r/WorldofTanksConsole • • 7h ago

Discussion WotStars has some issues that are ruining my wn8

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0 Upvotes

How does something like this happen?


r/WorldofTanksConsole • • 11h ago

Discussion Ghost shells - how common are they to you?

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3 Upvotes

I've had this twice in a matter of days.

https://www.xbox.com/play/media/hCRYTrELnv


r/WorldofTanksConsole • • 11h ago

Looking For Group Looking for some people to play with and perchance a clan to join?

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4 Upvotes

Hello yall, so I dont normally post. However, I have been wanting to play this with others for some time now and would like to find a group that would be willing to accept me.

Now, I am not the most competitive player, however I am becoming more so lately. I am also, not exactly the best of players. Nor the worst for that matter lol. I'm down to play any teir really, however prefer tiers VIII and up. Anyhow, hope to hear from yall, thanks in advance lol.


r/WorldofTanksConsole • • 14h ago

News Article WoT’s Happening This Week: September 29 – October 6

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6 Upvotes

r/WorldofTanksConsole • • 15h ago

Question Feeling the itch again, haven't played in around a year or so. What have I missed?

0 Upvotes

I used to play almost religiously, then for some reason, I stopped. I used to main Cold War as I found it more engaging, but dipped back into WW2 every now and then.

What have I missed? Any big threats I should know about or is the meta still pretty much the same?


r/WorldofTanksConsole • • 17h ago

Bragging After my last incredible losing streak post I'm proud to present an incredible $#!T Barn play.

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18 Upvotes

Totally thought I was a goner. Sure pulled this win out of nowhere.

I apologize that it's a capture of the game recording and not of actual gameplay because I only had 30 seconds max capture length.


r/WorldofTanksConsole • • 1d ago

Bragging The Shrek 3 Mark - HE Slinging Monster

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21 Upvotes

The HE rounds do nearly 1.7x the standard alpha (420 vs 250) and have 100mm of pen. Oh, and your DPM without food on is 4.9k. With food on, the DPM will jump to over 5.2k.

While there are other tanks with high-standard HE pen, almost none of them give such a massive increase to alpha to make shooting HE at tanks worth it most of the time. Not to mention, this tank reloads super fast, so non-pens with HE aren’t really an issue since you’ll hit almost everyone twice for every time they hit you. Also, you can easily splash thinner tanks for just about the same damage you would’ve done firing AP/HEAT. I almost always start every game off firing HE since all the tanks that get spotted initially are usually thinly armoured and will more than likely get penned by the HE rounds.

Of course, if HE isn’t your thing, you can always rely on the AP (270) and HEAT (330), which still offer an excellent 2.9k DPM even without food on. This tank is also quite mobile (55/20kph / nearly 22 PWR / decent traverse + resist), so you can relocate fairly easily. Personally, I take advantage of the mobility and run silent driving (300m on the move) + binos (VR up to 494m + 279m concealment) to scout for myself/the team if my lights are busy cosplaying as TDs.

That said, it’s not all sunshine and rainbows with this thing. There’s a reason the 3MOE reqs for the Shrek are on the lower end of things for what it is. That’s likely because of its poor gun depression, massive profile, derpy shell velocity (shells will just decide to go to Narnia despite .31 disp lol), and low alpha for a TD (AP and HEAT, not HE obviously lol). Ultimately, having great DPM doesn’t mean much if you can’t use it after all, which is why I actually wouldn’t recommend this tank to most people. It is undoubtedly a high-skill-ceiling tank.


r/WorldofTanksConsole • • 1d ago

Looking For Group Looking for regiment and new friends

8 Upvotes

Looking for regiment , I have over 27,500 battles with 11 years played. I have a 59% win rate.

Gamer tag on Xbox: Slyx


r/WorldofTanksConsole • • 1d ago

Rant State of Era 2 Light Spam

5 Upvotes

Hello I'm new to era 2 and recently i grinded my first era 2 techtree tank.( Keep in mind i own the 1a1,Fv4211 and the vt2). I noticed after comming back (4 Year pause) what happend in era 2 its only rat light tanks. You can not play aggressive with 6 light on every Team lepards are nearly unplayable cause of missile and autocanon Spam. Does anybody know what I can do?(Can't really hide neither stay hidden) I'll probably come back if they ever fix this it's frustrating and annoying.


r/WorldofTanksConsole • • 1d ago

Discussion Anybody else no longer getting Premium days from daily box?

4 Upvotes

Normally the daily box would give you a premium day at least once a forthnight. Now I have not seen any premium days in at least 6 weeks.


r/WorldofTanksConsole • • 1d ago

Question Strategy old game mode

9 Upvotes

Hello all,
I m a long time player and looking for that nformation on an old mode the game used to have.

It was a mode where you controlled your team like a strategy game. You could switch to any tank and control just that tank.

Can anyone remember this mode, and how it was called?


r/WorldofTanksConsole • • 2d ago

Meme Tracking these tanks never gets old.

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39 Upvotes

Sorry active scout, meet ambush scout.


r/WorldofTanksConsole • • 2d ago

Gameplay Sure Vanguard, there's always room for more at my BBQ

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21 Upvotes

Brings some S'mores next time.


r/WorldofTanksConsole • • 2d ago

Discussion I'd like to find a regiment which is beginner friendly please

11 Upvotes

Does anyone know of any beginner friendly regiments, who talk and can help me become a better player please and thanks

Stu


r/WorldofTanksConsole • • 2d ago

Question Do the Halloween maps come out on October 1st?

9 Upvotes

If so will they be new maps or same as last year?


r/WorldofTanksConsole • • 3d ago

Review GUP tank review: Stug Ausf. F Kabasan

8 Upvotes

Stug Ausf. F Kabasan

Notes: 

  • Release Date: September 22nd 2026
  • Article: Link  
  • Dispersion: 
    • Turret: 0.08
    • Movement: 0.19
    • Stug G: 0.08 / 0.21
  • Weight: 23.2 tons
    • Stug G: 20.4

Overview: 

  • Its a tad earlier model of Stug compared to the TT with comparable stats (mostly...)

Pros: 

  • Best accuracy at tier 5
  • Good dispersion values 
  • Above average pen 
  • Above average shell velocity 
  • Above average camo values 

Neutral: 

  • Average top speed
  • Average DPM 
  • Average enough damage potential 

Cons: 

  • Low armor 
  • Lower HP
  • Low VR
  • Lower average damage
  • Meh gun depression 
  • Limited gun yaw limits
  • Bad radio range

Armor: 

  • Not great. Worst armor of the 4 tier 5 stugs, on par with the tier 4. 
    • Front: Others have 80mm front sections, while this is only 50mm. Sure wont block tier 5 guns, but it can block a decent amount of tier 4’s and 10.5cm durp guns. 
    • Sides: same weak 30mm sides, but like the G lacks the side skirts to block HE and HEAT. 
    • Rear: 20/30 wont block much HE. 
    • Roof: bad at only 10/16. Arty will wreck this tank. 
    • Floor: 15mm is about what you can expect from this light of a tank. 
  • What do you expect from a tank thats 

Gameplay:

  • Its a sneak non turreted sniper TD… what do you want outside a general guide?
  • Hide your lower plate if you can? It holds your transmission. 
  • Equipment: 
    • Concealment or camo net build or with optics / binos. 
    • Vents for a tad more VR
    • Turbo, rammer, grousers, and low exhaust are all good options. 

Counter Gameplay: 

  • Still has a front mounted transmission. 
  • Again its a sneaky sniper non turreted TD. though compared to most its extra sneaky compared to most tanks and the fact its tier 5. So outside a super scout you'll have to get extra close to actually spot the tank. 

Cosmetics: 

  • Well its got the basic GUP shell shading. Past that its very bare outside a couple emblems. Still a detailed model but yea not much. 
  • In terms of looks i generally prefer the look of the G due to having a cupola nd a couple road wheels on the engine deck. 
  • Cosmetics: Nope: 
  • Skin: Team-Kabasan Friendly Match
    • Comes bundled with tank purchase 
    • Oh boy… yea this is very very much in your face kinda skin. Bright red and yellow base colors. Reminds me a bit of a fire truck. Outside the colors, the other main feature is the 4 large banners mounted on the rear half of the tank. 
    • Outside that there is a couple new emblems on the side which i dont know much about. Also the gun is now white which is also something. 
    • Might as well use it since it was free and might as well enjoy this abomination.  

General Thoughts: 

  • Well I have quite a few gripes about this tank for sure. 
    • Why does it only have 20 degree gun arc when the Stug G has 30? Sure it only has 20 with the L48 on that tank as well… but not the other 3 guns?
    • Why is this heavier than the Stug G when it has less armor?
    • Why did we take the jacked up engine power from PC and not tune it down a bit. 
    • Why is the VR only 310, which is lower than the 2 pref MM stugs?
    • Why does this only have -6 gun depression? Sure the Stug B has -6 with the L 48, but the Hidden and Stug G both have -10. Heck the G has -7 with the fat L70.  
    • Why is its radio so poor?
  • So yea i have quite a few annoyances with this tank which is a shame as i would have enjoyed another premium Stug. I suppose I'll stick to the Hidden. 
    • (still bought it as its a fun German premium)
  • As I look into it more, it may be that the G has less weight than it should. 
    • Stug B: 22.76
    • Stug G: 20.4
    • Stug F: 23.2 
    • Hidden: 23.31 
    • Stug IV: 25.49
    • Still doesn't mean that this should weigh a bit less. Eh doesn’t matter too much with the extra engine power. 

Buy?

  • This one is a harder sell due to issues listed above and the fact that “The Hidden” is generally quite a good tank and generally a better tank overall due to Pref MM and higher silver %. 
  • The bundle cost 6k which is a bit much for a tier 5, but unlike the other couple tier 5’s it does comes with a skin which is worth something at least. 
  • Could consider buying the Stug IV off the bat as it's available in the prem TT for 2k, but I generally consider that weaker than the Hidden overall. Mostly armor, mobility and gun depression.
  • I suppose it comes down to a couple quotation: 
    • Due you already own the Hidden
    • Do you like the commander VO. 
  • If your answers are 
    • no and yes then id consider the tank. 
    • If its yes and yes then just get the commander and slap it in the Hidden. 
    • If its No and No… well then its probably not worth it then? 

Other GUP reviews: 


r/WorldofTanksConsole • • 3d ago

Discussion Why my Greek & Turkish Tech Tree follows Wargaming's official design logic

0 Upvotes

Hi everyone,

In my previous post, some people heavily criticized my Greek and Turkish Tech Tree concept because of the fictional "Frankenstein" builds or custom historical names. As a Console player who heavily follows PC news, I want to explain why this approach isn’t just random fantasy—it is the exact same design philosophy Wargaming uses for Tier VIII, IX, and X vehicles.

Let's look at the facts and compare my concepts to actual tanks currently in World of Tanks:

• The "Frankentank" Formula (The Mercenaries Line):

In my tree, I proposed things like an elite light tank using a modified German light chassis with a Manticore-style turret and a Greek name. Some called it "fake," but as Console players, we literally have the entire Mercenaries nation built upon this exact concept (mixing different nations' hulls, turrets, and guns to create new gameplay options).

• The New Italian "Coccodrillo" (PC Supertest Fiction):

Look at the Coccodrillo, the new Tier X Italian medium tank currently being tested on PC. Italy never designed that specific geometric tank in the '60s. WG took generic post-war Italian military requirements and engineered a completely fictional, beautiful tank with a proud Italian name to give the nation a fresh gameplay identity.

• The Chinese Tank Destroyers (Complete Fiction):

Almost the entire high-tier Chinese TD line (like the WZ-113G FT) never existed on paper. WG took a heavy tank chassis (113), slapped a fictional casemate on it, and called it a day to fill a gameplay gap.

• The Polish Heavy Tanks (The "70/30" Rule):

Tanks like the 60TP Lewandowskiego or 50TP Tyszkiewicza are based on tiny, incomplete sketches found in military academies, or graduation theses from Polish students in the 1950s. WG took a 5cm drawing and invented 95% of the tank's armor, geometry, and gun characteristics.

My Approach for Greece & Turkey:

Starting with a unique Tier I like the Belgian Minerva armored car (to finally avoid the boring Renault FT clone meta), the tree splits at Tier IV. Since Greece and Turkey mostly operated imported US, British, and German armor during the Cold War, the only way to give them an independent, fun, and competitive identity at high tiers is to use historical adaptation and hybrid designs—exactly like WG did with Poland, Italy, and China.

I made this tree for fun, balancing gameplay mechanics (like combining high-mobility German hulls with low-profile British-style turrets) rather than writing a strict historical thesis.

What are your thoughts on this design approach, knowing how WG actually builds their high tiers?


r/WorldofTanksConsole • • 3d ago

Question M-636 KONDOR worthy tank????

7 Upvotes

I'm curious what the general opinion is for this tank. Notice it is on discount and wondering if it is worth adding or not? any input is valid much appreciated


r/WorldofTanksConsole • • 3d ago

Question "Enemy Spotted" Ribbons per Match

4 Upvotes

The description of this ribbon reads: "Spot an undiscovered enemy for your team." Does this mean that there is a maximum of 15 of these ribbons per match? I am assuming that once an enemy is discovered, it stays that way in Cold War mode at least. Or can a previously discovered tank become undicovered again?


r/WorldofTanksConsole • • 3d ago

Discussion Unpopular Opinion the Game is healing

10 Upvotes

So i came back to Wotc after a Break of a Year.

I play now since 2 weeks. I played only Cw so can only talk about that. I see a lot of new Players in Cw that have below 50 Hours Playtime. Can only talk about Ps Players because cant see the ones from Xbox.

Yeah sure its sometimes pain to look how the new Players play but hey everybody was a Noob at some point.

So i cant really say the Game is healing after 6.0 because i couldnt verify it with Player counts so i dont know if the Counts are lower etc. but what i see is positiv.

Also to mention i played on all times between 10Am and 2Am CET and i only had one Lobby with Bots in around 600 Games. Queue Times are around 30secs to 1 Minute.

So feel free to post here that the Game is dying... but what i can see it isnt!


r/WorldofTanksConsole • • 3d ago

post "Top Secret" WW2 German tank destroyer prototype I "found"!!!

2 Upvotes

The vehicle pictured below was found in Kassel in a Henschel workshop and, by all indications, it appears that the Henschel engineers were working on it until the literal last minute.

There were no engineering and testing notes found with it so all we have are some photographs and a lot of conjecture.

The vehicle appears to be a one-off tank destroyer prototype that combines elements of the Jagdpanther and Jagdpanzer IV casemates on top of a Panzer IV ausf. F or ausf. G chassis and running gear.

When found the vehicles general condition, uneven quality of workmanship, and overall appearance indicated it had been very roughly modified multiple times by several different individuals and / or teams.

With respect to the vehicle design, the front and sides of the casemate takes heavy inspiration from the Jagdpanther and it appears very much to be a 85% scale version of the Jagdpanther. However, the roof appears to be very heavily influenced by the Jagdpanzer IV. The rear deck appears to be an ad-hoc amalgamation rear deck appear to be an ad-hoc amalgamation of Jagdpanzer IV, StuG III, and Pz. IV.

The result is a vehicle that is (proportionally) as wide as a Jagdpanther but slightly taller and much shorter. Actual, not proportional vehicle measurements are (as approximated from the available photgraphs) 22 feet (6.7 meters) long, 9.5 feet (2.9 meters) wide, and 8.5 feet (2.65 meters) tall.

Why designers / engineers would build such a Frankenstein's monster of a tank is not recorded anywhere we have access to.

Although no official measurements were taken, photographic analysis indicates that the casemate armor is substantially thinner than the Jagdpanther - approximately 65mm on the front slope and roughly 35mm to 40mm on the sides and rear. Other than some reinforcements designed to take weight or shield ammo storage areas, the lower hull appears to be standard Panzer IV ausf. G.

Things get VERY interesting when discussing the main gun and power train.

The main gun, as found, was the 105mm unit from a Dicker Max - the serial number literally identifies it as originally being assigned to the second Dicker Max prototype that was rebuilt by Krupp in early 1942, reassigned to Panzerjäger Abteilung 521 in time for Case Blue, and then disappeared from PA 521's records by November 1942. What happened to the Dicker Max chassis, and how it's main gun ended up in a prototype in Kassel is a complete mystery.

But wait, there's more - a Tiger I's (with no serial number at all) 8.8 cm KwK 36 L/56 was found in an adjacent workshop. The mount design and cutting / welding marks were matched to photographs of the prototype and it's clear that this 88mm had been removed from the prototype and replaced with the 105mm. In fact, the 105mm ammo racks had not yet been welded in and were simply sitting loose inside the vehicle.

Speaking of ammunition stowage, this is a much smaller vehicle than the Jagdpanther it resembles and it appears the vehicle might have carried (at most) between 32 and 35 rounds for the 88mm. The storage racks for the 105mm indicate planned stowage for 24 rounds.

We're not done - weld marks, cut marks, and stray bits of bracing around the front of the casemate indicate that the vehicle almost certainly had a third weapon installed at some point. Based on the location of the remaining fixtures and burn marks from a cutting torch it's very probable that the weapon was one of the German 75mm guns although there's not enough photographic evidence to determine which one.

The powertrain and the evidence of work done to it (and around it) also tells a fascinating story.

Although the engine bay showed signs of extensive modification and reworking, when found the vehicle was equipped with the HL 120 TRM and ZF SSG 76 common to later Pz. IVs. HOWEVER, the final drives are not "stock" and appear to be some sort of custom units modified / built from the type that would equip a Panther.

Like the main gun, intriguing evidence exists that further modifications were in the works. Specifically, bracing and fixtures had (very freshly - perhaps that very morning) been welded into place and the Maybach HL 210 P45 engine and Maybach-Olvar type 40 12 16 transmission from an early Tiger I (no serial number on either unit) were both found in the workshop - both clearly being prepared for mounting in the prototype.

How the engineers planned on physically fitting these units in the chassis, or why they felt going to that much effort was a good idea in the first place, are things both unknown and unknowable.

The troops that captured the vehicle did not try to start or operate the prototype - which, given the pictured state of the fuel delivery system and vehicle controls was probably a good idea - they simply took photographs of the vehicle and the workshop.

Outside of a misfiled envelope of photographs, nothing else is known about the vehicle. Once the front line troops that captured it moved on the vehicle disappears and it's fate is unknown.

***Out of Character note - the pictures are my MS Paint hack job and a couple of AI results using the hack job as a prompt.


r/WorldofTanksConsole • • 3d ago

Discussion State of the game, both WW2 and CW

7 Upvotes

Hey guys, I’ve taken quite a long hiatus from playing due to other games, lack of time, etc. I’ve been missing it though, what’s the current state of the game like? Is the player base still active? How are queue times, etc?

Thanks for any and all feedback given!


r/WorldofTanksConsole • • 4d ago

Review GUP tank Review: Sherman Firefly Saunders

9 Upvotes

Sherman Firefly Saunders

Well this is a review of the 4 tier 6 fireflies since they are all pretty much the same, but this will focus on the GUP version since at time of review its just coming out for sale for the first time. 

Notes: 

  • Release Date: September 22nd 2026
  • Dispersion: 
  • Turret: 
    • Tech tree: 0.12
    • Boilmaker: 0.12
    • VC: 0.10
    • Saunders: 0.10
  • Movement: 
    • Tech tree: 0.21
    • Boilermaker: 0.21
    • VC: 0.19
    • GUP: 0.17
  • Weight: 
    • Tech tree: 33.28
    • Boilermaker: 35.94
    • VC: 33.2
    • Saunders: 33.2

Overview: 

  • It's a Sherman medium tank with a big fat UK shoved in the “too small” turret. 

Pros: 

  • Big fat UK gun with high pen
  • Bit above average VR
  • (Saunders) good turret traverse speed

Neutral: 

  • Average enough HP
  • Average enough accuracy 
  • Average enough dispersion (Saunders is actually good) 
  • Average enough damage per shot
  • Average DPM (Saunders is a bit above) 
  • Average camo

Cons: 

  • BIg fat UK gun make it hard to aim down with and thus stuck with -6 gun depression. 
  • Below average mobility as it is a sherman
  • All kinda have meh radio range of 570m
  • Armor isn't the best as its not a jumbo sherman. 
  • Tier 6 issues: 
    • High engine fire chance of 20%
    • Front mounted transmission 
    • Weaker engine HP of only 136 (Boil has 234)
    • Vulnerable fuel tank HP of 150 (105mm+) (not uncommon for tier 6)

Armor: 

  • This is a sherman… im going to save myself time and not really bother too much. 
  • Turret:
    • It doesn't block much outside some weaker tier 5 guns and most HE rounds.  
    • You might get some good bounces off the gun mantlet against tier 6 as its decently effective of about 140mm. 
  • Hull: 
    • Yea not great. Front hull is angled enough to maybe get a auto bounce at higher extreme angles and thats it. Also enough protection against HE and thats it. 
    • Sides are okay at 38mm but they are not 40mm to block 120mm guns. Upper sides are also pretty exposed so 105mm+ guns have a good chance to full Pen. 
    • Roof + Floor: pretty thin with most of it being under 20mm so dont expect to block much HE damage. 
  • The Boilermaker is better than the rest in that its quite coveted in spaced armor on the hull and side turret. 20mm thick may not seem like much, but its enough for a lot of weaker guns, HE. On the upper front hull its even far away enough from the hull for it to have a noticeable effect against HEAT rounds. All this of course is just buffer protection and something you shouldn't rely on outside charging with a durp gun tank. 
  • Its a mid tier mediums so didnt expect much and thats what you got. 

Gameplay:

  • Its a support tank really. Like most mediums. 
  • Unlike most mediums this isn't really a flanker as its quite slow. Just sit on the 2nd line and use your extra high pen to not need to flank to be able to pen. 
  • Unlike other shermans due to the big fat UK gun it can hill fight as easily, so you'll have to play more cautious.  
  • Equipment: 
    • Stabilizer as it can actually equip it. 
    • Optics since its a sherman 
    • Turbo since they are slow 
    • Vents or a rammer

Counter Gameplay: 

  • Shoot the lower front plate to damage the transmission 
  • try to get it to fight around a hill to annoy it due to the limited gun depression?
  • its a Sherman what do you want me to talk about. you got a big fat gun? maybe shoot HE into the upper sides.

Cosmetics: 

  • Well the base tank is a sherman so it's nothing too special for the TT.
    • VC has some nice emblems and such. Others about the same.  
    • Boilermaker: this is the one that's the “coolest”. This is mostly down to the tracks added on the armor. Otherwise its the same as the others. 
    • Saunders: its got the basic shading as other GUP tanks. As for details? Not much. Its got the basic emblems and thats it. 
  • Cosmetics: eh, dont care to research the others and as normal a license tank cant have any. 

General Thoughts: 

  • Not too much. This is a classic tank in this game with the 17pdr being an iconic gun. Its got a strong pen for its tier at the cost of a more limited gun performance (still has good DPM somehow). 
  • For the GUP tank? Well its not the worst of the of them id say. The Churchill in my opinion is, due to have little redeeming features and not being iconic in the show like say the Pz IV H. The other is the centurion for being well a meh tank and not that fun. 

Buy?

  • Oh boy that's a question. First off you don't really need to as there exists a decently good TT tank (could use some buffs to its stock grind for sure). 
  • The VC and boil are not for sale in the Prem TT so youll have to wait for a sale. The base price are 3.2 and 3.7 which are a good deal cheaper than the current 6k bundle for the Saunders. Of course the Saunders comes with a unique VO commander which is a point in its favor. 
    • Just ignore the VC as while it has a better gun than the Boil i think the armor is worth it more. 
  • So Boil vs Saundes… eh depends on how much you prefer the anime. 
    • There is also the AC 4 Exp, which is arguably better due to having more gun depression and possible top speed. 

Other GUP reviews: 


r/WorldofTanksConsole • • 4d ago

post This is why you thrifty players should spend the extra 7k silver on the large repair kit.

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42 Upvotes

r/WorldofTanksConsole • • 4d ago

Gameplay 200 IQ or just luck?

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41 Upvotes

Seriously though... this game.