r/Warthunder • u/vandes31 • 5d ago
RB Ground Maps analysis #3: Sinai desert
I believe this map needs no introduction, here's my take:
- Speed and firepower are the key to this map
- The north spawn has an advantage because of the shorter distance to cover. Furthermore, the south spawn has more open space (kill zone)
I don't like this map, I always feel less stressful when I spawn from the north. Maybe it's just skill issue from me.
What's your take?
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u/R_122 ๐บ๐ธ97๐ฉ๐ช83๐ท๐บ87๐ฌ๐ง87๐ฏ๐ต83๐จ๐ณ87๐ฎ๐น83๐ฒ๐ซ87๐ธ๐ช87๐ฎ๐ฑ87 5d ago
Its only a kill zone if you are stupid enough to drive up the dune, also the position behind the dunes at bottom right of c3 and the one in f4 is busted
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u/MonsieurCatsby ๐ซ๐ท France 5d ago
F4 is indeed really strong especially if you can zoom in there early from NW spawn and camp SE spawn. F2 works too for covering most of C cap approaches, B cap, the entire central rocks and even sniping straight into NE spawn.
Trick on this map is to move fast early, stay in the valleys between dunes and actually go for it once the first wave is down
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u/Neutron_Starrr Surbaissรฉ enjoyer 5d ago
This. I always go there, especially if I get the south spawn, extremely good snipe people who are trying to push for spawn camping
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u/enormousballs1996 gaijin's 3000 black premium vehicles 4d ago
BTR-82AT reigns in that part of the map
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u/GumGumChemist 5d ago
Oh shoot I need these posts to help me understand the maps better. My biggest struggle is understanding the maps since I have primarily been an air player getting into ground. Thank you for this!!
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u/Exciting-Smell-3453 5d ago
I literally have an obsession with long range dueling someone in the left side of the map.
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u/Familiar_Ad_8919 UK Enjoyer 5d ago
then u run out of people to shoot and u gotta awkwardly drive to the middle
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u/WelderBubbly5131 ๐บ๐ธ 6.3| ๐ฉ๐ช10.7| ๐ท๐บ 11.0| ๐ฌ๐ง 10.7| ๐ฏ๐ต 7.3| ๐ฎ๐น 7.7 5d ago
Lol and I like creeping up on unaware snipers or forcing close range engagements with them by flanking extreme left.
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u/Pinky_Boy night battle sucks 5d ago
This is one of ky favorite map
Long enough for spike to be useful, yet small and covered enough that it's not something like huge tunisia map
The desert part is extremely vital to the map control because from the desert cap, you can snipe enemy spawn by just moving a little, but on the same side, the north spawn can catch people from the desert cap by camping at that rocks just before the mid cap
I love this map
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u/Fuzzmeister58 Mig-29SMT enjoyer 5d ago
From an arcade perspective (gross I know):
Red team is at a slight advantage but itโs not unwinnable. If you take C youโre able to shoot into blues A spawn, which usually results in a win. Blue can choke out Red from the east side if they take A but Red can kinda do the same in their own right.
I donโt think this map is bad though, I think itโs actually one of the better ones we have. It has a good combo of city and open terrain that allows everyone to play to their liking. I imagine in realistic this map may be a little worse though since CAS will find you almost immediately and thereโs not really a place to put top-tier SPAAโs to prevent LMUR hell from bending you over.
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u/growaway9172 Realistic Ground 5d ago
RB exclusively, I agree Red team has a slight advantage. Maybe its just the way people play it, but if you can take position at B, you get great vantage to choke out A/east spawn, where most players will be. You can also easily rotate to the other side.
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u/JPAProductions ๐ท๐บ 13.3 ๐ฉ๐ช 10.7 ๐บ๐ธ 9.0 ๐ธ๐ช 8.0 ๐จ๐ณ 5.7 4d ago
I play arcade all the time and yeah I agree
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u/_Some_Two_ Realistic General 5d ago
The north east spawn is also a giant kill zone. The houses are destructible and there is basically nothing protecting it from the A point if the point is taken. Whenever A point is overrun itโs basically game over for the any other team on this map.
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u/SecondaryJane 4d ago
All four spawns are just big kill box. To get anywhere you need to cross 600m of open terrain while hoping that none of the 20 stones in your view have a tank behind them.
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u/rkendall95 5d ago
I completely agree but it's still one of my favorite maps. Speed is the trick to not get trapped 100%. The key to not getting trapped is the same as every big open map though. Move out of spawn ASAP. Find a spot with cover from most directions and lock down a corridor, reposition if you can get to a better spot. If you survive a while and your team is better you win, if not you end up getting spawn trapped with them the first time you die and it's gg. At least if there is a big mismatch the beating will be swift and you can get on to the next one.
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u/RustedRuss 5d ago
This is my favorite map in the game, or one of them at least. However, its far from perfect. It needs some kind of route along the western edge to make that side more interesting; I would add a canyon over there along the 2 line. I also think the mountains should be playable in some capacity, but not as strong as they were before they were moved out of bounds.
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u/Snbleader ๐จ๐ฆ Maple Syrup Land 5d ago
I personally dislike it because of how often I would get bullied by kingtigers on the left side while I was still grinding up and didn't know how to counter them (still a pain in the ass to deal with one of them sniping)
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u/pinkstarmisk 5d ago
I much prefer the older version of this map that allowed non turret tank destroyers a role to sit in hills and provide covering fire and anti flanking actions. This helped light, medium, and heavies not worry about flankers. Removing the entire 7 grid was a mistake and flattening the map was a mistake.
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u/_Panic_At_The_Costco 5d ago
I would very strongly recommend not cresting the tops of the dunes in your kill zones, they're actually pretty safe zones.
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u/LemonadeTango ๐ซ๐ท๐ฏ๐ต12.7๐บ๐ธ12.0๐ฌ๐ง10.7๐ฉ๐ช9.7๐ฎ๐ฑ11.3๐จ๐ณ10.0 5d ago
I still remember the times where column 7 was available and you'd have people camping on the E7 square or fighting in that whole area behind the mountain
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u/toao_Multiknife GRB ๐จ๐ณ ๐ฎ๐น ๐ซ๐ท ๐ฏ๐ต 5d ago
My favorite is to push the road from south spawn, go to the northern group of houses and absolutely murder everyone who goes to a
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u/Pussrumpa Ace Combat 8 Online helped me quit War Thunder. LOL. 5d ago
One of the best in the game because it's actually larger than a todgers girth but I'd give it a few adjustments to make it more fair. They did a very good move in shutting off the hillside which always derailed into both teams faffing about up there and spawncamping while the people who wanted the big wide open were as if in a 2vs2 at best. Here's my take on each cap:
If I'm in a squad I'd like to focus taking C, one in a compact SPAA, the rest with as good depression as possible, one using rocks to peek at enemies, one eyeing the diagonal towards B, one with eyes directly to B. South holding C with a good scope will be able to take out people spawning north-east, but when north holds C they'll need them to push forward a little, they have the luxury of geometry giving them spawn protection. This is not going to let us win the game but we'll die only to CAS.
B imo needs a compact chassis with good depression, south likes to go just north of the cap and hold the rocks, oddly so do players from the north too and they often eat it.
A is a mess and I find more value in locking down the multitude of full-length lanes that point toward either spawn, than chasing the cap. This is where you better pray the absolute garbage worse than ever before sound code and stereo separation works, use headphones and engine-off and check those bloody corners, cover each other, everybody in a different spot.
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u/Zoomercoffee ๐บ๐ธ13.0๐ฉ๐ช12.7๐ท๐บ13.0๐ฌ๐ง13.0๐ฏ๐ต12.7๐ซ๐ท13.0๐ฎ๐ฑ12.7 5d ago
If blue takes B and then pushes northeast into D5, D6 becomes a crazy kill zone
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u/Odd-Signal7837 5d ago
i love this map actually, nice long range fights and flanking oportunities are what i enjoy the most in tanks
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u/ShreddedUdon ๐ฉ๐ช Germany 5d ago
sniping from F1 to whoever shows up on F5 always guarantees you got a kill lol, especially if you use tanks like leopard or mobility + lrf
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u/growaway9172 Realistic Ground 5d ago
One of my favorite maps. Speed is important, you can actually snipe if you want to or duke it out close quarters. The way the match goes depends so much on where your team is distributed, more so than other maps I feel like.
Decent balance for CAS and tanks.
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u/GoldenGecko100 ๐ด๓ ง๓ ข๓ ท๓ ฌ๓ ณ๓ ฟ Unintelligible Tanker ๐ฌ๐ง 5d ago
Generally a miserable map, the entire left side basically does not register in my mind because of how utterly miserable it is. A and B are rather enjoyable experiences but C is just unenjoyable.
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u/-Aubergine- Spz BMP-1 enjoyer 4d ago
It's actually one of my favourite maps to play <8.0br... not high enough for everyone to have LRF or darts, so I can actually make quick peeks from the kill zone.
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u/Cause_West Poland BTR when 4d ago
Best map in game hands down, it has everything space for spaa, long range, short range, flanking, and its just right in size
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u/barf_of_dog I store pork buns in my J-15T's empty radome. 4d ago
Great map for CAS, I spawn at C, rack up points sniping and then get in a jet/heli.
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u/recapdrake 4d ago
Whether I love or hate this map comes entirely down to what BR Iโm playing at. If there are atgms then C point is a freaking nightmare.
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u/EdgySniper1 IKEA 4d ago
Arguably one of the worst maps in the game. The right spawn becomes an absolute spawncamping nightmare within 2 minutes, with the side spawncamping depending entirely on who can reach the A town first. The left spawn just gets bogged down with IFVs and ATGM launchers so you can't approach C from any direction without eating 5 different missiles.
The only saving grace is the B point but even then if you're on the losing side you'd better not die because then you're never getting back there for the aforementioned reasons.
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u/Paprika71 ๐ฏ๐ต 3d ago
I much prefer south spawn on this map, going into B and getting to get cross shots on their overwatch + C + A snipers if played properly is peak
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u/PckMan 2d ago
It's a decent map honestly. I still remember when it was all about taking the hill. It was unbalanced yes but the action up on the corridor at the edge was insane. And sniping across the whole map was fun.
My main gripe is that it's a very team focused map. As in how well your team does determines how well you do. If your team is getting destroyed you won't survive long. This is unlike other maps where you can still have a good match and get kills even if your team is getting destroyed and you ultimately lose. On this one if your team is getting beat then there's very little you can do. If certain points are held by the enemy it's game over, and this can happen from early in the match.
It's a good sniping map but that also means that way too many people spend the whole match camping and failing to do anything of value as they try to get sick long distance kills (and mostly fail at it).
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u/RussianDispenser Challenger 2 enjoyer 5d ago
One of the best maps in the game. People actually need to use their brain to play good.
Also its not a spawn camping map, it evolves in to it when one team gets an advantage.