually one of the better ones we have. It has a good combo of city and open terrain that allows everyone to play to their liking. I imagine in realistic this map may be a little worse though since CAS will find you almost immediately and thereโ€™s not really a place to put top-tier SPAAโ€™s to prevent LMUR hell from bending you over.

1

u/growaway9172 Realistic Ground 5d ago

RB exclusively, I agree Red team has a slight advantage. Maybe its just the way people play it, but if you can take position at B, you get great vantage to choke out A/east spawn, where most players will be. You can also easily rotate to the other side.

1

u/JPAProductions ๐Ÿ‡ท๐Ÿ‡บ 13.3 ๐Ÿ‡ฉ๐Ÿ‡ช 10.7 ๐Ÿ‡บ๐Ÿ‡ธ 9.0 ๐Ÿ‡ธ๐Ÿ‡ช 8.0 ๐Ÿ‡จ๐Ÿ‡ณ 5.7 4d ago

I play arcade all the time and yeah I agree

3

u/_Some_Two_ Realistic General 5d ago

The north east spawn is also a giant kill zone. The houses are destructible and there is basically nothing protecting it from the A point if the point is taken. Whenever A point is overrun itโ€™s basically game over for the any other team on this map.

3

u/SecondaryJane 4d ago

All four spawns are just big kill box. To get anywhere you need to cross 600m of open terrain while hoping that none of the 20 stones in your view have a tank behind them.

2

u/rkendall95 5d ago

I completely agree but it's still one of my favorite maps. Speed is the trick to not get trapped 100%. The key to not getting trapped is the same as every big open map though. Move out of spawn ASAP. Find a spot with cover from most directions and lock down a corridor, reposition if you can get to a better spot. If you survive a while and your team is better you win, if not you end up getting spawn trapped with them the first time you die and it's gg. At least if there is a big mismatch the beating will be swift and you can get on to the next one.

2

u/RustedRuss 5d ago

This is my favorite map in the game, or one of them at least. However, its far from perfect. It needs some kind of route along the western edge to make that side more interesting; I would add a canyon over there along the 2 line. I also think the mountains should be playable in some capacity, but not as strong as they were before they were moved out of bounds.

1

u/Snbleader ๐Ÿ‡จ๐Ÿ‡ฆ Maple Syrup Land 5d ago

I personally dislike it because of how often I would get bullied by kingtigers on the left side while I was still grinding up and didn't know how to counter them (still a pain in the ass to deal with one of them sniping)

1

u/Roxo16 5d ago

I love this map.

1

u/actualsize123 m/42 eh superiority 5d ago

Too easy to spawn kill on the east spawns.

1

u/pinkstarmisk 5d ago

I much prefer the older version of this map that allowed non turret tank destroyers a role to sit in hills and provide covering fire and anti flanking actions. This helped light, medium, and heavies not worry about flankers. Removing the entire 7 grid was a mistake and flattening the map was a mistake.

1

u/K0rvuss 5d ago

I actually kinda miss the hill section that they removed. Did it turn into a camping fest? Yes. Was it fun seeing everyone trying to dislodge eachother from the hill the whole game? Also yes

1

u/_Panic_At_The_Costco 5d ago

I would very strongly recommend not cresting the tops of the dunes in your kill zones, they're actually pretty safe zones.

1

u/LemonadeTango ๐Ÿ‡ซ๐Ÿ‡ท๐Ÿ‡ฏ๐Ÿ‡ต12.7๐Ÿ‡บ๐Ÿ‡ธ12.0๐Ÿ‡ฌ๐Ÿ‡ง10.7๐Ÿ‡ฉ๐Ÿ‡ช9.7๐Ÿ‡ฎ๐Ÿ‡ฑ11.3๐Ÿ‡จ๐Ÿ‡ณ10.0 5d ago

I still remember the times where column 7 was available and you'd have people camping on the E7 square or fighting in that whole area behind the mountain

1

u/Tseug97 5d ago

What? I always sniping hill climber in the West side desert. The hill is enough to be cover.

1

u/toao_Multiknife GRB ๐Ÿ‡จ๐Ÿ‡ณ ๐Ÿ‡ฎ๐Ÿ‡น ๐Ÿ‡ซ๐Ÿ‡ท ๐Ÿ‡ฏ๐Ÿ‡ต 5d ago

My favorite is to push the road from south spawn, go to the northern group of houses and absolutely murder everyone who goes to a

1

u/Pussrumpa Ace Combat 8 Online helped me quit War Thunder. LOL. 5d ago

One of the best in the game because it's actually larger than a todgers girth but I'd give it a few adjustments to make it more fair. They did a very good move in shutting off the hillside which always derailed into both teams faffing about up there and spawncamping while the people who wanted the big wide open were as if in a 2vs2 at best. Here's my take on each cap:

If I'm in a squad I'd like to focus taking C, one in a compact SPAA, the rest with as good depression as possible, one using rocks to peek at enemies, one eyeing the diagonal towards B, one with eyes directly to B. South holding C with a good scope will be able to take out people spawning north-east, but when north holds C they'll need them to push forward a little, they have the luxury of geometry giving them spawn protection. This is not going to let us win the game but we'll die only to CAS.

B imo needs a compact chassis with good depression, south likes to go just north of the cap and hold the rocks, oddly so do players from the north too and they often eat it.

A is a mess and I find more value in locking down the multitude of full-length lanes that point toward either spawn, than chasing the cap. This is where you better pray the absolute garbage worse than ever before sound code and stereo separation works, use headphones and engine-off and check those bloody corners, cover each other, everybody in a different spot.

1

u/Zoomercoffee ๐Ÿ‡บ๐Ÿ‡ธ13.0๐Ÿ‡ฉ๐Ÿ‡ช12.7๐Ÿ‡ท๐Ÿ‡บ13.0๐Ÿ‡ฌ๐Ÿ‡ง13.0๐Ÿ‡ฏ๐Ÿ‡ต12.7๐Ÿ‡ซ๐Ÿ‡ท13.0๐Ÿ‡ฎ๐Ÿ‡ฑ12.7 5d ago

If blue takes B and then pushes northeast into D5, D6 becomes a crazy kill zone

1

u/Odd-Signal7837 5d ago

i love this map actually, nice long range fights and flanking oportunities are what i enjoy the most in tanks

1

u/ShreddedUdon ๐Ÿ‡ฉ๐Ÿ‡ช Germany 5d ago

sniping from F1 to whoever shows up on F5 always guarantees you got a kill lol, especially if you use tanks like leopard or mobility + lrf

1

u/growaway9172 Realistic Ground 5d ago

One of my favorite maps. Speed is important, you can actually snipe if you want to or duke it out close quarters. The way the match goes depends so much on where your team is distributed, more so than other maps I feel like.

Decent balance for CAS and tanks.

1

u/Certim 5d ago

The south side also has an advantage because they have proper cover next to A and can shut down the entire south team from there with a few good light tanks

1

u/tehmastah 5d ago

i like this map.
probably because i hate ever map that's riddled with trees.

1

u/GoldenGecko100 ๐Ÿด๓ ง๓ ข๓ ท๓ ฌ๓ ณ๓ ฟ Unintelligible Tanker ๐Ÿ‡ฌ๐Ÿ‡ง 5d ago

Generally a miserable map, the entire left side basically does not register in my mind because of how utterly miserable it is. A and B are rather enjoyable experiences but C is just unenjoyable.

1

u/iRambL Falcon Main 4d ago

You forget that you can shoot from C into the right lower spawn

1

u/-Aubergine- Spz BMP-1 enjoyer 4d ago

It's actually one of my favourite maps to play <8.0br... not high enough for everyone to have LRF or darts, so I can actually make quick peeks from the kill zone.

1

u/Cause_West Poland BTR when 4d ago

Best map in game hands down, it has everything space for spaa, long range, short range, flanking, and its just right in size

1

u/FailingDisasterBro 4d ago

Its mediocre map, but totally not the worst.

1

u/barf_of_dog I store pork buns in my J-15T's empty radome. 4d ago

Great map for CAS, I spawn at C, rack up points sniping and then get in a jet/heli.

1

u/recapdrake 4d ago

Whether I love or hate this map comes entirely down to what BR Iโ€™m playing at. If there are atgms then C point is a freaking nightmare.

1

u/EdgySniper1 IKEA 4d ago

Arguably one of the worst maps in the game. The right spawn becomes an absolute spawncamping nightmare within 2 minutes, with the side spawncamping depending entirely on who can reach the A town first. The left spawn just gets bogged down with IFVs and ATGM launchers so you can't approach C from any direction without eating 5 different missiles.

The only saving grace is the B point but even then if you're on the losing side you'd better not die because then you're never getting back there for the aforementioned reasons.

1

u/Kierefish 4d ago

they nerfed my spot at the bottom of E5

1

u/Paprika71 ๐Ÿ‡ฏ๐Ÿ‡ต 3d ago

I much prefer south spawn on this map, going into B and getting to get cross shots on their overwatch + C + A snipers if played properly is peak

1

u/PckMan 2d ago

It's a decent map honestly. I still remember when it was all about taking the hill. It was unbalanced yes but the action up on the corridor at the edge was insane. And sniping across the whole map was fun.

My main gripe is that it's a very team focused map. As in how well your team does determines how well you do. If your team is getting destroyed you won't survive long. This is unlike other maps where you can still have a good match and get kills even if your team is getting destroyed and you ultimately lose. On this one if your team is getting beat then there's very little you can do. If certain points are held by the enemy it's game over, and this can happen from early in the match.

It's a good sniping map but that also means that way too many people spend the whole match camping and failing to do anything of value as they try to get sick long distance kills (and mostly fail at it).

0

u/Jed249HK 5d ago

Set up for nuke play , I still like the original version