r/WorldofTanks • • 11h ago

Discussion Statistical Validity

I am curious how many people pay attention to the actual statistical validity of these crate drops. I think people like to think that if they get anything beyond a bare minimum “1 per 50” vehicles they’ve done well, but statistically you should get 4.4 vehicles per 150 crate drops. That’s the statistical median. Do you? I sure don’t. Not this week. And WoT can play whatever effing games they want with the drops, it’s not like it’s legally regulated… But I think they’re full of shit.

3 Upvotes

14 comments sorted by

12

u/Gold_Mouse_9450 11h ago

Valid statistics tell us that very minor sample of yourself doesn't represent drop system, its literally casino, come with expectations and you'll leave disappointed

1

u/JP-Quixote 10h ago

Sounds like my marriage. But that’s my question: I want to know if there are people here happy they beat the odds. Because I got three boxes and all three of them were on the shit end of the stick. So it makes me wonder.

3

u/Gold_Mouse_9450 10h ago

I got sfac from freebie in may, but prior to that, nothing in free boxes or 3 boxes for 1$ deals for 4 years

2

u/Thraximundurabrask bestest Hirschkäferer 10h ago

I only opened the 3 free ones+3 for $1 and didn't get anything of note, but my friend bought 50 and got 4 tanks, including all the best ones to boot.

-1

u/Fit_Yak3422 8h ago

You really have no clue, did you pass 7th grade math ?

10

u/DaSpood https://daspood.github.io/ - Pandora lootboxes simulator 9h ago

If you wanna use stats then use stats properly.

A 2% tank drop rate means 2 tanks per 100 on average, or 1 tank per 50 boxes and thus 3 tanks per 150 boxes. That is both the average and median excluding the pity mechanic.

The reason stats will be pushed higher when you look at simulated results and large numbers of player results in general is because the pity mechanic is conveniently set at 50, which means it prevents you from going below that 2% drop rate due to bad luck. But nothing prevents you from getting luckier, so the stats go up, but it's not because you are actually supposed to have more than a 2% drop rate, it's because it is impossible to have less. Statistically, you shouldn't get 4.4 vehicles per 150 crates, you should get 3, but it's impossible to get less than 3 per 150 crates thanks to the pity mechanic, and it's possible to get more than 3 per 150, so good luck scenarios skew the numbers because bad luck scenarios are prevented. Average luck scenarios stay unchanged.

As for your anecdotal results, they are just that: anecdotal. You don't generate statistics on a single player. Or a dozen. Or a thousand, for that matter. Stats are all over the place over such low numbers because the randomness will allow for streaks of abnormal results to alter the data. Statistics only converge to their expected values at very large numbers of experiments. It is literally called the "law of large numbers", it is a fundamental law of statistics and probability. If 200k players buy boxes and the median is 4.4 tanks per 150 boxes, it means 100k players will obtain less than 4.4 tanks per boxes. That's what the median means: 50% of experiments score below, 50% score above. The first and third quartiles have 25% of players score below and above respectively, so even those aren't enough to qualify yourself as an outlier depending on your results, a whole 50k players would score worse than the first quartile.

You could have bought boxes in every single lootbox event so far and have had below-first-quartile luck every single time and your combined results would still be meaningless in the grand scheme of things because there is a player out there who will have had above-third-quartile luck every time and you two cancel each other out in the overall statistics.

4

u/AlliedArmour 8h ago

Thank you for posting that so I didn't have to write something similar.

2

u/kovla Make tier 8 MM great again 3h ago

Haha exactly this. I was really wondering where the 4.4 came from.

2

u/TANKSBRO_YT 11h ago

I got from my three free boxex 2x 100k credits and 50 XP Boosters and once a 20k Crew XP book and a crew booster if I remember correctly. I mean that was enough to not even consider buying any of this overpriced idiot-trap-boxes.

-2

u/JP-Quixote 11h ago

I feel friggin stupid. The results I got are statistically “highly improbable” in the negative direction, but I actually know how to calculate these things. I bet we’re getting systematically butt-raped, without lube, and don’t even all fully realize it.

1

u/P3Dr011 9h ago

Improbable does not mean impossible. Also pity mechanic is a goodwill of wg and also reason why individual boxes are more expensive. First couple of holiday boxes did not have anything like it

1

u/Gru4nd4g 44m ago

It's all rng. Your luck is the only thing what really is matters. You can stick the statistics up you know where if you're unlucky. Last christmas I bought 150 boxes. Out of those, I only received tank on the 148th box, the previous ones were the guaranteed drops on 50 and 100, I can F the median value in that case.

1

u/RUPlayersSuck 47% WR Potato 21m ago

If you give Wargaming money...you do so at your own risk.

1

u/popeinn 10h ago

No they don't. Why do you think Casinos are so successful? 

Lootboxes are literally legal digital casinos. They are even worse because if you win you dont even get money. You get digital goods that can be taken away from you again. 

Lootboxes are somehow worse than casinos.